I've been messing around in creative mode and found that the 9x9 square with a single water block in the center is the best, but I have a few questions:
1. Does it make a difference if I have four torches around each farm or a torch on each block around the farm?
2. I've found Carrots to be the single best food source. In my experiments, it offers a much faster rate of return and any excess can allow exponential growth by adding more farms. A single carrot turns into a farm very slowly, but that farm turns into three, and those three turn into nine.
Mushroom Stew is out of the question as it requires a minimum of three slots regardless of how much you take. You only need one bowl, so if you carry more it only increases by two slots for each full stack you need.
Cakes are out of the question. Not only do they require six slots at the very least (milk buckets cannot be stacked and then sugar, egg, and wheat), it can only be placed once and then you must consume it. Not efficient at all. It's only use is for a community by placing it in a central place or if you go back to it time and time again.
Pumpkin Pie is out of the question. It requires three slots of different items, just like mushroom stew.
Potatoes are out of the question because they only restore one food point and 0.6 saturation. Carrying fuel to cook them into a more valuable food item isn't worthwhile. If potatoes could be used as fuel, they'd be the absolute best food in the game.
Bread seems worthwhile, but it has a low yield. Each crop only gives you one wheat so three are required in order to get a single bread. A single carrot crop will yield one to four, and each of those giving four food to bread's five. Bread cannot compare, except that it can be acquired early on without any trouble in just about any biome. Once you get a bone, it becomes the most common food source in the game.
Finally there are melons. Melons also seem worthwhile, especially since they are no maintenance crops. The disadvantage is that melons give only one food per slice, and putting slices together to make full melons results in a net loss, but offers the absolute highest carrying capacity in the game. A single full melon stack can offer a minimum of 192 melons (minimum drop of three per melon), and up to a maximum of 448. One stack of melons will last you a lifetime.
So which is better? Carrots or Melons? Carrots seem better since they act as both food and seed and you can use them to start another farm almost immediately, while melons seem better long term as you can carry more than anything else.
I'm trying to find the most efficient food when it comes to traveling long distances. The reason I measure carrots against melons is that carrots can be planted while you're away and then you can harvest them quickly while you're out. In short, carrots are a food source that can be grown anywhere, at any time, when needed, provided that you have enough to spare. Melons don't need that, but there is no real option to grow them outside of an already mature farm.
I Don't bother studying food that much, but I always pack at least 20 cooked Porkchop/Steak for long distances. they are easy to obtain, and give lots of food bar levels.
To be very honest, potatoes are the best. You harvest, put them in your furnace and go replant while they are cooking. It takes like 4 potatoes to do what 8 carrots can do...
Worthwhile, I also dont like to stand still for longer than a second to eat so potatoes is my go to.
Not trying to be. My apologies. If you are aware that he said potatoes are out of the question, could you clarify that in your post?
Potatoes are out of the question because they are just like carrots in how they are farmed. The major difference is that potatoes are absolutely useless unless cooked, which is why I mentioned them being used as fuel would make them the most valuable food in the game without any doubt.
Why carry around fuel just to make your potatoes good? Carrots and melons are extremely easy to plant and begin harvesting again while potatoes aren't. If you only carry baked potatoes, you only have food. If you only carry carrots, melon slices, or melons, you not only have ready food but you have the ability to start another farm if need be. Potatoes require two slots, one for raw potatoes and one for some kind of fuel.
I'm aware that things like steak offer the most, and steak is the best food when only looking at the amount of restoration it gives. What I'm looking at is the ability to go long distances without having to run all the way back to your home just to get some more food. I'm also looking at it from a PvP perspective, since I play with a few friends and we fight each other, so a food that can be readily made on the go is the only reason carrots are comprable to melons.
Furthermore, there are times where your food will fall to seven drumsticks, and you stop regenerating life. Eating a steak is extremely wasteful in this regard and things like carrots and melons are perfect, as you have little to no waste. Carrots currently restore two drumsticks and melons about the same. So if you just evaded an enemy player and need to regenerate four hearts of health but your food is low, carrots and melons work perfectly. If steaks are still good in your opinion, melons are infinitely better. Just plop down a melon and destroy it and then eat the slices that spawn. A full stack of melon blocks will last many times longer than a full stack of steaks.
Carrots are a great no-fuss food, as they require no crafting or cooking, don't have a separate seed, and while individual carrots aren't all that great, a full stack will still last a decent amount of time.
But a full stack of baked potatoes, bread, or meat will last even longer. So for traveling long distances by foot, which seems to be your concern, put some effort in before you leave, and get together a pre-cooked stack of potatoes or steak/pork. If travelling long distances, you SHOULD be carrying coal/charcoal and wood for making torches, so a little fuel to cook potatoes you grow in a temporary farm in an overnight hidey-hole shouldn't be a huge problem. Other than that, cook them before you leave. The same goes for pumpkin pie, make up a stack before you leave, don't carry the raw ingredients.
Personally, since I don't mess with snapshots and thus carrots and potatoes can't yet be sold to villagers for emeralds, I eat those and reserve my meat production for sale to villagers for emeralds (been trying to train up a "perfect" villager of each type, and that consumes massive quantities of emeralds on failed candidates). So I don't generally eat meat in-game, despite being a major carnivore in real life. But a stack of cooked steak or even chicken (the latter easily autofarmed on an industrial scale) will also last you a long time while traveling.
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"I think I'm starting to like this `programming' thing. It's about four times as fun as shaving." -- Notch, June 12, 2011
Carrots are a great no-fuss food, as they require no crafting or cooking, don't have a separate seed, and while individual carrots aren't all that great, a full stack will still last a decent amount of time.
But a full stack of baked potatoes, bread, or meat will last even longer. So for traveling long distances by foot, which seems to be your concern, put some effort in before you leave, and get together a pre-cooked stack of potatoes or steak/pork. If travelling long distances, you SHOULD be carrying coal/charcoal and wood for making torches, so a little fuel to cook potatoes you grow in a temporary farm in an overnight hidey-hole shouldn't be a huge problem. Other than that, cook them before you leave. The same goes for pumpkin pie, make up a stack before you leave, don't carry the raw ingredients.
Personally, since I don't mess with snapshots and thus carrots and potatoes can't yet be sold to villagers for emeralds, I eat those and reserve my meat production for sale to villagers for emeralds (been trying to train up a "perfect" villager of each type, and that consumes massive quantities of emeralds on failed candidates). So I don't generally eat meat in-game, despite being a major carnivore in real life. But a stack of cooked steak or even chicken (the latter easily autofarmed on an industrial scale) will also last you a long time while traveling.
What I don't get is, why make pumpkin pies? Sure, pumpkins are relatively easy to farm, but what's the point?
What I don't get is, why make pumpkin pies? Sure, pumpkins are relatively easy to farm, but what's the point?
I didn't mean to suggest it was a good idea, just that "carrying a stack of pre-made pumpkin pies" was a better idea than "carrying 3 slots worth of pumpkin pie ingredients". Pumpkins, eggs, and sugar(cane) are all auto-farmable with no player input/actions required beyond taking the loot out of a chest as needed. Once crafted, it restores as much hunger as a steak, and as much saturation as a baked potato, so it's at least a decent food source. Still probably not worth the trouble.
Something I forgot to mention before....the fact that meat and potatoes require cooking is actually a good thing. What with lava lakes in my mines, a nice tree farm for charcoal, and swinging my Fortune 3 pick at every coal ore I come across, I'm not hurting for fuel, and that will only improve once I get a blaze grinder going on my current map. So a bit of essentially free XP from cooking dinner is a plus, not a minus.
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"I think I'm starting to like this `programming' thing. It's about four times as fun as shaving." -- Notch, June 12, 2011
To be very honest, potatoes are the best. You harvest, put them in your furnace and go replant while they are cooking. It takes like 4 potatoes to do what 8 carrots can do...
Worthwhile, I also dont like to stand still for longer than a second to eat so potatoes is my go to.
I hope you mean you find them better cooked, because regular potatoes only do 1 hunger point (half a chicken wing on the food bar).
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Everything is awesome!
一切是真棒!
A wise man once told me that if you win an argument you have learnt nothing.
I don't see why fuel is a no-go for baked potatoes, which are extremely overpowered when you use Fortune III to harvest them (the tool used doesn't even get damaged, unlike a Looting III sword used to kill cows/pigs! Not sure if this is a bug but the Wiki says any block that instantly breaks by hand doesn't damage tools) My tiny 8x10 potato farm yields up to four stacks of potatoes per harvest - that's after replanting, double what you get without Fortune (a total of 4 vs 2.5 per crop, net 3 vs 1.5), and fuel is a total non-issue for me as I can easily mine 2,000 coal ore in a few hours (enough to cook 16,000 potatoes, far more than I'll ever eat in a world), and do so day after day (I mined 130,000 coal ore in my previous world... with Fortune III... although I've since stopped using Fortune when mining since I absolutely don't need it and can go much longer without having to unload my inventory/Ender chest).
Even if you use a tree farm to make charcoal or even use planks (smelting 6 items per log instead of slightly less than 8, including fuel to smelt charcoal) I can't see why fuel is a problem; use multiple furnaces as well to reduce the time it takes to cook them if that is an issue. In any case, when adventuring they last a LONG time; two stacks easily outlasts the wood I bring for torches (two stacks of logs, 4,096 torches) and inventory space (even with my Ender chest modded to double-chest size and compacting ore resources into blocks for up to 9x more storage). You also make it sound as if you have to carry all of the ingredients to make food; what is the problem with making or cooking them beforehand? Particualrly when on an adventure you don't want to have to stop to make/grow/cook food. Even one stack of a good food lasts a long time, as I mentioned above, mainly influenced by how often you get into fights, what armor you wear (better armor = less damage = less hunger less from regenerating) and how you move (sprinting = 10x the hunger drain per meter over walking; sprint-jumping = 40x more; you can walk much further than you can sprint despite the greater speeds. Of course, when on a horse, boat, or minecart you don't lose any hunger from moving).
Also, even though steak/porkchops restore more hunger and saturation you also need to factor in eating habits; I rarely lose more than a heart or two before I get down to near starvation level; if I eat when I have 1 shank left three baked potatoes will completely fill be up (20 hunger+20 saturation); sometimes I even just eat one as my health is still full and I don't want to bother eating more. Note that due to how much saturation steak restores you'll lose a lot of it if you eat more than one, regardless of hunger level, as each one restores 12.8 saturation and it is limited to 20; they are better for when you need to regenerate health often.
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My favorite food in the game was baked potato (because I love it too in real life lol) but as time goes by, I found out that carrot is much better because you don't need to cook it and will fill up those 2 hunger slots (In my case, I always end up with even hunger bars instead of odd). I save my fuels for the main course which is the steak or porkchops.
1. Does it make a difference if I have four torches around each farm or a torch on each block around the farm?
2. I've found Carrots to be the single best food source. In my experiments, it offers a much faster rate of return and any excess can allow exponential growth by adding more farms. A single carrot turns into a farm very slowly, but that farm turns into three, and those three turn into nine.
Mushroom Stew is out of the question as it requires a minimum of three slots regardless of how much you take. You only need one bowl, so if you carry more it only increases by two slots for each full stack you need.
Cakes are out of the question. Not only do they require six slots at the very least (milk buckets cannot be stacked and then sugar, egg, and wheat), it can only be placed once and then you must consume it. Not efficient at all. It's only use is for a community by placing it in a central place or if you go back to it time and time again.
Pumpkin Pie is out of the question. It requires three slots of different items, just like mushroom stew.
Potatoes are out of the question because they only restore one food point and 0.6 saturation. Carrying fuel to cook them into a more valuable food item isn't worthwhile. If potatoes could be used as fuel, they'd be the absolute best food in the game.
Bread seems worthwhile, but it has a low yield. Each crop only gives you one wheat so three are required in order to get a single bread. A single carrot crop will yield one to four, and each of those giving four food to bread's five. Bread cannot compare, except that it can be acquired early on without any trouble in just about any biome. Once you get a bone, it becomes the most common food source in the game.
Finally there are melons. Melons also seem worthwhile, especially since they are no maintenance crops. The disadvantage is that melons give only one food per slice, and putting slices together to make full melons results in a net loss, but offers the absolute highest carrying capacity in the game. A single full melon stack can offer a minimum of 192 melons (minimum drop of three per melon), and up to a maximum of 448. One stack of melons will last you a lifetime.
So which is better? Carrots or Melons? Carrots seem better since they act as both food and seed and you can use them to start another farm almost immediately, while melons seem better long term as you can carry more than anything else.
I'm trying to find the most efficient food when it comes to traveling long distances. The reason I measure carrots against melons is that carrots can be planted while you're away and then you can harvest them quickly while you're out. In short, carrots are a food source that can be grown anywhere, at any time, when needed, provided that you have enough to spare. Melons don't need that, but there is no real option to grow them outside of an already mature farm.
Worthwhile, I also dont like to stand still for longer than a second to eat so potatoes is my go to.
Read the OP before posting.
My opinion is that carrots are better - much better saturation, less time spent eating
Don't be a minimod >_>
But I mostly use Steak. If modded, Healing Axe FTW!
Class: Dark Thaumaturge
PROUD USER OF THE STEVE SKIN
Potatoes are out of the question because they are just like carrots in how they are farmed. The major difference is that potatoes are absolutely useless unless cooked, which is why I mentioned them being used as fuel would make them the most valuable food in the game without any doubt.
Why carry around fuel just to make your potatoes good? Carrots and melons are extremely easy to plant and begin harvesting again while potatoes aren't. If you only carry baked potatoes, you only have food. If you only carry carrots, melon slices, or melons, you not only have ready food but you have the ability to start another farm if need be. Potatoes require two slots, one for raw potatoes and one for some kind of fuel.
I'm aware that things like steak offer the most, and steak is the best food when only looking at the amount of restoration it gives. What I'm looking at is the ability to go long distances without having to run all the way back to your home just to get some more food. I'm also looking at it from a PvP perspective, since I play with a few friends and we fight each other, so a food that can be readily made on the go is the only reason carrots are comprable to melons.
Furthermore, there are times where your food will fall to seven drumsticks, and you stop regenerating life. Eating a steak is extremely wasteful in this regard and things like carrots and melons are perfect, as you have little to no waste. Carrots currently restore two drumsticks and melons about the same. So if you just evaded an enemy player and need to regenerate four hearts of health but your food is low, carrots and melons work perfectly. If steaks are still good in your opinion, melons are infinitely better. Just plop down a melon and destroy it and then eat the slices that spawn. A full stack of melon blocks will last many times longer than a full stack of steaks.
Healing axe OP!
Creepers are my worst enemy in Minecraft? No, that's Skeletons.
But a full stack of baked potatoes, bread, or meat will last even longer. So for traveling long distances by foot, which seems to be your concern, put some effort in before you leave, and get together a pre-cooked stack of potatoes or steak/pork. If travelling long distances, you SHOULD be carrying coal/charcoal and wood for making torches, so a little fuel to cook potatoes you grow in a temporary farm in an overnight hidey-hole shouldn't be a huge problem. Other than that, cook them before you leave. The same goes for pumpkin pie, make up a stack before you leave, don't carry the raw ingredients.
Personally, since I don't mess with snapshots and thus carrots and potatoes can't yet be sold to villagers for emeralds, I eat those and reserve my meat production for sale to villagers for emeralds (been trying to train up a "perfect" villager of each type, and that consumes massive quantities of emeralds on failed candidates). So I don't generally eat meat in-game, despite being a major carnivore in real life. But a stack of cooked steak or even chicken (the latter easily autofarmed on an industrial scale) will also last you a long time while traveling.
What I don't get is, why make pumpkin pies? Sure, pumpkins are relatively easy to farm, but what's the point?
IKR ;D
一切是真棒!
A wise man once told me that if you win an argument you have learnt nothing.
一位智者曾經告訴我,如果你贏得一場爭論,你什麼也沒學到。
~The_Blocky_Gamer~
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I didn't mean to suggest it was a good idea, just that "carrying a stack of pre-made pumpkin pies" was a better idea than "carrying 3 slots worth of pumpkin pie ingredients". Pumpkins, eggs, and sugar(cane) are all auto-farmable with no player input/actions required beyond taking the loot out of a chest as needed. Once crafted, it restores as much hunger as a steak, and as much saturation as a baked potato, so it's at least a decent food source. Still probably not worth the trouble.
Something I forgot to mention before....the fact that meat and potatoes require cooking is actually a good thing. What with lava lakes in my mines, a nice tree farm for charcoal, and swinging my Fortune 3 pick at every coal ore I come across, I'm not hurting for fuel, and that will only improve once I get a blaze grinder going on my current map. So a bit of essentially free XP from cooking dinner is a plus, not a minus.
I hope you mean you find them better cooked, because regular potatoes only do 1 hunger point (half a chicken wing on the food bar).
一切是真棒!
A wise man once told me that if you win an argument you have learnt nothing.
一位智者曾經告訴我,如果你贏得一場爭論,你什麼也沒學到。
~The_Blocky_Gamer~
https://www.youtube.com/user/matt52047
www.minecraftforum.net/members/The_Blocky_Gamer
Steam: The_Blocky_Gamer
[email protected]
Even if you use a tree farm to make charcoal or even use planks (smelting 6 items per log instead of slightly less than 8, including fuel to smelt charcoal) I can't see why fuel is a problem; use multiple furnaces as well to reduce the time it takes to cook them if that is an issue. In any case, when adventuring they last a LONG time; two stacks easily outlasts the wood I bring for torches (two stacks of logs, 4,096 torches) and inventory space (even with my Ender chest modded to double-chest size and compacting ore resources into blocks for up to 9x more storage). You also make it sound as if you have to carry all of the ingredients to make food; what is the problem with making or cooking them beforehand? Particualrly when on an adventure you don't want to have to stop to make/grow/cook food. Even one stack of a good food lasts a long time, as I mentioned above, mainly influenced by how often you get into fights, what armor you wear (better armor = less damage = less hunger less from regenerating) and how you move (sprinting = 10x the hunger drain per meter over walking; sprint-jumping = 40x more; you can walk much further than you can sprint despite the greater speeds. Of course, when on a horse, boat, or minecart you don't lose any hunger from moving).
Also, even though steak/porkchops restore more hunger and saturation you also need to factor in eating habits; I rarely lose more than a heart or two before I get down to near starvation level; if I eat when I have 1 shank left three baked potatoes will completely fill be up (20 hunger+20 saturation); sometimes I even just eat one as my health is still full and I don't want to bother eating more. Note that due to how much saturation steak restores you'll lose a lot of it if you eat more than one, regardless of hunger level, as each one restores 12.8 saturation and it is limited to 20; they are better for when you need to regenerate health often.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
For efficiency: Carrots.
Best food: Steak
It's cool bro!
Yeah I should have, I was just sticking up for my spuds
xD I do like mah spuds.