I find minecraft too hard. So im in a cave, I start mining and then a group of skeletons start shooting me and taking a quarter of my health with each hit! And I had Iron Armor on. I cant get any diamond items because I die every time. Yes, if I strip mine I can get diamonds, but this game is about exploring. Why would I want to just mine two blocks over and over If I can be in a cave to explore
First, you're necroposting.
Second, use a shield and let i equipped in the off hand at all times, unless you're absolutely safe (in a spawn-proof area). With a shield, skeletons aren't a problem. Block the arrows, put a couple of blocks to hide and you're done.
Second, use a shield and let i equipped in the off hand at all times, unless you're absolutely safe (in a spawn-proof area). With a shield, skeletons aren't a problem. Block the arrows, put a couple of blocks to hide and you're done.
True, also a lot of people didn't know prior to 1.9 that swords can deflect attacks when right clicking (this was removed in 1.9 since shields exist anyway).
I would say Minecraft is too easy at the start and too hard at the end. The Overworld is ridiculously easy except for cave exploring and some biomes at night. Structures are mostly a joke except for mineshafts and sometimes strongholds.
On the other hand, the Nether and the End were more or less balanced before but 1.9 and 1.16 have respectively made them incredibly hard. The only good thing 1.9 did for the dragon fight was line the towers up in a circle instead of having them randomly around the island, so you can estimate how many you have not destroyed yet without wandering around with a dragon breathing up your back.
True, also a lot of people didn't know prior to 1.9 that swords can deflect attacks when right clicking (this was removed in 1.9 since shields exist anyway).
I would say Minecraft is too easy at the start and too hard at the end. The Overworld is ridiculously easy except for cave exploring and some biomes at night. Structures are mostly a joke except for mineshafts and sometimes strongholds.
On the other hand, the Nether and the End were more or less balanced before but 1.9 and 1.16 have respectively made them incredibly hard. The only good thing 1.9 did for the dragon fight was line the towers up in a circle instead of having them randomly around the island, so you can estimate how many you have not destroyed yet without wandering around with a dragon breathing up your back.
Sword blocking is far less effective than shields since it only blocks half the damage, compared to 100% for a shield, with the main advantage being that it has no delay and works on attacks from any direction (either way, I would never rely on blocking to save me though, I only use it to reduce damage in situations where a significant amount of damage is unavoidable, like a creeper that surprised me, and due to armor it certainly wouldn't be fatal even if I didn't block in time).
Also, the rest is more up to opinion and experience; I've seen people say that 1.9 made the dragon fight easier due to changes in its behavior (e.g. it often rests on the exit portal so you can easily reach it), and I'd say that the Nether was incredibly easy before - just find a fortress and get blaze rods and you are immune to 99% of the danger (fire/lava, mostly because you can't use water, with falling being the other main danger), otherwise, outside of fortresses it is just the occasional ghast that can easily be avoided/killed with its own attacks - the only time I can recall dying was due to zombie pigmen which are only hostile if you attack them first (bugs in 1.8+ aside).
The End wasn't that hard either - I only take lightly enchanted iron gear, nothing else, and only died once that I can recall, from being knocked into the void (even before 1.9 I see people going in with full enchanted diamond armor, golden apples, potions, and so on; I did the same the first time I went but I saw that I didn't really need so much - or maybe it is just because I got better at the game, which I think underlies a lot of the complaints that the game has gotten easier over time; likewise, you mention that caving is hard but even with ramped-up mobs and other modded changes, as well as more complex cave systems in vanilla 1.6.4/mods, I have no trouble killing hundreds of them every day, taking far less damage than most players that I've seen post their statistics):
These are somebody's statistics that I randomly found with a search:
For comparison, these are from my last modded world - while they took 1.42 times more damage than they dealt I dealt 14.4 times more damage than I took, a factor of 20.4 times less damage taken:
On the other hand, these are much older stats I found from early 2014, with a much worse damage dealt/taken ratio and the same number of deaths despite having only a fraction of the playtime; I probably hadn't even started caving yet (at least, I now only do it after I "beat" the game), which also means a larger proportion of the mob kills were animals and not monsters (I only died one time in 30 days of playtime in the previous world, the other 3 were from when I last played on it in 2014):
This is in spite of changes I've made since then to make the game harder (e.g. more and stronger mobs, I still play on Normal difficulty but it may as well be Hard due to changes to regional difficulty, chances of armored mobs, etc) - I just got more experience.
Well ultimately it varies from person to person. I can't be bothered to brew tons of potions so for me the Nether was medium on the easy side, not flat out easy. End has always been mildly hard for me but I do think the dragon fight got easier in 1.9 in the aspect of it being more predictable. On the other hand the outer islands are quite hard - easy to misaim pearls and fall in the void, and shulkers are nightmarishly powerful, way stronger than anything I've seen in this game except maybe high level raids.
On the whole, I'd say no, but I did hate the change to the Nether generation and the fact Nether fortresses are now rarer. This can only be remedied by good RNG, or using an older version of the game to make the world before going to the newer version after you went into the Nether.
It is possible Minecraft could become too hard in the future though, if Mojang ever listens to elitists who want it that way and then we end up wasting much more time grinding for resources because of them. The problem is Mojang seldom ever listens to the average people, they usually listen to more influential people.
On the whole, I'd say no, but I did hate the change to the Nether generation and the fact Nether fortresses are now rarer. This can only be remedied by good RNG, or using an older version of the game to make the world before going to the newer version after you went into the Nether.
It is possible Minecraft could become too hard in the future though, if Mojang ever listens to elitists who want it that way and then we end up wasting much more time grinding for resources because of them. The problem is Mojang seldom ever listens to the average people, they usually listen to more influential people.
Java is hard, Bedrock is easy. I've decided that's my view now from having given both a complete whirl.
Kids? 😆 I'm 41 years old and Minecraft is INCREDIBLY DIFFICULT!!!!! I'm getting frustrated because every "easy for beginners tutorial" is so far above the beginner level. Not a single one of them is for beginners because you have to know already how to play the game for the so-called tutorial to make sense. By the way, there are no enemies in my game, and it is STILL TOO HARD! I can't do anything because it's nearly impossible to find the right button. You do a search online to ask a question, and you get pages and pages of search results that have nothing to do with the question you asked. You watch "beginners tutorials" on YouTube, and the narrator says do-this-thing-and-then-do-this-thing-see-how-easy-that-was but doesn't say HOW to do any of it. You guys are apparently taking for granted that you have been playing for a long time and have grown along with the game, while new players are jumping into a HUGE game that has absolutely no in-game tutorial, hints, etc. Most games have pop-ups to explain every detail when you do something for the first time, and sometimes beyond the first time. But Minecraft has zero. Absolutely nothing. It's like they don't want us to play, like "haha, you think we're going to let you play our game? Good luck figuring it out on your own. Thanks for that $60 you just blew on a game you can't play."
OldLady: well, I'm in your age range (older, actually), and I've never followed any tutorial on youtube. I just read the beginner's guide on the wiki [https://minecraft.fandom.com/wiki/Tutorials/Beginner's_guide] and some side tutorials (how to survive the first night, for instance).
Keep in mind that the guides are for the “Survival” mode of the game and they may or may not be slightly not up to date to the last version, but usually they are pretty useful anyway.
Most of the challenge of the game is voided if you can get enough light sources to avoid monsters around your house (or starting shelter) and if you can gather enough wool (3 pieces) to craft a bed and skip the night.
If you have any specific question, feel free to ask.
OldLady: well, I'm in your age range (older, actually), and I've never followed any tutorial on youtube. I just read the beginner's guide on the wiki [https://minecraft.fandom.com/wiki/Tutorials/Beginner's_guide] and some side tutorials (how to survive the first night, for instance).
Keep in mind that the guides are for the “Survival” mode of the game and they may or may not be slightly not up to date to the last version, but usually they are pretty useful anyway.
Most of the challenge of the game is voided if you can get enough light sources to avoid monsters around your house (or starting shelter) and if you can gather enough wool (3 pieces) to craft a bed and skip the night.
If you have any specific question, feel free to ask.
If you couldn't, you would have almost no time for doing your builds because you'd be constantly harassed by hostile mobs. Having lighting, beds and mushroom fields biome in the Overworld is important for that part of the game, as it is a sandbox.
There should be a separate mode that makes an exception however, enabling more hostile mobs to spawn in daylight.
But in the standard game below hardcore? just add in more neutral mobs that are unaffected by light level and the rest will sort itself out.
I'm actually mature for my age, but yeah, minecraft is easy. If you get yourself killed and lost all your stuff, it's probably just being stupid.
(Althought this happened to me 2 times, skeletons and digging straight down )
Better easy than too hard though, stress isn't good for people and playing games are not supposed to be your long term career or primary source of income, although some paid content creators may see it differently.
Video games are about entertainment, always have been and always will be.
Some games can be extremely unforgiving and can have penalties that cost your entire progress or something which takes a lot of time to earn or replace.
If everyone wanted that much of a penalty for fatal mistakes they'd all be playing hardcore difficulty,
but just the fact that most people don't, tells a lot about it.
I mean I could tolerate (although not necessarily like) steep punishments for failure in something like a retro space shooter game, such as loss of power ups when you lose a life, it works and is fun overall, but I've always seen Minecraft as a game where you express your creativity and make your own adventure, not just as a survival game.
Better easy than too hard though, stress isn't good for people and playing games are not supposed to be your long term career or primary source of income, although some paid content creators may see it differently.
Video games are about entertainment, always have been and always will be.
Some games can be extremely unforgiving and can have penalties that cost your entire progress or something which takes a lot of time to earn or replace.
If everyone wanted that much of a penalty for fatal mistakes they'd all be playing hardcore difficulty,
but just the fact that most people don't, tells a lot about it.
I mean I could tolerate (although not necessarily like) steep punishments for failure in something like a retro space shooter game, such as loss of power ups when you lose a life, it works and is fun overall, but I've always seen Minecraft as a game where you express your creativity and make your own adventure, not just as a survival game.
First, you're necroposting.
Second, use a shield and let i equipped in the off hand at all times, unless you're absolutely safe (in a spawn-proof area). With a shield, skeletons aren't a problem. Block the arrows, put a couple of blocks to hide and you're done.
True, also a lot of people didn't know prior to 1.9 that swords can deflect attacks when right clicking (this was removed in 1.9 since shields exist anyway).
I would say Minecraft is too easy at the start and too hard at the end. The Overworld is ridiculously easy except for cave exploring and some biomes at night. Structures are mostly a joke except for mineshafts and sometimes strongholds.
On the other hand, the Nether and the End were more or less balanced before but 1.9 and 1.16 have respectively made them incredibly hard. The only good thing 1.9 did for the dragon fight was line the towers up in a circle instead of having them randomly around the island, so you can estimate how many you have not destroyed yet without wandering around with a dragon breathing up your back.
Sword blocking is far less effective than shields since it only blocks half the damage, compared to 100% for a shield, with the main advantage being that it has no delay and works on attacks from any direction (either way, I would never rely on blocking to save me though, I only use it to reduce damage in situations where a significant amount of damage is unavoidable, like a creeper that surprised me, and due to armor it certainly wouldn't be fatal even if I didn't block in time).
Also, the rest is more up to opinion and experience; I've seen people say that 1.9 made the dragon fight easier due to changes in its behavior (e.g. it often rests on the exit portal so you can easily reach it), and I'd say that the Nether was incredibly easy before - just find a fortress and get blaze rods and you are immune to 99% of the danger (fire/lava, mostly because you can't use water, with falling being the other main danger), otherwise, outside of fortresses it is just the occasional ghast that can easily be avoided/killed with its own attacks - the only time I can recall dying was due to zombie pigmen which are only hostile if you attack them first (bugs in 1.8+ aside).
The End wasn't that hard either - I only take lightly enchanted iron gear, nothing else, and only died once that I can recall, from being knocked into the void (even before 1.9 I see people going in with full enchanted diamond armor, golden apples, potions, and so on; I did the same the first time I went but I saw that I didn't really need so much - or maybe it is just because I got better at the game, which I think underlies a lot of the complaints that the game has gotten easier over time; likewise, you mention that caving is hard but even with ramped-up mobs and other modded changes, as well as more complex cave systems in vanilla 1.6.4/mods, I have no trouble killing hundreds of them every day, taking far less damage than most players that I've seen post their statistics):
For comparison, these are from my last modded world - while they took 1.42 times more damage than they dealt I dealt 14.4 times more damage than I took, a factor of 20.4 times less damage taken:
On the other hand, these are much older stats I found from early 2014, with a much worse damage dealt/taken ratio and the same number of deaths despite having only a fraction of the playtime; I probably hadn't even started caving yet (at least, I now only do it after I "beat" the game), which also means a larger proportion of the mob kills were animals and not monsters (I only died one time in 30 days of playtime in the previous world, the other 3 were from when I last played on it in 2014):
This is in spite of changes I've made since then to make the game harder (e.g. more and stronger mobs, I still play on Normal difficulty but it may as well be Hard due to changes to regional difficulty, chances of armored mobs, etc) - I just got more experience.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Well ultimately it varies from person to person. I can't be bothered to brew tons of potions so for me the Nether was medium on the easy side, not flat out easy. End has always been mildly hard for me but I do think the dragon fight got easier in 1.9 in the aspect of it being more predictable. On the other hand the outer islands are quite hard - easy to misaim pearls and fall in the void, and shulkers are nightmarishly powerful, way stronger than anything I've seen in this game except maybe high level raids.
On the whole, I'd say no, but I did hate the change to the Nether generation and the fact Nether fortresses are now rarer. This can only be remedied by good RNG, or using an older version of the game to make the world before going to the newer version after you went into the Nether.
It is possible Minecraft could become too hard in the future though, if Mojang ever listens to elitists who want it that way and then we end up wasting much more time grinding for resources because of them. The problem is Mojang seldom ever listens to the average people, they usually listen to more influential people.
Java is hard, Bedrock is easy. I've decided that's my view now from having given both a complete whirl.
Kids? 😆 I'm 41 years old and Minecraft is INCREDIBLY DIFFICULT!!!!! I'm getting frustrated because every "easy for beginners tutorial" is so far above the beginner level. Not a single one of them is for beginners because you have to know already how to play the game for the so-called tutorial to make sense. By the way, there are no enemies in my game, and it is STILL TOO HARD! I can't do anything because it's nearly impossible to find the right button. You do a search online to ask a question, and you get pages and pages of search results that have nothing to do with the question you asked. You watch "beginners tutorials" on YouTube, and the narrator says do-this-thing-and-then-do-this-thing-see-how-easy-that-was but doesn't say HOW to do any of it. You guys are apparently taking for granted that you have been playing for a long time and have grown along with the game, while new players are jumping into a HUGE game that has absolutely no in-game tutorial, hints, etc. Most games have pop-ups to explain every detail when you do something for the first time, and sometimes beyond the first time. But Minecraft has zero. Absolutely nothing. It's like they don't want us to play, like "haha, you think we're going to let you play our game? Good luck figuring it out on your own. Thanks for that $60 you just blew on a game you can't play."
OldLady: well, I'm in your age range (older, actually), and I've never followed any tutorial on youtube. I just read the beginner's guide on the wiki [https://minecraft.fandom.com/wiki/Tutorials/Beginner's_guide] and some side tutorials (how to survive the first night, for instance).
Keep in mind that the guides are for the “Survival” mode of the game and they may or may not be slightly not up to date to the last version, but usually they are pretty useful anyway.
Most of the challenge of the game is voided if you can get enough light sources to avoid monsters around your house (or starting shelter) and if you can gather enough wool (3 pieces) to craft a bed and skip the night.
If you have any specific question, feel free to ask.
If you couldn't, you would have almost no time for doing your builds because you'd be constantly harassed by hostile mobs. Having lighting, beds and mushroom fields biome in the Overworld is important for that part of the game, as it is a sandbox.
There should be a separate mode that makes an exception however, enabling more hostile mobs to spawn in daylight.
But in the standard game below hardcore? just add in more neutral mobs that are unaffected by light level and the rest will sort itself out.
I'm actually mature for my age, but yeah, minecraft is easy. If you get yourself killed and lost all your stuff, it's probably just being stupid.
(Althought this happened to me 2 times, skeletons and digging straight down )
He/Him
And... that's it i guess?
Better easy than too hard though, stress isn't good for people and playing games are not supposed to be your long term career or primary source of income, although some paid content creators may see it differently.
Video games are about entertainment, always have been and always will be.
Some games can be extremely unforgiving and can have penalties that cost your entire progress or something which takes a lot of time to earn or replace.
If everyone wanted that much of a penalty for fatal mistakes they'd all be playing hardcore difficulty,
but just the fact that most people don't, tells a lot about it.
I mean I could tolerate (although not necessarily like) steep punishments for failure in something like a retro space shooter game, such as loss of power ups when you lose a life, it works and is fun overall, but I've always seen Minecraft as a game where you express your creativity and make your own adventure, not just as a survival game.
Agree.
He/Him
And... that's it i guess?