Ok, so recently I made a mob spawner from which I got zombie villagers. Recently I have gotten about half the rate I had before...Do you guys have any idea what may have done this. I heard something about having more than 5 villagers causes it to cancel hostile spawn rate. Any thoughts or help.
More information, please. Are you talking about a mob spawner block (cage with a mob inside of it that spawns that mob when you are nearby, such as those generated in mineshafts and dungeons)? It sort of sounds like that's what you're talking about. If that's the case, the key to getting good rates is to move (and keep) the mobs 10+ blocks away from the spawner as quickly as you can after they spawn. The longer they linger in the 9x9x9 cube, the more spawning chances you miss.
There are a lot of ways to do that. If your spawner is high enough, you can drop them into water 10+ blocks below, and funnel them to a collection area with water streams. Otherwise just funnel them with water streams straight away; it'll be a bit slower but you have at least 10 seconds before the next pack spawns anyway. There are other fun and creative means, like baiting zombies with a trapped (but safe) villager, piston pushers, flying machines, and many more. But if you just want good rates, it's usually hard to beat good old flowing water.
Can't be a dungeon spawner because those no longer produce villager zombies. But more information about the "spawner" would be helpful. As far as I know, villagers don't affect hostile mob spawn rates. The only spawns that villagers directly affect are iron golems.
Can't be a dungeon spawner because those no longer produce villager zombies.
Yes, that changed in 1.11 when they got their own entity ID, but there's so much we don't know, like what version of Minecraft the OP is running, or whether he used a zombie villager spawn egg on a spawner in Creative and went back to Survival. I wasn't sure what he meant initially either (and I'm very much still not, TBH). But he said "spawner" and mentioned having more than 6 "villagers" would stop others from spawning (spawners have a limit of 5 mobs in the 9x9x9, but with mob grinders you're only limited by the much different dimenson mob cap of (typically) 70 in singleplayer).
But I know what you mean. Maybe I read too much into a short post and he is talking about some kind of grinder setup, though. That was actually my first thought, then I changed my mind. OP, we need you. :-)
OP, if it is a mob grinder of some kind, I made another in-depth post today about those that might address some of your problems.
Did you change your render distance recently? A still-unfixed bug from 1.7.4 (actually, much earlier but it did not affect singleplayer until then) causes mob spawning to be reduced, sometimes to the point where almost nothing spawns, if it is less than 10.
Also, are you in singleplayer or multiplayer? The latter requires that you are either the only player online or everybody else has spawnproofed the areas around them and/or are not filling up the mob cap for a spawner to work well (it is okay for there to be multiple spawners running as long as no more than 70 mobs exist per player, less if they are close enough to load the same chunks). Note that render distance does not affect multiplayer, which is affected by the server's view distance setting and is not something that you can easily control unless you are the owner.
Ok, so recently I made a mob spawner from which I got zombie villagers. Recently I have gotten about half the rate I had before...Do you guys have any idea what may have done this. I heard something about having more than 5 villagers causes it to cancel hostile spawn rate. Any thoughts or help.
I'd check the wiki. it has tons of information
More information, please. Are you talking about a mob spawner block (cage with a mob inside of it that spawns that mob when you are nearby, such as those generated in mineshafts and dungeons)? It sort of sounds like that's what you're talking about. If that's the case, the key to getting good rates is to move (and keep) the mobs 10+ blocks away from the spawner as quickly as you can after they spawn. The longer they linger in the 9x9x9 cube, the more spawning chances you miss.
There are a lot of ways to do that. If your spawner is high enough, you can drop them into water 10+ blocks below, and funnel them to a collection area with water streams. Otherwise just funnel them with water streams straight away; it'll be a bit slower but you have at least 10 seconds before the next pack spawns anyway. There are other fun and creative means, like baiting zombies with a trapped (but safe) villager, piston pushers, flying machines, and many more. But if you just want good rates, it's usually hard to beat good old flowing water.
Can't be a dungeon spawner because those no longer produce villager zombies. But more information about the "spawner" would be helpful. As far as I know, villagers don't affect hostile mob spawn rates. The only spawns that villagers directly affect are iron golems.
Yes, that changed in 1.11 when they got their own entity ID, but there's so much we don't know, like what version of Minecraft the OP is running, or whether he used a zombie villager spawn egg on a spawner in Creative and went back to Survival. I wasn't sure what he meant initially either (and I'm very much still not, TBH). But he said "spawner" and mentioned having more than 6 "villagers" would stop others from spawning (spawners have a limit of 5 mobs in the 9x9x9, but with mob grinders you're only limited by the much different dimenson mob cap of (typically) 70 in singleplayer).
But I know what you mean. Maybe I read too much into a short post and he is talking about some kind of grinder setup, though. That was actually my first thought, then I changed my mind. OP, we need you. :-)
OP, if it is a mob grinder of some kind, I made another in-depth post today about those that might address some of your problems.
Did you change your render distance recently? A still-unfixed bug from 1.7.4 (actually, much earlier but it did not affect singleplayer until then) causes mob spawning to be reduced, sometimes to the point where almost nothing spawns, if it is less than 10.
Also, are you in singleplayer or multiplayer? The latter requires that you are either the only player online or everybody else has spawnproofed the areas around them and/or are not filling up the mob cap for a spawner to work well (it is okay for there to be multiple spawners running as long as no more than 70 mobs exist per player, less if they are close enough to load the same chunks). Note that render distance does not affect multiplayer, which is affected by the server's view distance setting and is not something that you can easily control unless you are the owner.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?