Currently changed blocks: Stone slabs and stone bricks I have done myself for a long time, Terracotta I have just color picked the muted colors and just done a flat color - I can do texture later. andesite, diorote & their variants, red sandstone & variants I have recolored from default same as coarse dirt.
Shaders: Chocapic13 V6 High Armor:
Helm: Aqua Affinity, Respiration III, Blast Protection III Mending
Chest: Projectile Protection II, Blast Protection IV, Mending
Legs: Blast Protection IV, Mending
Feet: Feather Falling II, Protection III, Depth Strider I, Mending
Weapons/Tools:
Bow: Power IV, Flame, Punch I, Unbreaking III, Mending
Crossbow: Piecing II, Mending
Trident: Loyalty III, Impaling I Mending
Sword: Looting III, Knockback II, Smite V, Mending
Sword #2: Bane of Anthropods IV
Pick #1: Efficiency IV, Mending
Pick #2: Efficiency III, Silk Touch, Unbreaking III, Mending
(Stored: Fortune III diamond pick
Axe: Efficiency IV, Unbreaking III, Mending
Shovel: Silk Touch, Efficiency IV, Mending
Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather, co-ordinates/nether co-ordinates hub
Mount DOOOooom Part #2: The End of Chunk Tower, Main tower? Will anything remain standing in this incredibly overly long title?
So before we get to the meat and potatoes of this update - back at Mount DOOOooom, I bring forth villager news. Happy villager news. After watching another Hermitcraft video I decided to give it another go with the villagers, after all - I do still have all the ones at the old (Now decommissioned) iron farm. I already had drained the water on the middle floor (Cobble walls, cobble floor as it still is) but the very top floor was just a large farm full of traders. I had already started just filling the floor with whatever (Dirt) as a temporary measure, so when I decided to go back to this I gave them a nice floor and started adding booths.
(From a creative copy of the world, there was no bell in the survival world obviously):
After:
The upshot of this is before I had a mending librarian for 18 emeralds, this time I got one for 19 so I was happy to pay as I knew I could lower the price. Currently I have got it down to 17 and I will see if I can get it lower. I'm trying to make sure each one in a booth has the correct workstation. I have a Silk Touch librarian for 12 emeralds, protection III for 29 emeralds (Meh). I've also just checked and found I have a Looting III librarian for 14 emeralds that I didn't know I had! (just bought it and added it to my sword (Weapons in header amended!)
So I'm going to keep trading with them and see if I can get prices down not just them but with all different villagers. I guess the old Iron farm is know know as the "Trading House". In honor of it's new role I had to change that rail sign:
All four corner towers at Mount DOOOooom now have completed roofs. To do this with the last two at the back, I did the four sides on one and then the other; then did the in between bits on one - then the other. You could say working on them simultaneously. Then doing the windows, log banding around the towers and balconies
Currently all that's left if the flooring of the last back tower balcony to be changed and the dark oak fencing added. (No switch from spruce fencing as apparently I never added it which I never noticed.) and to change the balcony on the very first tower I changed the roof on.
The end of Chunk Tower
In September 2014, I added corner towers to the then new perimeter wall at Mount DOOOooom - these started off small and squatty at first before becoming the lofty rocket towers they would eventually become. However I only did three of them as there was on the back right (from the front) an elevated land mass going up to the top of the wall and beyond. There was also an ugly chunk wall corner that I converted into a tower:
It was still very much attached to a chunk wall on one side but eventually after the corner towers, this one two would be knocked down and given a more circular look. From then on it changed very little, with very little work done to it.
Seen here in the center in 2017 with the grass verge still leading up to it:
Back to now, and I decided to give it the similar new roof as the ones I have just completed, When I went to do it however due to the shape and some unevenness it would be much more difficult. Things weren't lining up. I decided I could just knock it down and build it again a third time, or just - maybe not. Here's the thing - it was built out of necessity from an ugly chunk corner, to remedy that situation - but now it held no use. No purpose. I asked - do I actually still need it any more? The answer was no So I decided to know it down with no intention to rebuild to keep as an open space.
Similarly, this has been bothering me for the longest time also:
I didn't want to terraform a bit of land underneath it as it would make absolute no sense as why there would be a random floating bit of terrain below it and I don't feel it'd fit with everything else. My second option I considered was having a building underneath it - but that would come out to much in the open walkway. I almost, almost decided just to extend the tower down to the bottom giving me extra rooms - and that's almost what happened. In the end I thought "What would I do with even more rooms?" So I held of on the idea for a while.
Then it came to me many days later, why don't I just move it? Instead of just floating over nothing connected by a weak walkway:
Thus a major change in history would occur. I would create a replica tower that was the same - located where the arrow is in the picture is at the back of the top of the main old building. Although It would turn out to have front wall faces of 5 blocks not 6 like the old one, before turning in at the edges. It would of course get the new window treatment and the log grading around the side, and the portal moved over. I would not take the old tower down until the new one was done.
With this brought "Issues" however. Namely the old part of the tower below it was now placed on. The windows there were done in the original expansion years ago so placed where needed, not aligning with the nice new windows. Just window slots mainly but not aligning. It also left another part of that original 2015+ expansion looking incredibly flat so my work has not stopped there.
More plans came to fruition:
As you can see by the lower picture, that very flat wall had to shift over and I would mimic it's lower turner for a more circular wall of 5 wide then out by two then in again by 5 like the first and repeat. The work to the lower half tower would be be minimal. Although one part inside would be closed off, there was a wall i could take down and all I would have to do is re-alight the spiral staircase in the lower tower.
All new windows internally in both the reformed pictures above and in the now relocated main tower have had the same interior widow treatment - supported with spruce stairs a log (Lintel) - capped either end with a cobble stair.
Closing shots:
Over the last three weeks I have finished the roofs and done some major restructuring at Mount DOOOooom, fixing and solving old problems and trying to come up with practical solutions. After I finish the last balcony work I shall no doubt take a break from Mount DOOOooom as I have been working very hard over the lost month+ here.
If you have read to the end - thank-you, It is quite a read with quite a lot of work done
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When it comes to large castles, it's really hard to get everything to line up, all the merlons and crenels and such. Moving a tower is no fun.
Thanks Sharpe.
I finished that last balcony work today on both towers & you know what else isn't fun? Sorting out the temporary chests! I have stacks upon stacks now of re-claimed surplus spruce log stairs and spruce log planks. Trying to clear all the excess materials now, which reminds me - I have to go up to the 3rd & 4th towers and clear the temporary barrels too.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
Currently changed blocks: Stone slabs and stone bricks, Terracotta, andesite, diorote & their variants, red sandstone & variants (Blue as if it's been in a kilm) and coarse dirt.
Shaders: Chocapic13 V6 High Armor:
Helm: Aqua Affinity, Respiration III, Blast Protection III Mending
Chest: Projectile Protection II, Blast Protection IV, Mending
Legs: Blast Protection IV, Mending
Feet: Feather Falling II, Protection III, Depth Strider I, Mending
Weapons/Tools:
Bow: Power IV, Flame, Punch I, Unbreaking III, Mending
Crossbow: Piecing II, Mending
Trident: Loyalty III, Impaling I Mending
Sword: Looting III, Knockback II, Smite V, Mending
Sword #2: Bane of Anthropods IV
Pick #1: Efficiency IV, Mending
Pick #2: Efficiency III, Silk Touch, Unbreaking III, Mending
(Stored: Fortune III diamond pick
Axe: Efficiency IV, Unbreaking III, Mending
Shovel: Silk Touch, Efficiency IV, Mending
Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather, co-ordinates/nether co-ordinates hub
Gravel beaches begone!
So it's been a hot minute since I did an update - almost a month, but I had a little break; then did very small jobs before coming back and deciding what exactly I wanted to be getting on with. Just before I left Mount DOOOooom, I realised I had plenty of redstone lamps and sensors left over from the old roofs. Although it's not worth posting a picture I did fit them around the new roofs before I left.
There was also one little thing I wanted to do...
Previously I moved a passage door by the end of the minecart track inside DOOOooom as it was right by the door and very awkward accidentally stepping onto the pressure plate. So I moved the back wall of the passage back a few blocks and moved the door down a few places. Similarly I have had an annoyance getting off the minecart as it's right by a column:
Solution:
A simple little alcove so it goes off round a corner to the right would suffice!
Moving on, I went on a harvesting spree at the oak and birch farms and turned all the birch logs into planks then sticks, filling up a single chest for spares. You can never have enough sticks! Eventually I new I wanted to go back and continue the Chunk Plaza having made a great progress on the exterior of the hotel more recently. But to do this I would need gravel to go with the sand already stored in a chest there at the Plaza.
Just beyond the horse/donkey and sheep barns there are some old gravel beaches left over from Beta that I've never been fond of and have though of doing something with for some time. So where better to get a mass tonne of gravel and replace it with dirt so it grows back over to nice grassland?
This is the area.
From this, I got just under 27 stacks of gravel and could've got more if i's gone the block just below the surface.
Afters:
I also converted my little square of Mycellium out the back of the home to a covering the grounds just down the steps from the 7 year memorial:
Went to the nether and began converting my tunnel to the nether fort (Towards the gold farm), reducing the tunnel from 6 width to five with a low over hang overhead and just a strip long of ice instead of strips to make it more efficient. This is when things went awry however, when I accidentally hit a pigman! It doesn't matter if I went 40 blocks away, they never de-angered. and I swore not to go back in there for a while!
Getting back to the Chunk Plaza, the reason why I needed even more lime green concrete was for the exposed side next to McDunky's. I wanted to make that fit the rest of the build obviously and not just look like the side of a chunk wall - which would require masses of green concrete.
At the beginning:
Progress:
I haven't decided yet with to do simple window sills or carry the girder effect on from the front?
I also decided at the far end of the junk wall to "Cap it off" to have a residents entrance as well as the main one/reception lobby, although this would mean cutting a big corner of the last of the chunk wall off - not that it was a bad thing though.
From this new part at the far end it will join into the reception lobby:
Finally, close to home by storage at the main home I was running out of space to hide chests behind the creeper painting:
Usually when I got to fix my mending tools I always go to the most proficient, my skeleton farm down the long "Rib cage tunnel" from the 4th corner tower at the back of Mount DOOOooom. As well as an excess of bones (Which I converted all into bone blocks whilst I waited) I pick up tonnes of arrows and the 3 - 4 chests hidden in the wall between the paintings wasn't cutting it any more so just before it I dug out a small storage room:
I chose here because i) it was near but ii) the original science lab used to be here in the old days before moving into the big cave at the back of storage where it is now. Turns out this storage is just under the enchantment room so it had to be a low room because of that above it and the library beneath it. It's very simple for now but will hold all the arrows I ever need.
Now I just need to transport all those bone blocks over from the skeleton farm...
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
Changed blocks: Stone slabs and stone bricks, Terracotta, andesite, diorote & their variants, red sandstone & variants (Blue as if it's been in a kilm) and coarse dirt.
Shaders: Chocapic13 V6 High Armor:
Helm: Aqua Affinity, Respiration III, Blast Protection III, Protection III, Mending
Chest: Projectile Protection II, Blast Protection IV, Protection III, Mending
Legs: Blast Protection IV, Fire Protection I, Protection III Mending
Feet: Feather Falling IV, Protection III, Depth Strider I, Mending
Weapons/Tools:
Bow: Power IV, Flame, Punch I, Unbreaking III, Mending
Crossbow: Piecing IV, Mending
Trident: Loyalty III, Impaling I, Channeling Mending
Trident #2: Riptide II, Mending
Sword: Looting III, Knockback II, Smite V, Sweeping Edge II, Mending
Pick #1: Efficiency IV, Mending
Pick #2: Efficiency III, Silk Touch, Unbreaking III, Mending
(Stored: Fortune III diamond pick with Mending)
Axe: Efficiency IV, Unbreaking III, Mending
Shovel: Silk Touch, Efficiency IV, Mending
Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather, co-ordinates/nether co-ordinates hub
Adventuring, 0 tick farms, Angry Pigman, Mass Trading & more!
Taking a break from building I spontaneously decided to go mining; to do this and increase my chances however - I went to the very long 1.14 tunnel in the Nether where I went to get the bamboo. The Pigman are still angry at me! After going to the first old tunnel (Not for 1.14) after sitting there for a while the pigman seemed fine so I carried on my merry way, Unfortunately I never bothered to empty my inventory so was limited in what I could get, especially my ender chest which still had powdered and normal green concrete from the chunk plaza still in there. Added to which, once i got near the 1.14 tunnel I tapped some un-hit Quartz left in the ground and gathered about 4 stacks before I'd even gone mining! Which was not an intention!
I didn't get much else, some lapis, a bit of gold and all of just three diamonds. I decided I would try again with a bit more free inventory. On the way back the pigman were still chilled - or so I thought until got back near the portal and they started coming for me. Nope, they're still not quite over it!
I also got a bit lost and wandered into an ice biome, so I got another spare trident which I've wanted for a while for that riptide effect! Already have the book from trading.
+++ Trading Report +++
Previously I had converted the floor for the villagers but there were still a few dirt blocks where I ran out of birch logs. So after the mass tree harvesting recently I decided to just finish it. I took more birch logs and planks and more brown terracotta and matching Dark Oak slabs for the villager booths and just get rid of all that temporary cobblestone.
(I'm well aware I still have to get rid of the stuff around the hot tub!)
last time:
currently:
Most of my armor had Blast Protection IV and/or Protection III or both now. I also got channeling for my trident. My 16 emerald Mending villager had gone AWOL, but after getting a good Silk Touch merch, I managed to get an even better one for Mending for 12 emeralds, now currently down to 11. I put a mending book on both my stored Fortune III diamond pick and on my new riptide trident. I decided I wanted to lock down some trades for which some it kept meaning running back and forth home to collect the sugar cane for paper. On one particular occasion I also grabbed a stack of melon blocks and pumpkins for trading and as I headed back to the minecart tunnel this happened:
Never even saw it coming until I heard the Hsssssss... Eventually I got round to patching it up and fixing it up.
Back to the Trading house, and whilst at work I though why don't I just build a zero tick sugar cane farm near the Trading house? I had already sealed of the bottom floor from villagers (The entry point from the minecart tunnel/the old collection area when it was an iron farm), but they had the top two floors to occupy. Below this sealed off floor however, is the chunk error area I have to walk round each time to the stairs (Originally was going to be the original location for the iron farm).
It's an unloved area, I did some jungle/birch plank flooring but never finished it and coordinated off the edging with blue stained glass panes intersected with blocks.
Here it is with ilmango's zero tick farm in the middle:
Of course, me being me it couldn't stay that way:
Still work to do, I'm thinking the back walls along the walkway also white concrete OR (When I get more of it) Polished Diorite because in my textures it looks like white brickwork. Already it looks much better than it did though. I counted how wide the floor space was (19x19) and found an appropriate circle with a single block center, enabling me to round of the edges and make it less square looking. Right from the get-go I knew I wanted black and yellow warning glass panes. The place is also infested with cats however! (Being a few floors below the trading house) - And I can't stop taming them!
I have a problem.
Clearly, as well as the three cats in storage (Olly, Olivia and Oscar their son); I already had Uno upstairs in the lounge who was recently joined by Blofeld. Then came a little black cat I called Sooty and since the trading hall/zero tick sugar cane farm things have escalated!:
I have literally become THAT cat lady in male form.
I did return to mining before the sugar cane farm and brought back 3-4 stacks of Lapis, a couple of stacks of iron ore. more gold 17 diamonds (Now bringing a total up to 4 stacks just sitting in a chest), lots of redstone. I also almost lost my life to the pigman, easy to fight of they are; but I panic when large numbers of anything overwhelm me. I escaped with my 30+xp levels down to just half-a-heart before I was able to catch a breath and eat something.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
Changed blocks: Stone slabs and stone bricks, Terracotta, andesite, diorote & their variants, red sandstone & variants (Blue as if it's been in a kilm),coarse dirt and Dark Oak trapdoors
Shaders: Chocapic13 V6 High Armor:
Helm: Aqua Affinity, Respiration III, Blast Protection III, Protection III, Mending
Chest: Projectile Protection II, Blast Protection IV, Protection III, Mending
Legs: Blast Protection IV, Protection III
Feet: Feather Falling IV, Protection III, Depth Strider I, Mending
Weapons/Tools:
Bow: Power IV, Flame, Punch I, Unbreaking III, Mending
Crossbow: Piecing IV, Mending
Trident: Loyalty III, Impaling I, Channeling Mending
Trident #2: Riptide II, Mending
Sword: Looting III, Knockback II, Smite V, Sweeping Edge II, Mending
Pick #1: Efficiency IV, Mending
Pick #2: Silk Touch
(Stored: Fortune III diamond pick with Mending)
Axe: Efficiency IV, Unbreaking III, Mending
Shovel: Silk Touch, Efficiency IV, Mending
Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather, co-ordinates/nether co-ordinates hub
Slow Progress...
To honest I haven'r been playing as much until this last week. I've been enjoying my first ever saved world (That even pre-dates this one) and going adventuring there so progress has been slow. Also I haven't got any small mini projects on the go which means I have to get back to the bigger ones, namely The Chunk Plaza. Which can be a bit of a slog, but I know I have to get back to it sometime...
Over at the chunk error where I placed a 0 tic sugar cane machine and modernized the area last time I added some storage (Behind some iron trapdoors so the chests wouldn't look out of place) and decorated the back walls. I did go for polished Diorite (White bricks) in the end following a trip where I came back from the 1.14 chunk with 10 stacks of polished diorite and I used about 6 of them!
Although there's still stuff to do there the main difference from before is deciding to close up the top of the chunk error with a fake roof up there. I decided it would look better and eventually I will decorate the remaining stone wall up to the ceiling.
This was a relatively small job, as I also went adventuring to get get more sand (Saaaaand!), to go with the stacks upon stacks of gravel I had read for more concrete at the Chunk Plaza. I decided to carry on the girder like pattern on the side I had recently renovated with lime green concrete. The windows sills may change however/move as they may not line up with the front. It will be easier to tell once I clear the next three levels on the inside. (The next mammoth task.)
I also gave McDunky's a simple new sign and got rid of that awful giant redstone lamp "M".
Just yesterday I backed my save up and decided to re-invest in the four Iron golems back at the slime farm. The previous four, despite being name-tagged; disappeared. I don't believe it's because I went to another chunk I think it's because I only had a 1 high fencing at the bottom of each, and the slimes were still able to get them. This time they have a 3 - high green glass barrier.
I have named them exactly as before - Venkman, Stanz, Spengler and Zeddmore.
I also (Whilst at the Chunk Plaza), decided to change the system for returning the minecart at The Chunk Plaza Station after the one I rode in disappeared! The row of connected hoppers is so old skool now, so I dug a little deeper and went for ice blocks and water - it's definitely very fast returning now! After getting stuck on the minecart itself getting stuck on a corner, it took a good while to sort out but I have finally got a better system.
Finally today, I was back home and had just watched a Keralis video and was inspired by his use of spruce trapdoor walling outside. I didn't go two high however (Only on 3 high booshes) as I though you wouldn't see the actual leafage. It was also an opportunity to move the hedging one block forward so there's still a bit of a grass ledge on the outside, but it's a bit more roomy on the inside perimeter.
PREVIOUSLY:
AFTER:
Of course just when your done, and you think you're settled...
Just waiting for the grass to grow back over now...
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
Changed blocks: Stone slabs and stone bricks, Terracotta, andesite, diorote & their variants, red sandstone & variants (Blue as if it's been in a kilm),coarse dirt and Dark Oak trapdoors
Shaders: Chocapic13 V6 High Armor:
Helm: Aqua Affinity, Respiration III, Blast Protection III, Protection III, Mending
Chest: Projectile Protection II, Blast Protection IV, Protection III, Mending
Legs: Blast Protection IV, Protection III, Mending
Feet: Feather Falling IV, Protection III, Depth Strider I, Mending
Weapons/Tools:
Bow: Power IV, Flame, Punch I, Unbreaking III, Mending
Crossbow: Piecing IV, Mending
Trident: Loyalty III, Impaling I, Channeling Mending
Trident #2: Riptide II, Mending
Sword: Looting III, Knockback II, Smite V, Sweeping Edge II, Mending
Pick #1: Efficiency IV, Mending
Pick #2: Silk Touch, Mending
(Stored: Fortune III diamond pick with Mending)
Axe: Efficiency IV, Unbreaking III, Sharpness III, Mending
Shovel: Silk Touch, Efficiency IV, Mending
Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather, co-ordinates/nether co-ordinates hub
The Interlink Addendum
To start things off, I went on a bit of a travel, as always very spontaneous not planned. I was thinking about my long term projects - MOunt DOOOooom interiors, the Chunk Plaza development, the minecart tunnel to the mesa and my multiplayer shrine island etc. With the minecart to the Mesa tunnel, it gave me the urge to just up and go and stock up on some of my terracotta, so that's exactly what I did. I came back with 6 stacks of white terracotta, 3 satcks light gray terracotta and 8 stacks regular terracotta.
Upon my return there was another small thing I've been planning for a while, I just haven't gotten round to designing it. That is wanting to improve the lesser seen very old buoy in the middle of the ocean:
For a long while I've wanted it to have a flashing redstone lamp in the middle and use that opportunity to make it look a bit better in the process whilst doing so. So I went to my creative copy of the world to start designing it, and with an image search open for reference; naturally I went to red and white concrete to begin with. This did not look good however! Too blocky and bulky, I wanted it to look lean so kept the existing netherbrick fences but that meant I needed red & white slabs to go with the red & white blocks, and you can't get that with concrete yet.
So I got the idea to use red nether brick blocks & slabs, something I hadn't used yet. Thankfully I had a good supply of Nether warts from my farm, which; I also took the opportunity to quickly change the default glass over the lava to range glass:
What I didn't think of, was how much resources this would take! I needed about 42 nether brick fences, 16 red netherbrick blocks and about 20 red netherbrick slabs. Since I was out of Diorite (Which has speckles removed in my pack) I had to make do with polished diorite for now. With all the red netherbrick/slabs and extra netherbrick fences needed I smelted four stacks of netherrack. (Turns out 3 would have done). The actual build didn't take long at all, it took longr to get the materiels to build it than built it itself! The result now stands lofty in the sea with a repeating redstone lamp flickering and an extra redstone lamp on the very top powered by a daylight sensor:
Back to the Chunk Plaza
So currently I have 5 floors to clear through on the inside and I began work on the top one of those, just clearing a two wide initial space round the front and around the side facing McDunky's below. Even doing this killed my Efficiency IV, Mending pickaxe and it was due for repairs. The trouble with this is my main mob farm at the base of my mountain home isn't efficient enough so I have to go all the way to Mount DOOOooom then on to the Skeleton farm through the "Rib cage tunnel" from the fourth back tower.
This means getting a minecart back from the Chunk Plaza to home and via the glass & concrete floating plaform either boat across - or what I do, go down below and take the minecart underwater to St Primus church, change then onto Mount DOOOooom and then via the "Rib cage" tunnel. I have though to myself there must be a quicker way to get there, this is what putts me off doing the clearing work at the Chunk Plaza.
So I am creating The Interlink Addendum - a way of linking round the Chunk plaza/Halfway House back round to Mount DOOOooom. How shall I do this you ask? - a monorail.
As I will be at The Chunk Plaza for a while doing this project it makes sense to have a permanent link back round to Mount DOOOooom. So what I will be able to do it go back to The Chunk Plaza station, cross platforms and take the minecart to the Halfway House and just over the bridge outside there, there will be a mono rail by the food farms going all the way across the ocean, over the big chunk error part I flattened and connecting directly to the fourth back tower's balcony!
I started in my creative copy world to get an idea for design and think I have a concept I like after a while. This smaller picture from a distance shows that you will even be able to see it across the skyline from the back balcony of my home!
*(You can tell it's the creative copy as Mount DOOOooom still has the old triangular roofs!)
It'll certainly be a change in the skyline from a distance when it's done! Already I have started laying bare bone temporary blocks cross the sky (Cobble for now, very handy left excess from the Chunk Plaza) and am growing kelp up some water shoots to the top platform. (I originally planned staggered zig-zag stairs but it didn't look right. The only problem is the platform itself will be white concrete but for the side I need white stairs and for that length quartz would be too expensive so it will be Diorite stairs.
I currently have no plain Diorite however, so to make these stairs I am going to need tonnes, upon tonnes of Diorite. I have also a lighting system and all powered rails will be powered by redstone blocks. The top of the platform will also have a sheltered part at the beginning.
So this is my new plan whilst I continue to work on the Chunk Palza, to get a basic mono rail ASAP then when I need a break from the Chunk Plaza I can beautify the monorail.
EDIT: whilst writing this I had the game on in the background letting the kelp grow, and just after finishing heard "HRRRRR!" I thought "That's a bit deep for a wandering trader..." then realized it was a patrol! Hadn't had one of those in a long time!
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
Changed blocks: Stone slabs and stone bricks, Terracotta, andesite, diorote & their variants, red sandstone & variants (Blue as if it's been in a kilm),coarse dirt and Dark Oak trapdoors
Shaders: Chocapic13 V6 High Armor:
Helm: Aqua Affinity, Respiration III, Blast Protection III, Protection III, Mending
Chest: Projectile Protection II, Blast Protection IV, Protection III, Mending
Legs: Blast Protection IV, Protection III, Mending
Feet: Feather Falling IV, Protection III, Depth Strider I, Mending
Weapons/Tools:
Bow: Power IV, Flame, Punch I, Unbreaking III, Mending
Crossbow: Piecing IV, Mending
Trident: Loyalty III, Impaling I, Channeling Mending
Trident #2: Riptide II, Mending
Sword: Looting III, Knockback II, Smite V, Sweeping Edge II, Mending
Pick #1: Efficiency IV, Mending
Pick #2: Silk Touch, Mending
(Stored: Fortune III diamond pick with Mending)
Axe: Efficiency IV, Unbreaking III, Sharpness III, Mending
Shovel: Silk Touch, Efficiency IV, Mending
Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather, co-ordinates/nether co-ordinates hub
The Witching Season
On October the 15th, I decided to make a small change on the board walk residing on the beach front of my main home. I wanted to change the glowstone so it wasn't permanently lit - possibly changing to redstone lamps but in a way that didn't conceal the lamps themselves too much or make it look awkward with the placement of the daylight sensors. This decision however, led to a much, much bigger decision.....
I decided to go full tilt and remove all exterior torch/glowstone and excessive redstone lamp spam. Hidden glowstone/lamps or torches (IE up trees or hidden up under roofs) and lanterns were all fine and acceptable. By doing this across the world where I had built however was plunging everything into darkness at night. The amount of redstone lamps on the far side of the shore by the lighthouse has been excessive over the years.
I started exactly where I was - at the Chunk Plaza and the only thing I haven't removed so far are the higher up torches on the very high builds - which I will do at a later date. From here I moved to the Chunk Plaza station and onto the Halfway House before going home and doing around there and on to Mount DOOOooom.
Come nightfall I notice the immediate difference making me realise things had been too "Safe" for a while, there were a few initial incidents:
The idea was to replace glowstone on the board walk with more lamposts to light the area more naturally. At first I made too many too close together, so I spaced them out more and where needed inbetween did the old "Glowstone underneath a trapdoor" in the boardwalk so it blended in. For grassy areas I will hide glowstone underneath a leaf block and under other appropriate covers depending on terrain this could be a carpet or a light grey glass block.
For now the lampost design is very, very simple until I can design something better:
Monorail
The plan to have to glass tubes up to the monorail (After zig zag stairs looked to messy in the creative copy) has meant growing to water shoots in the shape of a 3x3 circle up to the monorail using kelp so they are all water source blocks. For a long while I was letting it grow naturally but eventually reduced one to the bottom kelp stalk so I could build one right up then take it all down to build the other to full height.
Right now, until I install the glass they are surrounded by ugly cobblestone walls up to the top, but I've hit a snag. Even when I change them to glass they'll be very featureless and bland, so I need to go back to the design plans to try and come with an idea that will look good and not just two glass tubes up.
I also went travelling on a rather spur of the moment to try and find something from my really early n00b days in the world , to see if it was there and sure enough it was:
This portal and basic windows and door in the side of the terrain must've at least been back in the BETA days when I had got lost and said portal may have not been by entirely "legal" methods. I did however take apart the portal but didn't keep the blocks, rather let the illegal obsidian despawn so I wouldn't gain advantage by have these blocks, all ten of them. (I also removed the torches inside the residence).
I headed on from that distance to see "What was out there" and eventually came across some jungles as well as some quirky chunk error bits of land:
ooh er....
Kinda nice mountains:
Not so much:
Parrot!:
I tried to bring the little fellow home as it was the only one of it's kind there, but it was still night and a creeper was coming near me so I attacked when this happened:
WHHHHHHHYYYYYY!!!!!! WHY DO YOU HATE ME GAME!!!!! I searched the jungle and others for ages but didn't hear any other parrots period! On the way back I mined 3 stacks of Diorite (Which I needed anyway) and also picked up a stack of pure clay blocks I came across (Silk shovel) before returning home.
Finally, next month will the world's 9th anniversary. So instead of an update next time I am thinking about a new world D/L release as it's been a while since the last one which is still on 1.13.2, so it would be good to do an update with all the changes - roofs at Mount DOOOoooom, monorails, minecart station canopies, this new re-lighting aspect etc. This will bring it to 1.14,2 and although I worry about the file size, the downloads are up in number on the previous release befrore 1.13.2 so maybe it's not as much as an issue as i thought
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There's been a bit of an... incident at Mount DOOOooom..
Before I get into that however, I was just going to post about something I mentioned on Tumblr. I did an update from previous posts of what's changed at Mount DOOOooom and mentioned how the walkways between the corner towers "Need work". They do, they're just plain spruce planks with an occasional redstone block for accent on certain corners. I came up with two designs on my creative copy:
Ultimately I'm going for the last one. Although I have the cobble for the furnaces that make up the majority of design #1, both share a common theme. That edging is made up of blast furnaces, so is expensive in terms of ingots and the smooth stone blocks. I can afford it but already my spare iron blocks are gone, though I have plenty of ingots.
I have also made the decision to remove the redstone blocks. Both on top of columns and as decoration in the walls/towers. It was cool in 2015 but it doesn't sit right with me anymore and I want it to look more natural. Spruce log columns will be capped off with Dark Oak slabs and in the walls/towers will be replaced with spruce logs which I've near enough done this morning.
That was meant to be it for this brief little post but then something happened..
I was outside Mount DOOOooom, at night during a storm and was gleefully looking for a creeper to spear with my trident. (I will supercharge a creeper one day!) With limited success I went back inside and returned one of the maps to the smaller world map of Mount DOOOooom I have there. I had already removed a good deal of resdtone blocks when I was very perxplexed to see a big red blob on one of the roof and thought "There's no redstone there though.." it took me a good 10/15 sec to realise what was happening
"OMG THERE'S A STORM AND THE ROOF IS ON FIRE!!!"
I stormed up the spiral stairs and just exasperated, at first just thinking there was nothing I could do but let itself burn out. The storm had suddenly stopped so there was no rain to put the fire out.
Ultimately I did scaffold up there and keep pouring and retrieving my water to try and save as much as possible, but the major damage was done AND I was fighting off phantoms with a trident as I ran out of arrows in my inventory. After designing the new roofs I my creative copy this year, that tower was the first one to get the roof make over as well. Gutted, lots of repairing to do.
AFTERMATH:
I'd say two out of the 4 sides (Also two corners) have gone. I also had a visit beforehand from this guy, cured him and boated him in a minecart back to the old trading area near the art museum. After curing The librarian's first book was this!! Nearer the shores of home a zombie cleric also came by who I cured.
Looks like I have some repair work to add to the list of things to do before the next release. :-/
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
Back in Alpha, before there was even a cobble bridge; I built a cobble hut across the water, because I could. I had no idea what to do with it and it lay empty and without purpose. By 2011 I had converted it into a church and yes I think that might have been a soul sand roof. It took ages to get the gold for that cross. By the next year I wanted a small little USA style church, birch was the closest to white-washed wood panel walls as I could get:
In 2014 I began getting ideas to renovate again but much bigger in scale. Eventually by late November I found a solution and blocked construction walls around the church. (Large oak walls). I build on the back-lot behind the church building walls up and would then demolish the original church inside. (Middle pics) With proper roof trusses it eventually became what what you see today:
The problem now I have is, although the blue red sandstone stairs/blocks make the roof different, if I change them back to default it’d look awful and I’d never use those blocks really. Also, with all my recent roof work in the last year, (IE the roofs of Mount DOOOooom in the recent picture) it now looks very basic compared to most of my others, misshapen and ugly. So I am currently using my creative copy to try and design something better, but with no luck so far. I am still not sure about turning the red sandstone blocks back to orange or not however.
So I am going to change the roof. I went on my creative copy, and after three dud designs,I finally came up with an idea adapting what I saw from this picture:
The only problem is that although there are some bone blocks in there too, it's mainly diorite, and it's going to take tonnes and tonnes of the stuff to do. I'm not quite sure that it goes with the birch walls now either which is a consideration. This is my proposal of a next project though.
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Just looking at this thread again, I can't believe the last update was me doing the church. If you've seen my posts you'll know I did finish the church roof in survival:
I also reported that I changed the terrain around the lighthouse (Watchtower in Alpha) as it used to be a nice mound of land there and 9 years on I regret landscaping it like that, I don't even remember doing it. So using a 2011 cartograph picture I re-created how it looke din Alpha. Since then I have done the second and only remaining watchtower terrain as well.
before:
after:
Remaining watchtower before:
after:
I also won my second raid on this world and after the victory ran to the trading hall to get more Fire Protection IV books from the trading house. Now all my armor except the boots have fire protection but the boots are deemed "Too expensive". I also gave the Halfway House a slight enhancement in the roof department:
before:
New a-frame roof over the central entrance and bands over the rest for now, more work may need to be done.
After the new year I got an urge to continue clearing the inside of the Chunk Plaza, and finished the floor I was working on before the world d/l release in late November. I have begun the next floor and now only have the second and first floor to clear.
At the back of the science lab I have one of my later minecart tunnels that is basically a shortcut ride underground right across my beach shore all the way across to the oriental garden. By the shabby old board walk I come out here at the door in the side of the mountain:
I thought it was high time I had a facade front to it and more official entrance. After googling, I did loosely base it on one of our UK station fronts:
I did run out of bricks however, so traded lots of stone for silly amount of emeralds to buy bricks and make into brick blocks to extend the wall along to the left. It certainly improves the area anyway, and yes I did improve the boardwalk and give it the same matching pattern as the main one.
With that done, over this weekend I wasn't happy with all the cracked stonebrick in the minecart tunnel, which is paired with the regular stonebrick. I want something modern and most importantly I wanted to inject some color! Instead of all the light grey.
Works:
At this point I backed up my world this morning for what I was about to do with the ceiling as it would be expensive and possibly bankrupt me in iron! Whilst designing it in my creative copy, I came up with a unique ceiling idea looking at the undersdes of non-regular build blocks. It came down to one block: the cauldron. I think I have used at least 8 stacks of iron, some of which was still iron ore and had to be melted down, but I like it and think I'm gonna keep it! I don't have many stacks of ingots left and just a stack and a half of iron ore remain!
I also made a new way out from the donkey/horse stable minecart entrance. There were steps going straight down but one of the things I don't like is that they are on the left and then right in front of you are the stairs to the other line, they're too close together. IN picture #2 the answer is the left wall in the corridor preceding it:
When the science lab moved to the new location of the cave at the back of storage years ago there was a little potions cupboard here behind that wall. With the upgrade again of the science lab in the same location much later, a new location was found for a potions cupboard and thus after completion the old space was gutted. For a while till as late as 2017 it had a "Dangerous Hazard area" facade out the front, with remodeling to what it today a wall with columns laying empty (but lit up) inside.
History:
Highly likely to be an early shot when it was just a cave past the original cupboard, I would have sealed that left side off where the skeleton is:
Inside alt angle when a potions cupboard:
After a new potions cupboard was made it was gutted and the outside made like this:
Before eventually being sealed away for good:
until now.
Basically I had stairs from outside coming onto the minecart line just renovated, this was sealed off also and a new access corridor continued along in straight line (Slightly imposing on the food farm on the other side of the wall) to form a new junction of stairs in this hallway:
You can only exit from there however. The old closed off room on the left is back open and in use as the new entrance for the horse/donkey and sheep farms, seperating the two line entrances from one another!
TO DO:
*Fix tools
*Collect a mass of Diorte again to complete stairs along top of the walls along the renovated minecart line just done.
*Mass collection of sand also as I'm running very low.
*Continue clearing Chunk Plaza inside.
*Continue mono rail from Halfway House farms to the 4th corner tower of Mount DOOOooom
*Go on a MASS mining session for iron ore!!!! (Will also include diamonds and gold)
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Been reading through a bit to catch up as I have gotten back into the game recently. I must say that the church is an exquisite architectural art! Would love to see what you continue doing with that design. Do you have plans to continue building such articulate structures? And I must inquire, because I also do this with specific builds - do you often use reference photos of real buildings to fixate on a particular style? I have been really interested in Gothic architecture lately, and would like to adapt some of that in Minecraft. However, I feel like reference photos are a must with any type of build in which you aim for a specific architectural style. But perhaps it is not so.
Curiosity prevails.
Rollback Post to RevisionRollBack
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
I don't have any further plans in that style or articulate manner, but you know - never say never! I feel like 2019 was a very "Roofy" kind of a year, after the massive overhaul of Mount DOOOooom's roof's from flattened pyramids of one block type to the bell shape ones I now; that I'm really going in an interesting direction with detail. The works have been getting more expensive as well in terms of resource gathering - from Mount DOOOooom's mass of spruce (incl logs) and dark oak, to the mass of diorite for the church; let alone all the amounts of concrete I use. This roof for the church was one of the few exceptional times for this world where I have used a reference to base something on, but I feel it helps - even if you don't do it exactly/adapt it or do an interpretation of it taking into ideas of those references. One case in point was a recent minecart tunnel conversion at the back of the science lab.
Sadly I think these updates might be coming to an end, or at least not very often as there's not really an interest for it. This Oct/Nov it'll hit 10 years, and despite a couple of mini-projects this weekend, I think I'm finally running out of things to build or renovate. (I like to build things that have purpose and use rather than just aesthetic.)
Currently I have my ongoing large projects:
*Continuing interiors at Mount DOOOooom
*Continuing the ongoing Chunk Plaza development, moving more interior this year.
*Decorating the extremely long tunnel to the mesa with different "Biome" themes - maybe.
*Doing the rest of the replica homes I once had on multiplayer servers on my SMP island - across the ocean from the back of DOOOooom.
Of course there are always little things to do, and whilst I can never see an "end date" - I guess when all those big projects are done that could be it for the world.
It will at least keep me busy until my decade milestone!
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
A tunnel with biome themes could be interesting - reminds me a bit of the tunnels between the terminals at the Atlanta airport, if you've been through there.
But yes, I understand the lack of motivation, and especially the yearn to build for purpose. Perhaps you are in a phase of writer's block; maybe it will end and you will have an AHA moment for lots of new builds. Or, maybe not. As you say, never say never. Congrats on the [upcoming] milestone nonetheless.
Rollback Post to RevisionRollBack
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Changed blocks: Terracotta, andesite, diorote & their variants, red sandstone & variants (Blue as if it's been in a kilm),coarse dirt and Dark Oak trapdoors
Shaders: Chocapic13 V6 High Armor:
Helm: Aqua Affinity, Respiration III, Blast Protection III, Protection III, Fire Protection IV, Mending
Chest: Projectile Protection II, Blast Protection IV, Protection III, Fire Protection IV, Mending
Legs: Blast Protection IV, Protection III, Fire Protection IV, Mending
Feet: Feather Falling IV, Protection III, Depth Strider I, Mending
Weapons/Tools:
Bow: Power IV, Flame, Punch I, Unbreaking III, Mending
Crossbow: Piecing IV, Mending
Trident: Loyalty III, Impaling I, Channeling Mending
Trident #2: Riptide II, Mending
Sword: Looting III, Knockback II, Smite V, Sweeping Edge II, Mending
Pick #1: Efficiency V, Unbreaking III, Mending.
Pick #2: Efficiency III, Unbreaking III, Silk Touch, Mending
(Stored: Fortune III diamond pick with Mending)
Axe: Efficiency IV, Unbreaking III, Sharpness III, Mending
Shovel: Silk Touch, Efficiency V, Unbreaking III Mending
Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather, co-ordinates/nether co-ordinates hub
Pushing Ahead
I posted recently in the "What have you done recently" thread that I was close to finishing clearing the inside of the hotel at the Chunk Plaza development. At the time I was on the 2nd floor with only the first floor left. I did in fact end up finish completely clearing the inside! After a little break in the new year the big difference being upgrading my diamond pick from Efficiency IV to V and boy did I notice the difference! Like a hot knife cutting through butter!
So much so, that this has really pushed me on and I went on a sand run for the concrete walls that would make the the corridor walls having removed the temporary stairs that were dug out and redoing them where the main stairs will be in the very center of the hotel. Not only have both side of the corridor on each floor been done but I have been adding the actual flooring and stairs as well.
With the last image I'm trying to work out the layout of the apartments, they're quite generous. The very squared odd area will most likely be a small bedroom with an attached bathroom that runs along the wall. Where I'm stood will be the kitchen diner/lounge. In two minds about digging into the wall behind me as then it'll be in the actual mountain mountain bacing the chunk error wall.
I'm on one of those periods where I'm just so motivated to get things done at the Chunk Plaza! I have even had thoughts (Using a creative copy) on how to improve the board walk by breaking it up with strips of stripped jungle wood, adding seating, planters and the street lighting that I have around my main home. Doing that along the entire boardwalk would really make it feel more alive and less boring.
In other news, I've been doing other silly little things like an idea I had a long while ago for a LGTBQAI+ beam for the beacon at my main home using glass panes:
Sadly I didn't quite get to build height as I ran out of yellow stained glass panes. The beacon block itself has since returned to the Chunk Plaza development where I need it at the moment.
I've also being using a bit of redstone at the Chunk Plaza station ti improve the drop of points for when you leave to go to the Halfway House and when you get back. It was so you'd have to drop down off the platform onto the pressure plate to leave and when you return "Hop up" onto the platform on the other side. Now - simple redstone and a piston drops a cobblestone block lifting up up and down.
Another things I did was finally find a use for the empty former villager trading hall that joins onto the library:
Ever since 1.14+ where I didn't renew the iron farm and moved all the villagers there to what is now the Trading Hall house, this room has stood empty and unloved for at least several to eight months. I finally thought of the perfect companion to the library next door and that is a cosy little study hall. Sadly I couldn't think of any think of anything for the main part as you enter so it has been walled off as an access corridor as you come in:
Was:
Now:
I was really happy with how cosy the new study hall turned out. I might add some seats and planting to the access corridor as well to make it nice.
I still have to go on another sand run for conversion to glass when I need to stock up on, but also I think I worked it out as roughly needing 3 stacks of glass panes (Light grey stained) just for the front of the hotel. I really want to get them in to make it feel less of a shell.
At some point I will get back to detailing the walls of Mount DOOOooom, but I'm just so motivated at the Chunk Plaza development at the moment!
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
Yeah, I felt the same way the first time I used an Eff. V pick. With a Haste II beacon, the difference is... notable, to say the least! It saves so much time; I can no longer imagine working without it! Liking the apartments so far - interiors should be a fun project. Are you going to put some villagers in or around the apartments? Maybe they can serve a dinner party.
Glad you're feeling motivated again - I've been feeling the same way as of late. Perhaps it's the effect of the new year! Interestingly, I also had an idea about crafting a rainbow beacon - would love to add one though I'm wanting to do the type where the beam changes colors via redstone clock. Could be fun, but not sure where it would go yet.
Rollback Post to RevisionRollBack
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Yeah, I felt the same way the first time I used an Eff. V pick. With a Haste II beacon, the difference is... notable, to say the least! It saves so much time; I can no longer imagine working without it! Liking the apartments so far - interiors should be a fun project. Are you going to put some villagers in or around the apartments? Maybe they can serve a dinner party.
Glad you're feeling motivated again - I've been feeling the same way as of late. Perhaps it's the effect of the new year! Interestingly, I also had an idea about crafting a rainbow beacon - would love to add one though I'm wanting to do the type where the beam changes colors via redstone clock. Could be fun, but not sure where it would go yet.
Hi Joey!,
I never thought about adding villagers, but maybe once the interiors are done and I'm certain it's all lit up like a Christmas tree inside. Even now it's still pretty dangerous inside with creeper holes I've had to fix several times to the new corridor walls! Today I extended the boardwalk to the end of the plaza, by doing so I had the 3 stacks of sand I needed for the light grey stained window panes. Sadly despite several stacks from the 3 stacks of glass, I didn't quite make it to the top!:
Also in my creative copy I realized what the upper level of McDunky's might look like, currently only the bottom floor is furnished. From the picture above I have begun adding the stripped jungle stripes along the boardwalk, as well as the planters and seating all along, though I have forgot to leave spaces for the lampposts, so there may be alterations.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
Changed blocks: Terracotta, andesite, diorote & their variants, red sandstone & variants (Blue as if it's been in a kilm),coarse dirt and Dark Oak trapdoors
Shaders: Chocapic13 V6 High Armor:
Helm: Aqua Affinity, Respiration III, Blast Protection III, Protection III, Fire Protection IV, Mending
Chest: Projectile Protection II, Blast Protection IV, Protection III, Fire Protection IV, Mending
Legs: Blast Protection IV, Protection III, Fire Protection IV, Mending
Feet: Feather Falling IV, Protection III, Depth Strider I, Mending
Weapons/Tools:
Bow: Power IV, Flame, Punch I, Unbreaking III, Mending
Crossbow: Piecing IV, Mending
Trident: Loyalty III, Impaling I, Channeling Mending
Trident #2: Riptide II, Mending
Sword: Looting III, Knockback II, Smite V, Sweeping Edge II, Mending
Pick #1: Efficiency V, Unbreaking III, Mending.
Pick #2: Efficiency III, Unbreaking III, Silk Touch, Mending
(Stored: Fortune III diamond pick with Mending)
Axe: Efficiency IV, Unbreaking III, Sharpness III, Mending
Shovel: Silk Touch, Efficiency V, Unbreaking III Mending
Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather, co-ordinates/nether co-ordinates hub
Minibreaks and MOAR mini-Projects
I've been taking a little mini break from the hotel at the Chunk Plaza, as I don't want to burn myself out. I will return to it within days however as I was thinking about laying the floor in all the apartments, then I was imagining (Whilst at work) what the inside of one of them might actually look like. So I'm very eager to get back and get one apartment done as a "Showcase apartment"!
In the meantime, I have been at the roofs again. The the old donkey/horse barn roof which was done a long time ago and is very basic:
currently:
I have also still yet to do the "Sand run" to restock my glass. As I go to s special place in a 1.14 chunk for basically infinite sand (Desert + zombie dungeon near by repairing my shovel), I thought I'd make the trip there much easier. In some parts - not all, I have lined the tunnels with ice like the one for the 1.13 tunnel - except in a better configuration. There's some parts, across lava lakes where I still have to get off and walk as I don't trust the game not to glitch me through a block and into the lava below. Despite fire protection on all but the boots, I doubt it's be enough to get to shore!
Plus those bridges are not fully encased and currently just have mid-air netherrack rails along the side. Nevertheless the journey is a lot quicker overall! I also improved the configuration with the one for the 1.13 chunk tunnel as well.
A very quick one I did the other day was move the map room as I felt it was wasting too much space in it's current location, so I moved it to where the bookcases are in picture #1:
before:
now after works:
The only reason I didn't making it a wall map again was because of the height, there's a dining room floor up there I had to be careful of. I like it as a floor map though, as the map wouldn't align fully with the doorway I have made it a column wider on the left side as shown. You can now see all of the bridge extending across from the back of Mount DOOOooom to a bit of Multiplayer Shrine island.
I've also been thinking about turning my sheep pens inside the sheep barn into a wool farm, but I'm no redstone expert. Back in the day my biggest achievement was going from a line of redstone by trapdoors to stop the dogs from going from the (Then outside) kennel down the mineshaft stairs on their way to the living room; to making the whole wall move back and forth using pistons, which took me ages to get each piston connected up!
I have however watched Hermitcraft for a couple of seasons now, and have caught on to hopper minecarts collecting items underneath blocks on powered rails, So I ventured forth for the first time using this process, and set up up my own version of a wool warm without watching any tutorials this time.
before:
currently:
Is it the most effective with what's on top? - No. It's mine however and already I have over several stacks of white wool! I don't leave it running however as I worry about replacing all the shears in either dispenser. So when I leave the area I deactivate the dispensers by removing the redstone torch. It will only be on in when I'm in there working. The majority of wool (As of writing) was whilst I had it on whilst setting up the second farm for the rest of the sheep today and it may be something like over 11 stacks of white wool now..
The 2nd one was also hampered a lot by creepers today causing damage, which was disheartening.
This wool farm also lead to another welcome usage of an empty room (Which I hate!). Remember the iron foundry just of storage down the stairs? After using practically all my iron blocks for a floor pattern at Mount DOOOooom on the walkways, this room was cleared (I needed the remaining iron!) and unused; the iron farm itself was never continued after 1.14+ Without being able to find use for it I sealed the area off from public view.
Now I welcome you to the wool emporium!:
Wool, carpets and banners galore!
I'm still missing enough for some of the decorative banners, but soon they come! Although I have wool storage in the walk in closet just of the bedroom, I love finding a use for this room again and having it just off storage in a convenient location! Also incorporating everything with separate storage between blocks and carpets and for the banners! I will also have a display in the middle for "Display wool only", so the middle of the room isn't so empty.
I wasted 40+ levels to free up space in the armor chest in the armory by repairing all the damaged armor collected. Possible god chain mail? I also opened up a water/ice transportation at my main home inside a mountain from the the mob grinder at the bottom (More for xp than items) to about the middle of the floor where I come out upon my return:
I have also used the improved 1.14 nether tunnels to do a "mining run" and collected everything you see in the ender chest, apart from the sand which was already there, I am now back up to 17 stacks and a bit of pure mined iron ore.
As I finish off this post, I have just installed the two dispensers for the other wool farm and filled with them shears, so now I can get back to this showcase apartment at the Chunk Plaza development!
(By doing the above there are now 13 stacks+ of white wool!)
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How is work now? Have you been affected by the coronavirus at all? For me it has been shut down - I guess that means more time to play!
Cool update. Like the new roof - I never thought I would care for the combination between stone brick and acacia wood, but I suppose that's because I never liked acacia wood. And kudos for embarking on a new redstone project - you probably know I am a big fan of those, but I never used to be. In fact, I used to avoid them like the plague because I couldn't ever figure anything out. But after practicing time and time again with new mechanics, finally it just "clicked." Do you see yourself working more with it in future projects?
Also I never knew you could place maps on the floor! That's useful.
Rollback Post to RevisionRollBack
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Resource Pack: Mostly default
Shaders: Chocapic13 V6 High
Armor:
Weapons/Tools:
Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather, co-ordinates/nether co-ordinates hub
Mount DOOOooom Part #2: The End of Chunk Tower, Main tower? Will anything remain standing in this incredibly overly long title?
So before we get to the meat and potatoes of this update - back at Mount DOOOooom, I bring forth villager news. Happy villager news. After watching another Hermitcraft video I decided to give it another go with the villagers, after all - I do still have all the ones at the old (Now decommissioned) iron farm. I already had drained the water on the middle floor (Cobble walls, cobble floor as it still is) but the very top floor was just a large farm full of traders. I had already started just filling the floor with whatever (Dirt) as a temporary measure, so when I decided to go back to this I gave them a nice floor and started adding booths.
After:
The upshot of this is before I had a mending librarian for 18 emeralds, this time I got one for 19 so I was happy to pay as I knew I could lower the price. Currently I have got it down to 17 and I will see if I can get it lower. I'm trying to make sure each one in a booth has the correct workstation. I have a Silk Touch librarian for 12 emeralds, protection III for 29 emeralds (Meh). I've also just checked and found I have a Looting III librarian for 14 emeralds that I didn't know I had! (just bought it and added it to my sword (Weapons in header amended!)
So I'm going to keep trading with them and see if I can get prices down not just them but with all different villagers. I guess the old Iron farm is know know as the "Trading House". In honor of it's new role I had to change that rail sign:
All four corner towers at Mount DOOOooom now have completed roofs. To do this with the last two at the back, I did the four sides on one and then the other; then did the in between bits on one - then the other. You could say working on them simultaneously. Then doing the windows, log banding around the towers and balconies
Currently all that's left if the flooring of the last back tower balcony to be changed and the dark oak fencing added. (No switch from spruce fencing as apparently I never added it which I never noticed.) and to change the balcony on the very first tower I changed the roof on.
The end of Chunk Tower
In September 2014, I added corner towers to the then new perimeter wall at Mount DOOOooom - these started off small and squatty at first before becoming the lofty rocket towers they would eventually become. However I only did three of them as there was on the back right (from the front) an elevated land mass going up to the top of the wall and beyond. There was also an ugly chunk wall corner that I converted into a tower:
It was still very much attached to a chunk wall on one side but eventually after the corner towers, this one two would be knocked down and given a more circular look. From then on it changed very little, with very little work done to it.
Seen here in the center in 2017 with the grass verge still leading up to it:
Back to now, and I decided to give it the similar new roof as the ones I have just completed, When I went to do it however due to the shape and some unevenness it would be much more difficult. Things weren't lining up. I decided I could just knock it down and build it again a third time, or just - maybe not. Here's the thing - it was built out of necessity from an ugly chunk corner, to remedy that situation - but now it held no use. No purpose. I asked - do I actually still need it any more? The answer was no So I decided to know it down with no intention to rebuild to keep as an open space.
Similarly, this has been bothering me for the longest time also:
I didn't want to terraform a bit of land underneath it as it would make absolute no sense as why there would be a random floating bit of terrain below it and I don't feel it'd fit with everything else. My second option I considered was having a building underneath it - but that would come out to much in the open walkway. I almost, almost decided just to extend the tower down to the bottom giving me extra rooms - and that's almost what happened. In the end I thought "What would I do with even more rooms?" So I held of on the idea for a while.
Then it came to me many days later, why don't I just move it? Instead of just floating over nothing connected by a weak walkway:
Thus a major change in history would occur. I would create a replica tower that was the same - located where the arrow is in the picture is at the back of the top of the main old building. Although It would turn out to have front wall faces of 5 blocks not 6 like the old one, before turning in at the edges. It would of course get the new window treatment and the log grading around the side, and the portal moved over. I would not take the old tower down until the new one was done.
With this brought "Issues" however. Namely the old part of the tower below it was now placed on. The windows there were done in the original expansion years ago so placed where needed, not aligning with the nice new windows. Just window slots mainly but not aligning. It also left another part of that original 2015+ expansion looking incredibly flat so my work has not stopped there.
More plans came to fruition:
As you can see by the lower picture, that very flat wall had to shift over and I would mimic it's lower turner for a more circular wall of 5 wide then out by two then in again by 5 like the first and repeat. The work to the lower half tower would be be minimal. Although one part inside would be closed off, there was a wall i could take down and all I would have to do is re-alight the spiral staircase in the lower tower.
All new windows internally in both the reformed pictures above and in the now relocated main tower have had the same interior widow treatment - supported with spruce stairs a log (Lintel) - capped either end with a cobble stair.
Closing shots:
Over the last three weeks I have finished the roofs and done some major restructuring at Mount DOOOooom, fixing and solving old problems and trying to come up with practical solutions. After I finish the last balcony work I shall no doubt take a break from Mount DOOOooom as I have been working very hard over the lost month+ here.
If you have read to the end - thank-you, It is quite a read with quite a lot of work done
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16yrs+ only
When it comes to large castles, it's really hard to get everything to line up, all the merlons and crenels and such. Moving a tower is no fun.
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
Thanks Sharpe.
I finished that last balcony work today on both towers & you know what else isn't fun? Sorting out the temporary chests! I have stacks upon stacks now of re-claimed surplus spruce log stairs and spruce log planks. Trying to clear all the excess materials now, which reminds me - I have to go up to the 3rd & 4th towers and clear the temporary barrels too.
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16yrs+ only
Resource Pack: Mostly default
Shaders: Chocapic13 V6 High
Armor:
Weapons/Tools:
Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather, co-ordinates/nether co-ordinates hub
Gravel beaches begone!
So it's been a hot minute since I did an update - almost a month, but I had a little break; then did very small jobs before coming back and deciding what exactly I wanted to be getting on with. Just before I left Mount DOOOooom, I realised I had plenty of redstone lamps and sensors left over from the old roofs. Although it's not worth posting a picture I did fit them around the new roofs before I left.
There was also one little thing I wanted to do...
Previously I moved a passage door by the end of the minecart track inside DOOOooom as it was right by the door and very awkward accidentally stepping onto the pressure plate. So I moved the back wall of the passage back a few blocks and moved the door down a few places. Similarly I have had an annoyance getting off the minecart as it's right by a column:
Solution:
A simple little alcove so it goes off round a corner to the right would suffice!
Moving on, I went on a harvesting spree at the oak and birch farms and turned all the birch logs into planks then sticks, filling up a single chest for spares. You can never have enough sticks! Eventually I new I wanted to go back and continue the Chunk Plaza having made a great progress on the exterior of the hotel more recently. But to do this I would need gravel to go with the sand already stored in a chest there at the Plaza.
Just beyond the horse/donkey and sheep barns there are some old gravel beaches left over from Beta that I've never been fond of and have though of doing something with for some time. So where better to get a mass tonne of gravel and replace it with dirt so it grows back over to nice grassland?
This is the area.
From this, I got just under 27 stacks of gravel and could've got more if i's gone the block just below the surface.
Afters:
I also converted my little square of Mycellium out the back of the home to a covering the grounds just down the steps from the 7 year memorial:
Went to the nether and began converting my tunnel to the nether fort (Towards the gold farm), reducing the tunnel from 6 width to five with a low over hang overhead and just a strip long of ice instead of strips to make it more efficient. This is when things went awry however, when I accidentally hit a pigman! It doesn't matter if I went 40 blocks away, they never de-angered. and I swore not to go back in there for a while!
Getting back to the Chunk Plaza, the reason why I needed even more lime green concrete was for the exposed side next to McDunky's. I wanted to make that fit the rest of the build obviously and not just look like the side of a chunk wall - which would require masses of green concrete.
At the beginning:
Progress:
I haven't decided yet with to do simple window sills or carry the girder effect on from the front?
I also decided at the far end of the junk wall to "Cap it off" to have a residents entrance as well as the main one/reception lobby, although this would mean cutting a big corner of the last of the chunk wall off - not that it was a bad thing though.
From this new part at the far end it will join into the reception lobby:
Finally, close to home by storage at the main home I was running out of space to hide chests behind the creeper painting:
Usually when I got to fix my mending tools I always go to the most proficient, my skeleton farm down the long "Rib cage tunnel" from the 4th corner tower at the back of Mount DOOOooom. As well as an excess of bones (Which I converted all into bone blocks whilst I waited) I pick up tonnes of arrows and the 3 - 4 chests hidden in the wall between the paintings wasn't cutting it any more so just before it I dug out a small storage room:
I chose here because i) it was near but ii) the original science lab used to be here in the old days before moving into the big cave at the back of storage where it is now. Turns out this storage is just under the enchantment room so it had to be a low room because of that above it and the library beneath it. It's very simple for now but will hold all the arrows I ever need.
Now I just need to transport all those bone blocks over from the skeleton farm...
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16yrs+ only
Resource Pack: Mostly default
Shaders: Chocapic13 V6 High
Armor:
Weapons/Tools:
Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather, co-ordinates/nether co-ordinates hub
Adventuring, 0 tick farms, Angry Pigman, Mass Trading & more!
Taking a break from building I spontaneously decided to go mining; to do this and increase my chances however - I went to the very long 1.14 tunnel in the Nether where I went to get the bamboo. The Pigman are still angry at me! After going to the first old tunnel (Not for 1.14) after sitting there for a while the pigman seemed fine so I carried on my merry way, Unfortunately I never bothered to empty my inventory so was limited in what I could get, especially my ender chest which still had powdered and normal green concrete from the chunk plaza still in there. Added to which, once i got near the 1.14 tunnel I tapped some un-hit Quartz left in the ground and gathered about 4 stacks before I'd even gone mining! Which was not an intention!
I didn't get much else, some lapis, a bit of gold and all of just three diamonds. I decided I would try again with a bit more free inventory. On the way back the pigman were still chilled - or so I thought until got back near the portal and they started coming for me. Nope, they're still not quite over it!
I also got a bit lost and wandered into an ice biome, so I got another spare trident which I've wanted for a while for that riptide effect! Already have the book from trading.
+++ Trading Report +++
Previously I had converted the floor for the villagers but there were still a few dirt blocks where I ran out of birch logs. So after the mass tree harvesting recently I decided to just finish it. I took more birch logs and planks and more brown terracotta and matching Dark Oak slabs for the villager booths and just get rid of all that temporary cobblestone.
(I'm well aware I still have to get rid of the stuff around the hot tub!)
last time:
currently:
Most of my armor had Blast Protection IV and/or Protection III or both now. I also got channeling for my trident. My 16 emerald Mending villager had gone AWOL, but after getting a good Silk Touch merch, I managed to get an even better one for Mending for 12 emeralds, now currently down to 11. I put a mending book on both my stored Fortune III diamond pick and on my new riptide trident. I decided I wanted to lock down some trades for which some it kept meaning running back and forth home to collect the sugar cane for paper. On one particular occasion I also grabbed a stack of melon blocks and pumpkins for trading and as I headed back to the minecart tunnel this happened:
Never even saw it coming until I heard the Hsssssss... Eventually I got round to patching it up and fixing it up.
Back to the Trading house, and whilst at work I though why don't I just build a zero tick sugar cane farm near the Trading house? I had already sealed of the bottom floor from villagers (The entry point from the minecart tunnel/the old collection area when it was an iron farm), but they had the top two floors to occupy. Below this sealed off floor however, is the chunk error area I have to walk round each time to the stairs (Originally was going to be the original location for the iron farm).
It's an unloved area, I did some jungle/birch plank flooring but never finished it and coordinated off the edging with blue stained glass panes intersected with blocks.
Here it is with ilmango's zero tick farm in the middle:
Of course, me being me it couldn't stay that way:
Still work to do, I'm thinking the back walls along the walkway also white concrete OR (When I get more of it) Polished Diorite because in my textures it looks like white brickwork. Already it looks much better than it did though. I counted how wide the floor space was (19x19) and found an appropriate circle with a single block center, enabling me to round of the edges and make it less square looking. Right from the get-go I knew I wanted black and yellow warning glass panes. The place is also infested with cats however! (Being a few floors below the trading house) - And I can't stop taming them!
I have a problem.
Clearly, as well as the three cats in storage (Olly, Olivia and Oscar their son); I already had Uno upstairs in the lounge who was recently joined by Blofeld. Then came a little black cat I called Sooty and since the trading hall/zero tick sugar cane farm things have escalated!:
I have literally become THAT cat lady in male form.
I did return to mining before the sugar cane farm and brought back 3-4 stacks of Lapis, a couple of stacks of iron ore. more gold 17 diamonds (Now bringing a total up to 4 stacks just sitting in a chest), lots of redstone. I also almost lost my life to the pigman, easy to fight of they are; but I panic when large numbers of anything overwhelm me. I escaped with my 30+xp levels down to just half-a-heart before I was able to catch a breath and eat something.
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16yrs+ only
Resource Pack: Mostly default
Shaders: Chocapic13 V6 High
Armor:
Weapons/Tools:
Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather, co-ordinates/nether co-ordinates hub
Slow Progress...
To honest I haven'r been playing as much until this last week. I've been enjoying my first ever saved world (That even pre-dates this one) and going adventuring there so progress has been slow. Also I haven't got any small mini projects on the go which means I have to get back to the bigger ones, namely The Chunk Plaza. Which can be a bit of a slog, but I know I have to get back to it sometime...
Over at the chunk error where I placed a 0 tic sugar cane machine and modernized the area last time I added some storage (Behind some iron trapdoors so the chests wouldn't look out of place) and decorated the back walls. I did go for polished Diorite (White bricks) in the end following a trip where I came back from the 1.14 chunk with 10 stacks of polished diorite and I used about 6 of them!
Although there's still stuff to do there the main difference from before is deciding to close up the top of the chunk error with a fake roof up there. I decided it would look better and eventually I will decorate the remaining stone wall up to the ceiling.
This was a relatively small job, as I also went adventuring to get get more sand (Saaaaand!), to go with the stacks upon stacks of gravel I had read for more concrete at the Chunk Plaza. I decided to carry on the girder like pattern on the side I had recently renovated with lime green concrete. The windows sills may change however/move as they may not line up with the front. It will be easier to tell once I clear the next three levels on the inside. (The next mammoth task.)
I also gave McDunky's a simple new sign and got rid of that awful giant redstone lamp "M".
Just yesterday I backed my save up and decided to re-invest in the four Iron golems back at the slime farm. The previous four, despite being name-tagged; disappeared. I don't believe it's because I went to another chunk I think it's because I only had a 1 high fencing at the bottom of each, and the slimes were still able to get them. This time they have a 3 - high green glass barrier.
I have named them exactly as before - Venkman, Stanz, Spengler and Zeddmore.
I also (Whilst at the Chunk Plaza), decided to change the system for returning the minecart at The Chunk Plaza Station after the one I rode in disappeared! The row of connected hoppers is so old skool now, so I dug a little deeper and went for ice blocks and water - it's definitely very fast returning now! After getting stuck on the minecart itself getting stuck on a corner, it took a good while to sort out but I have finally got a better system.
Finally today, I was back home and had just watched a Keralis video and was inspired by his use of spruce trapdoor walling outside. I didn't go two high however (Only on 3 high booshes) as I though you wouldn't see the actual leafage. It was also an opportunity to move the hedging one block forward so there's still a bit of a grass ledge on the outside, but it's a bit more roomy on the inside perimeter.
AFTER:
Of course just when your done, and you think you're settled...
Just waiting for the grass to grow back over now...
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16yrs+ only
Resource Pack: Mostly default
Shaders: Chocapic13 V6 High
Armor:
Weapons/Tools:
Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather, co-ordinates/nether co-ordinates hub
The Interlink Addendum
To start things off, I went on a bit of a travel, as always very spontaneous not planned. I was thinking about my long term projects - MOunt DOOOooom interiors, the Chunk Plaza development, the minecart tunnel to the mesa and my multiplayer shrine island etc. With the minecart to the Mesa tunnel, it gave me the urge to just up and go and stock up on some of my terracotta, so that's exactly what I did. I came back with 6 stacks of white terracotta, 3 satcks light gray terracotta and 8 stacks regular terracotta.
Upon my return there was another small thing I've been planning for a while, I just haven't gotten round to designing it. That is wanting to improve the lesser seen very old buoy in the middle of the ocean:
For a long while I've wanted it to have a flashing redstone lamp in the middle and use that opportunity to make it look a bit better in the process whilst doing so. So I went to my creative copy of the world to start designing it, and with an image search open for reference; naturally I went to red and white concrete to begin with. This did not look good however! Too blocky and bulky, I wanted it to look lean so kept the existing netherbrick fences but that meant I needed red & white slabs to go with the red & white blocks, and you can't get that with concrete yet.
So I got the idea to use red nether brick blocks & slabs, something I hadn't used yet. Thankfully I had a good supply of Nether warts from my farm, which; I also took the opportunity to quickly change the default glass over the lava to range glass:
What I didn't think of, was how much resources this would take! I needed about 42 nether brick fences, 16 red netherbrick blocks and about 20 red netherbrick slabs. Since I was out of Diorite (Which has speckles removed in my pack) I had to make do with polished diorite for now. With all the red netherbrick/slabs and extra netherbrick fences needed I smelted four stacks of netherrack. (Turns out 3 would have done). The actual build didn't take long at all, it took longr to get the materiels to build it than built it itself! The result now stands lofty in the sea with a repeating redstone lamp flickering and an extra redstone lamp on the very top powered by a daylight sensor:
Back to the Chunk Plaza
So currently I have 5 floors to clear through on the inside and I began work on the top one of those, just clearing a two wide initial space round the front and around the side facing McDunky's below. Even doing this killed my Efficiency IV, Mending pickaxe and it was due for repairs. The trouble with this is my main mob farm at the base of my mountain home isn't efficient enough so I have to go all the way to Mount DOOOooom then on to the Skeleton farm through the "Rib cage tunnel" from the fourth back tower.
This means getting a minecart back from the Chunk Plaza to home and via the glass & concrete floating plaform either boat across - or what I do, go down below and take the minecart underwater to St Primus church, change then onto Mount DOOOooom and then via the "Rib cage" tunnel. I have though to myself there must be a quicker way to get there, this is what putts me off doing the clearing work at the Chunk Plaza.
So I am creating The Interlink Addendum - a way of linking round the Chunk plaza/Halfway House back round to Mount DOOOooom. How shall I do this you ask? - a monorail.
As I will be at The Chunk Plaza for a while doing this project it makes sense to have a permanent link back round to Mount DOOOooom. So what I will be able to do it go back to The Chunk Plaza station, cross platforms and take the minecart to the Halfway House and just over the bridge outside there, there will be a mono rail by the food farms going all the way across the ocean, over the big chunk error part I flattened and connecting directly to the fourth back tower's balcony!
I started in my creative copy world to get an idea for design and think I have a concept I like after a while. This smaller picture from a distance shows that you will even be able to see it across the skyline from the back balcony of my home!
*(You can tell it's the creative copy as Mount DOOOooom still has the old triangular roofs!)
It'll certainly be a change in the skyline from a distance when it's done! Already I have started laying bare bone temporary blocks cross the sky (Cobble for now, very handy left excess from the Chunk Plaza) and am growing kelp up some water shoots to the top platform. (I originally planned staggered zig-zag stairs but it didn't look right. The only problem is the platform itself will be white concrete but for the side I need white stairs and for that length quartz would be too expensive so it will be Diorite stairs.
I currently have no plain Diorite however, so to make these stairs I am going to need tonnes, upon tonnes of Diorite. I have also a lighting system and all powered rails will be powered by redstone blocks. The top of the platform will also have a sheltered part at the beginning.
So this is my new plan whilst I continue to work on the Chunk Palza, to get a basic mono rail ASAP then when I need a break from the Chunk Plaza I can beautify the monorail.
EDIT: whilst writing this I had the game on in the background letting the kelp grow, and just after finishing heard "HRRRRR!" I thought "That's a bit deep for a wandering trader..." then realized it was a patrol! Hadn't had one of those in a long time!
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16yrs+ only
Resource Pack: Mostly default
Shaders: Chocapic13 V6 High
Armor:
Weapons/Tools:
Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather, co-ordinates/nether co-ordinates hub
The Witching Season
On October the 15th, I decided to make a small change on the board walk residing on the beach front of my main home. I wanted to change the glowstone so it wasn't permanently lit - possibly changing to redstone lamps but in a way that didn't conceal the lamps themselves too much or make it look awkward with the placement of the daylight sensors. This decision however, led to a much, much bigger decision.....
I decided to go full tilt and remove all exterior torch/glowstone and excessive redstone lamp spam. Hidden glowstone/lamps or torches (IE up trees or hidden up under roofs) and lanterns were all fine and acceptable. By doing this across the world where I had built however was plunging everything into darkness at night. The amount of redstone lamps on the far side of the shore by the lighthouse has been excessive over the years.
I started exactly where I was - at the Chunk Plaza and the only thing I haven't removed so far are the higher up torches on the very high builds - which I will do at a later date. From here I moved to the Chunk Plaza station and onto the Halfway House before going home and doing around there and on to Mount DOOOooom.
Come nightfall I notice the immediate difference making me realise things had been too "Safe" for a while, there were a few initial incidents:
The idea was to replace glowstone on the board walk with more lamposts to light the area more naturally. At first I made too many too close together, so I spaced them out more and where needed inbetween did the old "Glowstone underneath a trapdoor" in the boardwalk so it blended in. For grassy areas I will hide glowstone underneath a leaf block and under other appropriate covers depending on terrain this could be a carpet or a light grey glass block.
For now the lampost design is very, very simple until I can design something better:
Monorail
The plan to have to glass tubes up to the monorail (After zig zag stairs looked to messy in the creative copy) has meant growing to water shoots in the shape of a 3x3 circle up to the monorail using kelp so they are all water source blocks. For a long while I was letting it grow naturally but eventually reduced one to the bottom kelp stalk so I could build one right up then take it all down to build the other to full height.
Right now, until I install the glass they are surrounded by ugly cobblestone walls up to the top, but I've hit a snag. Even when I change them to glass they'll be very featureless and bland, so I need to go back to the design plans to try and come with an idea that will look good and not just two glass tubes up.
I also went travelling on a rather spur of the moment to try and find something from my really early n00b days in the world , to see if it was there and sure enough it was:
This portal and basic windows and door in the side of the terrain must've at least been back in the BETA days when I had got lost and said portal may have not been by entirely "legal" methods. I did however take apart the portal but didn't keep the blocks, rather let the illegal obsidian despawn so I wouldn't gain advantage by have these blocks, all ten of them. (I also removed the torches inside the residence).
I headed on from that distance to see "What was out there" and eventually came across some jungles as well as some quirky chunk error bits of land:
Kinda nice mountains:
Not so much:
Parrot!:
I tried to bring the little fellow home as it was the only one of it's kind there, but it was still night and a creeper was coming near me so I attacked when this happened:
WHHHHHHHYYYYYY!!!!!! WHY DO YOU HATE ME GAME!!!!! I searched the jungle and others for ages but didn't hear any other parrots period! On the way back I mined 3 stacks of Diorite (Which I needed anyway) and also picked up a stack of pure clay blocks I came across (Silk shovel) before returning home.
Finally, next month will the world's 9th anniversary. So instead of an update next time I am thinking about a new world D/L release as it's been a while since the last one which is still on 1.13.2, so it would be good to do an update with all the changes - roofs at Mount DOOOoooom, monorails, minecart station canopies, this new re-lighting aspect etc. This will bring it to 1.14,2 and although I worry about the file size, the downloads are up in number on the previous release befrore 1.13.2 so maybe it's not as much as an issue as i thought
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There's been a bit of an... incident at Mount DOOOooom..
Before I get into that however, I was just going to post about something I mentioned on Tumblr. I did an update from previous posts of what's changed at Mount DOOOooom and mentioned how the walkways between the corner towers "Need work". They do, they're just plain spruce planks with an occasional redstone block for accent on certain corners. I came up with two designs on my creative copy:
Ultimately I'm going for the last one. Although I have the cobble for the furnaces that make up the majority of design #1, both share a common theme. That edging is made up of blast furnaces, so is expensive in terms of ingots and the smooth stone blocks. I can afford it but already my spare iron blocks are gone, though I have plenty of ingots.
I have also made the decision to remove the redstone blocks. Both on top of columns and as decoration in the walls/towers. It was cool in 2015 but it doesn't sit right with me anymore and I want it to look more natural. Spruce log columns will be capped off with Dark Oak slabs and in the walls/towers will be replaced with spruce logs which I've near enough done this morning.
That was meant to be it for this brief little post but then something happened..
I was outside Mount DOOOooom, at night during a storm and was gleefully looking for a creeper to spear with my trident. (I will supercharge a creeper one day!) With limited success I went back inside and returned one of the maps to the smaller world map of Mount DOOOooom I have there. I had already removed a good deal of resdtone blocks when I was very perxplexed to see a big red blob on one of the roof and thought "There's no redstone there though.." it took me a good 10/15 sec to realise what was happening
"OMG THERE'S A STORM AND THE ROOF IS ON FIRE!!!"
I stormed up the spiral stairs and just exasperated, at first just thinking there was nothing I could do but let itself burn out. The storm had suddenly stopped so there was no rain to put the fire out.
Ultimately I did scaffold up there and keep pouring and retrieving my water to try and save as much as possible, but the major damage was done AND I was fighting off phantoms with a trident as I ran out of arrows in my inventory. After designing the new roofs I my creative copy this year, that tower was the first one to get the roof make over as well. Gutted, lots of repairing to do.
AFTERMATH:
I'd say two out of the 4 sides (Also two corners) have gone. I also had a visit beforehand from this guy, cured him and boated him in a minecart back to the old trading area near the art museum. After curing The librarian's first book was this!! Nearer the shores of home a zombie cleric also came by who I cured.
Looks like I have some repair work to add to the list of things to do before the next release. :-/
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The next world D/L release for Java version 1.14.4
is currently uploading, and should be up by tomorrow!IS NOW LIVE ON PAGE #1!!
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Back in Alpha, before there was even a cobble bridge; I built a cobble hut across the water, because I could. I had no idea what to do with it and it lay empty and without purpose. By 2011 I had converted it into a church and yes I think that might have been a soul sand roof. It took ages to get the gold for that cross. By the next year I wanted a small little USA style church, birch was the closest to white-washed wood panel walls as I could get:
In 2014 I began getting ideas to renovate again but much bigger in scale. Eventually by late November I found a solution and blocked construction walls around the church. (Large oak walls). I build on the back-lot behind the church building walls up and would then demolish the original church inside. (Middle pics) With proper roof trusses it eventually became what what you see today:
The problem now I have is, although the blue red sandstone stairs/blocks make the roof different, if I change them back to default it’d look awful and I’d never use those blocks really. Also, with all my recent roof work in the last year, (IE the roofs of Mount DOOOooom in the recent picture) it now looks very basic compared to most of my others, misshapen and ugly. So I am currently using my creative copy to try and design something better, but with no luck so far. I am still not sure about turning the red sandstone blocks back to orange or not however.
So I am going to change the roof. I went on my creative copy, and after three dud designs,I finally came up with an idea adapting what I saw from this picture:
The only problem is that although there are some bone blocks in there too, it's mainly diorite, and it's going to take tonnes and tonnes of the stuff to do. I'm not quite sure that it goes with the birch walls now either which is a consideration. This is my proposal of a next project though.
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Just looking at this thread again, I can't believe the last update was me doing the church. If you've seen my posts you'll know I did finish the church roof in survival:
I also reported that I changed the terrain around the lighthouse (Watchtower in Alpha) as it used to be a nice mound of land there and 9 years on I regret landscaping it like that, I don't even remember doing it. So using a 2011 cartograph picture I re-created how it looke din Alpha. Since then I have done the second and only remaining watchtower terrain as well.
after:
Remaining watchtower before:
after:
I also won my second raid on this world and after the victory ran to the trading hall to get more Fire Protection IV books from the trading house. Now all my armor except the boots have fire protection but the boots are deemed "Too expensive". I also gave the Halfway House a slight enhancement in the roof department:
New a-frame roof over the central entrance and bands over the rest for now, more work may need to be done.
After the new year I got an urge to continue clearing the inside of the Chunk Plaza, and finished the floor I was working on before the world d/l release in late November. I have begun the next floor and now only have the second and first floor to clear.
At the back of the science lab I have one of my later minecart tunnels that is basically a shortcut ride underground right across my beach shore all the way across to the oriental garden. By the shabby old board walk I come out here at the door in the side of the mountain:
I thought it was high time I had a facade front to it and more official entrance. After googling, I did loosely base it on one of our UK station fronts:
I did run out of bricks however, so traded lots of stone for silly amount of emeralds to buy bricks and make into brick blocks to extend the wall along to the left. It certainly improves the area anyway, and yes I did improve the boardwalk and give it the same matching pattern as the main one.
With that done, over this weekend I wasn't happy with all the cracked stonebrick in the minecart tunnel, which is paired with the regular stonebrick. I want something modern and most importantly I wanted to inject some color! Instead of all the light grey.
Works:
At this point I backed up my world this morning for what I was about to do with the ceiling as it would be expensive and possibly bankrupt me in iron! Whilst designing it in my creative copy, I came up with a unique ceiling idea looking at the undersdes of non-regular build blocks. It came down to one block: the cauldron. I think I have used at least 8 stacks of iron, some of which was still iron ore and had to be melted down, but I like it and think I'm gonna keep it! I don't have many stacks of ingots left and just a stack and a half of iron ore remain!
I also made a new way out from the donkey/horse stable minecart entrance. There were steps going straight down but one of the things I don't like is that they are on the left and then right in front of you are the stairs to the other line, they're too close together. IN picture #2 the answer is the left wall in the corridor preceding it:
When the science lab moved to the new location of the cave at the back of storage years ago there was a little potions cupboard here behind that wall. With the upgrade again of the science lab in the same location much later, a new location was found for a potions cupboard and thus after completion the old space was gutted. For a while till as late as 2017 it had a "Dangerous Hazard area" facade out the front, with remodeling to what it today a wall with columns laying empty (but lit up) inside.
History:
Inside alt angle when a potions cupboard:
After a new potions cupboard was made it was gutted and the outside made like this:
Before eventually being sealed away for good:
until now.
Basically I had stairs from outside coming onto the minecart line just renovated, this was sealed off also and a new access corridor continued along in straight line (Slightly imposing on the food farm on the other side of the wall) to form a new junction of stairs in this hallway:
You can only exit from there however. The old closed off room on the left is back open and in use as the new entrance for the horse/donkey and sheep farms, seperating the two line entrances from one another!
TO DO:
*Fix tools
*Collect a mass of Diorte again to complete stairs along top of the walls along the renovated minecart line just done.
*Mass collection of sand also as I'm running very low.
*Continue clearing Chunk Plaza inside.
*Continue mono rail from Halfway House farms to the 4th corner tower of Mount DOOOooom
*Go on a MASS mining session for iron ore!!!! (Will also include diamonds and gold)
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Hey leangreen,
Been reading through a bit to catch up as I have gotten back into the game recently. I must say that the church is an exquisite architectural art! Would love to see what you continue doing with that design. Do you have plans to continue building such articulate structures? And I must inquire, because I also do this with specific builds - do you often use reference photos of real buildings to fixate on a particular style? I have been really interested in Gothic architecture lately, and would like to adapt some of that in Minecraft. However, I feel like reference photos are a must with any type of build in which you aim for a specific architectural style. But perhaps it is not so.
Curiosity prevails.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Thank-you Joey!
I don't have any further plans in that style or articulate manner, but you know - never say never! I feel like 2019 was a very "Roofy" kind of a year, after the massive overhaul of Mount DOOOooom's roof's from flattened pyramids of one block type to the bell shape ones I now; that I'm really going in an interesting direction with detail. The works have been getting more expensive as well in terms of resource gathering - from Mount DOOOooom's mass of spruce (incl logs) and dark oak, to the mass of diorite for the church; let alone all the amounts of concrete I use. This roof for the church was one of the few exceptional times for this world where I have used a reference to base something on, but I feel it helps - even if you don't do it exactly/adapt it or do an interpretation of it taking into ideas of those references. One case in point was a recent minecart tunnel conversion at the back of the science lab.
Sadly I think these updates might be coming to an end, or at least not very often as there's not really an interest for it. This Oct/Nov it'll hit 10 years, and despite a couple of mini-projects this weekend, I think I'm finally running out of things to build or renovate. (I like to build things that have purpose and use rather than just aesthetic.)
Currently I have my ongoing large projects:
*Continuing interiors at Mount DOOOooom
*Continuing the ongoing Chunk Plaza development, moving more interior this year.
*Decorating the extremely long tunnel to the mesa with different "Biome" themes - maybe.
*Doing the rest of the replica homes I once had on multiplayer servers on my SMP island - across the ocean from the back of DOOOooom.
Of course there are always little things to do, and whilst I can never see an "end date" - I guess when all those big projects are done that could be it for the world.
It will at least keep me busy until my decade milestone!
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A tunnel with biome themes could be interesting - reminds me a bit of the tunnels between the terminals at the Atlanta airport, if you've been through there.
But yes, I understand the lack of motivation, and especially the yearn to build for purpose. Perhaps you are in a phase of writer's block; maybe it will end and you will have an AHA moment for lots of new builds. Or, maybe not. As you say, never say never. Congrats on the [upcoming] milestone nonetheless.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Resource Pack: Mostly default
Shaders: Chocapic13 V6 High
Armor:
Weapons/Tools:
Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather, co-ordinates/nether co-ordinates hub
Pushing Ahead
I posted recently in the "What have you done recently" thread that I was close to finishing clearing the inside of the hotel at the Chunk Plaza development. At the time I was on the 2nd floor with only the first floor left. I did in fact end up finish completely clearing the inside! After a little break in the new year the big difference being upgrading my diamond pick from Efficiency IV to V and boy did I notice the difference! Like a hot knife cutting through butter!
So much so, that this has really pushed me on and I went on a sand run for the concrete walls that would make the the corridor walls having removed the temporary stairs that were dug out and redoing them where the main stairs will be in the very center of the hotel. Not only have both side of the corridor on each floor been done but I have been adding the actual flooring and stairs as well.
With the last image I'm trying to work out the layout of the apartments, they're quite generous. The very squared odd area will most likely be a small bedroom with an attached bathroom that runs along the wall. Where I'm stood will be the kitchen diner/lounge. In two minds about digging into the wall behind me as then it'll be in the actual mountain mountain bacing the chunk error wall.
I'm on one of those periods where I'm just so motivated to get things done at the Chunk Plaza! I have even had thoughts (Using a creative copy) on how to improve the board walk by breaking it up with strips of stripped jungle wood, adding seating, planters and the street lighting that I have around my main home. Doing that along the entire boardwalk would really make it feel more alive and less boring.
In other news, I've been doing other silly little things like an idea I had a long while ago for a LGTBQAI+ beam for the beacon at my main home using glass panes:
Sadly I didn't quite get to build height as I ran out of yellow stained glass panes. The beacon block itself has since returned to the Chunk Plaza development where I need it at the moment.
I've also being using a bit of redstone at the Chunk Plaza station ti improve the drop of points for when you leave to go to the Halfway House and when you get back. It was so you'd have to drop down off the platform onto the pressure plate to leave and when you return "Hop up" onto the platform on the other side. Now - simple redstone and a piston drops a cobblestone block lifting up up and down.
Another things I did was finally find a use for the empty former villager trading hall that joins onto the library:
Ever since 1.14+ where I didn't renew the iron farm and moved all the villagers there to what is now the Trading Hall house, this room has stood empty and unloved for at least several to eight months. I finally thought of the perfect companion to the library next door and that is a cosy little study hall. Sadly I couldn't think of any think of anything for the main part as you enter so it has been walled off as an access corridor as you come in:
Now:
I was really happy with how cosy the new study hall turned out. I might add some seats and planting to the access corridor as well to make it nice.
I still have to go on another sand run for conversion to glass when I need to stock up on, but also I think I worked it out as roughly needing 3 stacks of glass panes (Light grey stained) just for the front of the hotel. I really want to get them in to make it feel less of a shell.
At some point I will get back to detailing the walls of Mount DOOOooom, but I'm just so motivated at the Chunk Plaza development at the moment!
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Yeah, I felt the same way the first time I used an Eff. V pick. With a Haste II beacon, the difference is... notable, to say the least! It saves so much time; I can no longer imagine working without it! Liking the apartments so far - interiors should be a fun project. Are you going to put some villagers in or around the apartments? Maybe they can serve a dinner party.
Glad you're feeling motivated again - I've been feeling the same way as of late. Perhaps it's the effect of the new year! Interestingly, I also had an idea about crafting a rainbow beacon - would love to add one though I'm wanting to do the type where the beam changes colors via redstone clock. Could be fun, but not sure where it would go yet.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Hi Joey!,
I never thought about adding villagers, but maybe once the interiors are done and I'm certain it's all lit up like a Christmas tree inside. Even now it's still pretty dangerous inside with creeper holes I've had to fix several times to the new corridor walls! Today I extended the boardwalk to the end of the plaza, by doing so I had the 3 stacks of sand I needed for the light grey stained window panes. Sadly despite several stacks from the 3 stacks of glass, I didn't quite make it to the top!:
Also in my creative copy I realized what the upper level of McDunky's might look like, currently only the bottom floor is furnished. From the picture above I have begun adding the stripped jungle stripes along the boardwalk, as well as the planters and seating all along, though I have forgot to leave spaces for the lampposts, so there may be alterations.
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Resource Pack: Mostly default
Shaders: Chocapic13 V6 High
Armor:
Weapons/Tools:
Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather, co-ordinates/nether co-ordinates hub
Minibreaks and MOAR mini-Projects
I've been taking a little mini break from the hotel at the Chunk Plaza, as I don't want to burn myself out. I will return to it within days however as I was thinking about laying the floor in all the apartments, then I was imagining (Whilst at work) what the inside of one of them might actually look like. So I'm very eager to get back and get one apartment done as a "Showcase apartment"!
In the meantime, I have been at the roofs again. The the old donkey/horse barn roof which was done a long time ago and is very basic:
currently:
I have also still yet to do the "Sand run" to restock my glass. As I go to s special place in a 1.14 chunk for basically infinite sand (Desert + zombie dungeon near by repairing my shovel), I thought I'd make the trip there much easier. In some parts - not all, I have lined the tunnels with ice like the one for the 1.13 tunnel - except in a better configuration. There's some parts, across lava lakes where I still have to get off and walk as I don't trust the game not to glitch me through a block and into the lava below. Despite fire protection on all but the boots, I doubt it's be enough to get to shore!
Plus those bridges are not fully encased and currently just have mid-air netherrack rails along the side. Nevertheless the journey is a lot quicker overall! I also improved the configuration with the one for the 1.13 chunk tunnel as well.
A very quick one I did the other day was move the map room as I felt it was wasting too much space in it's current location, so I moved it to where the bookcases are in picture #1:
now after works:
The only reason I didn't making it a wall map again was because of the height, there's a dining room floor up there I had to be careful of. I like it as a floor map though, as the map wouldn't align fully with the doorway I have made it a column wider on the left side as shown. You can now see all of the bridge extending across from the back of Mount DOOOooom to a bit of Multiplayer Shrine island.
I've also been thinking about turning my sheep pens inside the sheep barn into a wool farm, but I'm no redstone expert. Back in the day my biggest achievement was going from a line of redstone by trapdoors to stop the dogs from going from the (Then outside) kennel down the mineshaft stairs on their way to the living room; to making the whole wall move back and forth using pistons, which took me ages to get each piston connected up!
I have however watched Hermitcraft for a couple of seasons now, and have caught on to hopper minecarts collecting items underneath blocks on powered rails, So I ventured forth for the first time using this process, and set up up my own version of a wool warm without watching any tutorials this time.
currently:
Is it the most effective with what's on top? - No. It's mine however and already I have over several stacks of white wool! I don't leave it running however as I worry about replacing all the shears in either dispenser. So when I leave the area I deactivate the dispensers by removing the redstone torch. It will only be on in when I'm in there working. The majority of wool (As of writing) was whilst I had it on whilst setting up the second farm for the rest of the sheep today and it may be something like over 11 stacks of white wool now..
The 2nd one was also hampered a lot by creepers today causing damage, which was disheartening.
This wool farm also lead to another welcome usage of an empty room (Which I hate!). Remember the iron foundry just of storage down the stairs? After using practically all my iron blocks for a floor pattern at Mount DOOOooom on the walkways, this room was cleared (I needed the remaining iron!) and unused; the iron farm itself was never continued after 1.14+ Without being able to find use for it I sealed the area off from public view.
Now I welcome you to the wool emporium!:
Wool, carpets and banners galore!
I'm still missing enough for some of the decorative banners, but soon they come! Although I have wool storage in the walk in closet just of the bedroom, I love finding a use for this room again and having it just off storage in a convenient location! Also incorporating everything with separate storage between blocks and carpets and for the banners! I will also have a display in the middle for "Display wool only", so the middle of the room isn't so empty.
I wasted 40+ levels to free up space in the armor chest in the armory by repairing all the damaged armor collected. Possible god chain mail? I also opened up a water/ice transportation at my main home inside a mountain from the the mob grinder at the bottom (More for xp than items) to about the middle of the floor where I come out upon my return:
I have also used the improved 1.14 nether tunnels to do a "mining run" and collected everything you see in the ender chest, apart from the sand which was already there, I am now back up to 17 stacks and a bit of pure mined iron ore.
As I finish off this post, I have just installed the two dispensers for the other wool farm and filled with them shears, so now I can get back to this showcase apartment at the Chunk Plaza development!
(By doing the above there are now 13 stacks+ of white wool!)
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16yrs+ only
Hey leangreen,
How is work now? Have you been affected by the coronavirus at all? For me it has been shut down - I guess that means more time to play!
Cool update. Like the new roof - I never thought I would care for the combination between stone brick and acacia wood, but I suppose that's because I never liked acacia wood. And kudos for embarking on a new redstone project - you probably know I am a big fan of those, but I never used to be. In fact, I used to avoid them like the plague because I couldn't ever figure anything out. But after practicing time and time again with new mechanics, finally it just "clicked." Do you see yourself working more with it in future projects?
Also I never knew you could place maps on the floor! That's useful.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.