This thread is a duplicate of another thread HERE. Please post all related comments/criticisms on that thread, not this one.
This suggestion is for a simple addition to the mechanics of the hopper. Hoppers will be able to pick up fired arrow entities. Hoppers would be able to pick up arrows if a player would be able to, such as arrows that are fired from a player's bow or a dispenser. Arrows shot by an Infinity bow, or by a skeleton, cannot be picked up by dispencers, since these cannot be picked up by players. Please note that I am talking about the special arrow entity that sticks into a block when the arrow hits it. The item form of this entity, the one that appears when thrown or dropped by skeletons, can already be picked up by hoppers.
•Hoppers would be able to pick up arrow entities made by the following means:
-Shot by a player's bow (not infinity)
-Shot by a dispenser
-Arrow entities created using the /Summon command with the Pickup data tag set to 1
These arrow entities can be picked up by players, and hoppers should follow the same rules.
•Hoppers would NOT be able to pick up arrow entities made by the following means:
-Shot by a player's bow (infinity)
-Shot by a skeleton
-Arrow entities created using the /Summon command with the Pickup data tag set to 0
These arrow entities cannot be picked up by players, and hoppers should follow the same rules.
The same rules should apply that decide if an item entity can be picked up by a hopper. IE: the fired entity must be in the block above the hopper, or stuck on the top of a short block such as a half slab which is placed above the hopper. The hopper would also not pick up the entity if it is being powered by a redstone signal.
•Potential uses of this mechanic, to name just a few:
-Recycling arrows fired by dispensers in mob traps and player traps, if that arrow did not hit its target-Sending redstone signals long distances by firing an arrow at a button via dispenser, without the need to restock arrows
-Practice targets which give the player his arrows back to re-use
-Shooting just enough arrows to leave a mob at very low health for the player to kill. Arrows that missed the monster would be recycled, so you know that exactly the number of arrows needed to weaken the monster are fired.
I'm pretty sure I saw the same suggestion a couple of days ago...
I found a suggestion on Reddit, so this is technically a duplicate. That suggestion has much less information, so I am going to leave this one alive for the time being. If you can find a more complete suggestion and link it to me, I will gladly move the information there.
Interesting idea. I personally haven't used hoppers much, but this would be a great way to save arrows in a mob arena in survival or something of the sort. Supported.
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This suggestion is for a simple addition to the mechanics of the hopper. Hoppers will be able to pick up fired arrow entities. Hoppers would be able to pick up arrows if a player would be able to, such as arrows that are fired from a player's bow or a dispenser. Arrows shot by an Infinity bow, or by a skeleton, cannot be picked up by dispencers, since these cannot be picked up by players. Please note that I am talking about the special arrow entity that sticks into a block when the arrow hits it. The item form of this entity, the one that appears when thrown or dropped by skeletons, can already be picked up by hoppers.
•Hoppers would be able to pick up arrow entities made by the following means:
-Shot by a player's bow (not infinity)
-Shot by a dispenser
-Arrow entities created using the /Summon command with the Pickup data tag set to 1
These arrow entities can be picked up by players, and hoppers should follow the same rules.
•Hoppers would NOT be able to pick up arrow entities made by the following means:
-Shot by a player's bow (infinity)
-Shot by a skeleton
-Arrow entities created using the /Summon command with the Pickup data tag set to 0
These arrow entities cannot be picked up by players, and hoppers should follow the same rules.
The same rules should apply that decide if an item entity can be picked up by a hopper. IE: the fired entity must be in the block above the hopper, or stuck on the top of a short block such as a half slab which is placed above the hopper. The hopper would also not pick up the entity if it is being powered by a redstone signal.
•Potential uses of this mechanic, to name just a few:
-Recycling arrows fired by dispensers in mob traps and player traps, if that arrow did not hit its target-Sending redstone signals long distances by firing an arrow at a button via dispenser, without the need to restock arrows
-Practice targets which give the player his arrows back to re-use
-Shooting just enough arrows to leave a mob at very low health for the player to kill. Arrows that missed the monster would be recycled, so you know that exactly the number of arrows needed to weaken the monster are fired.
I found a suggestion on Reddit, so this is technically a duplicate. That suggestion has much less information, so I am going to leave this one alive for the time being. If you can find a more complete suggestion and link it to me, I will gladly move the information there.
Please read these two threads:
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2572194-please-read-this-before-making-a-suggestion-v2-0
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/44180-for-the-critics-ftc
http://www.chickenonaraft.com/
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Yes, you did. It was mine. I like this one more as it is much more detailed but please use the search engine first!
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