Hi, I had a few ideas, but I know they aren't that great, but whatever.
If a recipe makes more than one of the item, I will mention that, otherwise, its only one.
Glassworking
I was thinking that we have so much sand on our map, yet we never use that much glass *unless you're weird like that,* so I came up with a glassblowing idea to use the clear material for more reasons than just windows.
Blowpipe
= Iron
[] [] []
[]
[] [] []
The blowpipe is used with Glassblowing. To use it you must be in front of a furnace with fuel in it, that is not already preocupied with smelting or some other furnace activity. All activities requiring the blowpipe only require the 2x2 square. You must have the blowpipe equipped to do these recipes.
Vial
= Glass
Needs Blowpipe to be equipped
[]
[]
The vial is used to hold a small amount of substance. Some vial substances can stack, others cannot.
Lightbulb
= Iron
= Glass
Needs Blowpipe to be equipped.
[]
[]
x2
It has been said eventually torches will no longer be an infinite source of light, since I thought this was a horrible idea, maybe we could have lightbulbs that last forever, but require for more difficult to obtain resources. A can also be used in the place of Iron for a light that is twice as bright.
"BUT HOW WOULD ELECTRICITY WORK, YOU ARE BAD, AND A HORRIBLE PERSON FOR SUGGESTING FOR MORE OPTIONS THAT I DON'T NECESSARILY HAVE TO USE"
A wizard did it.
Glass Dust
= Iron
= Glass
[] [] []
[] []
[] []
A new deterrent against enemies, just equip it, and press the RMB and will throw the dust up to two blocks in front of you. It will disorient the target, and it will make it wander at a slow speed in random directions for about 3 seconds, creepers do not start to explode if you are within one square if they have been blinded. After 3 seconds however the monster will become infuriated, and will deal slightly more damage *think half a heart more.*
Does not negatively affect Skeletons or Slimes
If thrown at a slime for whatever reason, and the slime hits you, you recieve the disorientation, and can't do anything for about 3 seconds except run aimlessly. *don't throw it at slimes*
You do not lose the iron in this crafting recipe, it's just used for crushing it.
Vial Using
Simple 2x2 recipes to make use of the vial from Glassworking.
Requires the vial in this suggestion, and a blue flower.
Dye's
= Blue Flower
= Red Flower
= Yellow Flower
= Vial *sorry, couldn't find a suitable image, so picked a chest*
Blue Dye
[]
[]
Red Dye
[]
[]
Yellow Dye
[]
[]
Those are the primary colors.
Secondary colors would be made by putting two primary dye vials next to eachother. You would then recieve two vials of the color you wanted. Like to make Purple you would mix a red dye with a blue dye.
Dyes can be used on cloth, to make other colors.
They can stack up to 64 each in your inventory.
Potions
RMB activates all potions for self
All potions can be applied to arrows *some only make sense to do so* by putting arrows over a potion of choice.
[] [>>-i>]
[]
You get 2 arrows with the effect on it for each potion.
These arrows still do normal damage
]" title="-<->" /> = Feather
= Slimeball
= Gunpowder
= Brown Mushroom
= Red Mushroom
= Coal
= Ham
= Diamond
= Vial
Potion of Air
[] ]" title="-<->" />
[]
Self:
You gain the chicken's ability of gliding for 5 seconds. You take no fall damage during this period. Things push you twice as far however. *lol creepers*
Arrows:
Same for the enemy, they dont take fall damage for 5 seconds, however they get pushed back twice as far with attacks, good for repetitively shooting them away from you. The arrow is also very light, and is not affected by gravity.
Potion of Immense Viscosity
[]
[]
Self:
You gain a sort of stickiness for 5 seconds, movement speed is halved, but you can go up vertical walls for the duration of the potion.
Arrows:
The target is slowed for 5 seconds, they cannot climb walls.
Does not affect slimes.
Potion of Explosive Poison
[]
[]
Self:
If you drink it you will hear a tssss sound, and you will explode, always killing you. *lolwut*
Arrows:
Target will take 1 more damage, and will be pushed back 10 times more than a normal arrow would push back. Can be used after the use of an air arrow to push them 20 times farther than normal.
If the arrow hits a block which is not diamond, or obsidian, it will destroy that block, leaving behind nothing.
Potion of Healing
[]
[]
Self:
You gain two life
Arrows:
Target gains two life. Doesn't take arrow damage.
If shot at a sapling it will turn into a tree five times as fast
Potion of Poison
[]
[]
Self:
You lose half a heart every three seconds for twelve seconds. *two hearts total*
Arrows:
Target loes half a heart every three seconds for twelve seconds.
If the arrow hits grass, it will turn it and all adjacent grassblocks into dirt.
If it hits a tree or leaves, all leaves on the tree, or all adjacent leaves *respectively* will die.
Does not affect Zombies.
Potion of Fire
[]
[]
Self:
You catch on fire for 5 seconds. If something attacks you they catch on fire too.
Arrows:
Target catches on fire for 5 seconds. Flammable objects can also catch on fire if hit.
Creepers immediatley explode if hit.
Potion of Bait
[]
[]
Self:
All nearby creatures will head towards you.
Dangerous monsters will start heading towards you from three times the normal distance *think many more monsters*
Lasts for 30 seconds.
Arrows:
Target will now be attacked by nearby enemies. Critters will join the fray too.
If it hits a block, creatures/monsters will approach it and go into one big huddle
Last for 30 seconds.
Potion of Invincibility
[]
[]
Self:
You don't take damage from any source for 5 seconds.
You can swim in lava, you don't lose air bubbles while underwater, if you are already out of air bubbles you will get more.
No fall damage, you can't be knockbacked.
If you are on fire, you will no longer be on fire.
Arrows:
Target will be invincible for 5 seconds.
Creepers can still blow up, but they live through the explosion.
-----------------------------------------
Since changing arrows would be really confusing *if not impossible* in today's build, I suggest you don't equip the bow to fire, instead you equip the arrow of choice, but the graphic would still be a bow, and you still need a bow in your inventory.
-----------------------------------------
Firearms/Bullets
Don't get mad at me, I just thought it would be a cool feature that you don't have to use. Just like I don't like the feature of redstone, so I do not use redstone. Herp derp.
Gun
= Iron
= Planks
= Button
[] [] []
[]
Obviously used to shoot bullets. No durability loss. All shots require 5 seconds to reload. 3.333% chance to backfire. When it backfires it turns into 1 stick, and 1 iron ingot.
Bullets
= Gunpowder
= Iron
= Diamond
Iron Bullets
[] [] []
[] [] []
x2
When shot deals twice as much damage as an arrow, goes 10 times faster than an arrow, thus less affected by gravity, cannot be retrieved. When the gun backfires it deals 2 damage to user.
Diamond Bullets
[] [] []
[] [] []
x2
When shot it instantly kills any creature/mob, slimes don't seperate, almost instant travel speed, not at all affected by gravity, cannot be retrieved. When the gun backfires it deals 5 damage to user.
Flame Shot
[] [] []
[] [] []
x2
Shoots a burst of flame in front of the user in a cone shape. Any creatures, or flammable objects in the area will catch ablaze. When gun backfires it deals 3 damage to user, and user catches on fire.
Cone looks like this.
[] []
[] []
[] [] [] []
[] [] [] []
[] [] [] []
---------------------------------------
Once again you would equip the bullets/shots instead of the gun, allowing you to pick which one you want to fire.
---------------------------------------
Thank you for your time if you read it.
Sorry if my ideas aren't that great or if they have been done to death.
If a recipe makes more than one of the item, I will mention that, otherwise, its only one.
Glassworking
I was thinking that we have so much sand on our map, yet we never use that much glass *unless you're weird like that,* so I came up with a glassblowing idea to use the clear material for more reasons than just windows.
Blowpipe
= Iron
[] [] []
[]
[] [] []
The blowpipe is used with Glassblowing. To use it you must be in front of a furnace with fuel in it, that is not already preocupied with smelting or some other furnace activity. All activities requiring the blowpipe only require the 2x2 square. You must have the blowpipe equipped to do these recipes.
Vial
= Glass
Needs Blowpipe to be equipped
[]
[]
The vial is used to hold a small amount of substance. Some vial substances can stack, others cannot.
Lightbulb
= Iron
= Glass
Needs Blowpipe to be equipped.
[]
[]
x2
It has been said eventually torches will no longer be an infinite source of light, since I thought this was a horrible idea, maybe we could have lightbulbs that last forever, but require for more difficult to obtain resources. A can also be used in the place of Iron for a light that is twice as bright.
"BUT HOW WOULD ELECTRICITY WORK, YOU ARE BAD, AND A HORRIBLE PERSON FOR SUGGESTING FOR MORE OPTIONS THAT I DON'T NECESSARILY HAVE TO USE"
A wizard did it.
Glass Dust
= Iron
= Glass
[] [] []
[] []
[] []
A new deterrent against enemies, just equip it, and press the RMB and will throw the dust up to two blocks in front of you. It will disorient the target, and it will make it wander at a slow speed in random directions for about 3 seconds, creepers do not start to explode if you are within one square if they have been blinded. After 3 seconds however the monster will become infuriated, and will deal slightly more damage *think half a heart more.*
Does not negatively affect Skeletons or Slimes
If thrown at a slime for whatever reason, and the slime hits you, you recieve the disorientation, and can't do anything for about 3 seconds except run aimlessly. *don't throw it at slimes*
You do not lose the iron in this crafting recipe, it's just used for crushing it.
Vial Using
Simple 2x2 recipes to make use of the vial from Glassworking.
Requires the vial in this suggestion, and a blue flower.
Dye's
= Blue Flower
= Red Flower
= Yellow Flower
= Vial *sorry, couldn't find a suitable image, so picked a chest*
Blue Dye
[]
[]
Red Dye
[]
[]
Yellow Dye
[]
[]
Those are the primary colors.
Secondary colors would be made by putting two primary dye vials next to eachother. You would then recieve two vials of the color you wanted. Like to make Purple you would mix a red dye with a blue dye.
Dyes can be used on cloth, to make other colors.
They can stack up to 64 each in your inventory.
Potions
RMB activates all potions for self
All potions can be applied to arrows *some only make sense to do so* by putting arrows over a potion of choice.
[] [>>-i>]
[]
You get 2 arrows with the effect on it for each potion.
These arrows still do normal damage
]" title="-<->" /> = Feather
= Slimeball
= Gunpowder
= Brown Mushroom
= Red Mushroom
= Coal
= Ham
= Diamond
= Vial
Potion of Air
[] ]" title="-<->" />
[]
Self:
You gain the chicken's ability of gliding for 5 seconds. You take no fall damage during this period. Things push you twice as far however. *lol creepers*
Arrows:
Same for the enemy, they dont take fall damage for 5 seconds, however they get pushed back twice as far with attacks, good for repetitively shooting them away from you. The arrow is also very light, and is not affected by gravity.
Potion of Immense Viscosity
[]
[]
Self:
You gain a sort of stickiness for 5 seconds, movement speed is halved, but you can go up vertical walls for the duration of the potion.
Arrows:
The target is slowed for 5 seconds, they cannot climb walls.
Does not affect slimes.
Potion of Explosive Poison
[]
[]
Self:
If you drink it you will hear a tssss sound, and you will explode, always killing you. *lolwut*
Arrows:
Target will take 1 more damage, and will be pushed back 10 times more than a normal arrow would push back. Can be used after the use of an air arrow to push them 20 times farther than normal.
If the arrow hits a block which is not diamond, or obsidian, it will destroy that block, leaving behind nothing.
Potion of Healing
[]
[]
Self:
You gain two life
Arrows:
Target gains two life. Doesn't take arrow damage.
If shot at a sapling it will turn into a tree five times as fast
Potion of Poison
[]
[]
Self:
You lose half a heart every three seconds for twelve seconds. *two hearts total*
Arrows:
Target loes half a heart every three seconds for twelve seconds.
If the arrow hits grass, it will turn it and all adjacent grassblocks into dirt.
If it hits a tree or leaves, all leaves on the tree, or all adjacent leaves *respectively* will die.
Does not affect Zombies.
Potion of Fire
[]
[]
Self:
You catch on fire for 5 seconds. If something attacks you they catch on fire too.
Arrows:
Target catches on fire for 5 seconds. Flammable objects can also catch on fire if hit.
Creepers immediatley explode if hit.
Potion of Bait
[]
[]
Self:
All nearby creatures will head towards you.
Dangerous monsters will start heading towards you from three times the normal distance *think many more monsters*
Lasts for 30 seconds.
Arrows:
Target will now be attacked by nearby enemies. Critters will join the fray too.
If it hits a block, creatures/monsters will approach it and go into one big huddle
Last for 30 seconds.
Potion of Invincibility
[]
[]
Self:
You don't take damage from any source for 5 seconds.
You can swim in lava, you don't lose air bubbles while underwater, if you are already out of air bubbles you will get more.
No fall damage, you can't be knockbacked.
If you are on fire, you will no longer be on fire.
Arrows:
Target will be invincible for 5 seconds.
Creepers can still blow up, but they live through the explosion.
-----------------------------------------
Since changing arrows would be really confusing *if not impossible* in today's build, I suggest you don't equip the bow to fire, instead you equip the arrow of choice, but the graphic would still be a bow, and you still need a bow in your inventory.
-----------------------------------------
Firearms/Bullets
Don't get mad at me, I just thought it would be a cool feature that you don't have to use. Just like I don't like the feature of redstone, so I do not use redstone. Herp derp.
Gun
= Iron
= Planks
= Button
[] [] []
[]
Obviously used to shoot bullets. No durability loss. All shots require 5 seconds to reload. 3.333% chance to backfire. When it backfires it turns into 1 stick, and 1 iron ingot.
Bullets
= Gunpowder
= Iron
= Diamond
Iron Bullets
[] [] []
[] [] []
x2
When shot deals twice as much damage as an arrow, goes 10 times faster than an arrow, thus less affected by gravity, cannot be retrieved. When the gun backfires it deals 2 damage to user.
Diamond Bullets
[] [] []
[] [] []
x2
When shot it instantly kills any creature/mob, slimes don't seperate, almost instant travel speed, not at all affected by gravity, cannot be retrieved. When the gun backfires it deals 5 damage to user.
Flame Shot
[] [] []
[] [] []
x2
Shoots a burst of flame in front of the user in a cone shape. Any creatures, or flammable objects in the area will catch ablaze. When gun backfires it deals 3 damage to user, and user catches on fire.
Cone looks like this.
[] []
[] []
[] [] [] []
[] [] [] []
[] [] [] []
---------------------------------------
Once again you would equip the bullets/shots instead of the gun, allowing you to pick which one you want to fire.
---------------------------------------
Thank you for your time if you read it.
Sorry if my ideas aren't that great or if they have been done to death.
Well if the dye ideas were good, how do you get a vials?