It seems every time I start a new world it is very difficult to find food. Killing myself to reset my hunger is out of the picture, because you can do that infinitely, and I believe it kills the game. I do not want to kill nearby animals as they will likely never respawn, and it is impossible to start a farm in the first few days of the game as wheat does not grow fast enough especially without bone meal. Fishing would require me to hit a cave with a spider in it on the first day or go through one night at least and kill a few spiders. Mushroom stew would only be likely if I spawned in a swamp biome. Watermelon would require me to hit a mineshaft in the first day and acquire seeds, which I would then still have to grow. Apples don't drop frequently enough to replenish my hunger bar in the first few days, as there is lots of digging, killing, and tree-punching going on. Bread, cake, and cookies are out of the picture without wheat. There is always the option of playing on peaceful, but I believe that is not real survival. So what do you guys think? Anyone else with this issue? Or is Minecraft owning me? Should there be more food added to the game? Or should it be easier to get? I'd like to know what you guys think.
errmmm I start world and I build small home with several tools. Then I kill two cows and leave two cows for later breeding. How about that? You could replant saplings to grow more trees and get more apples. There is always something you can find foods
If the area you choose to live in has a NPC village, use their wheat farms while starting your own. Problem solved!
If it doesn't, but has animals, kill some and breed the rest. Problem also solved.
However, if you're that concerned about food, don't live in an ocean biome: it's the only biome with no natural way to make food. Even in the desert, you can find an NPC village.
Rollback Post to RevisionRollBack
The pen is mightier than the sword. I keep the sword for the day I run out of ink.
i dont know where you make your wheat farms but i find that they are more than enough to satisfy your hunger. that is unless your jumping up mountains all day
Day 2 in a new world is hunting day. I kill just enough pigs or cows to have 8 meals. By then, I also have a furnace and fuel.
Eight meat snacks will last a long time - plenty long enough to establish a safe base and start a small farm. My farm is only 5x5, and provides way more bread than I need. My pile of bread keeps growing and growing. If it was craftable into blocks, I would make a bread house.
It's super easy, chopping down trees could give you apples, there are pigs, zombies, and cows everywhere and if you are fast enough you could make a farm.
If I look for chickens in the swamp near my village, I find about 7 of them with ease when walking around.
I doubt the spawn rate is that low.
It's only really bad on servers because of the mob cap and the amount of chunks that can be loaded at one time.
I'm serious Jcool, just kill them. They WILL respawn eventually (also, you tend to get a lack of diversity with the passive mobs at the start. It seems that a lot of the same type spawn at the start, and it balances out as you kill them).
I didn't just pull the 1/400 number out of my head. What used to occur was that passive mobs would be given a chance to spawn every 1 redstone tick, but in beta 1.8, Notch changed that to give them a chance to spawn every 400 redstone ticks. Of course, this doesn't necessarily mean that they will spawn every 400 redstone ticks (which would still be pretty fast), but it gives them a chance to.
You only use food when you move around, jump or performing actions such as mining. Some actions such as sprinting and jumping use a LOT of food. Early game avoid moving unnecessarily and especially avoid sprinting or jumping. If your hunger bar is getting low then you can stand completely still while you wait for your wheat farm to grow.
You only use food when you move around, jump or performing actions such as mining. Some actions such as sprinting and jumping use a LOT of food. Early game avoid moving unnecessarily and especially avoid sprinting or jumping. If your hunger bar is getting low then you can stand completely still while you wait for your wheat farm to grow.
^ Yeah this is the key to managing hunger the first couple days until you secure a food supply. No sprinting, avoid jumping by using stairs/halfslabs/ladders to make ways to go up or down without jumping, avoid fighting because that make your hunger go down real fast.
I usually kill a couple animals, cows or chickens preferably, to get me by until my wheat farm gets going. Chickens are a good choice to slaughter because all you need are eggs to repopulate more of them, so as your traveling you can collect eggs from chickens.
It seems every time I start a new world it is very difficult to find food.
that's strange, i typically have an abundance of food by the 2nd day. break grass, get seeds, make farm at a water source. these expand fast, especially if you're capable of killing a few skeletons in that first day.
and it is impossible to start a farm in the first few days of the game as wheat does not grow fast enough especially without bone meal.
wheat grows stupidly fast, actually. i'd like to see that rate reduced a bit. by the 3rd day in minecraft, you can typically have a never ending supply of bread.
Mushroom stew would only be likely if I spawned in a swamp biome.
not at all. dig an 8x8x8 hole in the ground(or build one above ground, whatever you like), put a few torches around to keep mobs from spawning, and grow mushroom trees with bonemeal.
Apples don't drop frequently enough to replenish my hunger bar in the first few days, as there is lots of digging, killing, and tree-punching going on.
cut down one tree, make a crafting bench, dig 12 pieces of cobble. make an axe, cut down a forest before night. the game has been dumbed down to the point that you don't even need coal anymore, simply cook the logs with plans as fuel for torches. spend your night gathering cobble from wherever you decided to hide(preferably around your wheat farm, so you can maintain it throughout the night).
Bread, cake, and cookies are out of the picture without wheat.
cake requires you to have smelted your first 9 pieces of iron into buckets, and cookies require you to find cocoa beans. these aren't really logical options, but bread is definitely doable.
Should there be more food added to the game? Or should it be easier to get? I'd like to know what you guys think.
yes, i believe there should be more food added to the game. no, i believe it should be harder to obtain. food as it is is ridiculous. this is a survival game that has a hunger system: a hunger system with infinite supplies of food that take no effort to obtain.
wheat should grow slower, and produce much less seeds when harvested.
grass shouldn't have wheat seeds hidden in them, i believe wheat should be found growing naturally somewhere in the world to be obtained.
food heals too much hunger, or it goes down too slowly(i think it just heals too much, eating too often would be annoying)
You only need to keep 2 cows and 2 sheep in the area, kill all the other animals (there's usually tons everywhere). Once you get some wheat going, pen 2 cows and start breeding them. You can eventually expand that into a cow farm with a self-cooking meat system like in my world (sig).
If you're some sort of PETA freak, wheat grows fast enough to sustain you. There's also zombie flesh, spider eyes, and all kinds of plentiful food everywhere. Food in Minecraft is easy.
It seems every time I start a new world it is very difficult to find food. Killing myself to reset my hunger is out of the picture, because you can do that infinitely, and I believe it kills the game. I do not want to kill nearby animals as they will likely never respawn, and it is impossible to start a farm in the first few days of the game as wheat does not grow fast enough especially without bone meal. Fishing would require me to hit a cave with a spider in it on the first day or go through one night at least and kill a few spiders. Mushroom stew would only be likely if I spawned in a swamp biome. Watermelon would require me to hit a mineshaft in the first day and acquire seeds, which I would then still have to grow. Apples don't drop frequently enough to replenish my hunger bar in the first few days, as there is lots of digging, killing, and tree-punching going on. Bread, cake, and cookies are out of the picture without wheat. There is always the option of playing on peaceful, but I believe that is not real survival. So what do you guys think? Anyone else with this issue? Or is Minecraft owning me? Should there be more food added to the game? Or should it be easier to get? I'd like to know what you guys think.
If it doesn't, but has animals, kill some and breed the rest. Problem also solved.
However, if you're that concerned about food, don't live in an ocean biome: it's the only biome with no natural way to make food. Even in the desert, you can find an NPC village.
I basicly killed everything I could find in my region, and I still see the occasional pig or chicken nearby.
Eight meat snacks will last a long time - plenty long enough to establish a safe base and start a small farm. My farm is only 5x5, and provides way more bread than I need. My pile of bread keeps growing and growing. If it was craftable into blocks, I would make a bread house.
"will likely never respawn", and as xDMaelstrom said above, 1/400 as often as mobs, is pretty close to never...
If I look for chickens in the swamp near my village, I find about 7 of them with ease when walking around.
I doubt the spawn rate is that low.
It's only really bad on servers because of the mob cap and the amount of chunks that can be loaded at one time.
I'm serious Jcool, just kill them. They WILL respawn eventually (also, you tend to get a lack of diversity with the passive mobs at the start. It seems that a lot of the same type spawn at the start, and it balances out as you kill them).
I didn't just pull the 1/400 number out of my head. What used to occur was that passive mobs would be given a chance to spawn every 1 redstone tick, but in beta 1.8, Notch changed that to give them a chance to spawn every 400 redstone ticks. Of course, this doesn't necessarily mean that they will spawn every 400 redstone ticks (which would still be pretty fast), but it gives them a chance to.
^ Yeah this is the key to managing hunger the first couple days until you secure a food supply. No sprinting, avoid jumping by using stairs/halfslabs/ladders to make ways to go up or down without jumping, avoid fighting because that make your hunger go down real fast.
I usually kill a couple animals, cows or chickens preferably, to get me by until my wheat farm gets going. Chickens are a good choice to slaughter because all you need are eggs to repopulate more of them, so as your traveling you can collect eggs from chickens.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
i'm not sure about the 'never respawn' claim, but there's typically 2-8 mobs per spawn. simply kill all but 2.
wheat grows stupidly fast, actually. i'd like to see that rate reduced a bit. by the 3rd day in minecraft, you can typically have a never ending supply of bread.
if you fear the night, spend it gathering supplies; so, when morning comes around, you can go loot monsters that died nearby.
not at all. dig an 8x8x8 hole in the ground(or build one above ground, whatever you like), put a few torches around to keep mobs from spawning, and grow mushroom trees with bonemeal.
watermelons have the ability to grow within seconds of being planted.
cut down one tree, make a crafting bench, dig 12 pieces of cobble. make an axe, cut down a forest before night. the game has been dumbed down to the point that you don't even need coal anymore, simply cook the logs with plans as fuel for torches. spend your night gathering cobble from wherever you decided to hide(preferably around your wheat farm, so you can maintain it throughout the night).
cake requires you to have smelted your first 9 pieces of iron into buckets, and cookies require you to find cocoa beans. these aren't really logical options, but bread is definitely doable.
yes, i believe there should be more food added to the game. no, i believe it should be harder to obtain. food as it is is ridiculous. this is a survival game that has a hunger system: a hunger system with infinite supplies of food that take no effort to obtain.
wheat should grow slower, and produce much less seeds when harvested.
grass shouldn't have wheat seeds hidden in them, i believe wheat should be found growing naturally somewhere in the world to be obtained.
food heals too much hunger, or it goes down too slowly(i think it just heals too much, eating too often would be annoying)
If you're some sort of PETA freak, wheat grows fast enough to sustain you. There's also zombie flesh, spider eyes, and all kinds of plentiful food everywhere. Food in Minecraft is easy.
^ Discontinued - new series coming soon.