More of an addition to immersiveness. Currently no matter what you destroy in fire/lava we hear a **sizzle** sound.
The Suggestion...
Dumping items into a fire, results in a ploom of smoke particles to can flood an area.
1 item = not so much smoke (default)
64 stack= creates a Large smoke effect
Advanced:
Smoke moves upwards against gravity similar to water spreading on the ground.
If you have a chimney, or hole above the fire. The smoke does not spread inside your space - AT ALL. smoke particles go up. (maybe even seen from a slight distance)
Smoke WILL disipate No matter what your space is like .. say in 10 secs all particles fade away. If you keep chucking 64 stack after 64 stack of cobblestone into the fire, its an accumulative effect and your view becomes more and more blocked by smoke? (maybe some coughing sound effects?)
Hmm, I do like this suggestion in a way... If it was me, I would make this as a potion, like a splash potion, but it fills the room with smoke, the color depends on what block you "crafted" into the potion and the potency depends on how many blocks you put into it and the delay before it disappears would depend on what other things you put into it, like redstone in a normal potion. Now, this would have to have a whole new crafting table for creating these "potions" and it would be set up a lot like the brewing stand, but for smoke bottles.
EX -- I get a glass bottle -> put it onto the stand -> put in glow stone (say it makes yellow smoke) -> put coal in the bottom to burn for smoke -> take bottle out -> go to enchanting table -> enchant bottle to have a longer wait time -> throw bottle
Something like that perhaps?
Rollback Post to RevisionRollBack
Baannounik shall destroy the future and rule over Fyurik's realm!!!
I know this sounds some-what random... but today I pulled out my lighter in class and burned my friend's jacket a little so it smelled like something was burning... then another one of my friends thought I was smoking something in class... just had to say that.
I like the idea of smoke being a little more realistic/interesting, so I support. Except for the coughing sounds, which would require giving the player character some sort of voice; Mojang has deliberately avoided doing that.
That could get painstakingly laggy if enough stuff is on fire, like a large area of a forest.
Probably not, since the OP only said it would affect burning items, with no mention of blocks. At most, there's probably less than half a stack of items that gets naturally burned in a forest fire, so there would probably be very little lag.
I'm pretty sure particles are client side. If you have a crap computer it won't be amazing, but you could probably disable this by turning off a few settings.
I'm pretty sure particles are client side. If you have a crap computer it won't be good for your frames, but you could probably disable this by turning off a few settings.
There are things known as the 10 Suggestion Commandments. Many know the obvious, such as, "Thou shalt search before typing thy post," or, "Thou shalt not be vague," but one that no one knows is, "Thou shalt organize thy post." More people need to know of this commandment.
I wanna start a smoke signal with this. Support I suppose. Also: go into more detail about the particle effect, as in: time length, transparency, size, speed, all in which conditions. And: could this also be said with like, wooden logs, not just items?
Personal pet peeve - There's nothing wrong with "necrobumping" instead of creating a new thread. Half the people in the forums complain about redundant posting, the other half complain about reusing old threads. Apparently, there's no winning so I say reduce, reuse, recycle.
Anyway, I would like to have smoke effects. It would just be particle effect so wouldn't introduce server lag.
In terms of implementation, it should be simple, so I'd throw out the idea of smoke is size dependent on the number of burning blocks. If you have multiple blocks on fire side by side, it will make more smoke naturally, so there's no need for any type of special code. I'd say it's something like smoke rises 3 blocks before dissipating.
The Suggestion...
Dumping items into a fire, results in a ploom of smoke particles to can flood an area.
1 item = not so much smoke (default)
64 stack= creates a Large smoke effect
Advanced:
Smoke moves upwards against gravity similar to water spreading on the ground.
If you have a chimney, or hole above the fire. The smoke does not spread inside your space - AT ALL. smoke particles go up. (maybe even seen from a slight distance)
Smoke WILL disipate No matter what your space is like .. say in 10 secs all particles fade away. If you keep chucking 64 stack after 64 stack of cobblestone into the fire, its an accumulative effect and your view becomes more and more blocked by smoke? (maybe some coughing sound effects?)
That could get painstakingly laggy if enough stuff is on fire, like a large area of a forest.Sorry, you meant burning items. My bad.
English is not my first language, sorry for any spelling and/or grammar mistakes
EX -- I get a glass bottle -> put it onto the stand -> put in glow stone (say it makes yellow smoke) -> put coal in the bottom to burn for smoke -> take bottle out -> go to enchanting table -> enchant bottle to have a longer wait time -> throw bottle
Something like that perhaps?
Probably not, since the OP only said it would affect burning items, with no mention of blocks. At most, there's probably less than half a stack of items that gets naturally burned in a forest fire, so there would probably be very little lag.
Support.
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I'm pretty sure particles are client side. If you have a crap computer it won't be amazing, but you could probably disable this by turning off a few settings.
Please don't necrobump.
Also: go into more detail about the particle effect, as in: time length, transparency, size, speed, all in which conditions.
And: could this also be said with like, wooden logs, not just items?
Just lower the particle effects in the options menu for your computers performance preference.
BA
Personal pet peeve - There's nothing wrong with "necrobumping" instead of creating a new thread. Half the people in the forums complain about redundant posting, the other half complain about reusing old threads. Apparently, there's no winning so I say reduce, reuse, recycle.
Anyway, I would like to have smoke effects. It would just be particle effect so wouldn't introduce server lag.
In terms of implementation, it should be simple, so I'd throw out the idea of smoke is size dependent on the number of burning blocks. If you have multiple blocks on fire side by side, it will make more smoke naturally, so there's no need for any type of special code. I'd say it's something like smoke rises 3 blocks before dissipating.