Hi, I recently made a mob farm in Minecraft 1.13. I took the design from gnembon, it doesnt work and thats why im here. I built it on layer 64 and I was supposed to build it on layer 63 but he said it didnt matter, with all the measurements going up I made sure I made the block 1 more higher. He said that I would be getting I think around 1200 drops per hour but I'm getting about 20 per hour. I've given an attatchment of a photo of the farm and if someone has any explanation for this please tell me. Thank you for your time. everything is symmetrical in the farm and I am on normal mode if anyone was wondering.
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1) Did you spawn-proof everything within a 128 block radius from where you afk that isn't a spawning platform in the farm?
2) Is this built in SMP? If it is, was anyone else online?
The most common cause of failure, for mob farms of this type, are due to people forgetting to spawn-proof the area so mobs only spawn in the farm or they build them in SMP and when other players are online they either stop working altogether or slow to a crawl. That thing is just platforms with 3 1/2 blocks of space between layers, right?
1) Did you spawn-proof everything within a 128 block radius from where you afk that isn't a spawning platform in the farm?
2) Is this built in SMP? If it is, was anyone else online?
The most common cause of failure, for mob farms of this type, are due to people forgetting to spawn-proof the area so mobs only spawn in the farm or they build them in SMP and when other players are online they either stop working altogether or slow to a crawl. That thing is just platforms with 3 1/2 blocks of space between layers, right?
The creator of this design stated that you do not need to light up the caves for a reason that I cannot remember, but he did say that
The creator of this design stated that you do not need to light up the caves for a reason that I cannot remember, but he did say that
If there are caves within a 128 block radius of you then he was lying. If you afk at the top of this thing so you're 128 away from caves or the surface then you wouldn't need to worry about caves, water or the surface but if there are available spawning locations outside of the farm loaded by you while afking then mobs WILL spawn there and will remain until they are killed or despawn. The more that spawn outside of the farm will reduce the number that can be spawned in the farm until the farm stops functioning due to the hostile mob cap being met by mobs in caves, on the surface or in water (drowned).
@InfiniteCorners: The AFK platform in this design is at Y=190, 127 blocks above the surface (which is supposed to be lit) leaving nowhere else for mobs to spawn where they won't immediately despawn.
@postpaper: Did you get the AFK platform in the right place?
I'm not sure just how quickly the "immediate despawn" is but it's possible that the mobs would despawn before hitting the ground if you are more than 128 blocks up. Are you seeing a lot of mobs falling?
Or hanging around on the platforms not falling?
You did place the slabs in the top half of their blocks didn't you? (Except for the roof which should use bottom slabs.)
You never said if you were on a server or single player?
If you press F3 what does it say on the fifth line, starting with E:?, you might as well post a screenshot of that.
The first number is the number of entites, usually mobs but also mine carts etc, that are in your field of view (even if they are hidden) the second number is the total number of entites, if there are a lot that aren't in your farm you need to find out what and where they are and if they are hostile mobs, do something about them if you want the mob farm to work well.
@InfiniteCorners: The AFK platform in this design is at Y=190, 127 blocks above the surface (which is supposed to be lit) leaving nowhere else for mobs to spawn where they won't immediately despawn.
@postpaper: Did you get the AFK platform in the right place?
I'm not sure just how quickly the "immediate despawn" is but it's possible that the mobs would despawn before hitting the ground if you are more than 128 blocks up. Are you seeing a lot of mobs falling?
Or hanging around on the platforms not falling?
You did place the slabs in the top half of their blocks didn't you? (Except for the roof which should use bottom slabs.)
You never said if you were on a server or single player?
If you press F3 what does it say on the fifth line, starting with E:?, you might as well post a screenshot of that.
The first number is the number of entites, usually mobs but also mine carts etc, that are in your field of view (even if they are hidden) the second number is the total number of entites, if there are a lot that aren't in your farm you need to find out what and where they are and if they are hostile mobs, do something about them if you want the mob farm to work well.
Well as I stated, I built my mob farm 1 higher up then he said but he said it shouldn't matter, so I made sure everything was 1 more high up aswell as the afk farm, I am in a single player world and I did place them on the top half except for the roof, Heres the f3 photo of the entities. I realised there is a lot of entities and I will look around if there is any caves and stuff. I was just at my skeleton spawner and then I looked here and you wanted the f3 photo and so I went to my farm and 3 creepers came down and died. I don't know what this means but if you have an explanation please say so. Thank you so much for your help!
@InfiniteCorners: The AFK platform in this design is at Y=190, 127 blocks above the surface (which is supposed to be lit) leaving nowhere else for mobs to spawn where they won't immediately despawn.
I figured that may be the design but what I'm seeing is a guy standing on the ground, staring at a farm with no apparent way to reach the top. Since I have no way of knowing where he is afking I mentioned that wherever he does afk he'd need the 128 block radius spawn-proofed. If he has in fact been afking at the top then that would mean the 128 block radius around the afk point has been spawn-proofed but if he's expecting this thing to just 'work' while he's walking around it then it isn't going to happen. In my experience the content of the tutorial is irrelevant since this is a very simple mechanic that can only really be defeated by user error. Since he said he is getting some mobs it's a pretty safe bet that the slabs are in the correct position and spawning failure would have to be caused by the mob cap already being filled, either by improper spawn-proofing or another player in SMP. Regardless of where the tutorial wants you to afk the principal of 'all spawn locations outside of the farm in a 128 blocks radius needs spawn-proofed' is a universal truth that needs to be observed which is why I don't bother looking at the tutorial itself before telling people why such a thing would fail. I'm sure the designer of this farm would want someone to afk at the top and that would satisfy spawn-proofing needs as well as justifying his statement of 'you don't need to light up caves' but nothing has been said that would lead me to believe he has been afking at the top.
Have you been afking at the top of this platform @postpaper or have you just been running around expecting to to work with you on the ground like that? As it is you have not answered either of the questions I asked in my first post: Is the 128 block radius area around the afk position spawn-proof? Is this being made in SSP or SMP?
I should have been clear, you should check F3 when you are at the AFK platform.
And perhaps build a temporary platform off to the side a bit so you can see what's happening at the farm.
Is the flushing system working properly so that the mobs have time to spawn before the platforms are flushed?
sorry about that here, and I don't know it could be it seems very fast, I don't know what to do with that do I add more repeaters on the side that it flushes out or what?
I figured that may be the design but what I'm seeing is a guy standing on the ground, staring at a farm with no apparent way to reach the top. Since I have no way of knowing where he is afking I mentioned that wherever he does afk he'd need the 128 block radius spawn-proofed. If he has in fact been afking at the top then that would mean the 128 block radius around the afk point has been spawn-proofed but if he's expecting this thing to just 'work' while he's walking around it then it isn't going to happen. In my experience the content of the tutorial is irrelevant since this is a very simple mechanic that can only really be defeated by user error. Since he said he is getting some mobs it's a pretty safe bet that the slabs are in the correct position and spawning failure would have to be caused by the mob cap already being filled, either by improper spawn-proofing or another player in SMP. Regardless of where the tutorial wants you to afk the principal of 'all spawn locations outside of the farm in a 128 blocks radius needs spawn-proofed' is a universal truth that needs to be observed which is why I don't bother looking at the tutorial itself before telling people why such a thing would fail. I'm sure the designer of this farm would want someone to afk at the top and that would satisfy spawn-proofing needs as well as justifying his statement of 'you don't need to light up caves' but nothing has been said that would lead me to believe he has been afking at the top.
Have you been afking at the top of this platform @postpaper or have you just been running around expecting to to work with you on the ground like that? As it is you have not answered either of the questions I asked in my first post: Is the 128 block radius area around the afk position spawn-proof? Is this being made in SSP or SMP?
Sorry about that, It's in single player mode and the afk position is spawn proofed
Sorry about that, It's in single player mode and the afk position is spawn proofed
Knowing that I'd tend to agree with Hex that it could likely be a water timing issue except I am noticing that you seem to be playing minecraft 1.13, is that correct? Is there a reason you aren't playing 1.13.2? Minecraft 1.13 had several bugs involving mob spawning that weren't fixed until 1.13.2. This bug report in particular https://bugs.mojang.com/browse/MC-135300 should sound familiar. Can you/have you tried updating to 1.13.2?
Knowing that I'd tend to agree with Hex that it could likely be a water timing issue except I am noticing that you seem to be playing minecraft 1.13, is that correct? Is there a reason you aren't playing 1.13.2? Minecraft 1.13 had several bugs involving mob spawning that weren't fixed until 1.13.2. This bug report in particular https://bugs.mojang.com/browse/MC-135300 should sound familiar. Can you/have you tried updating to 1.13.2?
I didn't even realise that it had bugs, I'll go try it right now thank you! I also added I think 12 more repeaters to the clock but it still wasn't working I'll see if it works now.
Knowing that I'd tend to agree with Hex that it could likely be a water timing issue except I am noticing that you seem to be playing minecraft 1.13, is that correct? Is there a reason you aren't playing 1.13.2? Minecraft 1.13 had several bugs involving mob spawning that weren't fixed until 1.13.2. This bug report in particular https://bugs.mojang.com/browse/MC-135300 should sound familiar. Can you/have you tried updating to 1.13.2?
Okay, it's working now and I'm getting ALOT of drops thank you so much!
I didn't even realise that it had bugs, I'll go try it right now thank you! I also added I think 12 more repeaters to the clock but it still wasn't working I'll see if it works now.
Okay, it's working now and I'm getting ALOT of drops thank you so much!
I'm glad we finally got it figured out, I feel foolish because your thread says you were making this in 1.13 but I assumed you meant 1.13.2. 1.13 was riddled with bugs so hopefully you'll see a (slight) performance improvement to the game along with the mob farm working.
Hi, I recently made a mob farm in Minecraft 1.13. I took the design from gnembon, it doesnt work and thats why im here. I built it on layer 64 and I was supposed to build it on layer 63 but he said it didnt matter, with all the measurements going up I made sure I made the block 1 more higher. He said that I would be getting I think around 1200 drops per hour but I'm getting about 20 per hour. I've given an attatchment of a photo of the farm and if someone has any explanation for this please tell me. Thank you for your time. everything is symmetrical in the farm and I am on normal mode if anyone was wondering.
1) Did you spawn-proof everything within a 128 block radius from where you afk that isn't a spawning platform in the farm?
2) Is this built in SMP? If it is, was anyone else online?
The most common cause of failure, for mob farms of this type, are due to people forgetting to spawn-proof the area so mobs only spawn in the farm or they build them in SMP and when other players are online they either stop working altogether or slow to a crawl. That thing is just platforms with 3 1/2 blocks of space between layers, right?
The creator of this design stated that you do not need to light up the caves for a reason that I cannot remember, but he did say that
If there are caves within a 128 block radius of you then he was lying. If you afk at the top of this thing so you're 128 away from caves or the surface then you wouldn't need to worry about caves, water or the surface but if there are available spawning locations outside of the farm loaded by you while afking then mobs WILL spawn there and will remain until they are killed or despawn. The more that spawn outside of the farm will reduce the number that can be spawned in the farm until the farm stops functioning due to the hostile mob cap being met by mobs in caves, on the surface or in water (drowned).
@InfiniteCorners: The AFK platform in this design is at Y=190, 127 blocks above the surface (which is supposed to be lit) leaving nowhere else for mobs to spawn where they won't immediately despawn.
@postpaper: Did you get the AFK platform in the right place?
I'm not sure just how quickly the "immediate despawn" is but it's possible that the mobs would despawn before hitting the ground if you are more than 128 blocks up. Are you seeing a lot of mobs falling?
Or hanging around on the platforms not falling?
You did place the slabs in the top half of their blocks didn't you? (Except for the roof which should use bottom slabs.)
You never said if you were on a server or single player?
If you press F3 what does it say on the fifth line, starting with E:?, you might as well post a screenshot of that.
The first number is the number of entites, usually mobs but also mine carts etc, that are in your field of view (even if they are hidden) the second number is the total number of entites, if there are a lot that aren't in your farm you need to find out what and where they are and if they are hostile mobs, do something about them if you want the mob farm to work well.
Just testing.
Well as I stated, I built my mob farm 1 higher up then he said but he said it shouldn't matter, so I made sure everything was 1 more high up aswell as the afk farm, I am in a single player world and I did place them on the top half except for the roof, Heres the f3 photo of the entities. I realised there is a lot of entities and I will look around if there is any caves and stuff. I was just at my skeleton spawner and then I looked here and you wanted the f3 photo and so I went to my farm and 3 creepers came down and died. I don't know what this means but if you have an explanation please say so. Thank you so much for your help!
I figured that may be the design but what I'm seeing is a guy standing on the ground, staring at a farm with no apparent way to reach the top. Since I have no way of knowing where he is afking I mentioned that wherever he does afk he'd need the 128 block radius spawn-proofed. If he has in fact been afking at the top then that would mean the 128 block radius around the afk point has been spawn-proofed but if he's expecting this thing to just 'work' while he's walking around it then it isn't going to happen. In my experience the content of the tutorial is irrelevant since this is a very simple mechanic that can only really be defeated by user error. Since he said he is getting some mobs it's a pretty safe bet that the slabs are in the correct position and spawning failure would have to be caused by the mob cap already being filled, either by improper spawn-proofing or another player in SMP. Regardless of where the tutorial wants you to afk the principal of 'all spawn locations outside of the farm in a 128 blocks radius needs spawn-proofed' is a universal truth that needs to be observed which is why I don't bother looking at the tutorial itself before telling people why such a thing would fail. I'm sure the designer of this farm would want someone to afk at the top and that would satisfy spawn-proofing needs as well as justifying his statement of 'you don't need to light up caves' but nothing has been said that would lead me to believe he has been afking at the top.
Have you been afking at the top of this platform @postpaper or have you just been running around expecting to to work with you on the ground like that? As it is you have not answered either of the questions I asked in my first post: Is the 128 block radius area around the afk position spawn-proof? Is this being made in SSP or SMP?
I should have been clear, you should check F3 when you are at the AFK platform.
And perhaps build a temporary platform off to the side a bit so you can see what's happening at the farm.
Is the flushing system working properly so that the mobs have time to spawn before the platforms are flushed?
Just testing.
sorry about that here, and I don't know it could be it seems very fast, I don't know what to do with that do I add more repeaters on the side that it flushes out or what?
Sorry about that, It's in single player mode and the afk position is spawn proofed
Knowing that I'd tend to agree with Hex that it could likely be a water timing issue except I am noticing that you seem to be playing minecraft 1.13, is that correct? Is there a reason you aren't playing 1.13.2? Minecraft 1.13 had several bugs involving mob spawning that weren't fixed until 1.13.2. This bug report in particular https://bugs.mojang.com/browse/MC-135300 should sound familiar. Can you/have you tried updating to 1.13.2?
I didn't even realise that it had bugs, I'll go try it right now thank you! I also added I think 12 more repeaters to the clock but it still wasn't working I'll see if it works now.
Okay, it's working now and I'm getting ALOT of drops thank you so much!
I'm glad we finally got it figured out, I feel foolish because your thread says you were making this in 1.13 but I assumed you meant 1.13.2. 1.13 was riddled with bugs so hopefully you'll see a (slight) performance improvement to the game along with the mob farm working.