Here’s a question: how do you deal with wanting to delete and start over again? I always start a new world and get quite far but then become unhappy with my original base build and wanting to restart. I’m probably the furthest into any world so far - about 50 hours- and feeling like I want to already. It doesn’t make sense since I could just start a new base 1000 blocks away with all my Upgraded items but as a perfectionist I still want to do it.
Thing is, it's different for everyone. Although I have lots of worlds, I have about just 5 that I continue to work on that are now quite old - all of them. That's to do with terrain generation however and the desire to want to build by inspired by the land, which I've not felt since BETA 1.8/RELEASE. Although we've had more biomes once you go travelling they're not diverse enough, one savanna for example is pretty much the same as another and so on and so on for every biome.
Getting into specifics, instead of restarting each time maybe stick with it and keep makeing the original even better, the very best it can be. Upping sticks in the same world could be an option, but set your own rules like taking little to nothing with you instead of what you have, naybe try that?
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Changed blocks: Terracotta, andesite, diorote & their variants, red sandstone & variants (Blue as if it's been in a kilm),coarse dirt and Dark Oak trapdoors
Shaders: Chocapic13 V6 High Armor:
Diamond Helm: Aqua Affinity, Respiration III, Blast Protection III, Protection III, Fire Protection IV, Mending
Netherite Chest: Projectile Protection II, Blast Protection IV, Protection III, Fire Protection IV, Mending
Netherite Legs: Blast Protection IV, Protection III, Fire Protection IV, Mending
Diamond Feet: Feather Falling IV, Protection III, Depth Strider I, Mending
Weapons/Tools:
Bow: Power IV, Flame, Punch I, Unbreaking III, Mending
Crossbow: Piecing IV, Mending
Trident: Loyalty III, Impaling I, Channeling Mending
(STORED Trident #2: Riptide II, Mending)
Netherite Sword : Smite IV, Looting II, Smite V, Knockback II.
Diamond Pick #1: Efficiency V, Unbreaking III, Mending.
Diamond Pick #2: Efficiency III, Unbreaking III, Silk Touch, Mending
(Stored: Fortune III diamond pick with Mending)
Diamond Axe: Efficiency IV, Unbreaking III, Sharpness III, Mending
Diamond Shovel: Silk Touch, Efficiency V, Unbreaking III, Mending
Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather, co-ordinates hud, fast leaf decay
Resetting the Nether. Now in 1.16.3
It is done. When my PC crashed I had 6 months of work to re-do, but I did it. Little jobs here and there, bigger things latetly to get back to where I was and more Recently though, I decided I would upgrade to 1.16.3 after not wantng to, and just see how it goes. Honey and bees in 1.15 held no interest me and although I loved the new nether, it was best off for a newer world than this old one. However, with all the work I've done to catch up and then my own stuff since it just made me realise something. I've always updated this world, gone through different versions and wjhat it may bring as well as facing challenges (Link chunk errors), and that's what I need, a challenge.
I don't have the best super diamond gear from 1..14.2, but it has multiple enhantements so it's almost that, I want to be challenged by somehting like the now more vicious piglins and overly agressive Zoglins in the neather where gold armor is weak and my diamond gear may not be enough. By resetting the Nether I will lose all my ice roads leading to other chunks and the gold farm probablly won't work, but I need that. I wanted to see where my existing portals would spawn in a new nether without the luxuries of past versions..
So with that I upgraded my world from 1.14.2 to 1.16.3..
As well as some recent work, I have just been having fun (Sometimes frustations at the piglins and zoglins) collecting new materials from the new Nether. My portals spawned in a small cutt of corner of the soul sand valley and from the cliff top of one (From the main portal in my home) I could see the other portal down below, just past a netehr ravine and a bit further down. So I linked them up with a simple block stairway down for now, just digging a safe route down from the main one to the lower one which comes out in the overworld at my castle, Mount DOOOooom.
I have also been using some of the materials to "Halloween up" my immediate area. Though to get to a warped forest, I did have to build a long sky-bridge across the nether past the next crimson forest that joined onto a partial warped forest/Basalt delta Area.
Over at the Chunk Plaza development, when last there, I was laying the last "basic birch" flooring in the last of all 14 apartments of the hotel. Shortly I will begin the interiors phase. I have also been making crop fields slowlt nearby, and would like a windmill near there in these newly formed fields (When done) eventually.
I have also extended the main boardwalk out to the lighthouse, but to do so I had to do the promised improvements to the lighthouse I've been wanting to do for a while. This means changing the white terracotta (pink) to white concrete, so If someone did want to see it in the default they could. I did this along time ago with the exterior walls of the main home.I also added a few extra floors at the top of the lighthouse for height and am slowly trying to add a bit of a gradient.
After this I have extended the boardwalk from the back of the well to connect with the lighthouse, in the same style. I have also upgraded the existing boardwalk outside the maincart staion entrance (To the oriental garden) to match the main board walk also and have linked that to the new path to the lighthouse.
Plans have stated to do an international dock, they were going to be at the Chunk Plaza Development but I felt it was just the wrong place. So I've moved it closer to home and it will be off the back of the lighthouse. Across the water in the undeveloped land, I will be fixing the corroded shore (Corroded by various Minecraft versions) into more of a slipway, just for aesthetics.
With the reversion of Andesite back from a basalt looking block back to default, there are still areas sucj as the minecart tunnel to the 0 tick bambo farm (Which I'm guessing doesn't work in 1.16.3) that still need rennovation, In the armory I did change this (Another is in the minecart tunnel from the back of the science lab) but the walls are pretty basic blackstone right now to retain that black look. I do really like the polished blackstone texture though.
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This updates follows a month later since my last one on the "What have You Done Recently?" thread. So since June 28th to today.
In the last month I investigated more automated bee farms, currently as it stands; my "Bee dome" is more of a bee nature reserve to collect honey manually aloowing thee bees to fly around freely. So after finding a cool farm on Youtube, I build a econd - smaller, mini-done for automation off the back off the first one:
I also found that glow squids and axolotls occasionally spawn off the decking of the Chunk Plaza Development, where i converted a huge long chunk error wall into shops, a hotel, apartments etc over the years. After initially keeping a few axolotls in the pond of my private garden area (Naming them after fictional film cops, which started as a joke at first with Axel Foley) I have made a axolotl tank on the stairs down to the mob grinder in the old snow factory. It was always my intent to add a fish tank in that empty space after it moved but it never happenned so is now an axolotl tank. It's not worth showing as it's basic and needs decor inside.
Also in my main corridoe I removed the shroom light behind the item frames of various fishing related things (Rod, various fish) and have used glow item frames instead which looks much neater.
The next major thing I did, was to redevelop the kelp farm.Until now I've a long chunk dug down underground and filled with water - with soul sand inbetween the plantings to float the kelp to the top when the underwatewr flying machines goes across and breaks them 1 stem above the base. Via the top level of water the kelp is pushed into a chain of hoppers into a chest. It was never the most efficient, but it did me well for a long time.
So now after finding a tutorial I liked on YouTube, the old top entrance level you see is now just and entrance with water lifts up and down to the bottom where it now utilizes pistons and observers and auto-cooks.
Before the pickles (Which have since been removed) I also had glow squid occasionally acidently spawning inside, so that way I have inadvertedly also collected a number of glow inc sacks. The kelp smelter is self sufficient using it's own source to run itself. Currrently I am continually filling up the regular furnaces in my storage area and the three super smelters to max kelp block fuel.
Repairs have been made to both the main home roof (Attic) and on the four towers at Mount DOOOooom with lighting conducters at the op of each. I have also opted to remove the old trading hall. Until 1.13 it was an iron farm and was renovated out of such, but despite best efforts to make it look nice it had numerous flaws such as wasted space, usused floors etc. So with the decision to set all but 2 of my villagers free to start them over, it would be an ideal time to find them a new home.
Time to go...
No more fugly, restored back t nature...
The former zero tick kelp farm, which was rendered usless by Mojang nerfing a few versions ago sat below the bottom level of the trading house in a conmverted former 16 x16 chunk error. This is slowly becoming the new trading hall area:
I also made slight adjustments to the 7 year monument (New base), mostly with coloured glow text on the signs matching the glass pane poles in front of them that are lit at night by redstonelamps. Also extended it to the memorial on the board walk with siilar signs and glow text (No lamps) and made a new bunny entrance:
Piston retraction jaw entrance in the new bunny frontage.
To keep bang up to date I have thought for a long time the amount of signs on my 3 stable - everyday stable was getting out of hound, for all the lost horses and donkeys I've lost over the years. So these last few days I have created a new Horse/Donkey mausoleum. Originally it was going to be in the gap in the sand on the boardwalk, a good stretch forward of the lighthouse. I ultimatley decided it would've been to cluttered though and opted for a bit of space behind the cow pen, against the mountain so it can blend in with the surrounding area.
This took all my quartz:
Lastly, this flat roof has always bothered me (Centre), this whole bit just needed something "more":
Now, a new elavated roof, extra window and it's looking a lot better:
I'll continue to try an utalize some of the new blocks where I can. I replaced my storage floor from diorite to polished deepslate, used the tiled deepslate on the floor of mausoleum and the lower walls of the armory (Very sexy block!), and collected 2 stacks at least of calcite on my last venture back into new chunks.
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Nice - I'm a big fan of domes and really anything spherical, so naturally I'm attracted to the bee dome design. Quartz is also a go-to building block for me, although deepslate I haven't yet had the pleasure of experiencing (I'm still in 1.15.2 and will stay that way for a little while). I anticipate that once I get my hands on it, I too will start slowly replacing the ol' diorite and andesite constructions... because it does exude a much sexier appeal indeed.
Rollback Post to RevisionRollBack
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Nice - I'm a big fan of domes and really anything spherical, so naturally I'm attracted to the bee dome design. Quartz is also a go-to building block for me, although deepslate I haven't yet had the pleasure of experiencing (I'm still in 1.15.2 and will stay that way for a little while). I anticipate that once I get my hands on it, I too will start slowly replacing the ol' diorite and andesite constructions... because it does exude a much sexier appeal indeed.
Thank-you Joey as always! It was my very first dome I've ever done and I had to venture on to plotz.com to figure it out but it was very worth it in the end, depspite how tedious it was at times trying to remember where I was each time.
The new outer shell of the kelp farm will get more deorated over time and I've still got the other water elevator going back up to convert to green glass. Debating doing the whole front of the tank as well in the green.
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Since the last update I have officially reached the 11th birthday of this world. Not a great deal has been happening latetly as I've been preoccupied with putting a glass canopy over the mono rail that links tfrom the Halfway House back to the Castle. Recently, I took several screenshot of my floormap and made one giant map image in photoshop, so here is what the world looks like from the map:
The glass canopy over the monorail is taking so much glass but progress is steady and I'm getting close to half-way:
when I first started:
Speaking of glass domes from last time... One major thing to happen was the transformation of the bedroom glass ceiling at the Halfway House. From the early days, the Halfway House started as a facade front to cover a 16x16 chunk error gap within an overly long chunk error. Then in 2014/2015 I expanded into either side of the chunk error to really open the place up to what it is today, with extensions upward in places as it was a half height chunk error. The bedroom ceiling has always just been a flat black glass roof though:
It's been bothering me the last couple of years as it doesn't look good from a distance or above, so it was time to finally change it. The new dome glass ceiling marks a stark change from the rest of the tradional build. So now not only does it look noticable now on the map, it is also quite noticable from outside now:
Going back to the glass canopy over the monrail, I have decided once I am done with it (The lower original glass panes side barriers will also have to change now), then I will be going ahead with a giant splyglass in the observatory.
I designed it many months ago on the creative copy but was in two minds of going ahead because of how many gold blocks it would take, (I don't have a gold farm); but it is something that has been in consideration for a very long time. (In general adding a telescope to the obsevatory.) But it will go ahead now. I'll outline it in dirt first to get the basic shape right and will slowly replace with gold blocks. It is something will change the viewpoint from ground level all round due to it's size and being quite noticable.
I shall also be making changes to the ye old 7 year monument:
Whilst it's fine as a very basic monument, it only really looks nice from the front, from the back not so much. So there will be a slight re-design to make it nicer looking from all angles whilst retaining similarity to the original. I will most likley move it more forward to be more central and you will be able to walk around it. Right now, the back is right on the edge of the embankment drop-off as shown here in March 2021:
As mentioned in the "What have you done recently" thread, I experimented with copying regions files (And weeding out the really small ones) and transplanting them into a brand new 1.18 world (Thus transplanting this world into a new world because of the cliffs and caves update.) So far I am procrastinating holding off until 1.19, but right now it's still very much in the early "For consideration" stages.
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I've been concentrating on some of the more smaller jobs in and out of the main home, firstly was the entrance to the science lab:
Because of the tinted glass more mobs were spawning near by and kept trying to come through the doors. If I'm working in storage all I hear is the sound of the pressure plates and the doors going. I opted for an automatic glass door with pistons that can open and close on either side. In the end because of the design, after having lots of glass around the door now there is only glass in the door on the poistions. Guess I couls have just stuck a metal door with a switch either side in the end, after all that redstone and fiddling.
Result:
Almost got caught by a creeper going back through, must've come from the cave - but it was a close one:
I ended up just changing the tinted glass for white glass in the end.
As I now had so much glass after my trip into the desert gathering, I finally decided to change the rest of the entire kelp farm from clear regular glass to lime green glass blocks:
I have kept the design of the old 6 year monument practically the same but now with glass blocks over the redstone lamps instead of pabnes. This is so it can look exactly the same on bothe sides now instead of just one. Lecterns now sit at the bottom of each pillar so that IF I ever do world downloads again, there might be a little something to read in each. I've also made sure the version at the time of each anniversary is correct.
From the back:
The whole monument now sits dead center on this land so you can now walk right around both sides seeing as it now functions on such. It has gone from a 6 year monument to a 12 - year (next year) monument now it works both sides.
Finally, having so much smooth sandstone I can finally finish what I started:
I am determined to finish this chunk error off and hide the last of it with this new office block building.
That's just today. I've made a very good start and flattened some odd blobs of land in the immediate area also to help landscape where I've had to build out extra with the building. A very good start, and this will where I will be for a while to get it done now. Even the top of the building here isn't the full height
The building is actualy based of a building in real life I found from a Google search.
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Nice, from those angles it really shows off just how ugly the chunk error border is.
But I like how you're covering things up so far. If you decide to do a world download, some information via lecterns would be great!! I am taking a similar approach, since new players of the world may need some context to fill in the blanks. I actually have a world download of yours from a while back, but I'm sure it's changed a lot now (it was a few years ago I believe).
Rollback Post to RevisionRollBack
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Nice, from those angles it really shows off just how ugly the chunk error border is.
But I like how you're covering things up so far. If you decide to do a world download, some information via lecterns would be great!! I am taking a similar approach, since new players of the world may need some context to fill in the blanks. I actually have a world download of yours from a while back, but I'm sure it's changed a lot now (it was a few years ago I believe).
Thanks.
The last one I did was November 2019, but you might even have one before that. IF i do decide to do them again , it might only be for ethe selected few. I also have an official discord (Again) for the world now.
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I forgot to also add in the last update the slight changes to the kitchen in the dinning room. A few years ago I liked the idea of having restone wiring above the ceiling and having lots of lamps controlled by a light switch (lever). The only thing was I didn't have it on all the time so at night mobs would obviously spawn:
Old picture:
So I went up into the ceiling and led the dust to just a few more blocks forward to just outside the mountain and connected it to a daylight sensor, so at least they would come on at night. I also added a few more sky-lights in the ceiling so during the day when they're off, the kitchen is now bathed a LOT more in natural light!
lights on!:
Lights off during the day!:
There are also a few things to note here.
I also have redstone under the floor controlling black conrete blocks up and down to hide the chests. I noticed the floor lights also weren't coming on, and upon digging around underneath found that thethe redstone line that came down for the ceiling was also connected to the chest redstone line.
It was a bit spagetti junction underneath there, so now I have separated them in to two clear lines, the ceiling lights now via a sensor now also control the floor lights, however; the redstone line for the chest concealment is now it's completetly own separate one and won't interfere with the redstone line for lights.
Personally, most of all; I love how much natural daylight now fills the kitchen during the day now.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
A lot of my time was obviously taken up with the new corner building next to the hotel at the Chunk Plaza Development, since last time as exterior walls, interior temporary floors and top canopy are all now done! At last I can say I have finally covered up the last corner of the chunk error wall of the CPD and it now looks like this:
After some dithering about what I was going to do next, I decided to finally face another elephant in the room that has long been abandoned, and that is the hot unfinished mess at the back of the castle:
It's been this way for a year at least, I never knew how to build the back up. Ideas of a Game Of Thrones style "Black Gate" came and went, but never really saw fruition, leading to this unfinished mess. I decided rather than emulate something else, I should look to what I already have for inspiration and styling, thus like the two front mini towers/gatehouse I decided to do smiliar at the back but with a twist.
I would keep the same build idea, but unlike the front the top would have an inter-connecting walkway between the two tops so it actually was a gate house. After demolishing what was there I have built in the same style, only this time tried to do some of the block palete mixing as I went this time, even though the rest of the courtyard also needs a whole new sprucing up.
I have also switched to the winter pack (On curseforge for java):
Current plans...
After making the changes to the kitchen last time a possible new kitchen re-deco could be coming from modern to cosy cottage style, something a lot lighter. Also after playing around with a world copy in 1.18, there are a few areas around the castle aslo scoped to make a bit more interesting and visually better.
For the immediate, I will most likekly continue to spend the winter at the castle.
Also on the official discord, the screenshots section - which includes the most history evershown is now catching up to 2016 the era.
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As we near the end of January, let's re-cap the last month and a half. I did indeed spend the winter in the castle and ended doing far more in makiing a few changes.
First though let's take you back to 1.14.2:
Parts of the grounds just don't work for me any more. Just left of below the centre, there's a walled courtyard that's been there since the BETA days. To the side of it there's stairs that go up to an open top of a fort with no real purpose and on it's right more stairs up to the right walkway. Although there's an underground walk area below the top of the open fort, I have considered levelling it all and really opening it up. There are other parts like left of the walled courtyard some tall walls that just hide a staircase going up. Along the bottom of the screenshot is the single stable, behind which; is the old retaining wall which no longer seems neccasary as it has been there for years.
So let's look at this back in 1.17 and what changes I wanted to make:
So (1) the walled courtyard, stairs on it's side leading to the open top fort, the other stairs (II) leading to the walkway (Taking the walll back a good few blocks) will all be taken down as well as the retainig wall I'm standing on and shortening the walls around the staircase (Left of the walled courtyard) and the old ddor frame entrance becoming a window as the entrance will be further down.
So before and after the work, before in 1.14:
and after in the present day after the work (Minus the winter resource pack for comparison):
It is now completetly open and the shorter walls are preferable around that central tower. This could be one of the final last major changes to the castle in it's lifetime!
The other thing I did was back in October 2021 adding a simple glass canopy over the top of the monorail:
I knew at some point, at some time I'd have to add more detail and change the bottom of the sides. I wasn't sure exactly how I was going to do it or when it would come, but that time did come just after the new year where I came up with this simple yet effective link design:
It would mean however tonnes more glass, especially orange glass, and tonnes of orange & white concrete - a lot more than I bargined for! (Although I gained some white stained glass back in the changes. It was a long haul over most of a week irl between going on trips for resources as well but here are the comparisons:
old:
improved:
old:
improved:
I also began a showroom, in one of the apartments of the Chunk Plaza Hotel, as well as making sure all the back walls of the main corridors wewre green and every corridor floor had it's jungle plank floor and stairs, as well as fixing a few creeper holes and a broken window. I also swapped the single junle treed along the board walk outside from single trees to regular doubles, so it now has lots of atmos with all the vines hanging down:
Finally, just the other day; I have finally decided to remove this last piece of dirt mountain under the observation deck:
The question is, where to go from here. I could finish the showroom apartment and do all of them, but that would take so much concrete. I may also just forget about waiting for 1.19 and just upgrade the world now to 1.18.
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*I have now updated to 1.19 and transplanted my regions (Except the smallest 8kb files) into a brand new .dat file (Along with entities, playerdata, achievements, stats etc). This means nearer new chunks and things I've never had before - mansions, underwater temples, ruins, shipwrecks and, and end!
One of the things I left out of the last update was a bonemeal farm I copied from from Youtube. Now - I don't need a bonemeal farm - and that's not what I have built it for. (Which i'll get in to) This is the one I used however:
I built this, so it could mass produce moss and related lush cave stuff. On a recent venture into a brand new 1.19 chunk I found my first village (Typically an abandoned one), but also my first shipwreck in this world. The loot was not good, however it did contain a single moss block (Also got some of those glow berries from a mineshaft) which I brought back. I needed an area to build this redstone contraption. SO just off my storage there's the wool emporium storage (Wool, carpets, banners, dye from the tall flowers), and through the door and down the stairs to the mine there's a little door a few steps down leading to a failed squid farm from several versions ago.
just off storage:
I've made some additions since, like placing trapdoors over the water flow so if I do just want to collect all the moss blocks, moss carpets and azalea bushes I can. If I do need the bonemeal, I can simply keep them up. Today I had another idea and took one of the grown cave vines placed in certain parts of my world fordecoration now, and found a spot at the collection point of the farm to place it and just bonemeal the vine. (One of the handy thiings from the produced bonemeal) As you can see from the last picture I also found a spot to the side of the door to grow azalea trees and farm azalea and flowering azalea leaf blocks.
The other thing I did, was adding an extra hopper going into the dispenser witha double chest on top, to constantly feed bonemeal in as it was out when I first tried today. Between my main mob grinder at the bottom of the mountain and the skeleton farm not far from the castle, bonemeal is never a problem. At some point I will just completetly fill up the double chest.
Today I have been watching videos about how to stay interested in your survival world and little tips. Especially helpful as I build things for a purpose not for aesthetics nad just to look nice. So sometimes I struggle for ideaa. Thus I am doing a small Beautification update. I went on my creative copy of the world (Still in 1.17) and did many things to give me ideas in survival One of them being the empty patio outside my dinning room:
I did my own cart however, so it was not as cool as some of the ones in the videos, but afterwards...
Other areas were very based in the Chunk Plaza development and Chunk Plaza station. This is why I will need some of these blocks as well as the tradional ones. More textures in the grounds/walls, more leaf foilage decoration all will improve the station. With a few small things done to the water feature at the end of the tracks as well and surrounding land and water by it. I'm also making a few changes to the undeveloped plot next to the very first build on the Chunk Plaza development, the clothes shop on the corner. The building next to it was stone and undeveloped and I'm extending the brick building left, the changes to the existing place will be small and aesthetical.
There is also a bare spot to one side of the bridge as you come onto the boardwalk:
In this bare wall (Chunk wall) I'm creating an archway and will have an under the ground above Pizzeria.
Gonna need more red concrete for the sign! Also there's going to be a big pizza in the left side using smooth sandstone and Jungle stairs (for the crust). Still work to do. Overall it's going around seeing where grounds and walls need texturing, where places need extra foilage/flowers/bushes. and just adding little things where needed.
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I should preface this little mini-project with something similar I did to a neaby building, whereby I took a building that was floating on the ocean and extended below the water line to the ocean floor to give it more weight. This building was the little dock eating area below the church, which now has foundations to the ocean floor:
With this in mind, I was looking at my floating platform where I'm stood by (above), and as you can see the sides are a little flat to say the least. So I got this crazy idea on Friday to add an extra column on the outside of the pillars where there's a blue stripe, which then led me to thinking "Hmmm, what if I extended them down to the bottom of the ocean as well?" So I did that and got a further idea to fill in between those underwater columns and drain the water creating an exetion to the current underwater minecart tunnel.
So the new room would be (very tall) and off in this direction I'm looking:
(bits stil walled off in there as I was draining the place still)
These are some works pictures:
Still not sure what the area will be, but; a nice little extension as well having an underwater view can't be bad. Despite being careful about not using my netherite shovel as it was about to break, I of course had a moment of forgetfullness and broke it. So now I have that to replace. I needed more xp levels for some higher tier enchants, so took the boat across to the skeleton farm that's near the castle, or at least that was the plan..
Then I see this:
"No, no no, it's a loading error!" I tell myself. So I save & re-log. Same. Save, quit and close launcher and re-launch ... same... It's very real. I'm guessing it was a storm and lightening hit it? I have lightening conductors on my castle roof but not my bridge. You think "Ah it'll never happen" [Lightening hitting it], Until it does...
It's been 7 years since the redesign and I love my bridge, so the question now is restore (With added saftey features) or maybe it's time for a re-think? A complete change and re-design? Part of me thinks the latter, but then the other half is still like - but it's only a 1/4 of the bridge. I even contemplated 3/4 of the old and a new part on the end to continue to establish coninuity.
I have gone on my creative copy of the world where the whole bridge was still there and have come up with one design I really like, but am stuck for the top of the build. It's in very light neo-classical style, no wood, quartz, bone block and various sandstone variants:
It still needs ALOT of development in the roof department, it's too triangular right now, too traditional. There are good points so far like the trident esq design on the sides. Originally done in sandstone until I got the idea to make them look actually like tridents.
I will continue prettying everything up after the new room project and ponder the bridge situation. I've also improved my spider farm bringing the floor and collection room floor up.
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Before I get into the meat n bones of what I've been up to, I'll share one last picture of the new bridge in case it's not clear from the video, or you've not seen it.
With that out the way, it was a question as always of what do I do next?
In many ways I limit myself as I build for purpose not for just aesthetics, so you won't see loads of 2D pixel art everywhere like most worlds or giant rollercoasters. Which is fine, it's just not for me. Now, the last time I was board I went to the Chunk Plaza Development and ended up doing the upper walls and floors of McDunky's I had left lazily for years.
It felt good to finally get those done after putting it off for over 6 years. So recently as I pondered what to do next, I decided to give the same treatment to the pub next door, adding more white concrete with the odd exposed cobble wall, more beams in the walls and most importantly the ceilings. I had done a test build on the copy of my world and found composters make interesting ceilings, so in another bored session changes where made:
I also changed the roof on the outside from a standard triangular one to an a-frame roof, which also not only looks better but gives it a slightly higher elevation! Still it was a question after of what to do next?
I did build a wither skeleton farm based of a tutorial, but it didn't go well, getting to the exact point at the bedrock ceiling where I would ender pearl through was slightly off, so I copinsated once I was up there to where the point should be. Nevertheless, more complications, greater complications; came when building the last two nether portals in the nether and being cut off by the build height! Again I compinsated and readjusted the math for the overworld which meant the final overworld portal was 40K from home. Over three IRL days I finally got there, it was in a cave under the ocean. Nothing matched up and I ended up randomly in the nether instead of near my farm, now whenever I go through that portal in the nether it's filled with wither skeletons in the cave! instead of coming through.
I moved on..
At some point I would like to have a go at an ocean monument, after region splicing to bring modern day structures into my world at last. I was going to fight the wither again, I could always do with another beacon; but still it wasn't urgent. I think the time had come to finally find a stronghold and go to the End
After getting s false positive closer to home, I went through the wither skelly portal in the nether (Bringing a bed to immediatly place knowing I was likekly to die) so at least I couuld respawn in the cave. Anyway, I located a stronghold and realized I was off on the Z co-ordinate so tunneled underground until I hit ocean. Then I used a boat to get to the location and at last in this world after 11 years I reached my first stronghold in this world. I then spent over an hour (Maybe even longer) trying to find the end portal, I thought I might be the one with that 1-in-a-billion chance of one not spawning. In the end, ready to give up I just dug through a wall and found another bit of the strong hold..
Nothing this way (left) ...
*looks right)
Oh!...
For the first time on survival, I faced the ender dragon
Carefully taking out the towers with a bow from the ground and climbing up to the caged ones with a water bucket handy in case I was knocked down I slowly disabled her regeneration towers. I did run out of arrows as I never thought to bring a mass with me, however I kept my nerve. I run about dodging dragon's breath left right and center, feeling exhilated the more I got the health down
For me, someone who was never really interested or bothered about beating it, I found myself suprisingly exhilarated, almost on a high from the adrenaline and pretty buzzed that I kept my nerve. After collecting the xp and the Dragon's Egg I went back through saved and quit and immediatly backed up the world before I went end hunting. One of the reasons for motivation was shulker boxes, and I wouldn't get any if I didn't finally try and find stronghold/an end portal, which of course would mean having to defeat the ender dragon.
I have raided the two immediate cities (And End stone and chrous fruit) and as well as getting the shulkers, elytra x2; I took as much as I could. End rods, the banners, the loot in the chests, the dragon heads (x2), some purpur blocks. AGin after a succesful loot I backed up the world.
As I went back up to the surface from the stronghold looking for a surface lava pool (To get quick obsidian to make a portal near this stronghold, which I found as I heard bubbling near the waters edge and dug some sand off a top layer just back from it revealing an overground lava pool); something caught my eye...
(Zoomed in):
That was, a floating ruined portal. I collected about 54 obsidian from that surface lava pool, more than enough to fix it. So I prepared for what might be a long way back through the nether to my portal..
then again..
In the distance on that nther fortress is my wither skelly farm! This was perfect! If I could just get to the nether fortress, I would have easy fast access to the stronghold/The End! After unpacking my shulkers I went back and spent some of yesterday and this morning making an ice path from my castle portal to the outskirts of the nether fortress, so now I have a very speedy way of getting there also!
This is the entrance to the fortress and in the middle, behind that fossil (At the top), is the portal to where the stronghold is in the overworld:
I have divide up into three shulkers: light blue (diamond ref) for alt weapons & tools/gold nether wear/arrows essentials. General green for general extra items and Grey (With a +1 option in the same color) for blocks. No more ender chests.
UP NEXT:.
With the increase of getting deepslate ores, the museum/art gallery is getting a bit cramped:
Using a copy of the world I have found there is a bit of cave space behind the wall with the cartoon painting and on a nother wall quite a bit of space until I reach the library. So prepare for a major extension and lengtherning of the room! Will also have better hanging likes the same as in the science lab.
Also despite testing my region splicing rigorously in 1.17 before I moved to 1.18, it looke like one casualty would be the underround minecart tunnel to the mesa biome (%k away, 5 miniute minecart ride). However I guess it escaped deletion as it still runs all the way there. Way before upgraded over a year+ ago I did start to connverting two lengths of tunnel from minecart to an ice boar runway. This can still continue as well as the "Underground biome" theme for the tunnel walls which is back on the cards I guess.
I will definetly convert it all to an ice boat method though.
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Starting off where I last left off, I did indeed greatly expand the art gallery/museum, still haven't got any dee[slate coal ore to display yet but this area is looking twice as big now, still with the end crystal on display as well as a little "END" piece to display the dragon egg after my first trip to the END in this world.
So the gallery went from something like this:
to this:
And yes, again from my science lab i've utilized the same hanging light design I came up with. I also said a long time ago that I was going to update the kitchen from modern to cosy cottage style , but I never showed it in the last few updates so here it is:
As was:
Less lamps in the ceiling, more evenly spaced skylights as well.
The main news however, is that after going to the END for the first time in this world, I went to my stonghold area in the overworld and went on a boat ride to locate an ocean monument. Another first for the world. Time to do what every good minecrafter inevitably does and rescue the sponges, kill the bad guys and get what little gold their is and start draining the place for a guardian farm.
It took a while to find one, but I was ready with night vision and invisibility potions. Also shulkers of sand. After years of making do with an ender chest I can finally see why shulker boxes are so favored. I still make use of my ender chest to carry multiple shulker boxes, and they have become cruically important to me as far as building projects and carrying more materials. (Main shulkers: blue - emergency/spare equipment, white - arrows, red - rockets, green other building materials Grey & default - for building materials)
some work pics of the monument:
Unlike a lot of try-hards that like to boast about "It took me 4 days/hours to drain the monument", I took my time over the course of a week (In game) to drain the monument using the piston method. (Have seen Philza, Tubbo, various hermits from Hermitcraft do it). At times I thought I was going crazy or loosing my mind doing it as it can be very tedious, I just had to keep the end goal in mind.
Also to bring you bang up to date as it currently looks:
Suffice to say it's been keeping me busy, will I ever finish it (Like anything?), who knows. I do have a vision in mind. This is also how I get there:
From the castle portal, it's an ice boat ride to the fortress where you see the with skelly farm (Fail) is labelled. The stronghold portal isn't very far from there and across the lava where I am, as you can see is the monument portal. (Actually down a bit as I had to movie it due to linking up/portal problems.)
Lastly, You remember that extension I did underneath the walkway tunnel? I said I wasn't sure what it would be used for yet, but things have changed since. Over the past few years I have felt that walkway has become more and more redundant but have neaver had the heart to take it down as looks so purdy when using shaderss, the way the light hits the glass.
However there's no point keeping it if I can just walk along the limited shore anyway. I was going to re-design it like the bridge and shore line building in front of the church as it's still frustrating there's no slab stairs for concrete/terracotta when othe similar colours that have slobs look off when mixed in.
So it was time for a change.
Down below the old entrance to the mouth of the underwater minecart tunnel was sealed up..
That extension I didn't know what I was gonna do with? Became the new walk down stairs for the new entrance to the underwater Minecart tunnel. Still getting used to the tracks turning here at the end now!
As for the overground where the glass walkway was, I have used lots of sand to restore (Or extend, I don't think there was much there anyway in Java alpha) the beach front:
*The base of the lampost has since been restored, thank-you mr.creeper!
As of this time I have now upgraded to 1.19, purely for the mangrove swamp. I wasn't even that fussed about that to be honest and have zero interest in finding the warden like everyone else right now, at least in this world. The reason to seek him out is enough for me - and I was dissapointed about no better birch forests and not adding fireflies as ambience if they can't link it with frogs, they still could have been added.
I wanted to make mud, yep that's right - good old MUD. That's it. Currently I am trying to improve these section of the castle:
As well as adding more texture as always, the towers along this wall are very shapless.
This area also:
I will be bringing that back wall out behind the tree out with a rounded curve and also doing something about that flat wall with the windows which remains so, because it meant i could save the corridor along there on the inside. The outside however needs major re-structure which is what I'm working on right now.
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Thing is, it's different for everyone. Although I have lots of worlds, I have about just 5 that I continue to work on that are now quite old - all of them. That's to do with terrain generation however and the desire to want to build by inspired by the land, which I've not felt since BETA 1.8/RELEASE. Although we've had more biomes once you go travelling they're not diverse enough, one savanna for example is pretty much the same as another and so on and so on for every biome.
Getting into specifics, instead of restarting each time maybe stick with it and keep makeing the original even better, the very best it can be. Upping sticks in the same world could be an option, but set your own rules like taking little to nothing with you instead of what you have, naybe try that?
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16yrs+ only
Screenshots taken in spectator mode.
Resource Pack: Mostly default
Shaders: Chocapic13 V6 High
Armor:
Weapons/Tools:
Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather, co-ordinates hud, fast leaf decay
Resetting the Nether. Now in 1.16.3
It is done. When my PC crashed I had 6 months of work to re-do, but I did it. Little jobs here and there, bigger things latetly to get back to where I was and more Recently though, I decided I would upgrade to 1.16.3 after not wantng to, and just see how it goes. Honey and bees in 1.15 held no interest me and although I loved the new nether, it was best off for a newer world than this old one. However, with all the work I've done to catch up and then my own stuff since it just made me realise something. I've always updated this world, gone through different versions and wjhat it may bring as well as facing challenges (Link chunk errors), and that's what I need, a challenge.
I don't have the best super diamond gear from 1..14.2, but it has multiple enhantements so it's almost that, I want to be challenged by somehting like the now more vicious piglins and overly agressive Zoglins in the neather where gold armor is weak and my diamond gear may not be enough. By resetting the Nether I will lose all my ice roads leading to other chunks and the gold farm probablly won't work, but I need that. I wanted to see where my existing portals would spawn in a new nether without the luxuries of past versions..
So with that I upgraded my world from 1.14.2 to 1.16.3..
As well as some recent work, I have just been having fun (Sometimes frustations at the piglins and zoglins) collecting new materials from the new Nether. My portals spawned in a small cutt of corner of the soul sand valley and from the cliff top of one (From the main portal in my home) I could see the other portal down below, just past a netehr ravine and a bit further down. So I linked them up with a simple block stairway down for now, just digging a safe route down from the main one to the lower one which comes out in the overworld at my castle, Mount DOOOooom.
I have also been using some of the materials to "Halloween up" my immediate area. Though to get to a warped forest, I did have to build a long sky-bridge across the nether past the next crimson forest that joined onto a partial warped forest/Basalt delta Area.
Over at the Chunk Plaza development, when last there, I was laying the last "basic birch" flooring in the last of all 14 apartments of the hotel. Shortly I will begin the interiors phase. I have also been making crop fields slowlt nearby, and would like a windmill near there in these newly formed fields (When done) eventually.
I have also extended the main boardwalk out to the lighthouse, but to do so I had to do the promised improvements to the lighthouse I've been wanting to do for a while. This means changing the white terracotta (pink) to white concrete, so If someone did want to see it in the default they could. I did this along time ago with the exterior walls of the main home.I also added a few extra floors at the top of the lighthouse for height and am slowly trying to add a bit of a gradient.
After this I have extended the boardwalk from the back of the well to connect with the lighthouse, in the same style. I have also upgraded the existing boardwalk outside the maincart staion entrance (To the oriental garden) to match the main board walk also and have linked that to the new path to the lighthouse.
Plans have stated to do an international dock, they were going to be at the Chunk Plaza Development but I felt it was just the wrong place. So I've moved it closer to home and it will be off the back of the lighthouse. Across the water in the undeveloped land, I will be fixing the corroded shore (Corroded by various Minecraft versions) into more of a slipway, just for aesthetics.
With the reversion of Andesite back from a basalt looking block back to default, there are still areas sucj as the minecart tunnel to the 0 tick bambo farm (Which I'm guessing doesn't work in 1.16.3) that still need rennovation, In the armory I did change this (Another is in the minecart tunnel from the back of the science lab) but the walls are pretty basic blackstone right now to retain that black look. I do really like the polished blackstone texture though.
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16yrs+ only
This updates follows a month later since my last one on the "What have You Done Recently?" thread. So since June 28th to today.
In the last month I investigated more automated bee farms, currently as it stands; my "Bee dome" is more of a bee nature reserve to collect honey manually aloowing thee bees to fly around freely. So after finding a cool farm on Youtube, I build a econd - smaller, mini-done for automation off the back off the first one:
I also found that glow squids and axolotls occasionally spawn off the decking of the Chunk Plaza Development, where i converted a huge long chunk error wall into shops, a hotel, apartments etc over the years. After initially keeping a few axolotls in the pond of my private garden area (Naming them after fictional film cops, which started as a joke at first with Axel Foley) I have made a axolotl tank on the stairs down to the mob grinder in the old snow factory. It was always my intent to add a fish tank in that empty space after it moved but it never happenned so is now an axolotl tank. It's not worth showing as it's basic and needs decor inside.
Also in my main corridoe I removed the shroom light behind the item frames of various fishing related things (Rod, various fish) and have used glow item frames instead which looks much neater.
The next major thing I did, was to redevelop the kelp farm.Until now I've a long chunk dug down underground and filled with water - with soul sand inbetween the plantings to float the kelp to the top when the underwatewr flying machines goes across and breaks them 1 stem above the base. Via the top level of water the kelp is pushed into a chain of hoppers into a chest. It was never the most efficient, but it did me well for a long time.
So now after finding a tutorial I liked on YouTube, the old top entrance level you see is now just and entrance with water lifts up and down to the bottom where it now utilizes pistons and observers and auto-cooks.
Before the pickles (Which have since been removed) I also had glow squid occasionally acidently spawning inside, so that way I have inadvertedly also collected a number of glow inc sacks. The kelp smelter is self sufficient using it's own source to run itself. Currrently I am continually filling up the regular furnaces in my storage area and the three super smelters to max kelp block fuel.
Repairs have been made to both the main home roof (Attic) and on the four towers at Mount DOOOooom with lighting conducters at the op of each. I have also opted to remove the old trading hall. Until 1.13 it was an iron farm and was renovated out of such, but despite best efforts to make it look nice it had numerous flaws such as wasted space, usused floors etc. So with the decision to set all but 2 of my villagers free to start them over, it would be an ideal time to find them a new home.
Time to go...
No more fugly, restored back t nature...
The former zero tick kelp farm, which was rendered usless by Mojang nerfing a few versions ago sat below the bottom level of the trading house in a conmverted former 16 x16 chunk error. This is slowly becoming the new trading hall area:
I also made slight adjustments to the 7 year monument (New base), mostly with coloured glow text on the signs matching the glass pane poles in front of them that are lit at night by redstonelamps. Also extended it to the memorial on the board walk with siilar signs and glow text (No lamps) and made a new bunny entrance:
Piston retraction jaw entrance in the new bunny frontage.
To keep bang up to date I have thought for a long time the amount of signs on my 3 stable - everyday stable was getting out of hound, for all the lost horses and donkeys I've lost over the years. So these last few days I have created a new Horse/Donkey mausoleum. Originally it was going to be in the gap in the sand on the boardwalk, a good stretch forward of the lighthouse. I ultimatley decided it would've been to cluttered though and opted for a bit of space behind the cow pen, against the mountain so it can blend in with the surrounding area.
This took all my quartz:
Lastly, this flat roof has always bothered me (Centre), this whole bit just needed something "more":
Now, a new elavated roof, extra window and it's looking a lot better:
I'll continue to try an utalize some of the new blocks where I can. I replaced my storage floor from diorite to polished deepslate, used the tiled deepslate on the floor of mausoleum and the lower walls of the armory (Very sexy block!), and collected 2 stacks at least of calcite on my last venture back into new chunks.
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16yrs+ only
Nice - I'm a big fan of domes and really anything spherical, so naturally I'm attracted to the bee dome design. Quartz is also a go-to building block for me, although deepslate I haven't yet had the pleasure of experiencing (I'm still in 1.15.2 and will stay that way for a little while). I anticipate that once I get my hands on it, I too will start slowly replacing the ol' diorite and andesite constructions... because it does exude a much sexier appeal indeed.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Thank-you Joey as always! It was my very first dome I've ever done and I had to venture on to plotz.com to figure it out but it was very worth it in the end, depspite how tedious it was at times trying to remember where I was each time.
The new outer shell of the kelp farm will get more deorated over time and I've still got the other water elevator going back up to convert to green glass. Debating doing the whole front of the tank as well in the green.
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16yrs+ only
A Small update...
Since the last update I have officially reached the 11th birthday of this world. Not a great deal has been happening latetly as I've been preoccupied with putting a glass canopy over the mono rail that links tfrom the Halfway House back to the Castle. Recently, I took several screenshot of my floormap and made one giant map image in photoshop, so here is what the world looks like from the map:
The glass canopy over the monorail is taking so much glass but progress is steady and I'm getting close to half-way:
when I first started:
Speaking of glass domes from last time... One major thing to happen was the transformation of the bedroom glass ceiling at the Halfway House. From the early days, the Halfway House started as a facade front to cover a 16x16 chunk error gap within an overly long chunk error. Then in 2014/2015 I expanded into either side of the chunk error to really open the place up to what it is today, with extensions upward in places as it was a half height chunk error. The bedroom ceiling has always just been a flat black glass roof though:
It's been bothering me the last couple of years as it doesn't look good from a distance or above, so it was time to finally change it. The new dome glass ceiling marks a stark change from the rest of the tradional build. So now not only does it look noticable now on the map, it is also quite noticable from outside now:
Going back to the glass canopy over the monrail, I have decided once I am done with it (The lower original glass panes side barriers will also have to change now), then I will be going ahead with a giant splyglass in the observatory.
I designed it many months ago on the creative copy but was in two minds of going ahead because of how many gold blocks it would take, (I don't have a gold farm); but it is something that has been in consideration for a very long time. (In general adding a telescope to the obsevatory.) But it will go ahead now. I'll outline it in dirt first to get the basic shape right and will slowly replace with gold blocks. It is something will change the viewpoint from ground level all round due to it's size and being quite noticable.
I shall also be making changes to the ye old 7 year monument:
Whilst it's fine as a very basic monument, it only really looks nice from the front, from the back not so much. So there will be a slight re-design to make it nicer looking from all angles whilst retaining similarity to the original. I will most likley move it more forward to be more central and you will be able to walk around it. Right now, the back is right on the edge of the embankment drop-off as shown here in March 2021:
As mentioned in the "What have you done recently" thread, I experimented with copying regions files (And weeding out the really small ones) and transplanting them into a brand new 1.18 world (Thus transplanting this world into a new world because of the cliffs and caves update.) So far I am procrastinating holding off until 1.19, but right now it's still very much in the early "For consideration" stages.
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16yrs+ only
Small Things
I've been concentrating on some of the more smaller jobs in and out of the main home, firstly was the entrance to the science lab:
Because of the tinted glass more mobs were spawning near by and kept trying to come through the doors. If I'm working in storage all I hear is the sound of the pressure plates and the doors going. I opted for an automatic glass door with pistons that can open and close on either side. In the end because of the design, after having lots of glass around the door now there is only glass in the door on the poistions. Guess I couls have just stuck a metal door with a switch either side in the end, after all that redstone and fiddling.
Result:
Almost got caught by a creeper going back through, must've come from the cave - but it was a close one:
I ended up just changing the tinted glass for white glass in the end.
As I now had so much glass after my trip into the desert gathering, I finally decided to change the rest of the entire kelp farm from clear regular glass to lime green glass blocks:
I have kept the design of the old 6 year monument practically the same but now with glass blocks over the redstone lamps instead of pabnes. This is so it can look exactly the same on bothe sides now instead of just one. Lecterns now sit at the bottom of each pillar so that IF I ever do world downloads again, there might be a little something to read in each. I've also made sure the version at the time of each anniversary is correct.
From the back:
The whole monument now sits dead center on this land so you can now walk right around both sides seeing as it now functions on such. It has gone from a 6 year monument to a 12 - year (next year) monument now it works both sides.
Finally, having so much smooth sandstone I can finally finish what I started:
I am determined to finish this chunk error off and hide the last of it with this new office block building.
That's just today. I've made a very good start and flattened some odd blobs of land in the immediate area also to help landscape where I've had to build out extra with the building. A very good start, and this will where I will be for a while to get it done now. Even the top of the building here isn't the full height
The building is actualy based of a building in real life I found from a Google search.
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16yrs+ only
Nice, from those angles it really shows off just how ugly the chunk error border is.
But I like how you're covering things up so far. If you decide to do a world download, some information via lecterns would be great!! I am taking a similar approach, since new players of the world may need some context to fill in the blanks. I actually have a world download of yours from a while back, but I'm sure it's changed a lot now (it was a few years ago I believe).
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Thanks.
The last one I did was November 2019, but you might even have one before that. IF i do decide to do them again , it might only be for ethe selected few. I also have an official discord (Again) for the world now.
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Addendum...
I forgot to also add in the last update the slight changes to the kitchen in the dinning room. A few years ago I liked the idea of having restone wiring above the ceiling and having lots of lamps controlled by a light switch (lever). The only thing was I didn't have it on all the time so at night mobs would obviously spawn:
Old picture:
So I went up into the ceiling and led the dust to just a few more blocks forward to just outside the mountain and connected it to a daylight sensor, so at least they would come on at night. I also added a few more sky-lights in the ceiling so during the day when they're off, the kitchen is now bathed a LOT more in natural light!
Lights off during the day!:
There are also a few things to note here.
I also have redstone under the floor controlling black conrete blocks up and down to hide the chests. I noticed the floor lights also weren't coming on, and upon digging around underneath found that thethe redstone line that came down for the ceiling was also connected to the chest redstone line.
It was a bit spagetti junction underneath there, so now I have separated them in to two clear lines, the ceiling lights now via a sensor now also control the floor lights, however; the redstone line for the chest concealment is now it's completetly own separate one and won't interfere with the redstone line for lights.
Personally, most of all; I love how much natural daylight now fills the kitchen during the day now.
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The discord link doesn't work anymore, unfortunately.
Should be fixed now, new link on page #1, forgot to set the time limit to - never.
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An update....
A lot of my time was obviously taken up with the new corner building next to the hotel at the Chunk Plaza Development, since last time as exterior walls, interior temporary floors and top canopy are all now done! At last I can say I have finally covered up the last corner of the chunk error wall of the CPD and it now looks like this:
After some dithering about what I was going to do next, I decided to finally face another elephant in the room that has long been abandoned, and that is the hot unfinished mess at the back of the castle:
It's been this way for a year at least, I never knew how to build the back up. Ideas of a Game Of Thrones style "Black Gate" came and went, but never really saw fruition, leading to this unfinished mess. I decided rather than emulate something else, I should look to what I already have for inspiration and styling, thus like the two front mini towers/gatehouse I decided to do smiliar at the back but with a twist.
I would keep the same build idea, but unlike the front the top would have an inter-connecting walkway between the two tops so it actually was a gate house. After demolishing what was there I have built in the same style, only this time tried to do some of the block palete mixing as I went this time, even though the rest of the courtyard also needs a whole new sprucing up.
I have also switched to the winter pack (On curseforge for java):
Current plans...
After making the changes to the kitchen last time a possible new kitchen re-deco could be coming from modern to cosy cottage style, something a lot lighter. Also after playing around with a world copy in 1.18, there are a few areas around the castle aslo scoped to make a bit more interesting and visually better.
For the immediate, I will most likekly continue to spend the winter at the castle.
Also on the official discord, the screenshots section - which includes the most history evershown is now catching up to 2016 the era.
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January Update
As we near the end of January, let's re-cap the last month and a half. I did indeed spend the winter in the castle and ended doing far more in makiing a few changes.
First though let's take you back to 1.14.2:
Parts of the grounds just don't work for me any more. Just left of below the centre, there's a walled courtyard that's been there since the BETA days. To the side of it there's stairs that go up to an open top of a fort with no real purpose and on it's right more stairs up to the right walkway. Although there's an underground walk area below the top of the open fort, I have considered levelling it all and really opening it up. There are other parts like left of the walled courtyard some tall walls that just hide a staircase going up. Along the bottom of the screenshot is the single stable, behind which; is the old retaining wall which no longer seems neccasary as it has been there for years.
So let's look at this back in 1.17 and what changes I wanted to make:
So (1) the walled courtyard, stairs on it's side leading to the open top fort, the other stairs (II) leading to the walkway (Taking the walll back a good few blocks) will all be taken down as well as the retainig wall I'm standing on and shortening the walls around the staircase (Left of the walled courtyard) and the old ddor frame entrance becoming a window as the entrance will be further down.
So before and after the work, before in 1.14:
and after in the present day after the work (Minus the winter resource pack for comparison):
It is now completetly open and the shorter walls are preferable around that central tower. This could be one of the final last major changes to the castle in it's lifetime!
The other thing I did was back in October 2021 adding a simple glass canopy over the top of the monorail:
I knew at some point, at some time I'd have to add more detail and change the bottom of the sides. I wasn't sure exactly how I was going to do it or when it would come, but that time did come just after the new year where I came up with this simple yet effective link design:
It would mean however tonnes more glass, especially orange glass, and tonnes of orange & white concrete - a lot more than I bargined for! (Although I gained some white stained glass back in the changes. It was a long haul over most of a week irl between going on trips for resources as well but here are the comparisons:
improved:
old:
improved:
I also began a showroom, in one of the apartments of the Chunk Plaza Hotel, as well as making sure all the back walls of the main corridors wewre green and every corridor floor had it's jungle plank floor and stairs, as well as fixing a few creeper holes and a broken window. I also swapped the single junle treed along the board walk outside from single trees to regular doubles, so it now has lots of atmos with all the vines hanging down:
Finally, just the other day; I have finally decided to remove this last piece of dirt mountain under the observation deck:
The question is, where to go from here. I could finish the showroom apartment and do all of them, but that would take so much concrete. I may also just forget about waiting for 1.19 and just upgrade the world now to 1.18.
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Time to beautify!
*I have now updated to 1.19 and transplanted my regions (Except the smallest 8kb files) into a brand new .dat file (Along with entities, playerdata, achievements, stats etc). This means nearer new chunks and things I've never had before - mansions, underwater temples, ruins, shipwrecks and, and end!
One of the things I left out of the last update was a bonemeal farm I copied from from Youtube. Now - I don't need a bonemeal farm - and that's not what I have built it for. (Which i'll get in to) This is the one I used however:
I built this, so it could mass produce moss and related lush cave stuff. On a recent venture into a brand new 1.19 chunk I found my first village (Typically an abandoned one), but also my first shipwreck in this world. The loot was not good, however it did contain a single moss block (Also got some of those glow berries from a mineshaft) which I brought back. I needed an area to build this redstone contraption. SO just off my storage there's the wool emporium storage (Wool, carpets, banners, dye from the tall flowers), and through the door and down the stairs to the mine there's a little door a few steps down leading to a failed squid farm from several versions ago.
I've made some additions since, like placing trapdoors over the water flow so if I do just want to collect all the moss blocks, moss carpets and azalea bushes I can. If I do need the bonemeal, I can simply keep them up. Today I had another idea and took one of the grown cave vines placed in certain parts of my world fordecoration now, and found a spot at the collection point of the farm to place it and just bonemeal the vine. (One of the handy thiings from the produced bonemeal) As you can see from the last picture I also found a spot to the side of the door to grow azalea trees and farm azalea and flowering azalea leaf blocks.
The other thing I did, was adding an extra hopper going into the dispenser witha double chest on top, to constantly feed bonemeal in as it was out when I first tried today. Between my main mob grinder at the bottom of the mountain and the skeleton farm not far from the castle, bonemeal is never a problem. At some point I will just completetly fill up the double chest.
Today I have been watching videos about how to stay interested in your survival world and little tips. Especially helpful as I build things for a purpose not for aesthetics nad just to look nice. So sometimes I struggle for ideaa. Thus I am doing a small Beautification update. I went on my creative copy of the world (Still in 1.17) and did many things to give me ideas in survival One of them being the empty patio outside my dinning room:
I did my own cart however, so it was not as cool as some of the ones in the videos, but afterwards...
Other areas were very based in the Chunk Plaza development and Chunk Plaza station. This is why I will need some of these blocks as well as the tradional ones. More textures in the grounds/walls, more leaf foilage decoration all will improve the station. With a few small things done to the water feature at the end of the tracks as well and surrounding land and water by it. I'm also making a few changes to the undeveloped plot next to the very first build on the Chunk Plaza development, the clothes shop on the corner. The building next to it was stone and undeveloped and I'm extending the brick building left, the changes to the existing place will be small and aesthetical.
There is also a bare spot to one side of the bridge as you come onto the boardwalk:
In this bare wall (Chunk wall) I'm creating an archway and will have an under the ground above Pizzeria.
Gonna need more red concrete for the sign! Also there's going to be a big pizza in the left side using smooth sandstone and Jungle stairs (for the crust). Still work to do. Overall it's going around seeing where grounds and walls need texturing, where places need extra foilage/flowers/bushes. and just adding little things where needed.
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Distracting myself and.. Storm damage disaster??
I should preface this little mini-project with something similar I did to a neaby building, whereby I took a building that was floating on the ocean and extended below the water line to the ocean floor to give it more weight. This building was the little dock eating area below the church, which now has foundations to the ocean floor:
With this in mind, I was looking at my floating platform where I'm stood by (above), and as you can see the sides are a little flat to say the least. So I got this crazy idea on Friday to add an extra column on the outside of the pillars where there's a blue stripe, which then led me to thinking "Hmmm, what if I extended them down to the bottom of the ocean as well?" So I did that and got a further idea to fill in between those underwater columns and drain the water creating an exetion to the current underwater minecart tunnel.
So the new room would be (very tall) and off in this direction I'm looking:
(bits stil walled off in there as I was draining the place still)
These are some works pictures:
Still not sure what the area will be, but; a nice little extension as well having an underwater view can't be bad. Despite being careful about not using my netherite shovel as it was about to break, I of course had a moment of forgetfullness and broke it. So now I have that to replace. I needed more xp levels for some higher tier enchants, so took the boat across to the skeleton farm that's near the castle, or at least that was the plan..
Then I see this:
"No, no no, it's a loading error!" I tell myself. So I save & re-log. Same. Save, quit and close launcher and re-launch ... same... It's very real. I'm guessing it was a storm and lightening hit it? I have lightening conductors on my castle roof but not my bridge. You think "Ah it'll never happen" [Lightening hitting it], Until it does...
It's been 7 years since the redesign and I love my bridge, so the question now is restore (With added saftey features) or maybe it's time for a re-think? A complete change and re-design? Part of me thinks the latter, but then the other half is still like - but it's only a 1/4 of the bridge. I even contemplated 3/4 of the old and a new part on the end to continue to establish coninuity.
I have gone on my creative copy of the world where the whole bridge was still there and have come up with one design I really like, but am stuck for the top of the build. It's in very light neo-classical style, no wood, quartz, bone block and various sandstone variants:
It still needs ALOT of development in the roof department, it's too triangular right now, too traditional. There are good points so far like the trident esq design on the sides. Originally done in sandstone until I got the idea to make them look actually like tridents.
I will continue prettying everything up after the new room project and ponder the bridge situation. I've also improved my spider farm bringing the floor and collection room floor up.
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ACHIEVEMENT GET: You've Reached The End
Before I get into the meat n bones of what I've been up to, I'll share one last picture of the new bridge in case it's not clear from the video, or you've not seen it.
With that out the way, it was a question as always of what do I do next?
In many ways I limit myself as I build for purpose not for just aesthetics, so you won't see loads of 2D pixel art everywhere like most worlds or giant rollercoasters. Which is fine, it's just not for me. Now, the last time I was board I went to the Chunk Plaza Development and ended up doing the upper walls and floors of McDunky's I had left lazily for years.
It felt good to finally get those done after putting it off for over 6 years. So recently as I pondered what to do next, I decided to give the same treatment to the pub next door, adding more white concrete with the odd exposed cobble wall, more beams in the walls and most importantly the ceilings. I had done a test build on the copy of my world and found composters make interesting ceilings, so in another bored session changes where made:
I also changed the roof on the outside from a standard triangular one to an a-frame roof, which also not only looks better but gives it a slightly higher elevation! Still it was a question after of what to do next?
I did build a wither skeleton farm based of a tutorial, but it didn't go well, getting to the exact point at the bedrock ceiling where I would ender pearl through was slightly off, so I copinsated once I was up there to where the point should be. Nevertheless, more complications, greater complications; came when building the last two nether portals in the nether and being cut off by the build height! Again I compinsated and readjusted the math for the overworld which meant the final overworld portal was 40K from home. Over three IRL days I finally got there, it was in a cave under the ocean. Nothing matched up and I ended up randomly in the nether instead of near my farm, now whenever I go through that portal in the nether it's filled with wither skeletons in the cave! instead of coming through.
I moved on..
At some point I would like to have a go at an ocean monument, after region splicing to bring modern day structures into my world at last. I was going to fight the wither again, I could always do with another beacon; but still it wasn't urgent. I think the time had come to finally find a stronghold and go to the End
After getting s false positive closer to home, I went through the wither skelly portal in the nether (Bringing a bed to immediatly place knowing I was likekly to die) so at least I couuld respawn in the cave. Anyway, I located a stronghold and realized I was off on the Z co-ordinate so tunneled underground until I hit ocean. Then I used a boat to get to the location and at last in this world after 11 years I reached my first stronghold in this world. I then spent over an hour (Maybe even longer) trying to find the end portal, I thought I might be the one with that 1-in-a-billion chance of one not spawning. In the end, ready to give up I just dug through a wall and found another bit of the strong hold..
Nothing this way (left) ...
*looks right)
Oh!...
For the first time on survival, I faced the ender dragon
Carefully taking out the towers with a bow from the ground and climbing up to the caged ones with a water bucket handy in case I was knocked down I slowly disabled her regeneration towers. I did run out of arrows as I never thought to bring a mass with me, however I kept my nerve. I run about dodging dragon's breath left right and center, feeling exhilated the more I got the health down
For me, someone who was never really interested or bothered about beating it, I found myself suprisingly exhilarated, almost on a high from the adrenaline and pretty buzzed that I kept my nerve. After collecting the xp and the Dragon's Egg I went back through saved and quit and immediatly backed up the world before I went end hunting. One of the reasons for motivation was shulker boxes, and I wouldn't get any if I didn't finally try and find stronghold/an end portal, which of course would mean having to defeat the ender dragon.
I have raided the two immediate cities (And End stone and chrous fruit) and as well as getting the shulkers, elytra x2; I took as much as I could. End rods, the banners, the loot in the chests, the dragon heads (x2), some purpur blocks. AGin after a succesful loot I backed up the world.
As I went back up to the surface from the stronghold looking for a surface lava pool (To get quick obsidian to make a portal near this stronghold, which I found as I heard bubbling near the waters edge and dug some sand off a top layer just back from it revealing an overground lava pool); something caught my eye...
(Zoomed in):
That was, a floating ruined portal. I collected about 54 obsidian from that surface lava pool, more than enough to fix it. So I prepared for what might be a long way back through the nether to my portal..
then again..
In the distance on that nther fortress is my wither skelly farm! This was perfect! If I could just get to the nether fortress, I would have easy fast access to the stronghold/The End! After unpacking my shulkers I went back and spent some of yesterday and this morning making an ice path from my castle portal to the outskirts of the nether fortress, so now I have a very speedy way of getting there also!
This is the entrance to the fortress and in the middle, behind that fossil (At the top), is the portal to where the stronghold is in the overworld:
I have divide up into three shulkers: light blue (diamond ref) for alt weapons & tools/gold nether wear/arrows essentials. General green for general extra items and Grey (With a +1 option in the same color) for blocks. No more ender chests.
UP NEXT:.
With the increase of getting deepslate ores, the museum/art gallery is getting a bit cramped:
Using a copy of the world I have found there is a bit of cave space behind the wall with the cartoon painting and on a nother wall quite a bit of space until I reach the library. So prepare for a major extension and lengtherning of the room! Will also have better hanging likes the same as in the science lab.
Also despite testing my region splicing rigorously in 1.17 before I moved to 1.18, it looke like one casualty would be the underround minecart tunnel to the mesa biome (%k away, 5 miniute minecart ride). However I guess it escaped deletion as it still runs all the way there. Way before upgraded over a year+ ago I did start to connverting two lengths of tunnel from minecart to an ice boar runway. This can still continue as well as the "Underground biome" theme for the tunnel walls which is back on the cards I guess.
I will definetly convert it all to an ice boat method though.
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More Firsts, a lot has happenned..
Starting off where I last left off, I did indeed greatly expand the art gallery/museum, still haven't got any dee[slate coal ore to display yet but this area is looking twice as big now, still with the end crystal on display as well as a little "END" piece to display the dragon egg after my first trip to the END in this world.
So the gallery went from something like this:
to this:
And yes, again from my science lab i've utilized the same hanging light design I came up with. I also said a long time ago that I was going to update the kitchen from modern to cosy cottage style , but I never showed it in the last few updates so here it is:
Less lamps in the ceiling, more evenly spaced skylights as well.
The main news however, is that after going to the END for the first time in this world, I went to my stonghold area in the overworld and went on a boat ride to locate an ocean monument. Another first for the world. Time to do what every good minecrafter inevitably does and rescue the sponges, kill the bad guys and get what little gold their is and start draining the place for a guardian farm.
It took a while to find one, but I was ready with night vision and invisibility potions. Also shulkers of sand. After years of making do with an ender chest I can finally see why shulker boxes are so favored. I still make use of my ender chest to carry multiple shulker boxes, and they have become cruically important to me as far as building projects and carrying more materials. (Main shulkers: blue - emergency/spare equipment, white - arrows, red - rockets, green other building materials Grey & default - for building materials)
some work pics of the monument:
Unlike a lot of try-hards that like to boast about "It took me 4 days/hours to drain the monument", I took my time over the course of a week (In game) to drain the monument using the piston method. (Have seen Philza, Tubbo, various hermits from Hermitcraft do it). At times I thought I was going crazy or loosing my mind doing it as it can be very tedious, I just had to keep the end goal in mind.
Also to bring you bang up to date as it currently looks:
Suffice to say it's been keeping me busy, will I ever finish it (Like anything?), who knows. I do have a vision in mind. This is also how I get there:
From the castle portal, it's an ice boat ride to the fortress where you see the with skelly farm (Fail) is labelled. The stronghold portal isn't very far from there and across the lava where I am, as you can see is the monument portal. (Actually down a bit as I had to movie it due to linking up/portal problems.)
Lastly, You remember that extension I did underneath the walkway tunnel? I said I wasn't sure what it would be used for yet, but things have changed since. Over the past few years I have felt that walkway has become more and more redundant but have neaver had the heart to take it down as looks so purdy when using shaderss, the way the light hits the glass.
However there's no point keeping it if I can just walk along the limited shore anyway. I was going to re-design it like the bridge and shore line building in front of the church as it's still frustrating there's no slab stairs for concrete/terracotta when othe similar colours that have slobs look off when mixed in.
So it was time for a change.
Down below the old entrance to the mouth of the underwater minecart tunnel was sealed up..
That extension I didn't know what I was gonna do with? Became the new walk down stairs for the new entrance to the underwater Minecart tunnel. Still getting used to the tracks turning here at the end now!
As for the overground where the glass walkway was, I have used lots of sand to restore (Or extend, I don't think there was much there anyway in Java alpha) the beach front:
*The base of the lampost has since been restored, thank-you mr.creeper!
As of this time I have now upgraded to 1.19, purely for the mangrove swamp. I wasn't even that fussed about that to be honest and have zero interest in finding the warden like everyone else right now, at least in this world. The reason to seek him out is enough for me - and I was dissapointed about no better birch forests and not adding fireflies as ambience if they can't link it with frogs, they still could have been added.
I wanted to make mud, yep that's right - good old MUD. That's it. Currently I am trying to improve these section of the castle:
As well as adding more texture as always, the towers along this wall are very shapless.
This area also:
I will be bringing that back wall out behind the tree out with a rounded curve and also doing something about that flat wall with the windows which remains so, because it meant i could save the corridor along there on the inside. The outside however needs major re-structure which is what I'm working on right now.
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16yrs+ only
Have you upgraded to 1.18 yet? If so, does it still work?