Who doesn't respect others doesn't deserve being respected.
He's disrespecting people who did nothing wrong. I'm not.
'twould make much more sense to treat others with the same respect that they give. By that standard you fit more disrespect in your post than he did in a sentence though it is clear we treat others differently. Regardless,your post was more of an angry stream of hate than anything useful. Even those before you who picked up on the same point commented on the uh, point of this thread.
I completely agree with you. The survival game really isn't about surviving at all, and the ores are just lacking. Once you get diamonds, that's it. Your done. One good sugesstion I have seen is the idea for a nether ore, that could be found in the nether, and would give you a reason to risk your life other than just glowstone. This ore could be mined in the nether, and it would be orange/redish. Now making tools out of this ore would be a real treat. A nether pick could occasionally smelt iron or gold automatically. It could turn san into glass, and swords would automatically set mobs on fire. hitting a water block could make it evapoate, and nether armor could make you immune to fire. And possibly, on hard mode, nether armor would set things on fire if you were near them. I don't know, I just feel like this would be a good expansion for the nether. That's all. Sorry for a reply rant.
Sir, someone should give you a medal. A few parts a disagree with (Steve looks fine...but a new default model that looks better would be nice, but it should at least remind of Steve. Let's call him Jerry *rambles on*), but overall you make a very persuasive argument, and I do not believe anyone can object to it. I personally like building more than surviving, but I do agree that Survival mode is just plain trash when I could fight and build in Creative. Topography is also very lacking, I believe it should be similar to Classic/Indev/Infdev/Alpha, where most structures were small/steep cliffs, and were a little more "random" than now. I sure as hell believe that Biomes are amazing and could be utilized for great game-changes, but I see no incentive looking for them when I have no use for them. The Pyramid/Ziggurat ("Desert temple" is an example of pandering and/or unimaginative naming. I refuse to denote it as this, as it truly is a Nubian style pyramid, or can be related to various forms of Ziggurats) and Temple (Take the word "Jungle" out, and you have a perfect description of the building!) do give me reasons to travel there, to a point though. The items alone would be nice in Survival, and in creative it would be nice to add them to my collection of buildings, add on to them etc, but they do not offer enough for me to embark on a 3-day quest to find them. As you said, the pandering is what's killing the magic of the game. If Minecraft were to keep going on this road and one day be overdone by another game, you would count on me being the guy buying the remnants of the game, and listening to logic and what would actually make the game fight back as an innovative and euphoric game.
Also, I would like to mention that Alchemy and Brewing serve no purpose whatsoever for me- I've never even tried it. It seems very meaningless, and leaves hardly any incentive. If potions were less typical, and offered more, I sure as hell would use them. A flying potion, or an insta-break potion, or even an invisibility potion would be better than what we currently have.
My reply to your post sir or madam ( obviously that's why I'm here )
1a. I have to agree with this. I agree with this on the fact that the player should have some sort of in-game help. However, my solutuion would be to give them a sort of recipe book that shows how to create wooden tools and how to smelt and all of the basic crafting funtionalities and then let them figure out that they can make better tools with stone and iron etc. Other than that it was a good point.
2a. You may be good at the game and don't find it difficult but I would have to say that myself and a good portion of the players find it fairly difficult. You are mostly right though. Instead of just switching to peaceful when in a sticky situation with a creeper or two why not just get some sort of punishment for switching to peaceful or something. Get less XP from mobs, lower chance of rare drops or drops in general. I would be okay with that sort of thing. But to have the option completely removed wouldn't be too much of a problem for me, but it would be a more serious problem for those who might use that choice to test or try out some part of the game.
3a. The mobs may be just an annoyance, but I believe that that is what they are supposed to do. They are not supposed to keep you on high alert on most of your days playing (in the begginning perhaps but not certainly after a few days playing). But some improvements could made to the mobs. I would like faster zombies. But I wouldn't want an army of them approaching me every night because they could see from the horizon. But maybe under certain circumstances...Random events with mobs making them more dangerous. I would absolutely play on the hardest difficulty just to play/fight through those. Spiders crawling upside down would be a GREAT addition making them more challenging to defeat, especially the cave spiders.
4a. The truest thing anyone has said about the game. If anything at least make the grass in some of the biomes greener. Now when you see the very mountainous extreme hills you'll say "AWESOME" instead of "Ewwwwwww..."
5a. This is the one I disagree with the most. It can get boring just fighting with a sword all the time and even when using a bow it is still pretty boring after awhile. Using enchantments makes it a little better but still doesn't change much of the gameplay (it actually makes it easier and a little more boring after awhile). Using potions and creative things like fishing rods to fight is a lot of fun. It is also time consuming to get the resources and again...gets boring after awhile. Adding things like spears, warhammers, battleaxes, etc. will only change the game slightly. It will give players a new way to fight, yes, but it will in all of it's simplicity feel like using a sword again no matter the stat changes. What they should add with weapons is the use of explosions (not TNT), thrown objects, magical projectiles/hand weapons that have strange effects. With this addition people will feel a much higher instigation to go and fight hostile mobs. You are very correct with the armor however.
6a. Yes and no. We need a few more player abilities (like 2 or 3...maybe 4), but not 8, 9, 10, etc. like how many the Smart Moving mod has (I'm assuming there is at least 8). Things like improved swimming and the ability to slide on the ground would be pretty nice.
7a. Yeah if you every look at the Minecraft reddit (and other forums/blogs) you will see 20% of the content are renders of a build or the landscape. 20% showing off their base or something funny or strange they found in SSP or SMP. 10% giving their own suggestions to add to they game (which half the time are not that spectacular). 10% complaining about the game or talking about the bugs in the game. 10% is fanart, memes, and other assorted references. 5% are tutorials (these are actually pretty good). 5% are update videos and posts about certain events that will happen in the Minecraft community (again not that bad). 5% are actually sensible and smart posts about the game. 10% are the not so good/smart comments and 5% is the smart and more sensible comments. It's an unfortunate thing. However, the community has done some pretty amazing stuff so far.
So all in all the game needs some serious effort and thought put into this game (like you stated). But it is not a bad game at all. I will play for several more hours to come and I will enjoy it, no matter what they add or don't add.
P.S. Swearing and constantly saying "hurrrrrr" doesn't help your case unfortunately...
'twould make much more sense to treat others with the same respect that they give. By that standard you fit more disrespect in your post than he did in a sentence though it is clear we treat others differently. Regardless,your post was more of an angry stream of hate than anything useful. Even those before you who picked up on the same point commented on the uh, point of this thread.
cum hoc ergo propter hoc.
Sir, someone should give you a medal. A few parts a disagree with (Steve looks fine...but a new default model that looks better would be nice, but it should at least remind of Steve. Let's call him Jerry *rambles on*), but overall you make a very persuasive argument, and I do not believe anyone can object to it. I personally like building more than surviving, but I do agree that Survival mode is just plain trash when I could fight and build in Creative. Topography is also very lacking, I believe it should be similar to Classic/Indev/Infdev/Alpha, where most structures were small/steep cliffs, and were a little more "random" than now. I sure as hell believe that Biomes are amazing and could be utilized for great game-changes, but I see no incentive looking for them when I have no use for them. The Pyramid/Ziggurat ("Desert temple" is an example of pandering and/or unimaginative naming. I refuse to denote it as this, as it truly is a Nubian style pyramid, or can be related to various forms of Ziggurats) and Temple (Take the word "Jungle" out, and you have a perfect description of the building!) do give me reasons to travel there, to a point though. The items alone would be nice in Survival, and in creative it would be nice to add them to my collection of buildings, add on to them etc, but they do not offer enough for me to embark on a 3-day quest to find them. As you said, the pandering is what's killing the magic of the game. If Minecraft were to keep going on this road and one day be overdone by another game, you would count on me being the guy buying the remnants of the game, and listening to logic and what would actually make the game fight back as an innovative and euphoric game.
Also, I would like to mention that Alchemy and Brewing serve no purpose whatsoever for me- I've never even tried it. It seems very meaningless, and leaves hardly any incentive. If potions were less typical, and offered more, I sure as hell would use them. A flying potion, or an insta-break potion, or even an invisibility potion would be better than what we currently have.
1a. I have to agree with this. I agree with this on the fact that the player should have some sort of in-game help. However, my solutuion would be to give them a sort of recipe book that shows how to create wooden tools and how to smelt and all of the basic crafting funtionalities and then let them figure out that they can make better tools with stone and iron etc. Other than that it was a good point.
2a. You may be good at the game and don't find it difficult but I would have to say that myself and a good portion of the players find it fairly difficult. You are mostly right though. Instead of just switching to peaceful when in a sticky situation with a creeper or two why not just get some sort of punishment for switching to peaceful or something. Get less XP from mobs, lower chance of rare drops or drops in general. I would be okay with that sort of thing. But to have the option completely removed wouldn't be too much of a problem for me, but it would be a more serious problem for those who might use that choice to test or try out some part of the game.
3a. The mobs may be just an annoyance, but I believe that that is what they are supposed to do. They are not supposed to keep you on high alert on most of your days playing (in the begginning perhaps but not certainly after a few days playing). But some improvements could made to the mobs. I would like faster zombies. But I wouldn't want an army of them approaching me every night because they could see from the horizon. But maybe under certain circumstances...Random events with mobs making them more dangerous. I would absolutely play on the hardest difficulty just to play/fight through those. Spiders crawling upside down would be a GREAT addition making them more challenging to defeat, especially the cave spiders.
4a. The truest thing anyone has said about the game. If anything at least make the grass in some of the biomes greener. Now when you see the very mountainous extreme hills you'll say "AWESOME" instead of "Ewwwwwww..."
5a. This is the one I disagree with the most. It can get boring just fighting with a sword all the time and even when using a bow it is still pretty boring after awhile. Using enchantments makes it a little better but still doesn't change much of the gameplay (it actually makes it easier and a little more boring after awhile). Using potions and creative things like fishing rods to fight is a lot of fun. It is also time consuming to get the resources and again...gets boring after awhile. Adding things like spears, warhammers, battleaxes, etc. will only change the game slightly. It will give players a new way to fight, yes, but it will in all of it's simplicity feel like using a sword again no matter the stat changes. What they should add with weapons is the use of explosions (not TNT), thrown objects, magical projectiles/hand weapons that have strange effects. With this addition people will feel a much higher instigation to go and fight hostile mobs. You are very correct with the armor however.
6a. Yes and no. We need a few more player abilities (like 2 or 3...maybe 4), but not 8, 9, 10, etc. like how many the Smart Moving mod has (I'm assuming there is at least 8). Things like improved swimming and the ability to slide on the ground would be pretty nice.
7a. Yeah if you every look at the Minecraft reddit (and other forums/blogs) you will see 20% of the content are renders of a build or the landscape. 20% showing off their base or something funny or strange they found in SSP or SMP. 10% giving their own suggestions to add to they game (which half the time are not that spectacular). 10% complaining about the game or talking about the bugs in the game. 10% is fanart, memes, and other assorted references. 5% are tutorials (these are actually pretty good). 5% are update videos and posts about certain events that will happen in the Minecraft community (again not that bad). 5% are actually sensible and smart posts about the game. 10% are the not so good/smart comments and 5% is the smart and more sensible comments. It's an unfortunate thing. However, the community has done some pretty amazing stuff so far.
So all in all the game needs some serious effort and thought put into this game (like you stated). But it is not a bad game at all. I will play for several more hours to come and I will enjoy it, no matter what they add or don't add.
P.S. Swearing and constantly saying "hurrrrrr" doesn't help your case unfortunately...
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