Section 1-General Information and Beginner’s Guide (This is the very basic stuff. Player with some knowledge on factions may skip this part)
Section 2-Attackers’ Guide for Raiding
Section 3-Defender’s Guide for Making Bases
Section 4-PVP Tips
Section 5-Special Tips and Tricks
Note: this guide is for factions in general; for server-specific questions, please ask in the server forums. For general factions questions you can ask me in chat.
Section 1-General Information and Beginner’s Guide
Commands. Do /f help to check for all the commands in the server. Some most basic commands are /f create <name> to create a faction, /f claim to claim land, /f map to see the land claims around you, /f sethome to set your faction home, and /f show to see a factions’ stats.
Do /kit to check for any starter kit the server may have.
Power and land. Typing /f claim will claim the chunk you are standing in for your faction. Each claimed chunk is a 16x16 block land extending from the bedrock to the sky. Claiming each chunk costs 1 power. Every person has a maximum of 10 power. For every new player in a faction, the faction will increase its maximum power by 10. The stats of a faction may show 13/27/40, meaning the faction has 13 land, 27 power and a max power of 40. If the power is less than the land, then the faction’s land can be claimed by other factions.
Faction relationships. /f ally <faction name> would send the faction a notice to be allied. If the other faction use the same command on your faction, then you are allied to the faction. Allie factions cannot hurt each other’s members. Doing/f enemy <faction name> will declare your faction an enemy of the other faction. Doing /f neutral <faction name> clears all relationships of your faction to the other faction.
PVP. You can hit neutral faction members, enemy faction members and faction-less member on your claimed land; you can only hit enemy faction members on their own land. You can also hit enemy faction members on unclaimed lands. Therefore remember to /enemy a faction before attacking, since if you do not, you would not be able to hit the opponent on their claimed land, while the opponent is able to hit you.
Death. Power is lost on death, whether you get killed by an enemy, falling off a cliff, starving to death, blown up by a creeper, or burning in lava. As long as you are in the faction world border, you lose power on death, usually 2 or 3. Power is regained over time. However, your server may have set up a special PVP zone in which you do not lose power upon death. Your power can be negative and hinders the faction. If you die too much, your land may be subjective to over claiming.
Opening or closing a faction. If you do /f open, then anyone can join your faction without an invitation, and your stuff could possibly end up stolen, and your base torn down. To close a faction so that others may not join freely, simply do /f close. Now if you want someone to join your faction, do /f invite <player name>, and if you want to join a faction, do /f join <faction name>
Section 2-Attackers’ Guide for Raiding
The fun part of playing factions is raiding. You can gain lots of wealth and materials through raiding, and there are lots of tactics to raid a base. Beware that obsidian and bedrock may be breakable with explosions on some servers with the use of the Obby Breaker plugin.
Do /f map and /f list constantly when traveling in the world. If you find a claim in the world, there’s probably a base; if a faction has less power than land, you can over claim their land and raid their stuff.
If you find something unnatural, yet unclaimed, go check it out. It could be someone’s base. While leaving your base unclaimed is a bad idea against raiders who have found your base, it is effective against people who are trying to find your base, especially if the base in under lava, in the sky or in the End.
The most common tactics used by starters, and the easiest way to raid a faction, is to ask to join a faction, take their stuff, and leave. You can try this tactic, but you are most likely not going to succeed.
Some faction servers have made that the default permissions of a faction is that allied factions can place blocks on the faction’s land. You may utilize this to raid factions by allying then first, then TNT though their walls.
You can /sethome at an unfinished base. When the base is finished, your home would be inside the base, so you can just do /home to raid the base.
TNT cannons. TNT cannons are the most common way to raid a claimed base. Since you cannot build on other factions’ claimed land, you can build cannons outside the claim and send a piece of TNT into the base claim to blow up the base.
Creepers. If you cannot find a place or materials to build a cannon, or if the base claim is too large that a TNT cannon cannot reach it, then you may wait until night. Lure a creeper to the base and blow up the base with it. Be sure to have sufficient food, armour and a good weapon.
/Fireball or /TNT. Some donator may get these commands, which spawns a primed (ignited) TNT/fireball flying out in the direction you look at. This is equivalent to a TNT cannon.
Hybrid cannons. Simple TNT cannons or creepers is not sufficient against water covered bases, since explosions do not damage blocks when in water. A hybrid cannon launches a piece of falling sand or gravel (you can try an anvil if you are rich) along with the TNT, so that the sand lands inside the TNT. In this way, Minecraft would think the TNT exploded in a solid block instead of water, and the TNT can damage blocks even in water.
Fusion cannon. It is basically a hybrid cannon that shoots the sand and TNT though the same trajectory in the air instead of shooting them in different trajectories and have the block land inside the TNT.
Endermen. An enderman may accidentally pick up a block on the enemy’s faction base, allowing you to go through.
Ender pearls. You can throw those though transparent blocks or 1 block holes on the wall, which you normally can’t pass through.
Wither boss and Ender Dragon. In some faction server, you can spawn a Wither to blow through obsidian and water. The Ender Dragon can also destroy some blocks in the End. A Wither boss can be more effective than many TNT cannons, if used correctly. HAVE DECENT ARMOR WHEN USING THIS TACTIC, and maybe a couple of golden apples.
Cobble monsters. Put lava and water on top of each other layer by layer to create a pyramid of cobblestone. Because lava and water can flow, they can “place” blocks in claimed area. You can do this until lava reaches far enough to turn the water covering the enemy’s base into stone. Then you can break through the base with normal cannons.
Ghasts. You can utilize a ghast to blow up a base made with dirt or wood.
Creeper eggs. You can spawn creeper in or beside enemy chests to blow them up. Be sure to light creepers with a flint and steel if they are spawned inside a block, otherwise it would not see you and would not blow up.
Advanced creeper egging. You can place a block in enemy territory, and before it is deleted, quickly place a creeper egg against the block. You can get creepers to spawn inside water covered chests which are 1 block away from the base wall.
Pistons. In some servers, you can push a piece of TNT into enemy claims and then ignite it by pushing in a block of redstone, or by shooting an arrow with a flame bow.
A bed. WHAT!! Yes, a bed. Trying to sleep in a bed in the Nether or the End will cause an explosion, sometimes bigger than a TNT explosion. If the enemy does not have sufficient land claims, you can blow up the enemy base by placing a bed and trying to sleep on it. Since the explosion is larger than a TNT, it may damage places of the enemy base where a TNT explosion cannot. However, you can’t shoot a bed while you can shoot a piece of TNT.
Above are some legitimate ways you may attack a base; there are also some “cheating” ways to get into bases. These ways may be banned on the server.
/sethome glitch. If you/sethome in mid-air, water or lava, when you do /home, it would teleport you above the nearest solid block instead of inside water or lava, which, if you use this tactic wisely, could be somewhere inside the enemy base. This way you can glitch through the enemy base and raid their stuff.
Claim edge /sethome glitch. If the wall of the base is on the edge of the claim, you can build up against the wall, sethome against it, and fill your sethome with blocks. There is a chance that it would teleport you through the wall when you do /home since the original home is now filled with blocks and no longer a legible place to teleport you to.
/sethome sky limit glitch. If the enemy base is built against the sky limit (256 blocks), do/sethome on top of their base and then /home. The plugin would not think anywhere above sky limit a legible place to teleport you to, therefore there is a good chance that you are teleported into the enemy base though the ceiling.
/tpa glitch. Similar principle as /sethome glitch, but it could get you through places that the /sethome glitch may not be able to get you through. This must be done by two players.
Nether portal glitch. Estimate a coordinate in the dead centre of the enemy base; divide that coordinate by 8, round to the nearest block; make a portal in the nether at that coordinate; go through the portal, and you may end up in the enemy’s base. (not guaranteed)
Section 3-Defender’s Guide for Making Bases
First you should choose the faction base location. A sky base makes it harder to find and to raid, but a shadow on the ground can give it away. Building your base underground can also be a good idea, since stone in the ground provides natural defence for the base, but you need to remove lots of blocks underground. You may consider building the base in the middle of the sky in the End, or over an ocean, since many people don’t go there often to find raids.
If you do the /sethome glitch mentioned above against the bedrock layer on top of the nether, you may get above it. This can be a good spot to build your base.
If you build a base relatively close to spawn, you better claim your base. Good faction finders and hackers with X-ray and Chest ESP can find unclaimed bases even thousands of blocks away. (For example, I was sold a co-ordinate to an unclaimed base on a small faction server 6400 blocks away from spawn)
Leaving your base unclaimed can help hide the location of the base, but when a hacker comes or when someone accidentally bumps into your base, your base will be easily raided.
When you claim your land, make sure you do not have part of your base unclaimed or have a wall on the edge of your base claim. This prevents people from easily getting into your base.
Most X-ray mods do not filter lava. You can build an unclaimed base under a natural lava pool, so that X-rayers can’t easily find it, and legit players would think it is a pool of lava and would not search under it.
Consider the material you build the base with. Cobblestone is easy to get but also easily broken by cannons; endstone has a higher blast resistance, therefore is harder to break; obsidian and bedrock usually takes multiple hits to break, or, on some servers, unbreakable. However they are hard to get. You can build multiple walls or multiple-block-thick walls to protect your base better, but that takes up more space of your claim and consumes more materials and work.
Cover your base with water makes it harder to be raided. Cover it with 2 layers if you want, but be careful of people using this water for /sethome glitching as mentioned above. I recommend a layer of air in between walls inside the water covered walls, so the glitchers glitch into this layer instead of straight into the base. Remember the glitchers can’t place any TNT in this layer if you claim the base well. They can creeper egg it, but it will be expensive. In addition, glitching on many servers is banned.
Extra Sand/gravel walls. Sand and gravel walls can be effective against cannons. When the TNT blows a hole in the wall, the sand above it fills in the hole, making it harder to raid your base.
Serrated walls/filters. A hybrid cannon usually launches the sand and the TNT in different trajectories. If you build horizontal rings around your base with 1-2 block height between them, you can separate the sand and the TNT so they do not land together. The sand, which usually has a higher trajectory, may get through the gap between the walls, while the TNT, with a lower trajectory, gets blocked by the wall, or vice versa. Be sure to cover the wall with water.
Pancake walls. Basically very wide filters that looks like pancakes stacked on top of each other. This takes up lots of space but provides good defence. It stops most normal hybrid cannons and also makes fusion hybrid harder.
Checker board walls. This is another variation of filters which you stack up blocks like the checker board. Cover the wall with water as usual.
Pillars. They are basically vertical pancakes. One advantage the pillar walls has compared to pancake walls is that it can be built with sand, but the disadvantage is that one layer of pillars usually don’t stop hybrid cannons, since they shoot the TNT and sand in a same vertical axis. Multiple layers of pillars staggered from each other can provide decent protection.
Regeneration walls. Put lava source blocks in the shape of a wall and put water on both side of it. When the cannon hits the wall, the lava source and water automatically generates cobblestone to fill up the gap, hence the name regen walls. However, you HAVE to use lava SOURCE blocks to make the wall, otherwise it won’t work.
Pyramid roof. This works similarly to the filters, breaking up the sand and the TNT. Make sure to cover it with water.
Fence walls. Make a wall of fences against your cobblestone/obsidian walls with 1 block at the bottom. When sand hits the fences then fall down, it would break on the solid block below, preventing hybrids.
Cactus walls. Make a 3 wide trench down to bedrock, then put sand at the bottom in the middle row of the trench with 1 block gap between each other. Surround the sand with slabs to make hybrid cannoning harder, then stack up cactus on each sand to surround your base. Cover the whole wall with water. When sand hits the wall, it would break instantly, and TNT do not damage the wall in water.
Make the roof of your base lower than the side walls and cover it with water. This makes it harder for a cannon to curve the shot.
Put slabs in a checker board pattern on top of your base, when sand lands on the slabs, it breaks, making hybrid cannoning hard. To break the slab, a TNT has to land in the exact block the slab is in, which is very hard to achieve.
Make traps in and around your base, such as many deep 1*1 holes down to bedrock to make the raiders fall to death.
Ender chest/anvils/enchanting tables. On many servers, ender chests, enchanting tables and anvils are not breakable by TNT whatsoever. They are unlike obsidian and bedrock, which may break after a certain number of hits, depending on the plugin. However, they are VERY expensive. You need a tremendous amount of resources to make any of these blocks as the walls of your base. Besides from being expensive, these walls may be ender pearl glitched through, since ender chests, enchanting tables and anvils are non-solid blocks. I recommend combine these walls with other solid block walls.
Water covered chests. On some servers, covering your chests with water and leaving a 1 block water wall between the chests and any walls/ceilings/floor is good enough. However, on some servers with lots of creeper eggs or if you want your chests to be extra protected, leave a 2-3 block water channel and separate the chests 2-3 blocks away from each other. This makes advanced creeper egging much harder.
On some servers, enemies can open chests in your claimed territories. Simply put a solid block that is not a redstone block, glowstone block, or TNT on top of the chest to prevent this. Cover this block with water too. This can be creeper egged, but at least it won’t be looted that easily.
Put layers of cobwebs around the rim of the top of your base to stop people from ender pearling to the top.
Crafting table walls. Cover your base with a layer of crafting tables. Set your faction permits in /f perm so that enemies can use crafting tables in your territories. This way when the enemy is spamming ender pearls to get though the walls, they might open the crafting menu. However you may not need to do this on most servers since there are plugins that disables ender pearls to be thrown if it is thrown against a block.
Spawners. If you have a rich and strong faction, you may consider to put spawners around your base. When the enemy raids your base, the spawners would spawn mobs to frustrate them. This tactic works extremely well if it is a sky base combined with blaze and ghast spawners. When the enemies tower up, the blazes or ghasts would knock them off. If you cannot afford a blaze spawner, use one in a nether fortress.
Big factions have the resources, money and players to build good defences, but they are also the target of many. Small factions do not have much resources, but they do not get targeted often. There are people that go crazy on protecting the faction base and build 20-30 layers of walls sky to bedrock, and there are also raiding-maniacs that breaks through them to raid the bases. No protection is perfect and unraidable, so always add more protection when you can.
1. Do not go to PVP if your faction is not fully powered up yet. PVP may get your faction power down very quickly and leave your base vulnerable to claiming.
2.Bring super golden apple and potions if you can, especially strength 2.
MCMMO affects PVP a lot. Be sure to know MCMMO before you go PVP if your server has MCMMO. Otherwise you may get disarmed, get your armour broken down quickly, lose health for a period of time, or get shot by an arrow then forced to look up without knowing why
4.Use your terrain to your advantage. If you are fighting in water, get a lower position as you would be able to hit the opponent’s feet and the opponent won’t be able to hit your head that easily; if you are battling on a hill, having the higher position will grant you more critical hits, but having the lower position makes you harder to hit; if you are battling on a mountain, try get the high ground and knock your opponent off. If you are battling in the forest, you can shift behind a tree to prevent being seen easily; if you are batting in a jungle, beware of the vines, which can mess up your sprint jump.
5.Know your position in a battle. If you are at the advantageous position or you have much better gear than your opponent, force him into a cave or against a wall to prevent them from running. If you are on a chase and could not get a hit, shoot the opponent with an arrow. This would stop them from logging off or teleport away as it combat tags them. If you are on the disadvantageous position, use F5 mode to see behind you when you run so you do not have to risk looking back and stop running. Also avoid running into walls and caves.
6.Bring a decent axe in a fight if your server has MCMMO, it does less damage than swords but breaks armour faster.
7.Use lava buckets, cobwebs, splash potions, water, mob spawn eggs, ender pearls etc. to help you in a fight.
8.If you have a bow in a fight and you are running, shoot the arrow slightly in front and above you so that your own arrow hits you. You would then be knocked forward and have a better chance of escaping.
9.Have a new set of armour in your hot bar. When a piece of armour breaks you can just right click when holding the new piece of armour to replace it.
10.Wear no more than a full set of protection 5, or 3 pieces of protection 7 armour and 1 piece without protection, or 2 pieces of protection 8 and 2 pieces without protection, or 1 piece of protection 10 and 3 pieces without protection. According to the calculation of protection enchantments on the Minecraft wiki, any combination of protection mentioned above would MAX OUT the protection on your armour. Any extra protection is WASTED since it does not protect you ANY BETTER than the combinations mentioned above.
11.A full set of diamond armour with maxed out protection provides 90-96% of damage protection. However each time a damage is dealt to the player, the protection percentage is random between 90-96%. Protection enchantments does not protect against /kill or falling into the void.
12.Left click and right click at the same time with a sword will make you do block-hits. Block-hits makes you much slower than walking speed but enables you to attack while taking half the damage dealt to you.
Section 5
1. Hold A when pressing F3 reloads the chunks around you; if there is an underground base with mob spawners, the mobs can be seen when chunks are reloading. This way you can find bases more easily.
2. Holding shift while clicking on an item would deliver that item instantly from one location to another without having to drag them. For example, from chest to inventory, or from inventory to your armour bar.
3. Holding shift while double clicking on an item with an item would bring all of that kind of item in one location to another. For example if you want to put 12 stacks of cobblestone you got from the mine into a chest, double click and shift on one of the cobblestone with an item picked up, then all 12 stacks would go into the chest.
4. Watch some YouTubers playing factions to learn about how to play factions. Some YouTubers have series of faction let’s play hundreds of episodes long.
8.If you have a bow in a fight and you are running, shoot the arrow slightly in front and above you so that your own arrow hits you. You would then be knocked forward and have a better chance of escaping.
It's usually only a good idea to do this if the bow has punch, and doesn't have power/flame. Otherwise you'll damage yourself quite a bit, for pretty much no gain in speed.
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Of course you don't want to harm yourself too much using this tactic. But when the bow is barely charged , it does far less damage than a full charge; also if you have flame bow, use it in water instead. A power 5 bow with bare amount of charge does no more than 1 heart dmg to full iron armor, which can be obtained in many factions' starter kit.
Also, another tip about flame bows, if you are trying to snipe people from a distance with a bow or trying to shoot people in a big pvp fight, flame bow may give your position away more easily than normal bow, since you can see the arrow with flame flying through the air.
Section 1-General Information and Beginner’s Guide (This is the very basic stuff. Player with some knowledge on factions may skip this part)
Section 2-Attackers’ Guide for Raiding
Section 3-Defender’s Guide for Making Bases
Section 4-PVP Tips
Section 5-Special Tips and Tricks
Note: this guide is for factions in general; for server-specific questions, please ask in the server forums. For general factions questions you can ask me in chat.
Section 1-General Information and Beginner’s Guide
Commands. Do /f help to check for all the commands in the server. Some most basic commands are /f create <name> to create a faction, /f claim to claim land, /f map to see the land claims around you, /f sethome to set your faction home, and /f show to see a factions’ stats.
Section 2-Attackers’ Guide for RaidingDo /kit to check for any starter kit the server may have.
Power and land. Typing /f claim will claim the chunk you are standing in for your faction. Each claimed chunk is a 16x16 block land extending from the bedrock to the sky. Claiming each chunk costs 1 power. Every person has a maximum of 10 power. For every new player in a faction, the faction will increase its maximum power by 10. The stats of a faction may show 13/27/40, meaning the faction has 13 land, 27 power and a max power of 40. If the power is less than the land, then the faction’s land can be claimed by other factions.
Faction relationships. /f ally <faction name> would send the faction a notice to be allied. If the other faction use the same command on your faction, then you are allied to the faction. Allie factions cannot hurt each other’s members. Doing/f enemy <faction name> will declare your faction an enemy of the other faction. Doing /f neutral <faction name> clears all relationships of your faction to the other faction.
PVP. You can hit neutral faction members, enemy faction members and faction-less member on your claimed land; you can only hit enemy faction members on their own land. You can also hit enemy faction members on unclaimed lands. Therefore remember to /enemy a faction before attacking, since if you do not, you would not be able to hit the opponent on their claimed land, while the opponent is able to hit you.
Death. Power is lost on death, whether you get killed by an enemy, falling off a cliff, starving to death, blown up by a creeper, or burning in lava. As long as you are in the faction world border, you lose power on death, usually 2 or 3. Power is regained over time. However, your server may have set up a special PVP zone in which you do not lose power upon death. Your power can be negative and hinders the faction. If you die too much, your land may be subjective to over claiming.
Opening or closing a faction. If you do /f open, then anyone can join your faction without an invitation, and your stuff could possibly end up stolen, and your base torn down. To close a faction so that others may not join freely, simply do /f close. Now if you want someone to join your faction, do /f invite <player name>, and if you want to join a faction, do /f join <faction name>
The fun part of playing factions is raiding. You can gain lots of wealth and materials through raiding, and there are lots of tactics to raid a base. Beware that obsidian and bedrock may be breakable with explosions on some servers with the use of the Obby Breaker plugin.
Do /f map and /f list constantly when traveling in the world. If you find a claim in the world, there’s probably a base; if a faction has less power than land, you can over claim their land and raid their stuff.
- Ghasts. You can utilize a ghast to blow up a base made with dirt or wood.
- Creeper eggs. You can spawn creeper in or beside enemy chests to blow them up. Be sure to light creepers with a flint and steel if they are spawned inside a block, otherwise it would not see you and would not blow up.
- Advanced creeper egging. You can place a block in enemy territory, and before it is deleted, quickly place a creeper egg against the block. You can get creepers to spawn inside water covered chests which are 1 block away from the base wall.
- Pistons. In some servers, you can push a piece of TNT into enemy claims and then ignite it by pushing in a block of redstone, or by shooting an arrow with a flame bow.
- A bed. WHAT!! Yes, a bed. Trying to sleep in a bed in the Nether or the End will cause an explosion, sometimes bigger than a TNT explosion. If the enemy does not have sufficient land claims, you can blow up the enemy base by placing a bed and trying to sleep on it. Since the explosion is larger than a TNT, it may damage places of the enemy base where a TNT explosion cannot. However, you can’t shoot a bed while you can shoot a piece of TNT.
If you find something unnatural, yet unclaimed, go check it out. It could be someone’s base. While leaving your base unclaimed is a bad idea against raiders who have found your base, it is effective against people who are trying to find your base, especially if the base in under lava, in the sky or in the End.
The most common tactics used by starters, and the easiest way to raid a faction, is to ask to join a faction, take their stuff, and leave. You can try this tactic, but you are most likely not going to succeed.
Some faction servers have made that the default permissions of a faction is that allied factions can place blocks on the faction’s land. You may utilize this to raid factions by allying then first, then TNT though their walls.
You can /sethome at an unfinished base. When the base is finished, your home would be inside the base, so you can just do /home to raid the base.
TNT cannons. TNT cannons are the most common way to raid a claimed base. Since you cannot build on other factions’ claimed land, you can build cannons outside the claim and send a piece of TNT into the base claim to blow up the base.
Creepers. If you cannot find a place or materials to build a cannon, or if the base claim is too large that a TNT cannon cannot reach it, then you may wait until night. Lure a creeper to the base and blow up the base with it. Be sure to have sufficient food, armour and a good weapon.
/Fireball or /TNT. Some donator may get these commands, which spawns a primed (ignited) TNT/fireball flying out in the direction you look at. This is equivalent to a TNT cannon.
Hybrid cannons. Simple TNT cannons or creepers is not sufficient against water covered bases, since explosions do not damage blocks when in water. A hybrid cannon launches a piece of falling sand or gravel (you can try an anvil if you are rich) along with the TNT, so that the sand lands inside the TNT. In this way, Minecraft would think the TNT exploded in a solid block instead of water, and the TNT can damage blocks even in water.
Fusion cannon. It is basically a hybrid cannon that shoots the sand and TNT though the same trajectory in the air instead of shooting them in different trajectories and have the block land inside the TNT.
Endermen. An enderman may accidentally pick up a block on the enemy’s faction base, allowing you to go through.
Ender pearls. You can throw those though transparent blocks or 1 block holes on the wall, which you normally can’t pass through.
Wither boss and Ender Dragon. In some faction server, you can spawn a Wither to blow through obsidian and water. The Ender Dragon can also destroy some blocks in the End. A Wither boss can be more effective than many TNT cannons, if used correctly. HAVE DECENT ARMOR WHEN USING THIS TACTIC, and maybe a couple of golden apples.
Cobble monsters. Put lava and water on top of each other layer by layer to create a pyramid of cobblestone. Because lava and water can flow, they can “place” blocks in claimed area. You can do this until lava reaches far enough to turn the water covering the enemy’s base into stone. Then you can break through the base with normal cannons.
Above are some legitimate ways you may attack a base; there are also some “cheating” ways to get into bases. These ways may be banned on the server.
/sethome glitch. If you/sethome in mid-air, water or lava, when you do /home, it would teleport you above the nearest solid block instead of inside water or lava, which, if you use this tactic wisely, could be somewhere inside the enemy base. This way you can glitch through the enemy base and raid their stuff.
Section 3-Defender’s Guide for Making BasesClaim edge /sethome glitch. If the wall of the base is on the edge of the claim, you can build up against the wall, sethome against it, and fill your sethome with blocks. There is a chance that it would teleport you through the wall when you do /home since the original home is now filled with blocks and no longer a legible place to teleport you to.
/sethome sky limit glitch. If the enemy base is built against the sky limit (256 blocks), do/sethome on top of their base and then /home. The plugin would not think anywhere above sky limit a legible place to teleport you to, therefore there is a good chance that you are teleported into the enemy base though the ceiling.
/tpa glitch. Similar principle as /sethome glitch, but it could get you through places that the /sethome glitch may not be able to get you through. This must be done by two players.
Nether portal glitch. Estimate a coordinate in the dead centre of the enemy base; divide that coordinate by 8, round to the nearest block; make a portal in the nether at that coordinate; go through the portal, and you may end up in the enemy’s base. (not guaranteed)
First you should choose the faction base location. A sky base makes it harder to find and to raid, but a shadow on the ground can give it away. Building your base underground can also be a good idea, since stone in the ground provides natural defence for the base, but you need to remove lots of blocks underground. You may consider building the base in the middle of the sky in the End, or over an ocean, since many people don’t go there often to find raids.
If you do the /sethome glitch mentioned above against the bedrock layer on top of the nether, you may get above it. This can be a good spot to build your base.
If you build a base relatively close to spawn, you better claim your base. Good faction finders and hackers with X-ray and Chest ESP can find unclaimed bases even thousands of blocks away. (For example, I was sold a co-ordinate to an unclaimed base on a small faction server 6400 blocks away from spawn)
Leaving your base unclaimed can help hide the location of the base, but when a hacker comes or when someone accidentally bumps into your base, your base will be easily raided.
When you claim your land, make sure you do not have part of your base unclaimed or have a wall on the edge of your base claim. This prevents people from easily getting into your base.
Most X-ray mods do not filter lava. You can build an unclaimed base under a natural lava pool, so that X-rayers can’t easily find it, and legit players would think it is a pool of lava and would not search under it.
Consider the material you build the base with. Cobblestone is easy to get but also easily broken by cannons; endstone has a higher blast resistance, therefore is harder to break; obsidian and bedrock usually takes multiple hits to break, or, on some servers, unbreakable. However they are hard to get. You can build multiple walls or multiple-block-thick walls to protect your base better, but that takes up more space of your claim and consumes more materials and work.
Cover your base with water makes it harder to be raided. Cover it with 2 layers if you want, but be careful of people using this water for /sethome glitching as mentioned above. I recommend a layer of air in between walls inside the water covered walls, so the glitchers glitch into this layer instead of straight into the base. Remember the glitchers can’t place any TNT in this layer if you claim the base well. They can creeper egg it, but it will be expensive. In addition, glitching on many servers is banned.
Extra Sand/gravel walls. Sand and gravel walls can be effective against cannons. When the TNT blows a hole in the wall, the sand above it fills in the hole, making it harder to raid your base.
Serrated walls/filters. A hybrid cannon usually launches the sand and the TNT in different trajectories. If you build horizontal rings around your base with 1-2 block height between them, you can separate the sand and the TNT so they do not land together. The sand, which usually has a higher trajectory, may get through the gap between the walls, while the TNT, with a lower trajectory, gets blocked by the wall, or vice versa. Be sure to cover the wall with water.
Pancake walls. Basically very wide filters that looks like pancakes stacked on top of each other. This takes up lots of space but provides good defence. It stops most normal hybrid cannons and also makes fusion hybrid harder.
Checker board walls. This is another variation of filters which you stack up blocks like the checker board. Cover the wall with water as usual.
Pillars. They are basically vertical pancakes. One advantage the pillar walls has compared to pancake walls is that it can be built with sand, but the disadvantage is that one layer of pillars usually don’t stop hybrid cannons, since they shoot the TNT and sand in a same vertical axis. Multiple layers of pillars staggered from each other can provide decent protection.
Regeneration walls. Put lava source blocks in the shape of a wall and put water on both side of it. When the cannon hits the wall, the lava source and water automatically generates cobblestone to fill up the gap, hence the name regen walls. However, you HAVE to use lava SOURCE blocks to make the wall, otherwise it won’t work.
Pyramid roof. This works similarly to the filters, breaking up the sand and the TNT. Make sure to cover it with water.
Fence walls. Make a wall of fences against your cobblestone/obsidian walls with 1 block at the bottom. When sand hits the fences then fall down, it would break on the solid block below, preventing hybrids.
Cactus walls. Make a 3 wide trench down to bedrock, then put sand at the bottom in the middle row of the trench with 1 block gap between each other. Surround the sand with slabs to make hybrid cannoning harder, then stack up cactus on each sand to surround your base. Cover the whole wall with water. When sand hits the wall, it would break instantly, and TNT do not damage the wall in water.
Make the roof of your base lower than the side walls and cover it with water. This makes it harder for a cannon to curve the shot.
Put slabs in a checker board pattern on top of your base, when sand lands on the slabs, it breaks, making hybrid cannoning hard. To break the slab, a TNT has to land in the exact block the slab is in, which is very hard to achieve.
Make traps in and around your base, such as many deep 1*1 holes down to bedrock to make the raiders fall to death.
Ender chest/anvils/enchanting tables. On many servers, ender chests, enchanting tables and anvils are not breakable by TNT whatsoever. They are unlike obsidian and bedrock, which may break after a certain number of hits, depending on the plugin. However, they are VERY expensive. You need a tremendous amount of resources to make any of these blocks as the walls of your base. Besides from being expensive, these walls may be ender pearl glitched through, since ender chests, enchanting tables and anvils are non-solid blocks. I recommend combine these walls with other solid block walls.
Water covered chests. On some servers, covering your chests with water and leaving a 1 block water wall between the chests and any walls/ceilings/floor is good enough. However, on some servers with lots of creeper eggs or if you want your chests to be extra protected, leave a 2-3 block water channel and separate the chests 2-3 blocks away from each other. This makes advanced creeper egging much harder.
On some servers, enemies can open chests in your claimed territories. Simply put a solid block that is not a redstone block, glowstone block, or TNT on top of the chest to prevent this. Cover this block with water too. This can be creeper egged, but at least it won’t be looted that easily.
Put layers of cobwebs around the rim of the top of your base to stop people from ender pearling to the top.
Crafting table walls. Cover your base with a layer of crafting tables. Set your faction permits in /f perm so that enemies can use crafting tables in your territories. This way when the enemy is spamming ender pearls to get though the walls, they might open the crafting menu. However you may not need to do this on most servers since there are plugins that disables ender pearls to be thrown if it is thrown against a block.
Spawners. If you have a rich and strong faction, you may consider to put spawners around your base. When the enemy raids your base, the spawners would spawn mobs to frustrate them. This tactic works extremely well if it is a sky base combined with blaze and ghast spawners. When the enemies tower up, the blazes or ghasts would knock them off. If you cannot afford a blaze spawner, use one in a nether fortress.
Big factions have the resources, money and players to build good defences, but they are also the target of many. Small factions do not have much resources, but they do not get targeted often. There are people that go crazy on protecting the faction base and build 20-30 layers of walls sky to bedrock, and there are also raiding-maniacs that breaks through them to raid the bases. No protection is perfect and unraidable, so always add more protection when you can.
1. Do not go to PVP if your faction is not fully powered up yet. PVP may get your faction power down very quickly and leave your base vulnerable to claiming.
2.Bring super golden apple and potions if you can, especially strength 2.
MCMMO affects PVP a lot. Be sure to know MCMMO before you go PVP if your server has MCMMO. Otherwise you may get disarmed, get your armour broken down quickly, lose health for a period of time, or get shot by an arrow then forced to look up without knowing why
4.Use your terrain to your advantage. If you are fighting in water, get a lower position as you would be able to hit the opponent’s feet and the opponent won’t be able to hit your head that easily; if you are battling on a hill, having the higher position will grant you more critical hits, but having the lower position makes you harder to hit; if you are battling on a mountain, try get the high ground and knock your opponent off. If you are battling in the forest, you can shift behind a tree to prevent being seen easily; if you are batting in a jungle, beware of the vines, which can mess up your sprint jump.
5.Know your position in a battle. If you are at the advantageous position or you have much better gear than your opponent, force him into a cave or against a wall to prevent them from running. If you are on a chase and could not get a hit, shoot the opponent with an arrow. This would stop them from logging off or teleport away as it combat tags them. If you are on the disadvantageous position, use F5 mode to see behind you when you run so you do not have to risk looking back and stop running. Also avoid running into walls and caves.
6.Bring a decent axe in a fight if your server has MCMMO, it does less damage than swords but breaks armour faster.
7.Use lava buckets, cobwebs, splash potions, water, mob spawn eggs, ender pearls etc. to help you in a fight.
8.If you have a bow in a fight and you are running, shoot the arrow slightly in front and above you so that your own arrow hits you. You would then be knocked forward and have a better chance of escaping.
9.Have a new set of armour in your hot bar. When a piece of armour breaks you can just right click when holding the new piece of armour to replace it.
10.Wear no more than a full set of protection 5, or 3 pieces of protection 7 armour and 1 piece without protection, or 2 pieces of protection 8 and 2 pieces without protection, or 1 piece of protection 10 and 3 pieces without protection. According to the calculation of protection enchantments on the Minecraft wiki, any combination of protection mentioned above would MAX OUT the protection on your armour. Any extra protection is WASTED since it does not protect you ANY BETTER than the combinations mentioned above.
11.A full set of diamond armour with maxed out protection provides 90-96% of damage protection. However each time a damage is dealt to the player, the protection percentage is random between 90-96%. Protection enchantments does not protect against /kill or falling into the void.
12.Left click and right click at the same time with a sword will make you do block-hits. Block-hits makes you much slower than walking speed but enables you to attack while taking half the damage dealt to you.
Section 5
1. Hold A when pressing F3 reloads the chunks around you; if there is an underground base with mob spawners, the mobs can be seen when chunks are reloading. This way you can find bases more easily.
2. Holding shift while clicking on an item would deliver that item instantly from one location to another without having to drag them. For example, from chest to inventory, or from inventory to your armour bar.
3. Holding shift while double clicking on an item with an item would bring all of that kind of item in one location to another. For example if you want to put 12 stacks of cobblestone you got from the mine into a chest, double click and shift on one of the cobblestone with an item picked up, then all 12 stacks would go into the chest.
4. Watch some YouTubers playing factions to learn about how to play factions. Some YouTubers have series of faction let’s play hundreds of episodes long.
It's usually only a good idea to do this if the bow has punch, and doesn't have power/flame. Otherwise you'll damage yourself quite a bit, for pretty much no gain in speed.