EDIT:
AAAARRRRRRRRGGGGGGGHHHHHHHHHH@@@@@@@@@@@@@@@@@@@ My world got corrupted or something -.- . While building my mob spawner my comp crashed, when I restarted there was no more world.. I dont have any back ups. I WANT MY WORLD BACK :sad.gif: . I have no idea where it is now.
Kastrel, is your collection point 24 blocks away of the spawning grounds? Do the items get stuck anywhere? Do the mobs clog up anywhere? Is the collection points over 100 blocks away from the spawning grounds?
Some stuff you could check for your mob system. I have never build a mob system, and I have never seen Kiershar's mob trap either, so I have no idea what could be wrong. I prefer Etho's and Docm's mob systems.
My collection point is 24 (its about 25-26) blocks away from the spawner. The items do not get stuck, not do the mobs clog up. I watch my mob system with F3, and I KNOW the problem is that mobs don't spawn in it, or they don't do so consistantly. I did a LOT of lighting up stuff the other day, and it definitely helped, but its clearly not enough. I got about 75 gunpowder in about an hour which is . . . something. The problem is it too stopped producing after long, and needs babysitting.
My friends made a piston machine that was great for flint. You put a stack of gravel in the device, walk over, hold down left click.
And by the way, do you have a redstone to obsidian device?
EDIT: I sometimes get obsessed with certain threads.... It must feel like I'm stalking you Kastrel!
I tried to make a piston machine for gravel but it was destroying gravel blocks at a tremendous rate. About 1/2 of the stack ended up as a drop, and somehow, these were getting shoved into walls somewhere and being lost. I was losing a large % of my invested gravel each run.
I don't have a redstone obsidian device because, A. It doesn't really reduce the time of harvesting, which is the primary issue with obsidian, B. It costs redstone which is a resource I have a lot of, but not enough yet to invest another 3456, and C. Its definitely a glitch way above what I am willing to exploit.
On C, I am willing to use certain glitches, such as signs blocking water flow, which makes things like grinders more streamlined, but not things like duplication or redstone/obsidian conversion, because this is much more of an exploitation of the mechanics. It might seem a subtle difference to distinguish. For instance, I use F3 to analyze spawner effectiveness, but that doesn't suddenly GIVE me the items I want.
You might. Sure, you only need one chest of feathers and arrows, and 6 gunpowder (5 for TNT). But you'll need a lot of string for the 16 chests of diffrent colored wool (shearing sheap would be way to much of a hassle), besides the other things that need string and wool, and you'll probably want to use bonemeal for all the wheat and the things you make with it, as well as the massive amount of wood you're going to need. And bonemeal is the only way to farm flowers, which you'll need for dyes.
16 chests of wool, plus one more for paintings, is 1 quarter million string. And most super mob spawners, the ones I wouldn't use because they were TOO good, are designed to prevent spiders from even spawning, so I wouldn't be getting string from them.
Bonemeal is not an issue. I have a double skeleton dungeon grinder which gives me far more bones than I need. I already have a chest of each flower type, and nearly a chest of yellow dye. I only need that for orange dye, then I need red for orange purple pink and magenta. Thats a lot, but not outside my ability to make. The lapis is FAR, FAR more a difficult thing to come by.
Even with all this said; I've excluded dye and dyed wools from my required collection simply because its such an absurd amount of wool and certain dye ingredients, such as lapis. I may consider one day doing yellow, green, and lime green . . . but for the time being, anything that requires rose red, ink sacks, lapis, or cocoa beans is not really within my ability to make right now.
Also, string needs to be put towards other things like fishing rods, bows or dispensers. 14,094 string is needed for everything there unless I have missed something which is a ton of spiders (~14,000 since a spider can drop between 0-2 pieces)
ps. Didn't Kastrel say that he wasn't going to focus on coloured wool and dyes due to the lengthy-ness of doing so?
Thats a lot, but a spider dungeon would be more than sufficient. Dispensers are very low on my list of priorities, as I consider them a very low use item with a high investment cost (7 chests of cobble, a 3rd of a chest of wood, and a chest of redstone is never a trifle, to say nothing of 3 chests of string).
And yes, I will not focus on wool and dyes, with some exceptions (white wool, lapis, bonemeal, ink sacks)
I'm surprised that my progress is a bit farther than yours. I must ask you though, how big is your world?
About 70 megs. What areas are you thriving in, out of curiousity? I'm curious if its things that I just suck at getting, and you've just done a better job of it, or if its things that I can make but don't feel like it since I'm still gathering base resources. I harvest wood ALL the time. =p
Bwahahhahaha, tis a pityful size for a collection world.
Though I suppose you haven't done as much roaming for clay & glowstone as I. I expect the size to be around ~260Mb when you're done with this challenge.
You are quite right. I'm consolidating resources for now. Massed stone, wood, ores, as well as renewable items. I actually have a relatively large amount of glowstone and clay though; I have more than half a double chest of clay blocks . . . though this is not much if you are going for clay blocks, brick blocks, single bricks, and clay balls. That requires a net total of 34560 clay balls, and 1728 coal. I have only around 11k clay balls.
I'm actually planning an expedition . . . I died far out in the nether a while back, so there is a floating chunk of loaded land a good distance from my main area. Since my cartographer map is already stretched in size because of it, I may as well incorporate it and see if I can find more pumpkins and clay.
I don't have a redstone obsidian device because, A. It doesn't really reduce the time of harvesting, which is the primary issue with obsidian, B. It costs redstone which is a resource I have a lot of, but not enough yet to invest another 3456, and C. Its definitely a glitch way above what I am willing to exploit.
On C, I am willing to use certain glitches, such as signs blocking water flow, which makes things like grinders more streamlined, but not things like duplication or redstone/obsidian conversion, because this is much more of an exploitation of the mechanics. It might seem a subtle difference to distinguish. For instance, I use F3 to analyze spawner effectiveness, but that doesn't suddenly GIVE me the items I want.
I always figured the magical elements of redstone blended water vapor and lava to create obsidian? I didn't know it was a glitch!
I always figured the magical elements of redstone blended water vapor and lava to create obsidian? I didn't know it was a glitch!
If thats . . . true, then I would consider it. I doubt it though.
Even then, its still expensive; a 1 to 1 redstone-obsidian conversion, complete with 15 second mining time . . . in some ways, its worse than natural mining. Theoretically, in a worst case scenario . . . AFTER filling your redstone chest, you still need 35712 redstone to make everything necessary. Now . . . I'm not making compasses or clocks because its honestly just stupid (in my logic behind this, I imagine NEEDING these resources. I will never need 3k clocks or compasses, ever.), so I can deduct 7k off that, but still . . . 10k for repeaters, another 3k for torches, THEN we get onto the fun stuff . . .
When remodeling my storage room to be more efficient, (I wonder who's storage strategy i'm using :tongue.gif:) My minecraft crashed, and every item I own'd dissapeared... I'm going to a pretty far back back-up. All I really did during that time was get about 8 diamonds, 2 stacks of iron, and made a super-mob trap (Not Uber, just Super!) I didn't like the location anyway D:
When remodeling my storage room to be more efficient, (I wonder who's storage strategy i'm using :tongue.gif:) My minecraft crashed, and every item I own'd dissapeared... I'm going to a pretty far back back-up. All I really did during that time was get about 8 diamonds, 2 stacks of iron, and made a super-mob trap (Not Uber, just Super!) I didn't like the location anyway D:
A crash was the one and ONLY time I have ever used an inventory editor. One day I sat down and mined literally 3000 soulsand. I was very close, in one day, from going from about 300 to 3000.
It went like this; I went to the nether with my iron tools and healing. I saved my game, then harvested ALL of the soulsand and put it in chests. My tools were now used up, and no longer in my inventory, but the soulsand wasn't either. Upon reloading, my chests and world reverted, but my inventory did not. So I paid the cost in iron, but all of my time and resources were lost. It was SUCH a tedious task, just a few hours in a hole I built to hide from ghasts . . .
So I downloaded INVEDIT, gave myself about 2000, then deleted the program. I didn't give myself the full amount, because I would rather short myself the 700 soulsand than accidentally give myself 200 or 300 I didn't earn.
Update on progress. Got some good ones out of the way, like the damn sandstone! I weep at the knowledge I need to do it AGAIN for sandstone halfblocks.
Been doing some math while letting items accumulate in various grinders/farms . . . and came up with this. I need the following items as supplies for making OTHER items . . . I'm not counting things I've already finished, I'm not counting uncrafted items (ink sacks, pumpkins, etc), and I'm ignoring the fact that some of these have a LOT of progress already (minecart tracks, clay). So, to complete my list, I will need these items just to make OTHER items:
34560 clay balls (10 double chests)
91584 cobblestone (26.5 double chests) plus 8.33 more chests for smooth stone
54 cocoa beans
13824 glowstone dust (4 double chests)
3456 gold (1 double chest)
17280 gunpowder (5 double chests)
13608 iron (3.93) plus 9 double chests for iron blocks
21942 redstone (6.35 double chests)
13824 sand (4 double chests)
3456 sandstone (1 double chest)
3456 slimeballs (1 double chest)
28800 smooth stone (8.33 double chests)
31536 sugarcane (9.125 double chests)
49995 wood (14.46 double chests)
3456 wool (1 double chest)
There are 63144 items that must be smelt during this process, not including iron blocks
This would require:
- 7893 coal (2.28 double chests)
OR
- 8879 charcoal (2.57 double chests)(assuming you used charcoal to make the charcoal)
OR
- 632 lava buckets (1902 iron requiring another 237 coal OR slightly over 19 MORE lava buckets to cook)
OR
- 126288 saplings (this may be somewhat viable, seeing as I need 50k wood!)
- Iron blocks add another 31104 smelts, and iron needed.
- Cactus green, lime green, green wool, and light green wool, should I include them at a later date, would require a BARE MINIMUM of 6480 cactus blocks (810 coal to smelt it all), assuming every sheep I dyed gave 4 wool. If it gave only 1, or if I manually dyed my wool, it would take 10368 cactus blocks (1296 coal)
- If I were to attempt to get all of the dyed wools, I would need to find a MINIMUM of 13824 sheep, if every single one gave 4 blocks of wool. This would take 57 shears, 114 iron, and 864 of every dye. If Notch hated me, and every single sheep gave only 1 wool, I would have to find 55296 sheep. This would require 231 shears, 462 iron, nearly a full stack of coal just to cook the iron, and I would be known as the most notorious vandalizer of sheep known to man.
I did see you have 0 stacks of ink sacs, you should start working on it cause the last update increased the spawning rates ALOT! I'm not sure if you know Roboticaust on youtube, in his latest vid he showed how extremely fast they spawn. He has a massive ocean, and everytime he kills all squids using sspCommands you can see like a hundred squids auto-respawn. It's soo easy to get ink sacs now :smile.gif: .
Well . . ink sacks IS one of my weak points, but thats actually just me being lazy and not counting. A lot of these partial numbers aren't up to date, or I never counted them in the first place. For instance . . . I have nearly 40 stacks of wool, or more. I have . . . at least one row of ink sacks, not much more than that. I have been working on it though! I REALLY want to finish gunpowder and leather. I've been working on them for so long, its driving me nuts . . . the gunpowder is even worse, because I know if I want TNT I need 6 times as much. If it weren't for the fact that mass spawners can be built legitimately, I would say TNT is not reasonable.
This again? Good luck with diamond blocks and mossy cobblestone... Or even sticky pistons, lots of slime balls needed their!
I have more than 65 stacks of mossy cobblestone (54 stacks fill a double chest), and an entire double chest of slimeballs. Those are easy.
Diamond blocks on the other hand, not even close. And I'm not doing them.
Meanwhile, I'm debating what to do . . . part of the reason I don't finish certain items is because I don't have a chest for them, and I'm not planning on renovating my storage until I make a new home in a 1.8 world (I will import my storage facility, and make a new one, transferring the items). For instance, I have a single double chest for records, but its not full with exactly 27 of each. I could finish a double chest of each of them in a night I'm sure, but I don't feel like having chests lying all over my house, and I don't have room to build a new storage facility right now.
Items I don't have chests for:
Individual records
Detector rails
Powered rails
Powered minecarts
Storage minecarts
Single bricks
Glowstone blocks
Sticky pistons
Iron Blocks
TNT
Paintings
Wooden Stairs, Stone Stairs, Ladders, and Trapdoors share a chest
Levers, buttons, wooden pressure panels and stone pressure panels share a chest
Maps
I wonder how I will resolve this . . . I suppose it doesn't matter. Few of these are high priority items, I probably won't get to them until after 1.8 anyway.
About 70 megs. What areas are you thriving in, out of curiousity? I'm curious if its things that I just suck at getting, and you've just done a better job of it, or if its things that I can make but don't feel like it since I'm still gathering base resources. I harvest wood ALL the time. =p
Same here with the file size. I'm definitely thriving mostly in all things I can find underground. I'm also thriving in cactus and mob drops because I have a fairly efficient mob trap and an automatic cactus farm. I have so much cobblestone though, I don't know what to do with it. I literally have around 35 double chests of cobblestone.
You should look up Docm77 on youtube, his mob spawner is probably one of the most efficient ones out there. I'm a huge fan of him, I think you might learn something from him too. With that trap tnt won't be a problem anymore.
I always wondered why you had so many 0/54 chests, I'm glad to know they aren't actually 0/54.
I really want to start with this challenge again, I love this kind of gamestyle too much! I just restarted a world and I'm very happy with the result. It's basically an ocean at least 200x200, surrounded by 4 different biomes. I have building space (plains), I have wood (forest), I have enough snow for a chest of snow blocks (tundra) and I have beautiful landscape (mountains). All I need in this world is pine trees and a desert, then it's absolutely perfect :biggrin.gif: .
And lastly, why can't you just expand your storage room with the extra chests?
I will look it up, thanks! EDIT: I can't seem to find it . . . do you have a link?
The reason I can't just expand my room is that . . . well, suffice to say, when I built my house in February, it took 2 weeks, playing about 10-15 hours a day. The very FIRST THING I BUILT was the core storage facility. The entire thing is built around it, and there is simply no room for expanding that area. My entire facility is an above ground mansion with a massive spiral staircase which descends from the surface to bedrock. This storage structure is built around the staircase. I could add another floor, but the floors below it are populated with farms and other useful things.
I recently added an armory in a previously unused section of my stairwell I hadn't found a use for. Its purpose is to hold "items", so . . . swords, pickaxes, armor, flint and steel, shears . . . anything thats "usable" and not just an ingredient, excluding stuff like minecarts. It has room for 16 items, and so far I've moved 12. It definitely bought me some space.
I'm considering making a music room in my next world; literally some sort of jury-rigged piston/redstone torch room that does disco like strobe lights. Inside, I would keep my chests for records, since VERY soon there will need to be 12 more double chests for records. The only way I can justify 14 double chests for records is if it gets its own room.
I'm not going to use INVedit to give me back ALL my items except a inventory of rawporkchops
Speaking of porkchops . . . something is telling me to hoard them. Its been considered by Jeb and Notch that once hunger is implemented, food will be stackable. Similarly, in the near future, mobs will become persistant; with the exception of sheep, which will regrow their wool, passive mob drops will become much more difficult to come by, since they will rarely respawn. This means that porkchops will become significantly harder to find, and we will need 64x as many of them! They will be similar to walking pumpkins in rarity . . . maybe not that extreme, but not far from it. I don't know if its sane to gather 64 double chests of porkchops . . . 128 if I am to have raw and cooked . . . but I've gotten a few extra chests in case, only 3.
I worry that leather will become similarly hard to get.
Put it in a world recovery thread or something.
suicideerr... i mean impossible mincraft questWhat this does is it copies every changed save over to /saves2/ so you always have a backup.
Hope this helps some people.
Minecraft.bat:
set APPDATA=%cd%
cd .\.minecraft
xcopy saves saves2 /I /Y /S /D
cd..
Minecraft.exe
Good to know! Does it overwrite previous back ups?
My collection point is 24 (its about 25-26) blocks away from the spawner. The items do not get stuck, not do the mobs clog up. I watch my mob system with F3, and I KNOW the problem is that mobs don't spawn in it, or they don't do so consistantly. I did a LOT of lighting up stuff the other day, and it definitely helped, but its clearly not enough. I got about 75 gunpowder in about an hour which is . . . something. The problem is it too stopped producing after long, and needs babysitting.
I tried to make a piston machine for gravel but it was destroying gravel blocks at a tremendous rate. About 1/2 of the stack ended up as a drop, and somehow, these were getting shoved into walls somewhere and being lost. I was losing a large % of my invested gravel each run.
I don't have a redstone obsidian device because, A. It doesn't really reduce the time of harvesting, which is the primary issue with obsidian, B. It costs redstone which is a resource I have a lot of, but not enough yet to invest another 3456, and C. Its definitely a glitch way above what I am willing to exploit.
On C, I am willing to use certain glitches, such as signs blocking water flow, which makes things like grinders more streamlined, but not things like duplication or redstone/obsidian conversion, because this is much more of an exploitation of the mechanics. It might seem a subtle difference to distinguish. For instance, I use F3 to analyze spawner effectiveness, but that doesn't suddenly GIVE me the items I want.
16 chests of wool, plus one more for paintings, is 1 quarter million string. And most super mob spawners, the ones I wouldn't use because they were TOO good, are designed to prevent spiders from even spawning, so I wouldn't be getting string from them.
Bonemeal is not an issue. I have a double skeleton dungeon grinder which gives me far more bones than I need. I already have a chest of each flower type, and nearly a chest of yellow dye. I only need that for orange dye, then I need red for orange purple pink and magenta. Thats a lot, but not outside my ability to make. The lapis is FAR, FAR more a difficult thing to come by.
Even with all this said; I've excluded dye and dyed wools from my required collection simply because its such an absurd amount of wool and certain dye ingredients, such as lapis. I may consider one day doing yellow, green, and lime green . . . but for the time being, anything that requires rose red, ink sacks, lapis, or cocoa beans is not really within my ability to make right now.
Thats a lot, but a spider dungeon would be more than sufficient. Dispensers are very low on my list of priorities, as I consider them a very low use item with a high investment cost (7 chests of cobble, a 3rd of a chest of wood, and a chest of redstone is never a trifle, to say nothing of 3 chests of string).
And yes, I will not focus on wool and dyes, with some exceptions (white wool, lapis, bonemeal, ink sacks)
About 70 megs. What areas are you thriving in, out of curiousity? I'm curious if its things that I just suck at getting, and you've just done a better job of it, or if its things that I can make but don't feel like it since I'm still gathering base resources. I harvest wood ALL the time. =p
You are quite right. I'm consolidating resources for now. Massed stone, wood, ores, as well as renewable items. I actually have a relatively large amount of glowstone and clay though; I have more than half a double chest of clay blocks . . . though this is not much if you are going for clay blocks, brick blocks, single bricks, and clay balls. That requires a net total of 34560 clay balls, and 1728 coal. I have only around 11k clay balls.
I'm actually planning an expedition . . . I died far out in the nether a while back, so there is a floating chunk of loaded land a good distance from my main area. Since my cartographer map is already stretched in size because of it, I may as well incorporate it and see if I can find more pumpkins and clay.
Excuse me while I go murder a beach.
I always figured the magical elements of redstone blended water vapor and lava to create obsidian? I didn't know it was a glitch!
If thats . . . true, then I would consider it. I doubt it though.
Even then, its still expensive; a 1 to 1 redstone-obsidian conversion, complete with 15 second mining time . . . in some ways, its worse than natural mining. Theoretically, in a worst case scenario . . . AFTER filling your redstone chest, you still need 35712 redstone to make everything necessary. Now . . . I'm not making compasses or clocks because its honestly just stupid (in my logic behind this, I imagine NEEDING these resources. I will never need 3k clocks or compasses, ever.), so I can deduct 7k off that, but still . . . 10k for repeaters, another 3k for torches, THEN we get onto the fun stuff . . .
I can't afford another 3k for obsidian.
Edit: An Cliff Bleszinski retweeted me... HOW ELSE CAN THIS DAY BECOME WORSE! MY MENTIONS BOX AND EMAIL ARE DYING! http://twitter.com/#!/therealcliffyb/status/89535984936554496
A crash was the one and ONLY time I have ever used an inventory editor. One day I sat down and mined literally 3000 soulsand. I was very close, in one day, from going from about 300 to 3000.
It went like this; I went to the nether with my iron tools and healing. I saved my game, then harvested ALL of the soulsand and put it in chests. My tools were now used up, and no longer in my inventory, but the soulsand wasn't either. Upon reloading, my chests and world reverted, but my inventory did not. So I paid the cost in iron, but all of my time and resources were lost. It was SUCH a tedious task, just a few hours in a hole I built to hide from ghasts . . .
So I downloaded INVEDIT, gave myself about 2000, then deleted the program. I didn't give myself the full amount, because I would rather short myself the 700 soulsand than accidentally give myself 200 or 300 I didn't earn.
Dirt - DONE
Sand - DONE
Sandstone - DONE
Gravel - DONE
Clay
29/54 stacks
Obsidian
5/54 stacks
Cobblestone - DONE
Mossy Cobblestone - DONE
Birchwood - DONE
Pinewood - DONE
Normal Wood - DONE
Leaves - DONE
Birch Leaves - DONE
Pine Leaves - DONE
Cactus - DONE
Red Flower - DONE
Yellow Flower - DONE
Normal Wood Sapling - DONE
Birchwood Sapling
0/54 stacks
Pine Sapling
0/54 stacks
Glowstone
0/54 stacks
Netherrack - DONE
Soul Sand - DONE
White Wool
0/54 stacks
Smoothstone - DONE
Planks
0/54 stacks
Lapis Lazuli Block
0/54 stacks
Noteblock
0/54 stacks
Powered Rail
0/54 stacks
Detector Rail
0/54 stacks
Sticky Piston
0/54 stacks
Piston
0/54 stacks
Iron Block
7/54 stacks
Smoothstone Half-block
0/54 stacks
Cobblestone Half-block
0/54 stacks
Sandstone Half-block
0/54 stacks
Wood Half-block
0/54 stacks
Bricks
0/54 stacks
TNT
0/54 stacks
Bookcase
1/54 stacks
Torch - DONE
Wooden Stairs
0/54 stacks
Chests
2/54 stacks
Workbench
0/54 stacks
Furnace
0/54 stacks
Ladder
0/54 stacks
Minecart Track
0/54 stacks
Cobblestone Stairs
1/54 stacks
Lever
0/54 stacks
Stone Pressure Plate
0/54 stacks
Wooden Pressure Plate
0/54 stacks
Redstone Torch
0/54 stacks
Button
0/54 stacks
Snow Block
0/54 stacks gained
Fence
0/54 stacks gained
Trapdoor
0/54 stacks gained
Flint and Steel - DONE
Bow
0/54
Arrows - DONE
Coal - DONE
Diamond
10/54 stacks
Gold Bar
0/54 stacks
Iron Bar - DONE
Stick - DONE
Bowl - DONE
Mushroom Soup - DONE
Red Mushrooms - DONE
Brown Mushrooms - DONE
String - DONE
Feather - DONE
Gunpowder
27/54 stacks
Seeds - DONE
Wheat - DONE
Bread - DONE
Flint - DONE
Raw Meat - DONE
Cooked Meat - DONE
Painting
0/54 stacks
Golden Apple
1/54 gained
Sign - DONE
Wooden Door - DONE
Bucket - DONE
Bucket of Water
0/54 gained
Bucket of Lava
0/54
Minecart
0/54
Saddle - DONE
Iron Door
0/54
Redstone Dust - DONE
Snowball
0/54 stacks
Boat - DONE
Leather
27/54 stacks
Bucket of Milk
0/54
Brick
0/54 stacks
Clay Ball
0/54 stacks
Sugar Cane - DONE
Paper - DONE
Books - DONE
Slimeballs - DONE!
Storage Cart
0/54
Powered Cart
0/54
Eggs - DONE
Fishing Rod - DONE
Glowstone Dust - DONE
Raw Fish - DONE
Cooked Fish - DONE
Ink Sacks
0/54 stacks
Lapis Lazuli - DONE
Bonemeal - DONE
Bones - DONE
Sugar - DONE
Redstone Repeater
0/54 stacks
Cookie
1/54 stacks
Cake - DONE
Bed - DONE
Map
1/54 gained
Shears
0/54 gained
Golden Record
27/54 gained
Green Record
27/54 gained
Total: 58/118 (Improvement of 7 since last update)
34560 clay balls (10 double chests)
91584 cobblestone (26.5 double chests) plus 8.33 more chests for smooth stone
54 cocoa beans
13824 glowstone dust (4 double chests)
3456 gold (1 double chest)
17280 gunpowder (5 double chests)
13608 iron (3.93) plus 9 double chests for iron blocks
21942 redstone (6.35 double chests)
13824 sand (4 double chests)
3456 sandstone (1 double chest)
3456 slimeballs (1 double chest)
28800 smooth stone (8.33 double chests)
31536 sugarcane (9.125 double chests)
49995 wood (14.46 double chests)
3456 wool (1 double chest)
There are 63144 items that must be smelt during this process, not including iron blocks
This would require:
- 7893 coal (2.28 double chests)
OR
- 8879 charcoal (2.57 double chests)(assuming you used charcoal to make the charcoal)
OR
- 632 lava buckets (1902 iron requiring another 237 coal OR slightly over 19 MORE lava buckets to cook)
OR
- 126288 saplings (this may be somewhat viable, seeing as I need 50k wood!)
- Iron blocks add another 31104 smelts, and iron needed.
- Cactus green, lime green, green wool, and light green wool, should I include them at a later date, would require a BARE MINIMUM of 6480 cactus blocks (810 coal to smelt it all), assuming every sheep I dyed gave 4 wool. If it gave only 1, or if I manually dyed my wool, it would take 10368 cactus blocks (1296 coal)
- If I were to attempt to get all of the dyed wools, I would need to find a MINIMUM of 13824 sheep, if every single one gave 4 blocks of wool. This would take 57 shears, 114 iron, and 864 of every dye. If Notch hated me, and every single sheep gave only 1 wool, I would have to find 55296 sheep. This would require 231 shears, 462 iron, nearly a full stack of coal just to cook the iron, and I would be known as the most notorious vandalizer of sheep known to man.
Well . . ink sacks IS one of my weak points, but thats actually just me being lazy and not counting. A lot of these partial numbers aren't up to date, or I never counted them in the first place. For instance . . . I have nearly 40 stacks of wool, or more. I have . . . at least one row of ink sacks, not much more than that. I have been working on it though! I REALLY want to finish gunpowder and leather. I've been working on them for so long, its driving me nuts . . . the gunpowder is even worse, because I know if I want TNT I need 6 times as much. If it weren't for the fact that mass spawners can be built legitimately, I would say TNT is not reasonable.
I have more than 65 stacks of mossy cobblestone (54 stacks fill a double chest), and an entire double chest of slimeballs. Those are easy.
Diamond blocks on the other hand, not even close. And I'm not doing them.
Meanwhile, I'm debating what to do . . . part of the reason I don't finish certain items is because I don't have a chest for them, and I'm not planning on renovating my storage until I make a new home in a 1.8 world (I will import my storage facility, and make a new one, transferring the items). For instance, I have a single double chest for records, but its not full with exactly 27 of each. I could finish a double chest of each of them in a night I'm sure, but I don't feel like having chests lying all over my house, and I don't have room to build a new storage facility right now.
Items I don't have chests for:
Individual records
Detector rails
Powered rails
Powered minecarts
Storage minecarts
Single bricks
Glowstone blocks
Sticky pistons
Iron Blocks
TNT
Paintings
Wooden Stairs, Stone Stairs, Ladders, and Trapdoors share a chest
Levers, buttons, wooden pressure panels and stone pressure panels share a chest
Maps
I wonder how I will resolve this . . . I suppose it doesn't matter. Few of these are high priority items, I probably won't get to them until after 1.8 anyway.
Same here with the file size. I'm definitely thriving mostly in all things I can find underground. I'm also thriving in cactus and mob drops because I have a fairly efficient mob trap and an automatic cactus farm. I have so much cobblestone though, I don't know what to do with it. I literally have around 35 double chests of cobblestone.
I'm quite the shady customer.
I will look it up, thanks! EDIT: I can't seem to find it . . . do you have a link?
The reason I can't just expand my room is that . . . well, suffice to say, when I built my house in February, it took 2 weeks, playing about 10-15 hours a day. The very FIRST THING I BUILT was the core storage facility. The entire thing is built around it, and there is simply no room for expanding that area. My entire facility is an above ground mansion with a massive spiral staircase which descends from the surface to bedrock. This storage structure is built around the staircase. I could add another floor, but the floors below it are populated with farms and other useful things.
I recently added an armory in a previously unused section of my stairwell I hadn't found a use for. Its purpose is to hold "items", so . . . swords, pickaxes, armor, flint and steel, shears . . . anything thats "usable" and not just an ingredient, excluding stuff like minecarts. It has room for 16 items, and so far I've moved 12. It definitely bought me some space.
I'm considering making a music room in my next world; literally some sort of jury-rigged piston/redstone torch room that does disco like strobe lights. Inside, I would keep my chests for records, since VERY soon there will need to be 12 more double chests for records. The only way I can justify 14 double chests for records is if it gets its own room.
I wouldn't. Thats why its on my "Not going to collect" list! :tongue.gif:
Speaking of porkchops . . . something is telling me to hoard them. Its been considered by Jeb and Notch that once hunger is implemented, food will be stackable. Similarly, in the near future, mobs will become persistant; with the exception of sheep, which will regrow their wool, passive mob drops will become much more difficult to come by, since they will rarely respawn. This means that porkchops will become significantly harder to find, and we will need 64x as many of them! They will be similar to walking pumpkins in rarity . . . maybe not that extreme, but not far from it. I don't know if its sane to gather 64 double chests of porkchops . . . 128 if I am to have raw and cooked . . . but I've gotten a few extra chests in case, only 3.
I worry that leather will become similarly hard to get.