Rabbits would be passive animals that spawn naturally in extreme hills biome.
The reason they are found in extreme hills' biome is mainly because of the nature of the biome. The biome features high cliffs, mountains and threcherous terrain that would threaten to kill any adventurer that passes through it. As rabbits are best known to "jump" , especially in folklore, placing rabbits in extreme hills would be a good place to start. However, in real life, rabbits are found in swamps, marshlands and forests. But sometimes realism needs to be overcome. Secondly, the reason why they are found in extreme hills is because the biome itself is very rare to find. As rabbits do give a high advantage, there must be a set amount of rarity for this cute creature set in the wild.
if you want the fur to be hard to acquire other then making them biome specific, make the rabbits avoid you like ocelots so you'll have to lure them with carrots... or shoot em with a bow.
Support. But: could they spawn from rabbit holes? could wolfs try to hunt them? could they drop any meat? if you want the fur to be hard to acquire other then making them biome specific, make the rabbits avoid you like ocelots so you'll have to lure them with carrots... or shoot em with a bow.
SUPPORT! I have feelings that Minecraft is missing alot of mobs since playing. Usually in the past I had the Mo' Creatures mod installed.
I was also thinking about it, too. I wonder what's stopping mojang from adding these creatures. More creatures won't really cause lag. Also, 99% of people don't have a disk-space problem. Unless you are playing on a 20th century antic computer with DOS installed and 5gb of disk space.
Do the rabbits keep spawning or are they finite in a certain area?
If the rabbits were shy like ocelots, that would give a challenge to the player to capture the rabbits (for breeding) before they get infinite access to jumping potions from farming.
Anyway: Support! There doesn't have to be much more reason for things in the game other than aesthetics, although I like the potion idea.
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I read up until I read extreme hills. Rabbits are a good idea (I used them in my idea as well), but they need to be in more places than one! Ocelots makes sense for only one biome, as they are only found in jungles. Wolves are found in forests and taigas like in the real world. And rabbits definitely live in more places than mountains.
No. This would be a mob that has no effect whatsoever outside of brewing. In practicality it's the same as having a potion spawn randomly within extreme hills.
You want to improve minecraft's ambience? Suggest a music change. Also, I don't see anything wrong with minecraft having a solitary feel to it; for me that's become one of the things that makes it minecraft.
NO SUPPORT.
To your credit, though, this is thoroughly thought out and nicely organized. Kudos.
Really sorry about this, but it bothers me so much that I had to post. It's about shearing the rabbits, and when someone brought it up, they were brushed off. I know you guys mean well, but it has to be said.
Skinning a living animal and leaving it in the woods is one of the most evil and horrific things I have ever heard of.
Rabbits don't grow wool like sheep, they have fur, and MooShrooms are fictional, and the mushrooms are separate from their bodies anyway. "Shearing" a rabbit in real life would lead to a very painful death fairly quickly. And to those who say the rabbits will be alive afterwards, that's what makes it so horrible. Even though they get through it with no damage, I'd never be ok with the option in this game, so on the off chance this gets implemented I had to post this.
Again, I know you guys care about animals, shearing rabbits wouldn't be a thing if you didn't, but killing them really is the better option.
Also two quick things
1. If there were rabbits there would have to be a medium to large number of them right? It may cause the game to lag, especially with the other animals. I have no idea how this works, but how many rabbit entities in a chunk? 20...30? I wouldn't want less then ten, and that's a lot of cows replaced.
2. I'd drink nether wart, red stone, heck, even gun power if it gave me magic powers. But I draw the line at fur. Jus' saying.
I totally, 100% support rabbits, I have wild ones where I live, and they always bring a smile to my face. Just don't shear them, ok?
Agreed. I think Rabbits would be wonderful as an aesthetic mob however the idea of plopping fur into a brewing stand which somehow makes you jump... is rather odd. I would assume that the shearing in this idea is actually more of a sort of haircut. They are essentially just removing some fur off the rabbit.
Overall, I think jump potions would be better suited for a frog. Although, a lucky rabbit foot might be nice...
Over reacted/wrote it when I saw it without thinking, but there is no such fur on a rabbit unless its a winter coat, and the game models have no such extra fur on them. Ever seen a rabbit up close? it's hair is super short. Maybe winter coat to the current model after shearing? or a special shaving razor? bigger coat would make them cuter and fluffier. I know it's silly, but it just freaks me out to do it with shears cause theres nothing to cut.
Agreed. I think Rabbits would be wonderful as an aesthetic mob however the idea of plopping fur into a brewing stand which somehow makes you jump... is rather odd. I would assume that the shearing in this idea is actually more of a sort of haircut. They are essentially just removing some fur off the rabbit. Overall, I think jump potions would be better suited for a frog. Although, a lucky rabbit foot might be nice...
Well, finding rabbits are hard. And since they spawn rarely, and require crops to eat, and stuff, i think shearing the fur wouldn't be a bad idea after all. It's just like how redstone is ridiculously common, yet it is one of the most important brewing ingredients.
Over reacted/wrote it when I saw it without thinking, but there is no such fur on a rabbit unless its a winter coat, and the game models have no such extra fur on them. Ever seen a rabbit up close? it's hair is super short. Maybe winter coat to the current model after shearing? or a special shaving razor? bigger coat would make them cuter and fluffier. I know it's silly, but it just freaks me out to do it with shears cause theres nothing to cut.
The "sheared" rabbit in the topic is actually a white version of all rabbits [ i dont mess with game models ]. And, shearing rabbits wouldn't really be weird. Have you seen sheep up-close? Their fur is really close to the skin. Yet, they can yield so much wool. (about 2m^3 of wool, to be exact. Also, the above topic mentioned that when shearing rabbits, dropping fur would be a very very small chance, as what you said, rabbits are not gods of fur.
They should drop Morsel, which only restores 2 hunger. Morsel is a small chunk of meat. SUPPORT -Manga
I doubt rabbit Morsels are appropriate for the game. Just like how there aren't bat morsels and mutton steaks. Plus, rabbit's primary existence is to provide fur, not to provide rabbit morsels. Anyway, thanks for the support!
Thanks for the comments i've been hearing ! I hope they do keep coming!
Perhaps rabbits should be puffy. That would make them look cuter. Like a little ball of fluff which you shear to reveal the pinkish skin. Make the rabbit fur grow back really quickly though.
Perhaps rabbits should be puffy. That would make them look cuter. Like a little ball of fluff which you shear to reveal the pinkish skin. Make the rabbit fur grow back really quickly though.
Rabbits would require to eat a full-grown carrot crop to grow back the fur, just like how sheep require to eat grass.
Why should you support?
We've got a couple of good reasons why you should support. Supporting this post means you love animals. It means you love wildlife. Wildlife to Minecraft is currently pigs,cows and chickens. Throw in a couple of horses and bats. Interesting?
I don't think so. I love animals and that's why I don't support this idea.
About all your formatting which got screwed up - Please remove all those buggy codes. Yes, I agree, the forum is very buggy. So what? That is not a reason to insist on throwing all that visual pollution in the face of your readers, either. Even if the forum wasn't glitchy, you must remember that this is a suggestion topic, not a Christmas tree decoration, right? So, even when formatting works properly, you need to keep it down. And when it doesn't work, then you just don't use it at all, then you just use bold lines and if even that doesn't work, then just use appropriate spacing, that's all. Just use simple common sense, which applies to all forums. Because most of these forums all use the same forum code platform: PHPBB. The bugs are in that forum code platform are definitely not under the control this forum server's hosts, only those that made the PHPBB forum application, which is done by a different community altogether.
Also, Mojang doesn't host this forum, either. Most of the time, Mojang doesn't even read this forum. So ending your post with shouting at Mojang, using all uppercases to boot, only results in making you look rude. Your target audience, when you post, is the other forum members, not Mojang, so don't change the "person you are speaking to" like that. No big baddie here, simply get your facts right next time, and remember that making a post that is saturated with formatting tends to overloads your readers and this can, and effectively will, put some of them off. So in the same vein, I also removed the 6 lines that each come with only a rabbit icon. Icons are good, yes, but you overdid it.
Finally, if you're too lazy to even fix your own post's appearance, which takes only a couple minutes, then how can you seriously expect others to fix thousands of lines of forum code, so that formatting becomes not-so-glitchy, without appearing a little bit whiny? You have to be consistent, here. If you ask others to work probably a lot to fix an application, then you must be willing to work at least a little to fix your own creations too.
Why should we have rabbits?
So the 1.7 update featured pufferfish that could be used to brew water breathing potions, which were previously not obtainable in the game. If now we could obtain water breathing potions, why not obtain jump boost potions? They could be obtainable from rabbits.
Also, rabbits would add ambiance into the game. I'm sure ambience plays a very important role in everyone's daily lives in Minecraft. It would definitely spice up the gameplay with rabbits teeming and nibbling on stuff.
About rabbits
I strongly suggest remaking the colors so that they look a bit more vibrant, and less "toned down". There is not enough color saturation in your images. This is a game, after all, not a simulation of reality. As a reference, look at the range of colors that naturally spawned sheep get. As it is, your brown and light brown colors look almost the same. Also, your gray rabbit color should really look gray, it should not look "mostly-brownish-like-but-with-a-tiny-tint-towards-grey-in-it". A player shouldn't have to look closely at two rabbits standing side by side to be able to tell the difference, but should be able to look at two rabbits, one 30 blocks north and the other 30 blocks south of the player, and tell instantly which rabbit is what color, exactly and without fail. Also, if you look closely at the default 16 in-game colors (16 sheep, 16 wool, 16 stained clay, and 16 glass), you'll note that only SOME colors get a "light" version, but brown definitely never does. So for the sake of in-game consistency, I'm not sure that having light-brown in the list would be such a good idea.
Also, you really have to think hard about if or not you really need that many colors. Sheep can be dyed all of 16 colors. And the reason for that is that this determines the color of their wool, which can be an important building material. If all sheep gave simply white wool, there would be much less of a point to dye them, except for changing their looks.
So, you have to ask yourself the questions: Could rabbits be dyed? In fact, from a "fits into Minecraft" game design perspective, SHOULD rabbits be dyed? If no, then just like for cows and pigs, a single skin color is probably quite sufficient. If yes, then what does the color change, ultimately, will do, apart from merely changing the rabbit's skin? Horses have lots of skins but they are also an in-game mob that is strongly linking to breeding. And a lot of breeding at that, if one wants to try to "improve" his horses, especially given the way that "improvement' works (in short: it really sucks and not worth it unless you have obsessive compulsive disorder or something). So having lots of different skins makes sense for horses, because it helps the player be able to more easily tell his horses apart. But breeding rabbits? That is another story altogether.
Personally, I'd suggest going with only 1 rabbit color: the white rabbit. It is such a classic after all. Or maybe the brown rabbit, it you're aiming more for a wildlife animal (i.e. a hare) , rather than a pet animal (cute wabbit!).
However, if you really insist on having different rabbit colors, yet not making rabbits able to be dyed all 16 colors, then maybe you should also think about two things.
First, is there really a need for so many rabbit colors that are so very closely matched to exist all together, when these colors don't do anything apart from changing a minor mob's appearance? Maybe light brown and maroon should be dropped in favor of keeping only brown. Remember, your suggestion must "fit" in vanilla, and we have only one cow skin (the holstein look), only one pig skin, despite the "fact" that "in real life" cows have lots of different "skins" (british white, abondance, randall, etc.) yet only one cow skin is "needed" in the game. Considering that, even the gray rabbit might not really be as needed as you might want to like to think. And there is definitely no need to have spotted skin versions if only 1 skin does the job.
Second, if you go with several colors, consider also adding pink, which is also a classic, and maybe yellow, as it is also a very common "easter holiday" color for rabbits. Remember that more young kids play this game that teenagers or adults, after all. And finally, why not black rabbits too. Or a darker shade of gray.
The rabbits spawn pack size should be defined. Surely rabbits are not solitary creatures, right? I suggest going with the default pack size: 1 to 4 rabbits get all spawned together.
Also, just like for sheep, if you insist on multiple skins then the frequency of each spawned rabbit color and pattern will need to be determined.
The rabbits images aren't big, so it would actually be much better to put all rabbit images together, and lined up to make for easiest read. Show also the spotted versions side-by-side with the smooth versions. And unless you decide to make the rabbits dyable into all 16 colors, then there is really no need for a "spoiler" here.
brown rabbit[1]
Excellent 1st draft work, still... Currently it looks more like a Hare than a Rabbit. If you want "pet" rabbits instead of "wild" rabbits, then I suggest modifying the hitbox to make them much cuter and "gamey", and less emphasis on "realistic". The hindlegs look wrong but maybe that is just me and I don't know how to improve that part. The head should definitely be at least the same width as the body and be located a bit higher too.
Rabbits would be passive animals that spawn naturally in extreme hills biome.
The reason they are found in extreme hills biome is mainly because of the nature of the biome. The biome features high cliffs, mountains and threcherous terrain that would threaten to kill any adventurer that passes through it. As rabbits are best known to jump , especially in folklore, placing rabbits in extreme hills would be a good place to start. However, in real life, rabbits are found in swamps, marshlands and forests. But sometimes realism needs to be overcome.
Secondly, the reason why they are found in extreme hills is because the biome itself is very rare to find. As rabbits do give a high advantage, there must be a set amount of rarity for this cute creature set in the wild.
Would games still be fun if realism was prevalent?
[Please read forum rules under realism to find out more]
Yes, sometimes realism needs to be overcome. For example, your skin's colors match "realism" too closely, and the mineceaft vibrant vanilla color style not enough. But "Realism needs to be overcome" doesn't necesseraly mean deliberately going in exactly the opposite direction, nor ignoring the basic game design style of the targeted game, nor general game balance issues, nor wholly trampling over player expectations. It just means testing several ways, and choosing the one that is best for the game. Sticking as hard as possible to the fist way one thought it could be done, allowing only minor modifications, is more often than not generally a design mistake. "Draft" stage is still the "brainstorming" stage. It's not the "alpha", "beta", and even less the "release" stage.
Fact is that the Extreme Hills biome is already one of those biomes with a "special favor treatment": they are the only one to get Emeralds, after all. And with the plethora of new biomes in 1.7.2, I'm not sure it is such a good idea to turn such a classic ambiance mob, into something "rare". Making something rare in order to justify making it powererful is rarely such a good idea. Most of the time it means instead that the magical effect should be made to be weaker, so that the source thing which should be easily accessible, is allowed to be plentiful enough. Rabbits shouldn't appear only in a single ibome for the same reason pigs shouldn't appear only in, say, marshes. And there are so many other biomes that still haven't got anything interesting, this would be a waste of a good opportunity to round up the biomes better anyway.
Rabbits would and should be quite popular, ergo they should not be all that rare at all.
My suggestion goes along with having only one skin: either only the white smooth color, or only the brown one. When are rabbits most found with white? In winter! So I'd make rabbits part of both all cold and all snowy-covered biomes. In short, about half the places in the world. They would blend well with the snow (as long as their white color is not the same as the snow it will be ok). The brown color wouldn't have any issue at all, especially if you go more for a wildlife niche, than as a farm animal. Keeping it to the huge climate zone would have the advantage of keeping things very simple and easy to remember.
Like horses, rabbits have different variants/species.
There are 5 different colors ; maroon, brown, gray, white and light-brown.
There are 2 different skin patterns ; spotted and smooth.
graymaroonlight-brownwhite
Characteristics:
-Able to jump 1 1/2 blocks, making them hard to contain with fences. This seems a very good idea.
-Attracted to carrots[] If you mean "when held in hand, like for pigs", then yes it is good. If you mean that even a carrot entity item floating on the ground will attract them, then this is a breaking previously established game consistency. No other animal has such behavior with their favorite food.
-Are able to breed with carrots[item] If they are breedable then their drop should be something the player could potentially need a LOT of. Othwerwise there is not much point to it.
-Have 6 health [] Reasonable. Chickens have 4 health, and bats also have 6, so I think 6 is good.
-Nibbles on carrot crops [ destroys carrot crops]
Not sure about this one. This would be tantamount to turning rabbits into a form of vermin. It would risk making rabbits a very annoying game element. Especially if they can eat the crops indiscriminately. Pigs don't even do that in the game, despite in real life being known to be able to dig without any problem at all through soil and dirt to get at what they want to eat, so why should rabbit turn into pests? If you insist on going that route, I strongly suggest you modify this part to make it look like this instead:
Like sheep with grass blocks, rabbits sometimes want to eat carrot crops blocks. However, they only eat fully matured carrot crops, and then, they don't actually destroy the crop, but turn it back to the "just planted" first growth stage. Once they've eaten, they can't eat another carrot crop block again immediately.
At least this way the player, while losing his harvest, doesn't lose everything, he loses 0-3 carrots, not the full 1-4, and also doesn't need to replant, so it becomes only a minor annoyance, not a "whole-carrots farm-fields-destroying-pest". Also, a single rabbit that happens to roam over a carrots farm field won't be able to eat everything, too.
Optionally, maybe rabbits eating like this SHOULD go into "love mode". In which case, then yes the crop should be fully gone (and definitely eaten only when fully mature), but this would be a way to make rabbits breeadble "automatically". Would go along well with their real-life reputation as super breeders lol...
When killed:
-Drops 1-2 xp [ ]
No, they should drop the SAME amount of experience as every other passive mob: 1-3 EXP. Never create exceptions to previously established game design choices made by Mojang, when there is no strong reason to do so. In this case, there isn't even a reason given at all why it should drop a different amount of EXP than the other animals.
In order to get the rabbit fur, they must be sheared. When rabbits are sheared, they do not regenerate fur until there is a carrot crop for the rabbit to feed on, then the fur is regenerated. This system is similar to sheep. They must have a grass block to chew on in order to regenerate fur.
Sheared rabbits have a different texture, having a fur-less look, similar to a sheared sheep.
When sheared:
-Drops 0-2 rabbit fur[]
-70% chance of dropping 0 fur
-25% chance of dropping 1 fur
-5% chance of dropping 2 fur
First off all, this is NOT how item drops work in Minecraft. There is a minimum number, and a maximum number, and that is IT. The game gives equal chances for each. So a 0-2 drop is just that: 0-2. Using % for each outcome would definitely not go into vanilla and would break with the game's previously established game design choices. Unless there is a VERY strong reason to create such exceptions, then don't do it. In the current case, you just want to make it drop 2 fur rarely. Just go with 0-1, then. Even then, it would still drop 0.5 item on average, while your "% system" drops 0.35 fur on average, which while higher, is close enough for our needs. Again, adjusting the strength of the effect (usually by nerfing it), instead of the rarity of the ingredient (especially when the ingredient doesn't look like it should be rare), is a very good way to make sure a game is full of interesting effects, while also making sure that most in the effects in the game do not fall into the "overpowered" category. Otherwise, you get a game with almost no "low powered" effects, only a handful of "medium powered" effects, and a huge plethora of "overpowered but very rare" effects, which is usually a bad design choice. If you made a game taking ideas on forums, you'd want a more or less continuous spctrum from low-power to high power ideas, yet what you'd probably find on these forums would be a super-rarity of low-power ideas, not a lot of "balanced" medium power ideas, and nearly all ideas would be of the overpowered kind. Balance is hard to achieve and most persons want "their" idea to be feel special, but they do the common mistake of confusing "high power and high rarity" for originality. If your idea was about griffin flying mounts then heck yeah, such a superbly strong power, that of flight, would deserve to be something quite rare and hard to achive, and even costly to maintain. but mere rabbits? Come on! So let them be common, and adjust the effect instead.
Second, the whole shearing approach feels quite weird to me. It makes the rabbit WAY too "close and similar" to the sheep in functionality. The two animals should be more different! I understand that maybe you don't want those cute rabbits to end up killed, having a role in the game more closer to pets (cats, wolves) than "to be killed" farm animals (pigs, chickens, cows) (with sheep being in the middle). I understand that "realism must be overcome" but come on there is a little thing here in game design rules called "player expectations" too. But mostly, it is the redundancy between the two animals which is a problem.
You first have to ask yourself: what is the mobs "niche" exactly?
- A typical farm animal; you breed it, and then you kill it. Example: Cows, pigs, chickens (meat & feathers).
- A resource-producing farm animal; you breed it until you jave a sufficient number, then you harvest what it makes naturally. Examples: Cows (milk), chickens (eggs), sheep (wool).
- A pet animal: you tame it, and you breed it. wolf, cats.
- A wild animal: You hunt it. You don't breed it, tame it, or harvest it. You just kill it. Currently, only Fishes (unless you also count all hostile mobs lol).
I have a lot of trouble picturing rabbits in my head as "farm" animals, be it typical or as resource productors. So that leaves either as pets or as game you merely just hunt.
What do pets do? They follow you around, providing a valuable service. Wolves act as guards, and cats repel the only mob wolf fear: creepers. I have trouble picturing in my head rabbits as pets providing anything more than just "well, you pet them". In real-life that is satisfactory and sufficient because well their fur is so smooth. But in a game, that just wouln't provide the same amount of player satisfaction (nor for any other "pet that just stands there letting himself be carressed without doing anything not even special sounds"). Well, maybe when games provide tactile feeeback but not before. Also, all pets in the game are able to be told to sit down and follow. Rabbits seem a bit too dumb for that.
So that leaves hunted "game" animals. In which case, maybe the mob could simply be a Hare, instead of a Rabbit. But everybody likes the word "rabbit"!
In any case, I'd make the drop obtained only if you kill the rabbit. The thing is that making it "shearable" means you can get a LOT of the produced item. But this isn't like the other resource-producing animals where you might NEED a huge lot of the resource. Think about it. Chickens make feathers, and if you are a player that likes to use a bow and arrow then you really need a LOT of arrows, thus of feathers. All meat are food and of course over his entire gaming a player will need a LOT of food that goes without saying. Wool is a construction material and if you ever have made a build out of wool you know you might really need a huge lot. WAY MORE than merely feathers or food. But potions of jumping? You might need some, even a lot, but a huge lot? No. But even if you like to use them constantly, you won't need a "huge lot". A single ingredient after all makes for 3 potions. You'd need only a handful or even a couple rabbits to "produce" enough for your needs for life even if you used the potion all the time.
Thus, there is not a real "game balanced based" need for the item dropoed to be from a "resource-producing" animal type. The drop-by-killing type is more appropriate for this kind of item. Otherwise, why not allow wolve's cats and cows to be sheared too while you're at it, to get their "furs" too? It just doesn't make any sense. And remember: the main reason we have infinite duration torches and infinite replicating water and also floating blocks, are two things: first much less processing time required, and second not only more fun but most of all less annoying that way. "Just because it's fun" alone isn't much better than "just because". The "less annoying" part of it is actually even more important. Having to kill rabbits to get their stuff wouldn't fall into the "less annoying that way" category, nor in the less processing needed" category also. So, no strong "reason" to "go against player expectation" here. And trust me, the "but... cute rabbits... musn't kill'em!" argument, that is not a very strong one either. Yes, Minecraft is also a lot for kids, but this is "Minecraft the game", and not "My Little Ponies the game". No need to go overboard. While I agree that rabbits designed to fill into the "tame "adopt as pets" niche, being killed, is threading on the limit of "acceptable for kids", rabbits as "wildlife hares", do not. Depends on the niche chosen, and this will affect everything else includsing appearance and all behaviours and mechanics.
Personally, I'd change the drop to "Rabbit's Foot" instead of a shearable fur.
Drops:
1-3 Experience
0-1 Rabbit's Foot
Rabbit fur
Very sorry to say this but it doesn't look much like fur to me, but more like some kind of short and thick lump of stuff one might expel from his behind. Really. Or, at best, some kind of light-brown dye. Not fur.
Also, if rabbits come in several different colors, wouldn't it be logical if the fur also is colored? To me that is an argument against having all those different skins.
The brewing process
The potion of leaping's base is awkward potion. Then, the leaping potion is brewed from awkward potions and rabbit fur.
Then, the potion can be modified normally.
NO SECONDARY INGREDIENTS
Extended
Potency
Splash
Extended Splash
Potency Splash
Why should you support?
We've got a couple of good reasons why you should support. Supporting this post means you love animals. It means you love wildlife. Wildlife to Minecraft is currently pigs,cows and chickens. Throw in a couple of horses and bats. Interesting?
Slightly presomptuous of you here to imply that supporting this implies a love of animals, the colloquial intent becomes as if the fact of NOT supporting this, would mean you don't love animals (which is generally considering as an insult). I love animals, yet I DON'T support this, because while the basic idea is excellent and you've done really good work with it, the actual impelementation choices still need a LOT of work to make it into a really "working" suggestion that would fit well within the current state of vanilla Minecraft.
Interesting and interested? Yes. Approving, as if the idea was finished? No. It "Needs more work." There are really weak spots in there. You must be ready to tear down the paper walls of the entire house, to rebuild it all using wood. Then tear it back down against, entirely, to rebuild using stone. And then again, this time using iron. Merely patching a little bit here and there would just be doing the common error of confusing the draft for the final product, like amost everybody else does. A good draft is finding tens of ways to do the idea, then selecting the bests one while still searching for more. Not jumping on a single version of the idea right from the start (usually the one version the person worked the hardest and longest on).
Also, you talk about WILDLIFE here, yet the way you designed the rabbit, it looks like it functions much more like a FARM ANIMAL.
If you want the rabbit to be "wildlife" (which is also my preferred approach btw), then simply don't make it breedable so easily (or breedable at all). It's not that "rare": this isn't unicorns we're adding here! It would be quite sufficient in fact if you just hunt it, that's it, that's all, no need for something more complicated. About as "rare" as bats are, let's say. You hunt, you get a few items along the way, and then make useful potions that are not overpowered.
Now, we add a couple of surprises outside. Rabbits that could be somewhere, that could allow you to make some potions that were previously unobtainable. You are hungry for that potion which you can use to avoid traps, evade monsters, something that will help you in the gameplay. You go out and search. Then, you spot a couple of hopping brown furry animals. You go and take a closer look. Amidst the tall grass you can spot the furry animals, some people call them Rabbits.
You did not define the exact effect of the potion.
Thus I suppose you meant "Exactly the same as the jumping effect from the beacon pyramid".
I think that would cheapen that last effect.
The potion should have SOME effect, but not as drastic or as powerful as the full Jumping effect.
i.e. Beacon has a "Jumping" effect, whereas the potion could have ket's say a "Leaping" effect. Theoretically, both effects could (and should) even stack.
I suggest making Leaping quite minor, yet interesting in it's own way, similar yet and different from Jumping effect, and in some ways actually able to so something that Jumping can't.
Leaping effect would do all these 4 sub-effects:
- Ability to Jump about 1/2 block higher than normal. This means that it becomes very easy to jump over walls and fences.
- Slight (about 15%) horizontal speed boost but only when jumping, meaning you can effectively jump further away than otherwise, and you can also use "constantly jumping" to get an overall slight speed boost. (and of course it would stack with the +30% "nothing special to do" speed benefit of Swiftness).
- If you jump (not fell, but deliberately jumped, without hitting anything else on the way) and then take falling damage, then the falling damage is reduced as if you fell from 1 block lower than the spot you jumped from, instead of from the maximum height that you reached when you jumped. This makes jumping down a bit easier on very slopy paths.
- You can leap (jump) "normally" no matter where you are, as long as your feet are supported by something solid, as if you were standing on normal solid ground, without your feet being slowed down by non-solid obstacles. For example, you can easily jump out of 1-deep lava or water (still or flowing). You can also jump out of Soul Sand at your normal full jumping speed. And you can jump even when you are in the middle of climbing vines or ladders (however, merely 'passing through' doesn't count - you must actually be 'hanging on' the block to be able to leap).
And if you fully support the idea, why not spread the news to other people?
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could they spawn from rabbit holes?
could wolfs try to hunt them?
could they drop any meat?
if you want the fur to be hard to acquire other then making them biome specific, make the rabbits avoid you like ocelots so you'll have to lure them with carrots... or shoot em with a bow.
BA
Thanks ! ^^
That could possibly happen, too.
I've just changed the hue to make the fur took different, too.
I think your suggestions are getting out of hand. What's next, flying pigs?
I definitely agree with black rabbits.
I was also thinking about it, too. I wonder what's stopping mojang from adding these creatures. More creatures won't really cause lag. Also, 99% of people don't have a disk-space problem. Unless you are playing on a 20th century antic computer with DOS installed and 5gb of disk space.
Rabbits*
Thanks for the support
Also, keep the comments coming! If this achieves enough support from the community, maybe mojang might consider to add it!
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You want to improve minecraft's ambience? Suggest a music change. Also, I don't see anything wrong with minecraft having a solitary feel to it; for me that's become one of the things that makes it minecraft.
NO SUPPORT.
To your credit, though, this is thoroughly thought out and nicely organized. Kudos.
Skinning a living animal and leaving it in the woods is one of the most evil and horrific things I have ever heard of.
Rabbits don't grow wool like sheep, they have fur, and MooShrooms are fictional, and the mushrooms are separate from their bodies anyway. "Shearing" a rabbit in real life would lead to a very painful death fairly quickly. And to those who say the rabbits will be alive afterwards, that's what makes it so horrible. Even though they get through it with no damage, I'd never be ok with the option in this game, so on the off chance this gets implemented I had to post this.
Again, I know you guys care about animals, shearing rabbits wouldn't be a thing if you didn't, but killing them really is the better option.
Also two quick things
1. If there were rabbits there would have to be a medium to large number of them right? It may cause the game to lag, especially with the other animals. I have no idea how this works, but how many rabbit entities in a chunk? 20...30? I wouldn't want less then ten, and that's a lot of cows replaced.
2. I'd drink nether wart, red stone, heck, even gun power if it gave me magic powers. But I draw the line at fur. Jus' saying.
I totally, 100% support rabbits, I have wild ones where I live, and they always bring a smile to my face. Just don't shear them, ok?
Overall, I think jump potions would be better suited for a frog. Although, a lucky rabbit foot might be nice...
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Well, finding rabbits are hard. And since they spawn rarely, and require crops to eat, and stuff, i think shearing the fur wouldn't be a bad idea after all. It's just like how redstone is ridiculously common, yet it is one of the most important brewing ingredients.
The "sheared" rabbit in the topic is actually a white version of all rabbits [ i dont mess with game models ]. And, shearing rabbits wouldn't really be weird. Have you seen sheep up-close? Their fur is really close to the skin. Yet, they can yield so much wool. (about 2m^3 of wool, to be exact. Also, the above topic mentioned that when shearing rabbits, dropping fur would be a very very small chance, as what you said, rabbits are not gods of fur.
I doubt rabbit Morsels are appropriate for the game. Just like how there aren't bat morsels and mutton steaks. Plus, rabbit's primary existence is to provide fur, not to provide rabbit morsels. Anyway, thanks for the support!
Thanks for the comments i've been hearing ! I hope they do keep coming!
Rabbits would require to eat a full-grown carrot crop to grow back the fur, just like how sheep require to eat grass.
Please click it or it will die!!!!!
I don't think so. I love animals and that's why I don't support this idea.
http://en.wikipedia.org/wiki/Fur
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It needs to more consistently fix better within the game, though. Here are a few suggestions on how to improve your original post.
My comments are in blue below, directly inside your post, to avoid creating a plethora of "quote - unquote" sections.
So, you've got a lot of design choices to either fix, or make. But you're on to a good start! Good luck!