Haven't stopped in for some months now, but it's great to come back to another update (or several)! Happy to hear also that you've found a way to work within the parameters of the 1.13 situation. It looks like a cool update with some enticing opportunities for creativity.
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LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
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The August D/L release is now available(!!!) from the first page and via Mediafire, do let me know if it doesn't work, and what troubles you might have encountered. (Also edited a few pics on page one but it depends what kind of mood imgur and this forum software is in whether they display, and for some reason it goes from a minecart exit to the bedroom..)
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
If I didn't have a metered Internet connection, I'd be happy to download your world releases every now and again. I'll have to be content with pics. :-)
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My short story-like journals; quick-and-easy reads:
If I didn't have a metered Internet connection, I'd be happy to download your world releases every now and again. I'll have to be content with pics. :-)
No worries Sharpy! It's a pretty big d/l file as well, so I'm just grateful to anyone that does have the connection and harddrive space to check it out.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
Current location: Chunk mountain border, Mount DOOOooom
Current XP: 34
Room restoration
So whenever I'm doing big projects like Mount DOOOoooom, or the Chunk Plaza - and now reducing this chunk error wall half-mountain, I occasionally take a small break to do a quick mini - project. Hence the title. Before I get to that however, here is in fact an update on how that "Removal" is going since temporarily moving my beacon there:
Originally:
Works:
The very latest, taken whilst making this post. Sorry for the rain!Also the night time pic..
I'm currently really trying to work on this part in the last screenshot to grade it back naturally - eventually. It'll look very fake at first but over time I'll get there. I also notice THIS cave hole on the shore. I ended up mining down there one night after digging down. Inintially it didn;'t go far down, just to a small pit with lava and a witch. I dug to level 11 and came back with some gold, 15 diamonds and over a stack of iron.
Return of a certain room..
After extending the villager hall/trading area into where the old art gallery was a long time ago, the gallery itself remained packed up in a chest, with hopes for restoration somewhere in a new location at some point. It's been a long time now and finally I can say the Art Gallery is coming back!
It meant however then end of another era...
By the acacia tree round the back there's a little glass bridge over the flow of water from the water fall that goes all the way into the ocean.
But it is to be no more!
Originally I was going to have the former library entrance, (When I deemed the entrance to long and halved it, the rest of it remained sealed up but with out use - just empty.); but I have other plans for that room involving 1.13. Then it hit me! In the waiting room of the underwater minecart tunnel & also tunnel to the iron farm, originally that room was twice as big. Eventually I did chop it in half and the back half remained walled out of sight. For a while I tried a squid farm there before realizing\ it wasn't the right place and ended up just filling the room with water out of boredom. After drying out the room with dirt (I don't have access to sponges) I made a load of white concrete and put up pictures yesterday:
No floor yet, I haven't decided on it - it's just nice to have the art gallery back. I didn't want to ahve to go through the villagers just to get to it however, so working from the original way down, I went up and came out the side of the mountain alongside the river, which meant the old bridge, the stream and the pathway around it and connecting it all had to change.
That stream going down from the waterfall has been there since Alpha when the bridge (More like a small overpass) was just a little wooden cross-over make of oak planks. My hope is to have more signs next to the paintings as you may have seen and maybe even some written books in item frames for information.
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Downloaded the world a few days back. It's refreshing to see another survival world with such intricate and elegant history. I think your world showcases the beauty of Minecraft SSP when viewed through a more creative lens, not one focused exclusively on basic survival goals that accompany most worlds. Indeed, creativity comes not from the tools (in this case, additives to the vanilla game like mods) but from what you do with the tools. I find this world expresses that nicely (i.e. utilizing terrain malformation to make Chunk Plaza).
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LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Downloaded the world a few days back. It's refreshing to see another survival world with such intricate and elegant history. I think your world showcases the beauty of Minecraft SSP when viewed through a more creative lens, not one focused exclusively on basic survival goals that accompany most worlds. Indeed, creativity comes not from the tools (in this case, additives to the vanilla game like mods) but from what you do with the tools. I find this world expresses that nicely (i.e. utilizing terrain malformation to make Chunk Plaza).
Thanks joey! Not only is that really encouraging to hear, but I really needed that as I've had a bit of bad luck in the world these last 2 days and was a bit down so I needed that more that you realize.
I was digging out another tunnel (Somewhere! :p), and as I was lighting up the initial dig when a creeper killed me point blank. I lost everything on me - and I mean everything. (Also thanks to a skeleton on the way back added to the time, but I swear that was not 5 minutes..) I lost my mending bow, my mending swords, one of which I made up with various books, my silk touch pick, and both my super efficiency mending diamond pick and super efficiency mending diamond shovel - everything.
Sure I've got the diamonds to replace everything, and I'm currently grinding to get back what I lost, but it will take time. Especially all the trading I had to do to get the mending on the pick, main sword and shovel. I was also transporting sheep and lost a load thanks to creepers both in the day as well as night! I thought I had backed up after I finished the flattening of the chunk wall by Mount DOOOooom, but I hadn't - there was no "Rollback" this time, too much work had been done. I had to "Take the L", and this was a pretty big one to take.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
Thanks joey! Not only is that really encouraging to hear, but I really needed that as I've had a bit of bad luck in the world these last 2 days and was a bit down so I needed that more that you realize.
I was digging out another tunnel (Somewhere! :p), and as I was lighting up the initial dig when a creeper killed me point blank. I lost everything on me - and I mean everything. (Also thanks to a skeleton on the way back added to the time, but I swear that was not 5 minutes..) I lost my mending bow, my mending swords, one of which I made up with various books, my silk touch pick, and both my super efficiency mending diamond pick and super efficiency mending diamond shovel - everything.
Sure I've got the diamonds to replace everything, and I'm currently grinding to get back what I lost, but it will take time. Especially all the trading I had to do to get the mending on the pick, main sword and shovel. I was also transporting sheep and lost a load thanks to creepers both in the day as well as night! I thought I had backed up after I finished the flattening of the chunk wall by Mount DOOOooom, but I hadn't - there was no "Rollback" this time, too much work had been done. I had to "Take the L", and this was a pretty big one to take.
le sigh.
OMG I would be sad if I lost all my Mending gear. I finally just completed my armor sets with it and all my tools as well. Minus the Sword/Bow. I usually have 2 backup world saves for such things but sometimes you can't be bothered with making copies. I understand. I'm finding the best way to level up AND get some Mending in the process is through fishing with a really good fishing rod. I don't have an XP farm and fishing seems quick enough. You'll be ok!
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See my Minecraft world (100% Survival), Dirty Baker City here:
Point blank explosions are a real b*tch, and I can certainly relate to that experience. Sometimes, the game reminds us that we're still in survival, but alas the aspect of loss is one that teaches more than defeats, I find.
Good luck to you as you recover (and perhaps get your revenge!).
Rollback Post to RevisionRollBack
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
OMG I would be sad if I lost all my Mending gear. I finally just completed my armor sets with it and all my tools as well. Minus the Sword/Bow. I usually have 2 backup world saves for such things but sometimes you can't be bothered with making copies. I understand. I'm finding the best way to level up AND get some Mending in the process is through fishing with a really good fishing rod. I don't have an XP farm and fishing seems quick enough. You'll be ok!
Point blank explosions are a real b*tch, and I can certainly relate to that experience. Sometimes, the game reminds us that we're still in survival, but alas the aspect of loss is one that teaches more than defeats, I find.
Good luck to you as you recover (and perhaps get your revenge!).
Thank-you both! I'm in the "Acceptance" stage now and just getting on with things! Ironically DB, I had been really good lately backing up after every play, but I guess I slipped up after completing that major job - and now it's cost me.
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Recently I was point blank killed by a creeper, losing all my mending tools I had work hard to trade for, now I can reveal what exactly I was doing at the time of my departure and how it came about. Before that however, let's back-track a little to Mount DOOOooom and the chunk error mountain I was clearing as this will be the last update report of the area for a while!
So last time I had cleared one side with a big old chunk left to do:
For now, stage #1 of the initial clearing is now done! Here is how it looks now and a picture before from a similar angle:
Slowly since then I have been flattening out further areas to get rid of the "Staircase look", but it will take time and also slowly populated with more trees over time also. Even at this basic stage I'm very pleased how well it's gone and the the aesthetic improvement to the area in general. At this time, I have decided not to make my over-world gold farm here.
Death by Creeper - a thrilling non stop roller-coaster account of my 5 seconds before death (Minus any thrills or roller-coasters, but maybe a few false stops
So it was whilst outside Corner tower #4 of DOOOooom when it occurred to me. Recap: Tower 4 being built almost two years later than the other 3 because of a mound of land up the side of DOOOooom that made me unwilling to add it. Anyway, it occurred to me that tower #4 was almost in line-of-sight (allbeit a long distance across the now former chunk mountain error wall) - in line of sight of the skeleton dungeon I found during my excuvations. So I decided to dig a new tunnel direct from the side of tower #4, have noted the co-ordinates of the dungeon; to said dungeon. The side window that was there had a mound of land outside it anyway so there wasn't a view.
(Through the door you have to go down several steps to get to the right "Y level" co-ordinate.
I wanted to do something different this time than yet another variation of my other minecart lines, so I thought - as it's going to the skeleton grinder, to create a sort of "rib cage" down the tunnel.. It was during this intial dig whilst lighting it up I got killed by a creeper point blank and lost both mending swords, my mending and mending on both my efficiency pickaxe and efficiency shovel, as well as my silk touch pick, all my iron and lots more...
Design #1
Yeah, unhappy with that.
Design #2:
I can't believe in the end I did an image search of rib cages and tried to imagine them on their side, arching up and travelling through them! This is the one I've stuck with however. It's still in the early stages of course. For the walls and floor i'm think of mixing various reds (Now I know I've been watching too much Hermitcraft!) terracotta - netherrack and concrete like the flesh around the bones, at least that's my thinking, maybe bits hanging of the ceiling? This tunnel will definitely be different to the previous ones!
The core base of the rib cage was finished just 2 days ago! All the digging, all the ribs themselves.
Currently I need more gold but am out completely now at home.
Progress
it took only days to replace the tools and by that I mean, get efficiency back on both my diamond pick and diamond shovel. The mending trades took a little longer. Although I have crafted a decent bow from various books, there's too many enchants for mending on it, but here's my recovery inventory tools as they stand:
Bow - Flame, unbreaking III, infinity, power IV, punch I
Diamond Sword - Primary Sharpness III, Knockback II, Looting II, Fire Aspect II, Mending
Diamond Pick Axe Efficiecy IV, Unbreaking III, Silk Touch, Mending The silk touch was unfortunate on the enchantment for an industrial pick - but dems da breaks.
Pick axe - Standard stone
Iron Pickaxe - Efficiency IV, Unbreaking III (Fail silk touch pick)
Diamond Axe - Efficiency IV, Mending
Diamond Shovel - Unbreaking III, Efficiency IV, Mending
Shield - Unbreaking III
A project almost abandoned began...
The Future...
There is no fate but what we make.
With the Stable release of 1.13.1, it's time, in fact it's already in progress - but I'll guess you'll have to wait for the next update in a fortnight's time! It's time to face the future and go into chunks unknown - with fish, drowned, dolphins, sea grass and kelp! Will I find somewhere to call home in the "Nu World"? How will this effect builds in the old world and what advances or changes will be made?
It's a brave new worl- er chunk, but still the same world as the 8th anniversary in looms in just over 2 months time! So until then, see you on the flip side!
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*This update is technically due tomorrow (14 days apart each), but I've been doing so much lately there is a lot to cover! I'm surprised I managed to wait until today really.
Resource Pack: Mostly default
Currently changed blocks: Stone slabs and stone bricks I have done myself for a long time, Terracotta I have just color picked the muted colours and just done a flat color (Not shown in this post) - I can do texture later, andesite, diorote & their varients still need to be changed, red sandstone & varients I have recolored from default same as coarse dirt. None of them will be visible until next post as I've only just done them.
Shaders: N/A
Local difficulty: 4.00
Current location: Boardwalk, Main home
Current XP: 25
Data pack (NEW): Kingdoms datapack (Supplied by Welsknight from the Hermitcraft series)
Well were to start?
Perhaps I should give you a little look on how I get to a 1.13 chunk? I'm not showing every.single.step. just the highlights of how I have to get to a 1.13 chunk - which includes a trip across the nether, soul sand, past blaze spawners and lava oceans all the way to another nether fortress!
So after going to the Nether I have to go through the back entrance of the cobble hut and up into the nether mountain as if going to the already long-established Nether fort, and actually past it. If I keep going in a straight line following the sandstone block markers I made, I get to another fortress.
You can see the sandstone steps down and I have to travel right to the back (Continuing in a straight line still) and past the blaze spawner. Using the stairs created around it, I had to tunnel through a mountain which leads me to a path across the soul sand.
Across this basic bridge to travel over the lava ocean and up some stairs (no actual stairs just dug into the netherrack)
Across here:
Up more main-made stairs to this nether fortress, then follow in a straight line to the end stair enclosure and up and it's the first turn on the right.
my temporary home in the distance:
Once there I just have the most basic wooden shack, I have brought plenty of kelp back and a few nautilus shells. One of my favorite things to do (Apart from swimming) is shoot phantoms down at night. As of yesterday it's currently 54 - 4 to me. Two & three of these I was building and was in water as well and had other mobs on me distracting me! I did find a mountain I liked and decided to go more victorian in design, but I'm not feeling it yet, and it is a little away from the 1.13 ocean and stuff.
I'm not sure I want to keep it.
Back home, in the far back of the underground farm area where there's the basic wheat farm and (future) beetroot farm, I have made a very simple kelp farm. No redstone, no pistons just basic water stream technology. It doesn't weld much yet, but it can be a place holder for future expansion. I also took the time to add a lot of beams to the area to make it more cosy.
BEFORE:
Currently:
EXPANSION!
Remember the old empty sealed-up original entrance to the library previously mentioned. It's been sitting empty forever - and I did say I had plans for it concerning 1.13. Although with the current version we have a few new things we can store (Coral & fans, nautilis shells, heart of the ocean, kelp, tridents, pickles etc) with the ID block being lifted in the future we will hopefully get even more than just prismirine slabs & stairs), but this means we need extra storage space!
So, what I plan to do is dig back from the furnace wall for an initial bit of space. The right hand side of the wall however, looks over that empty library space. So the plan is using a magma bubble column elevator to get down there, to divide the space into two floors - use a soul sand bubble column to get to the second floor fill it with chests in the same style as the old storage but water-log everything. There'll be a glass dividing floor, sea glass and who knows maybe the odd coral or kelp.
It all starts with this furnace wall, removing it and digging back:
skeleton works:
expansion also at the top!:
Through these double doors a magma bubble column pulls you down:
Initial bottom and top:
Phase #2:
As of yesterday:
This is not the only thing that's changing as well as I slowly move away from the painterly resource pack to mostly default textures, I have finally after almost 8 years decided to ditch the blue gravel paths in favor of path blocks.
I'm also out of space for arrows, so made a hidey hole containing 3 double chests (So far) on the stairway down to storage. Ditto for bows, so right in the corner by the double doors, I made a singular door that goes to a very tight closet area where the enchanted bows are in double chests sorted by their enchantments.
The main bow chest is for plain bows.
A little labor saving space to keep things stored.
Datapack
The data pack contains very very minor tweaks, 8 stairs instead of 4, 4 brick blocks instead of 1 etc. The one thing that led me to it however was something I wish was in vanilla. Drying rotten flesh for leather. For years I've hung onto stacks of the stuff from both fights and the mob grinder in hopes that one day it might come in useful. At first I just thought that'll come in handy (Item frames) it's only this week I remembered I need it for books. So at last I can finally fill the rest of the library! Which is what I have been doing these past few days.
The giant Mesa tunnel
This has been mentioned before about me riding a donkey to the mesa biome, far, far away. (About 5000+ from my x co-ordinates.) At the time I said I didn't want to despite the tunnel giving me enough iron for rails, as it was too bigger job. Of course since then I have my efficiency/mending "Builder" pick and shovel, and after doing two chunk error mountains by Mount DOOOooom, it doesn't feel like such a big job now.
With all the twists and turns from my ye old multiplayer house shrine, it'll be about 7 tunnels due to the length - and as I say twists and turns. Currently I'm on no#3, and the X co-ordinate has to go to something like -1027; I've just hit the -400 mark! Long way to go. With news of our UK Cross-rail being delayed I've been watching videos about it so have also been sort of inspired by it also. This is my cross-rail??
(Initially I also made a wrong turn in the tunnel and had to take the screenshots again on my creative copy with co-ordinates, note which way I was facing and big arrows in the ground made of magma blocks, just so I don't go the wrong way again as I was headed back to Mount DOOOooom!)
I think that's everything, like I say it's alot so I may not update for another month maybe unless something substantial happens as this update is big enough that it could be 2 updates. There has been a lot of change, frustration (Resource pack mostly), but these projects have been keeping me very busy! I also made and fixed another bow with mending (From a book) this time on it (Power V, Mending, Flame, Punch II) as the old one could add mending on it (Too many enchants) and is about to break. It may not be fantastic (No infinity - but it's time I actually used up some of those arrows) but it'll do as a replacement for now.
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Okay, for the entire length of today - on/off; I have been re-formatting the very first page of this thread so it's bang up to date! After the overview pictures, instead of the kennel entrance (Which is much further down), it goes directly into the main home via the front room. Also all the minecart tunnel stuff now has it's own section towards the end in one dedicated section (Which has also been stream-lined from the original).
Also helps restore broken pictures.
+++ Datalog +++:
*Brand new opening picture
*All new overview shots reflecting the recent removal of my icey blue gravel paths.
*Extra storage shots reflecting the aquatic update extension
*New armory & science lab entrance/reception area shots
*All new library shots reflecting the addition of more bookcases thanks to the data pack.
*New Trading area shots
*Re-inserted Art Gallery, following it's recent new home
*All new food farm pictures following all the recent changes
*New neutral mob pictures which also includes the horse barn now (previously separate section). Also with the sheep farm moving the cows (Who had their area and the old sheep farm for a while) have a dramatically reduced area following the recent addition also of the data pack smelting rotten flesh into leather. So I don't need as many cows now.
*New Mount DOOOooom exterior pics
*All new chunk plaza pictures
*NEW Minecart Network section, includes all lines in one section including to the Iron farm. (Previously an after-addition to the "bits n bobs" section)
*Some new "bits n bobs" mixed in with older pictures
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I decided if I waited another two weeks it'd be another very long post, so I guess we have the latest update!
Resource Pack: Mostly default
Currently changed blocks: Stone slabs and stone bricks I have done myself for a long time, Terracotta I have just color picked the muted colours and just done a flat color (Not shown in this post) - I can do texture later, andesite, diorote & their varients still need to be changed, red sandstone & varients I have recolored from default same as coarse dirt. None of them will be visible until next post as I've only just done them.
Shaders: N/A
Local difficulty: 3.88
Current location: Main home
Current XP: 29
Data pack (NEW): Kingdoms datapack (Supplied by Welsknight from the Hermitcraft series)
Getting Things Done!!
Firstly let's just get the elephant out the room - I died, again. I lost all my mending tools/efficiency diamond pick & shovel, the bow I recently put together with books. silk touch pick everything! AGAIN. WHEN WILL I LEARN!!!! My mine trip was spontaneous & not planned, I was in the new 1.13 chunk and had set up a very basic turtle farm (No mechanics, just a holding pen) and there's this small land mound next to it. I noticed there was a dip in the land but it didn't go far down so I ended up mining during the night, I soon found myself in a ravine! Did I pack my valuables into the ender chest - of course I didn't. Again I have no-one but myself to blame.
Version #1 was just a pen made of fences, even the ceiling to protect myself from phantoms)
Version #2 = basic holding pen:
So far I have my efficiency diamond pick and efficiency diamond shovel back, an okay sword and a basic power V bow, I only have mending on the pick, the sword and the bow so far. I had to work (Trade) for the sword and pick and I only got mending on the bow because I did some manual fishing and after quite a few fish, a saddle and leather; I got a power IV bow with mending (Heavily damaged) to go with my basic power IV sword converting it to power V. I've literally only just got this and repaired it up at the skelly farm.
I get the hint this time, I can't keep doing this. Next time I feel spontaneous, I'm stripping down important stuff on myself!
Anyway, onto the update.
Staying in the new chunk I've been working on the "home away from home", and am starting to feel happier about it now. I've added to the sides (but receding in) and added more log supports, and initially had a spruce roof when I started it as that's all I had in the area - but this changed to dark oak. I thought I'd have to boat back to the portal to get to the nearest dark oak forest there. When I first made the stairs up to the upper level however, I noticed out the back through a thin window I had made; that there was another dark oak forest out the back. (I had quite an explore in the lands around there too)
currently:
Speaking of wood, back home after making some detail and aesthetic changes to the villager trading hall recently, I thought it about time (Literally just the other day) I change the floor as well. It dates back to when it was an art gallery with the snow block walls and plain birch floors. After a Google, I adapted a pattern I saw and divided the floor up into grids with stripped spruce logs, this contrasted greatly against the birch floor, and I used an upright stripped birch log in the intersections between the beams) which contrasted amazingly!
At first I was contemplating changing the floor to sandstone but as I had lots of birch log on me, I experimented in a tiny corner and changed one square to stripped birch logs. I really liked the look of this! But I think if I had made them all like it, it still would've been too plain, so I have alternated them with squares of both birch plank, and stripped birch logs:
At some point I will change the glowstone light placements in the room too, I have also been thinking of maybe adding a couple of pillars in the room.
underground food farm stuff
For those who checked out the new pictures on page #1, may have spotted an extra room in the underground food farms. A good while ago after coming back from a 1.13 visit, I brought back some coral and pickles. so I set up a water-logged pickle room at the back of the wheat and temporary kelp farm:
I also replaced the old dirt entrance walls from the natural ground with concrete:
This week inspired by a hermit from Hermitcraft I decided to make a proper kelp farm, to replace the placeholder I had. Being up-to-date on the hermit's videos whom I follow, there was one who's hermitcraft VI videos I hadn't had a chance to watch, and so decided to catch up. (xisumavoid) Currently I'm on episode 30 of '#36. When he set up a kelp farm he mentioned how tall they grow underwater (25 blocks) and it's something I hadn't thought about. So instead of extending back I extended down!
I intend to use a flying machine underwater one block above from where the kelp grows to harvest the kelp. (First time having one of these in survival)
Creative copy of the machine I planned to use:
I had tested this in the "creative copy" of the world but had to rectify two mistakes when it came to making the one in survival. One, I did 25 blocks down from the ceiling, not leaving room at the top for water flow collection into hoppers. In my survival version, I corrected this by leaving 5 blocks at the top for water flow collection and then counted down & dug 25 blocks. Two, at the bottom of the farm on either side I've dug back 3 for the machine and 5 for the docking platform (4 wide) but I did this 8 blocks back from where the water flowed in and stopped, both on either side. I'm not sure why I allowed for the incoming water on the creative copy, but when I went to do it on survival I started a block back on either side of the kelp farm from the wall, then allowed the 3 (machine) and the 5 (platform length) to save on the redstone going up.
I didn't water-log the kelp farm until I was completely sure the machine ran fine across and back and all the redstone was a) fine (No broken line needing a repeater) and the redstone was obscured from the water so as not to break it. (Funnily enough one docking platform came out mid-way on the stairs down to an old mine - out the back of the science lab, that way down has been sealed off and the entrance to the mine has had the room gutted and sealed over.)
Creeper fun
The creepers have been having fun with me lately as well:
Skelly farm entrance:
Just after I started the initial row of planting kelp:
There was also the time when I fell of the roof at the "home away from home" in the new chunk during construction and survived - just with 1 & 1/2 hearts left, but had to leg it to mt stair entrance as a hoard of zombies and a couple of creepers had gathered during the night. I was lucky to get away and bow and arrow the rest.
I've also just finished water-logging the upper storage room extension], having finished the ceiling first. (Lots of wool collection). If I have to go to my lava level mob grinder in the main home, I usually cut through now into the library entrance into the extension - it's very hand for getting back to main storage quickly! However, I keep forgetting I have to swim in the upper part now I've water-logged it.
I feel like I've got a lot done, either I return to the mesa tunnel project or return to the 1.13 chunk to regain my 2 scute helmets I lost and the continued hope of getting a trident. Also getting a silk touch pick is eluding me latelt, I get the levels but not the enchant. My ender-chest is just sitting there at the skelly farm near Mount DOOOooom.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
Currently changed blocks: Stone slabs and stone bricks I have done myself for a long time, Terracotta I have just color picked the muted colours and just done a flat color (Not shown in this post) - I can do texture later, andesite, diorote & their varients still need to be changed, red sandstone & varients I have recolored from default same as coarse dirt. None of them will be visible until next post as I've only just done them.
Shaders: BSL
Local difficulty: 3.63
Current location: Main home
Current XP: 9
Data packs:: Kingdoms datapack (Supplied by Welsknight from the Hermitcraft series), smelt rotten flesh to leather/anti-enderman griefing
NO END IN SIGHT
So it's been a whole month and I've not updated, but I have been keeping myself busy as always of course. I may make these just monthly now depending on bites I get/don't get for this update.
So being the beginning of October meant it was my world's 8th anniversary, so I set off - back to the new world again (1.13 chunk) and took with me ender pearls and blaze rods to go on an adventure an try and find a Stronghold in the new world. I failed.
I traveled far until my pearls would take me no further, that being my eyes of enders started to bounce. I was in a very forest area however full of spruce trees so wasn't sure if it was just bouncing off them - if such a thing is possible. As I stood atop a spruce tree however, the pearls still went behind me to the ground - so I dug, I dug until could dig no more. All the way to bedrock - nothing, no stronghold. I passed a cave but that led to nothing also. Was it a mis-reading? I went to a clearing on the overground and still the pearls went to the same spot. This leaves me unsure if I can get them in this old world. I also haven't come across any ocean monuments in the oceans, travelling far, but there's still hope.
With this epic failure, I had to return home.
The old Half-way station house
I have previously mentioned it was likely to get redeveloped, and I went through 2 designs on my creative copy of the world. The first, I liked, the second I liked even more that it blew #1 out of the water and I realized it wasn't that great. Even with design #2 though, I felt it was still overly elaborate for a station house. The trouble is, In Alpha I had this weird mound of land, in Beta I started turning it into a station house out of the lumpy mound of land it was; eventually into what we see today. The trouble was it had become terribly outdated, and being molded out of the land it wasn't really built and there was no "design aspect". So I finally decided to board the place up in it's last days and demolish it, and ended up leveling the ground behind it which goes to the ocean; be it a chunk error wall.
Even when flattened the ground was very uneven, I even considered building different length ways to what was there, but everything seemed awkward. In the end I decided to make it like our UK train stations (In smaller towns) and have 2 separate platforms with the minecart tracks running further right to the chunk wall end. Both sides of the station are interlinked with a gangway platform of stairs. Although W.I.P. at the moment, a small modest one-storey building will be on the chunk Plaza side.
The last picture as it was:
The Halfway Station House is no more.
The newly re-named Chunk Plaza station is open for travel! (I literally finished the signage in banners the other day, even a stack & 1/2 of ink I already had wasn't enough so I went hunting in the 1.13 chunk.) The small but modest station build will be in fitting with the area and it's history over the years and as you can see it is only just being built and I still have fencing to do with stripped birch logs, as well as blue concrete underneath the stairwell bridge.
One of the things I love is being able to now see the ocean from all the way back down the minecart tunnel to the station! The whole area I feel is greatly improved and re-vitalized. I also had fun (not!) getting the minecart back from one end of the station to the other and across to get back home. First using water flow + ice, but ultimately just lots of hoppers in the end. So you get off on the right hand side for the Chunk Plaza development, but go across the gangway to platform #2 if you wish to go to the Halfway House itself. I will have signage later for clear directions on what is in which direction.
Library update
With the library vastly filling up with bookcases now thanks to the data-pack of smelting rotten flesh into leather, the old acacia library floor with Dark Oak border had come to be dated. Over the year I've grown more and more to hate plain floors, so it was about time this floor - dating back to 2014, was modernized. I'm also expanding back one area by 10 blocks and have started putting beams across unfinished ceilings of the past.
This area is being expanded:
to:
ceiling as it was by the villager trading hall end:
currently:
As of right now I have all the floor covered all over the library with the new floor comprised of stripped dark oak borders with a stripped dark oak log in the center and in the inner squares - stripped spruce logs. I'm also considering changing the walls from snow blocks to white concrete but that would be another major job. Currently I'm also removing Mumbo Jumbo's 1.7.X minecart elevator as I never use it, would I use it if I changed it to water bubble columns? Probably not. I haven't decided what to do with the space yet.
So if you have any thoughts good or bad let me know as I have been working very hard. Thank-you
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
Haven't stopped in for some months now, but it's great to come back to another update (or several)! Happy to hear also that you've found a way to work within the parameters of the 1.13 situation. It looks like a cool update with some enticing opportunities for creativity.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Thank-you Joey! Always nice to hear from you!
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16yrs+ only
Thank-you Schere!
The August D/L release is now available(!!!) from the first page and via Mediafire, do let me know if it doesn't work, and what troubles you might have encountered. (Also edited a few pics on page one but it depends what kind of mood imgur and this forum software is in whether they display, and for some reason it goes from a minecart exit to the bedroom..)
Anyway, Enjoy!
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16yrs+ only
If I didn't have a metered Internet connection, I'd be happy to download your world releases every now and again. I'll have to be content with pics. :-)
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
No worries Sharpy! It's a pretty big d/l file as well, so I'm just grateful to anyone that does have the connection and harddrive space to check it out.
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16yrs+ only
Resource Pack: Painterly
Shaders: BSL, internals for interiors.
Local difficulty: 3.75
Current location: Chunk mountain border, Mount DOOOooom
Current XP: 34
Room restoration
So whenever I'm doing big projects like Mount DOOOoooom, or the Chunk Plaza - and now reducing this chunk error wall half-mountain, I occasionally take a small break to do a quick mini - project. Hence the title. Before I get to that however, here is in fact an update on how that "Removal" is going since temporarily moving my beacon there:
Works:
The very latest, taken whilst making this post. Sorry for the rain!Also the night time pic..
I'm currently really trying to work on this part in the last screenshot to grade it back naturally - eventually. It'll look very fake at first but over time I'll get there. I also notice THIS cave hole on the shore. I ended up mining down there one night after digging down. Inintially it didn;'t go far down, just to a small pit with lava and a witch. I dug to level 11 and came back with some gold, 15 diamonds and over a stack of iron.
Return of a certain room..
After extending the villager hall/trading area into where the old art gallery was a long time ago, the gallery itself remained packed up in a chest, with hopes for restoration somewhere in a new location at some point. It's been a long time now and finally I can say the Art Gallery is coming back!
It meant however then end of another era...
By the acacia tree round the back there's a little glass bridge over the flow of water from the water fall that goes all the way into the ocean.
But it is to be no more!
Originally I was going to have the former library entrance, (When I deemed the entrance to long and halved it, the rest of it remained sealed up but with out use - just empty.); but I have other plans for that room involving 1.13. Then it hit me! In the waiting room of the underwater minecart tunnel & also tunnel to the iron farm, originally that room was twice as big. Eventually I did chop it in half and the back half remained walled out of sight. For a while I tried a squid farm there before realizing\ it wasn't the right place and ended up just filling the room with water out of boredom. After drying out the room with dirt (I don't have access to sponges) I made a load of white concrete and put up pictures yesterday:
No floor yet, I haven't decided on it - it's just nice to have the art gallery back. I didn't want to ahve to go through the villagers just to get to it however, so working from the original way down, I went up and came out the side of the mountain alongside the river, which meant the old bridge, the stream and the pathway around it and connecting it all had to change.
That stream going down from the waterfall has been there since Alpha when the bridge (More like a small overpass) was just a little wooden cross-over make of oak planks. My hope is to have more signs next to the paintings as you may have seen and maybe even some written books in item frames for information.
Back to the digging now though!
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16yrs+ only
Downloaded the world a few days back. It's refreshing to see another survival world with such intricate and elegant history. I think your world showcases the beauty of Minecraft SSP when viewed through a more creative lens, not one focused exclusively on basic survival goals that accompany most worlds. Indeed, creativity comes not from the tools (in this case, additives to the vanilla game like mods) but from what you do with the tools. I find this world expresses that nicely (i.e. utilizing terrain malformation to make Chunk Plaza).
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Thanks joey! Not only is that really encouraging to hear, but I really needed that as I've had a bit of bad luck in the world these last 2 days and was a bit down so I needed that more that you realize.
I was digging out another tunnel (Somewhere! :p), and as I was lighting up the initial dig when a creeper killed me point blank. I lost everything on me - and I mean everything. (Also thanks to a skeleton on the way back added to the time, but I swear that was not 5 minutes..) I lost my mending bow, my mending swords, one of which I made up with various books, my silk touch pick, and both my super efficiency mending diamond pick and super efficiency mending diamond shovel - everything.
Sure I've got the diamonds to replace everything, and I'm currently grinding to get back what I lost, but it will take time. Especially all the trading I had to do to get the mending on the pick, main sword and shovel. I was also transporting sheep and lost a load thanks to creepers both in the day as well as night! I thought I had backed up after I finished the flattening of the chunk wall by Mount DOOOooom, but I hadn't - there was no "Rollback" this time, too much work had been done. I had to "Take the L", and this was a pretty big one to take.
le sigh.
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16yrs+ only
OMG I would be sad if I lost all my Mending gear. I finally just completed my armor sets with it and all my tools as well. Minus the Sword/Bow. I usually have 2 backup world saves for such things but sometimes you can't be bothered with making copies. I understand. I'm finding the best way to level up AND get some Mending in the process is through fishing with a really good fishing rod. I don't have an XP farm and fishing seems quick enough. You'll be ok!
See my Minecraft world (100% Survival), Dirty Baker City here:
https://www.minecraftforum.net/forums/minecraft/show-your-creation/2915825-dirty-baker-city
Point blank explosions are a real b*tch, and I can certainly relate to that experience. Sometimes, the game reminds us that we're still in survival, but alas the aspect of loss is one that teaches more than defeats, I find.
Good luck to you as you recover (and perhaps get your revenge!).
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Thank-you both! I'm in the "Acceptance" stage now and just getting on with things! Ironically DB, I had been really good lately backing up after every play, but I guess I slipped up after completing that major job - and now it's cost me.
lesson learnt!
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16yrs+ only
This worlds so awesome.
Join my Minecraft Realm! Discord only!
https://discord.gg/p4ZDMnN
Resource Pack: Painterly
Shaders: BSL, internals for interiors.
Local difficulty: 3.63
Current location: Storage, main home.
Current XP: 19
The LAST 1.12 Update.
Recently I was point blank killed by a creeper, losing all my mending tools I had work hard to trade for, now I can reveal what exactly I was doing at the time of my departure and how it came about. Before that however, let's back-track a little to Mount DOOOooom and the chunk error mountain I was clearing as this will be the last update report of the area for a while!
So last time I had cleared one side with a big old chunk left to do:
For now, stage #1 of the initial clearing is now done! Here is how it looks now and a picture before from a similar angle:
Slowly since then I have been flattening out further areas to get rid of the "Staircase look", but it will take time and also slowly populated with more trees over time also. Even at this basic stage I'm very pleased how well it's gone and the the aesthetic improvement to the area in general. At this time, I have decided not to make my over-world gold farm here.
Death by Creeper - a thrilling non stop roller-coaster account of my 5 seconds before death (Minus any thrills or roller-coasters, but maybe a few false stops
So it was whilst outside Corner tower #4 of DOOOooom when it occurred to me. Recap: Tower 4 being built almost two years later than the other 3 because of a mound of land up the side of DOOOooom that made me unwilling to add it. Anyway, it occurred to me that tower #4 was almost in line-of-sight (allbeit a long distance across the now former chunk mountain error wall) - in line of sight of the skeleton dungeon I found during my excuvations. So I decided to dig a new tunnel direct from the side of tower #4, have noted the co-ordinates of the dungeon; to said dungeon. The side window that was there had a mound of land outside it anyway so there wasn't a view.
(Through the door you have to go down several steps to get to the right "Y level" co-ordinate.
I wanted to do something different this time than yet another variation of my other minecart lines, so I thought - as it's going to the skeleton grinder, to create a sort of "rib cage" down the tunnel.. It was during this intial dig whilst lighting it up I got killed by a creeper point blank and lost both mending swords, my mending and mending on both my efficiency pickaxe and efficiency shovel, as well as my silk touch pick, all my iron and lots more...
Design #1
Yeah, unhappy with that.
Design #2:
I can't believe in the end I did an image search of rib cages and tried to imagine them on their side, arching up and travelling through them! This is the one I've stuck with however. It's still in the early stages of course. For the walls and floor i'm think of mixing various reds (Now I know I've been watching too much Hermitcraft!) terracotta - netherrack and concrete like the flesh around the bones, at least that's my thinking, maybe bits hanging of the ceiling? This tunnel will definitely be different to the previous ones!
The core base of the rib cage was finished just 2 days ago! All the digging, all the ribs themselves.
Currently I need more gold but am out completely now at home.
Progress
it took only days to replace the tools and by that I mean, get efficiency back on both my diamond pick and diamond shovel. The mending trades took a little longer. Although I have crafted a decent bow from various books, there's too many enchants for mending on it, but here's my recovery inventory tools as they stand:
Bow - Flame, unbreaking III, infinity, power IV, punch I
Diamond Sword - Primary Sharpness III, Knockback II, Looting II, Fire Aspect II, Mending
Diamond Pick Axe Efficiecy IV, Unbreaking III, Silk Touch, Mending The silk touch was unfortunate on the enchantment for an industrial pick - but dems da breaks.
Pick axe - Standard stone
Iron Pickaxe - Efficiency IV, Unbreaking III (Fail silk touch pick)
Diamond Axe - Efficiency IV, Mending
Diamond Shovel - Unbreaking III, Efficiency IV, Mending
Shield - Unbreaking III
A project almost abandoned began...
The Future...
There is no fate but what we make.
With the Stable release of 1.13.1, it's time, in fact it's already in progress - but I'll guess you'll have to wait for the next update in a fortnight's time! It's time to face the future and go into chunks unknown - with fish, drowned, dolphins, sea grass and kelp! Will I find somewhere to call home in the "Nu World"? How will this effect builds in the old world and what advances or changes will be made?
It's a brave new worl- er chunk, but still the same world as the 8th anniversary in looms in just over 2 months time! So until then, see you on the flip side!
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16yrs+ only
*This update is technically due tomorrow (14 days apart each), but I've been doing so much lately there is a lot to cover! I'm surprised I managed to wait until today really.
Resource Pack: Mostly default
Currently changed blocks: Stone slabs and stone bricks I have done myself for a long time, Terracotta I have just color picked the muted colours and just done a flat color (Not shown in this post) - I can do texture later, andesite, diorote & their varients still need to be changed, red sandstone & varients I have recolored from default same as coarse dirt. None of them will be visible until next post as I've only just done them.
Shaders: N/A
Local difficulty: 4.00
Current location: Boardwalk, Main home
Current XP: 25
Data pack (NEW): Kingdoms datapack (Supplied by Welsknight from the Hermitcraft series)
Well were to start?
Perhaps I should give you a little look on how I get to a 1.13 chunk? I'm not showing every.single.step. just the highlights of how I have to get to a 1.13 chunk - which includes a trip across the nether, soul sand, past blaze spawners and lava oceans all the way to another nether fortress!
So after going to the Nether I have to go through the back entrance of the cobble hut and up into the nether mountain as if going to the already long-established Nether fort, and actually past it. If I keep going in a straight line following the sandstone block markers I made, I get to another fortress.
You can see the sandstone steps down and I have to travel right to the back (Continuing in a straight line still) and past the blaze spawner. Using the stairs created around it, I had to tunnel through a mountain which leads me to a path across the soul sand.
Across this basic bridge to travel over the lava ocean and up some stairs (no actual stairs just dug into the netherrack)
Across here:
Up more main-made stairs to this nether fortress, then follow in a straight line to the end stair enclosure and up and it's the first turn on the right.
my temporary home in the distance:
Once there I just have the most basic wooden shack, I have brought plenty of kelp back and a few nautilus shells. One of my favorite things to do (Apart from swimming) is shoot phantoms down at night. As of yesterday it's currently 54 - 4 to me. Two & three of these I was building and was in water as well and had other mobs on me distracting me! I did find a mountain I liked and decided to go more victorian in design, but I'm not feeling it yet, and it is a little away from the 1.13 ocean and stuff.
I'm not sure I want to keep it.
Back home, in the far back of the underground farm area where there's the basic wheat farm and (future) beetroot farm, I have made a very simple kelp farm. No redstone, no pistons just basic water stream technology. It doesn't weld much yet, but it can be a place holder for future expansion. I also took the time to add a lot of beams to the area to make it more cosy.
BEFORE:
Currently:
EXPANSION!
Remember the old empty sealed-up original entrance to the library previously mentioned. It's been sitting empty forever - and I did say I had plans for it concerning 1.13. Although with the current version we have a few new things we can store (Coral & fans, nautilis shells, heart of the ocean, kelp, tridents, pickles etc) with the ID block being lifted in the future we will hopefully get even more than just prismirine slabs & stairs), but this means we need extra storage space!
So, what I plan to do is dig back from the furnace wall for an initial bit of space. The right hand side of the wall however, looks over that empty library space. So the plan is using a magma bubble column elevator to get down there, to divide the space into two floors - use a soul sand bubble column to get to the second floor fill it with chests in the same style as the old storage but water-log everything. There'll be a glass dividing floor, sea glass and who knows maybe the odd coral or kelp.
It all starts with this furnace wall, removing it and digging back:
skeleton works:
expansion also at the top!:
Through these double doors a magma bubble column pulls you down:
Initial bottom and top:
Phase #2:
As of yesterday:
This is not the only thing that's changing as well as I slowly move away from the painterly resource pack to mostly default textures, I have finally after almost 8 years decided to ditch the blue gravel paths in favor of path blocks.
I'm also out of space for arrows, so made a hidey hole containing 3 double chests (So far) on the stairway down to storage. Ditto for bows, so right in the corner by the double doors, I made a singular door that goes to a very tight closet area where the enchanted bows are in double chests sorted by their enchantments.
The main bow chest is for plain bows.
A little labor saving space to keep things stored.
Datapack
The data pack contains very very minor tweaks, 8 stairs instead of 4, 4 brick blocks instead of 1 etc. The one thing that led me to it however was something I wish was in vanilla. Drying rotten flesh for leather. For years I've hung onto stacks of the stuff from both fights and the mob grinder in hopes that one day it might come in useful. At first I just thought that'll come in handy (Item frames) it's only this week I remembered I need it for books. So at last I can finally fill the rest of the library! Which is what I have been doing these past few days.
The giant Mesa tunnel
This has been mentioned before about me riding a donkey to the mesa biome, far, far away. (About 5000+ from my x co-ordinates.) At the time I said I didn't want to despite the tunnel giving me enough iron for rails, as it was too bigger job. Of course since then I have my efficiency/mending "Builder" pick and shovel, and after doing two chunk error mountains by Mount DOOOooom, it doesn't feel like such a big job now.
With all the twists and turns from my ye old multiplayer house shrine, it'll be about 7 tunnels due to the length - and as I say twists and turns. Currently I'm on no#3, and the X co-ordinate has to go to something like -1027; I've just hit the -400 mark! Long way to go. With news of our UK Cross-rail being delayed I've been watching videos about it so have also been sort of inspired by it also. This is my cross-rail??
(Initially I also made a wrong turn in the tunnel and had to take the screenshots again on my creative copy with co-ordinates, note which way I was facing and big arrows in the ground made of magma blocks, just so I don't go the wrong way again as I was headed back to Mount DOOOooom!)
I think that's everything, like I say it's alot so I may not update for another month maybe unless something substantial happens as this update is big enough that it could be 2 updates. There has been a lot of change, frustration (Resource pack mostly), but these projects have been keeping me very busy! I also made and fixed another bow with mending (From a book) this time on it (Power V, Mending, Flame, Punch II) as the old one could add mending on it (Too many enchants) and is about to break. It may not be fantastic (No infinity - but it's time I actually used up some of those arrows) but it'll do as a replacement for now.
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16yrs+ only
+++ NOT AN UPDATE +++
Okay, for the entire length of today - on/off; I have been re-formatting the very first page of this thread so it's bang up to date! After the overview pictures, instead of the kennel entrance (Which is much further down), it goes directly into the main home via the front room. Also all the minecart tunnel stuff now has it's own section towards the end in one dedicated section (Which has also been stream-lined from the original).
Also helps restore broken pictures.
+++ Datalog +++:
*Brand new opening picture
*All new overview shots reflecting the recent removal of my icey blue gravel paths.
*Extra storage shots reflecting the aquatic update extension
*New armory & science lab entrance/reception area shots
*All new library shots reflecting the addition of more bookcases thanks to the data pack.
*New Trading area shots
*Re-inserted Art Gallery, following it's recent new home
*All new food farm pictures following all the recent changes
*New neutral mob pictures which also includes the horse barn now (previously separate section). Also with the sheep farm moving the cows (Who had their area and the old sheep farm for a while) have a dramatically reduced area following the recent addition also of the data pack smelting rotten flesh into leather. So I don't need as many cows now.
*New Mount DOOOooom exterior pics
*All new chunk plaza pictures
*NEW Minecart Network section, includes all lines in one section including to the Iron farm. (Previously an after-addition to the "bits n bobs" section)
*Some new "bits n bobs" mixed in with older pictures
TO DO:
*Church exterior pics (Restoration)
*Observation deck pictures (Restoration)
*Look-out Mountain observation platform pics (Restoration)
This took a very long time to-re-do with one browser tab with the thread open showing what was there and another tab open for actually editing.
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16yrs+ only
I decided if I waited another two weeks it'd be another very long post, so I guess we have the latest update!
Resource Pack: Mostly default
Currently changed blocks: Stone slabs and stone bricks I have done myself for a long time, Terracotta I have just color picked the muted colours and just done a flat color (Not shown in this post) - I can do texture later, andesite, diorote & their varients still need to be changed, red sandstone & varients I have recolored from default same as coarse dirt. None of them will be visible until next post as I've only just done them.
Shaders: N/A
Local difficulty: 3.88
Current location: Main home
Current XP: 29
Data pack (NEW): Kingdoms datapack (Supplied by Welsknight from the Hermitcraft series)
Getting Things Done!!
Firstly let's just get the elephant out the room - I died, again. I lost all my mending tools/efficiency diamond pick & shovel, the bow I recently put together with books. silk touch pick everything! AGAIN. WHEN WILL I LEARN!!!! My mine trip was spontaneous & not planned, I was in the new 1.13 chunk and had set up a very basic turtle farm (No mechanics, just a holding pen) and there's this small land mound next to it. I noticed there was a dip in the land but it didn't go far down so I ended up mining during the night, I soon found myself in a ravine! Did I pack my valuables into the ender chest - of course I didn't. Again I have no-one but myself to blame.
Version #1 was just a pen made of fences, even the ceiling to protect myself from phantoms)
Version #2 = basic holding pen:
So far I have my efficiency diamond pick and efficiency diamond shovel back, an okay sword and a basic power V bow, I only have mending on the pick, the sword and the bow so far. I had to work (Trade) for the sword and pick and I only got mending on the bow because I did some manual fishing and after quite a few fish, a saddle and leather; I got a power IV bow with mending (Heavily damaged) to go with my basic power IV sword converting it to power V. I've literally only just got this and repaired it up at the skelly farm.
I get the hint this time, I can't keep doing this. Next time I feel spontaneous, I'm stripping down important stuff on myself!
Anyway, onto the update.
Staying in the new chunk I've been working on the "home away from home", and am starting to feel happier about it now. I've added to the sides (but receding in) and added more log supports, and initially had a spruce roof when I started it as that's all I had in the area - but this changed to dark oak. I thought I'd have to boat back to the portal to get to the nearest dark oak forest there. When I first made the stairs up to the upper level however, I noticed out the back through a thin window I had made; that there was another dark oak forest out the back. (I had quite an explore in the lands around there too)
currently:
Speaking of wood, back home after making some detail and aesthetic changes to the villager trading hall recently, I thought it about time (Literally just the other day) I change the floor as well. It dates back to when it was an art gallery with the snow block walls and plain birch floors. After a Google, I adapted a pattern I saw and divided the floor up into grids with stripped spruce logs, this contrasted greatly against the birch floor, and I used an upright stripped birch log in the intersections between the beams) which contrasted amazingly!
At first I was contemplating changing the floor to sandstone but as I had lots of birch log on me, I experimented in a tiny corner and changed one square to stripped birch logs. I really liked the look of this! But I think if I had made them all like it, it still would've been too plain, so I have alternated them with squares of both birch plank, and stripped birch logs:
At some point I will change the glowstone light placements in the room too, I have also been thinking of maybe adding a couple of pillars in the room.
underground food farm stuff
For those who checked out the new pictures on page #1, may have spotted an extra room in the underground food farms. A good while ago after coming back from a 1.13 visit, I brought back some coral and pickles. so I set up a water-logged pickle room at the back of the wheat and temporary kelp farm:
I also replaced the old dirt entrance walls from the natural ground with concrete:
This week inspired by a hermit from Hermitcraft I decided to make a proper kelp farm, to replace the placeholder I had. Being up-to-date on the hermit's videos whom I follow, there was one who's hermitcraft VI videos I hadn't had a chance to watch, and so decided to catch up. (xisumavoid) Currently I'm on episode 30 of '#36. When he set up a kelp farm he mentioned how tall they grow underwater (25 blocks) and it's something I hadn't thought about. So instead of extending back I extended down!
I intend to use a flying machine underwater one block above from where the kelp grows to harvest the kelp. (First time having one of these in survival)
Creative copy of the machine I planned to use:
I had tested this in the "creative copy" of the world but had to rectify two mistakes when it came to making the one in survival. One, I did 25 blocks down from the ceiling, not leaving room at the top for water flow collection into hoppers. In my survival version, I corrected this by leaving 5 blocks at the top for water flow collection and then counted down & dug 25 blocks. Two, at the bottom of the farm on either side I've dug back 3 for the machine and 5 for the docking platform (4 wide) but I did this 8 blocks back from where the water flowed in and stopped, both on either side. I'm not sure why I allowed for the incoming water on the creative copy, but when I went to do it on survival I started a block back on either side of the kelp farm from the wall, then allowed the 3 (machine) and the 5 (platform length) to save on the redstone going up.
I didn't water-log the kelp farm until I was completely sure the machine ran fine across and back and all the redstone was a) fine (No broken line needing a repeater) and the redstone was obscured from the water so as not to break it. (Funnily enough one docking platform came out mid-way on the stairs down to an old mine - out the back of the science lab, that way down has been sealed off and the entrance to the mine has had the room gutted and sealed over.)
Creeper fun
The creepers have been having fun with me lately as well:
Skelly farm entrance:
Just after I started the initial row of planting kelp:
There was also the time when I fell of the roof at the "home away from home" in the new chunk during construction and survived - just with 1 & 1/2 hearts left, but had to leg it to mt stair entrance as a hoard of zombies and a couple of creepers had gathered during the night. I was lucky to get away and bow and arrow the rest.
I've also just finished water-logging the upper storage room extension], having finished the ceiling first. (Lots of wool collection). If I have to go to my lava level mob grinder in the main home, I usually cut through now into the library entrance into the extension - it's very hand for getting back to main storage quickly! However, I keep forgetting I have to swim in the upper part now I've water-logged it.
I feel like I've got a lot done, either I return to the mesa tunnel project or return to the 1.13 chunk to regain my 2 scute helmets I lost and the continued hope of getting a trident. Also getting a silk touch pick is eluding me latelt, I get the levels but not the enchant. My ender-chest is just sitting there at the skelly farm near Mount DOOOooom.
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16yrs+ only
Resource Pack: Mostly default
Currently changed blocks: Stone slabs and stone bricks I have done myself for a long time, Terracotta I have just color picked the muted colours and just done a flat color (Not shown in this post) - I can do texture later, andesite, diorote & their varients still need to be changed, red sandstone & varients I have recolored from default same as coarse dirt. None of them will be visible until next post as I've only just done them.
Shaders: BSL
Local difficulty: 3.63
Current location: Main home
Current XP: 9
Data packs:: Kingdoms datapack (Supplied by Welsknight from the Hermitcraft series), smelt rotten flesh to leather/anti-enderman griefing
NO END IN SIGHT
So it's been a whole month and I've not updated, but I have been keeping myself busy as always of course. I may make these just monthly now depending on bites I get/don't get for this update.
So being the beginning of October meant it was my world's 8th anniversary, so I set off - back to the new world again (1.13 chunk) and took with me ender pearls and blaze rods to go on an adventure an try and find a Stronghold in the new world. I failed.
I traveled far until my pearls would take me no further, that being my eyes of enders started to bounce. I was in a very forest area however full of spruce trees so wasn't sure if it was just bouncing off them - if such a thing is possible. As I stood atop a spruce tree however, the pearls still went behind me to the ground - so I dug, I dug until could dig no more. All the way to bedrock - nothing, no stronghold. I passed a cave but that led to nothing also. Was it a mis-reading? I went to a clearing on the overground and still the pearls went to the same spot. This leaves me unsure if I can get them in this old world. I also haven't come across any ocean monuments in the oceans, travelling far, but there's still hope.
With this epic failure, I had to return home.
The old Half-way station house
I have previously mentioned it was likely to get redeveloped, and I went through 2 designs on my creative copy of the world. The first, I liked, the second I liked even more that it blew #1 out of the water and I realized it wasn't that great. Even with design #2 though, I felt it was still overly elaborate for a station house. The trouble is, In Alpha I had this weird mound of land, in Beta I started turning it into a station house out of the lumpy mound of land it was; eventually into what we see today. The trouble was it had become terribly outdated, and being molded out of the land it wasn't really built and there was no "design aspect". So I finally decided to board the place up in it's last days and demolish it, and ended up leveling the ground behind it which goes to the ocean; be it a chunk error wall.
Even when flattened the ground was very uneven, I even considered building different length ways to what was there, but everything seemed awkward. In the end I decided to make it like our UK train stations (In smaller towns) and have 2 separate platforms with the minecart tracks running further right to the chunk wall end. Both sides of the station are interlinked with a gangway platform of stairs. Although W.I.P. at the moment, a small modest one-storey building will be on the chunk Plaza side.
The last picture as it was:
The Halfway Station House is no more.
The newly re-named Chunk Plaza station is open for travel! (I literally finished the signage in banners the other day, even a stack & 1/2 of ink I already had wasn't enough so I went hunting in the 1.13 chunk.) The small but modest station build will be in fitting with the area and it's history over the years and as you can see it is only just being built and I still have fencing to do with stripped birch logs, as well as blue concrete underneath the stairwell bridge.
One of the things I love is being able to now see the ocean from all the way back down the minecart tunnel to the station! The whole area I feel is greatly improved and re-vitalized. I also had fun (not!) getting the minecart back from one end of the station to the other and across to get back home. First using water flow + ice, but ultimately just lots of hoppers in the end. So you get off on the right hand side for the Chunk Plaza development, but go across the gangway to platform #2 if you wish to go to the Halfway House itself. I will have signage later for clear directions on what is in which direction.
Library update
With the library vastly filling up with bookcases now thanks to the data-pack of smelting rotten flesh into leather, the old acacia library floor with Dark Oak border had come to be dated. Over the year I've grown more and more to hate plain floors, so it was about time this floor - dating back to 2014, was modernized. I'm also expanding back one area by 10 blocks and have started putting beams across unfinished ceilings of the past.
to:
ceiling as it was by the villager trading hall end:
currently:
As of right now I have all the floor covered all over the library with the new floor comprised of stripped dark oak borders with a stripped dark oak log in the center and in the inner squares - stripped spruce logs. I'm also considering changing the walls from snow blocks to white concrete but that would be another major job. Currently I'm also removing Mumbo Jumbo's 1.7.X minecart elevator as I never use it, would I use it if I changed it to water bubble columns? Probably not. I haven't decided what to do with the space yet.
So if you have any thoughts good or bad let me know as I have been working very hard. Thank-you
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Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
16yrs+ only
Great updates! Looking good. I always appreciate a good survival builder.
See my Minecraft world (100% Survival), Dirty Baker City here:
https://www.minecraftforum.net/forums/minecraft/show-your-creation/2915825-dirty-baker-city
I've been paying close attention to this thread. Just the age of the world and how long you've kept at it is inspiring. I can't wait for more updates!
kalCM's Survival World (Infdev to Official Release) (Survival Journal)
Minecraft Youtube Let's Play Channel (Minecraft Infdev to Official Release Series)
The Minecraft Journey - Infdev to Official Release (Series 1) - This was done by me under a different Minecraft account.
The Minecraft Journey - Infdev to Official Release (Series 2) (May 2018- April 2020)
Thank-you both!
Closed old thread
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
16yrs+ only