The Meaning of Life, the Universe, and Everything.
Join Date:
8/28/2011
Posts:
57
Minecraft:
dimitriye98
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I would say that it shouldn't spread to dirt like grass, instead, dirt directly under the leaves of the "redwoods" (big spruce trees) would very slowly turn into podzol. It should be much slower than actual grass spread, in part because it makes sense for it to be slower, and in part because the regular dirt in Mega Taigas gives them a very particular character, I've seen a real redwood forest and it's not entirely covered in pine needles.
i know, but since it has such an odd name, anyone who didn't know it was dirt already could easily assume the same, why not just make it so that it IS a strange plant of some kind?, it would be different of the whole texture was podzol, but it's just the top.
That's like adding a new type of grass called "mushroom" (if mushrooms were hypothetically never added, and were not well-known fungi).
And "Minecraft isn't realistic" is no excuse to do this. There is no reason whatsoever to make podzol spread.
Podzol is meant to represent pineneedle fodder. Therefore it should be restricted to only the dirt under the spruce trees. It could even be made into something of an effect that occurs directly under pine trees, replacing the regular grass effect. This would make podzol more abundant, but silk touch enchantments aren't exactly early in the game.
Although podzol is only a type of soil, it is built up by leaves and other plant matter. Therefore it should spread, but only to dirt blocks within a certain radius of a tree or bush.
I was thinking about some people's wanting of restrictions... What if, either as the only restriction, or in conjunction with other ideas, podzol blocks could only be collected with a silk touch shovel, similar to cobwebs requiring shears with silk touch. Just another step to make it a bit more challenging to obtain podzol.
I personally think podzol should function like grass and be collected in the same manner. But if this is something that can get more people to support the idea of some for of podzol spread I'm all for it.
In real-life, grass spreads as grass is a living plant and will reproduce and occupy the nearest landmass. However, Podzol is basically a collection of dead-leaves. The dead leaves remain there and do not spread as they are not living plants. Therefore, Podzol spreading would basically be total nonsense.
oh yeah, thanks, i'll just go ahead now and suggest that all wood types except oak be made much more rare and only be found in one biome, as using those aesthetic different colors is something that only creative mode players would bother with.
/sarcasm
Nice strawman.
Trying to compare trees - which are living - and spread through living means - to something which is dead and cannot possibly spread in the real world is being intellectually dishonest.
In fact there'd be no podzol without tree diversity in the first place - thus - you just shot your own argument in the foot.
Certain kinds of stone blocks that are found in Minecraft cannot be duplicated, created, or crafted aside from cheats or playing creative so why in the world would I want to support this?
The Meaning of Life, the Universe, and Everything.
Join Date:
3/23/2013
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sthegreat2
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Full Support. I cannot believe how many people hate this idea because it is unrealistic. Podzol should spread because it adds to gameplay. Minecraft is not a realistic game and anyone who thinks it should be does not understand that practically everything that makes it fun is unrealistic. People who say it should not spread might as well say "In real life, a type of grass which mushrooms can grow 20 feet tall on in daylight is scientifically impossible, so it shouldn't spread and should only be avaliable in creative". Sorry, but things being unrealistic in some ways improves gameplay and is FUN.
there is no reason whatsoever for you to be able to put lava in a bucket and then burn the same bucket in lava, not that many people know what podzol is, it can easily be made a minecraft kind of grass, the name is also strange enough for that to not be that much of a stretch.
That mechanic is necessary, it would make way less technical sense if buckets were the only thing you couldn't burn in lava just because you can carry lava in buckets.
I've already made my point that "not many people know about podzol" and "podzol sounds like a plant name" is no excuse to make it spread.
You're just trying to defend this idea because you don't want to change your mind.
dirt is found in nearly every biome in massive quantities, sand is found in equally large numbers in deserts and gravel is not used for much, and is also very common.
podzol is found in a rare biome, requires silk touch to obtain and removing it destroys all aesthetic appeal from their native biome, and is not found in very large numbers.
you cannot possibly compare the things, and also, they are purely aesthetic blocks.
In that case you might as well ask for obsidian to spread because it's rare and because not many people know about it in real life so who cares if it's solidified magma, why shouldn't it spread?
i'm trying to defend this because gameplay trumps realism, and this adds to gameplay
Not really. It just makes an ugly block spread for no real reason.
I'd support if it only spread to blocks directly under the leaves of the spruce trees. That accomplishes the same thing while making sense.
Besides, gameplay doesn't trump realism entirely in a game based on survival on Earth. Sure, you can add fictional creatures, fictional abilities, fictional metals, but bending something real in such a bizarre way is just illogical and blatantly an excuse for something.
water is real, i can assure you it isn't infinite in the real world, being an ugly block is a matter of opinion, and actually, gameplay does trump realism, if one aks oneself what minecraft should have in it and how something should work, gameplay will always be the answer.
If water was realistic there would be a whole system of evaporation and condensation. It would be hard to code and annoying to deal with.
The point is, once again, this is a small thing that can be dealt with in a much less annoying and much more sensible way, which you ignored. It's not a gameplay thing on the scale of water. It's just a rare block that looks like mud and leaves. Which shouldn't magically spread onto dirt and grass.
It's not important and there's no point in arguing that it should be able to magically spread onto dirt and grass because I already suggested that it only spread onto dirt/grass blocks underneath the trees' leaf blocks. It's moot.
No support - you might as well ask that dirt, gravel, or sand to also have the ability to spread.
I, for one, would love to see some sort of mechanic in the game to turn dirt, gravel, and sand into renewable resources in some fashion. It doesn't need to be easy, and I would agree that having a gravel block "spread" to some cobblestone or stone blocks with the same mechanic as grass spreads from one block to another is silly. But other kinds of mechanics for how that could be done can and IMHO should be introduced into the game as well.
For example, throwing vegetables (aka potatoes, carrots, even sugar cane) into a caldron and letting it "ferment" or "cook" for awhile and turn into compost would be a very useful way to create dirt in some situations. Besides, that would also make caldrons something useful as well. Cobblestone or stone could be "eroded" over time when moving water (not full source blocks) runs over those blocks and randomly turns cobblestone into gravel or possibly even into sand.
You can get creative here, and please read the rest of the thread if you really think this is just about making it easy to get tons of this block.
Not really. It just makes an ugly block spread for no real reason.
I'd support if it only spread to blocks directly under the leaves of the spruce trees. That accomplishes the same thing while making sense.
-snip-
You realize podzol wouldn't spread to grass blocks, just like how mycelium can't spread to grass blocks. So this block that you think it ugly wouldn't spread much at all in natural gameplay. When you go to the mega taiga biomes you see that the podzol is surrounded by grass blocks, sometimes water or that dirt that is already set to be dirt, and grass doesn't spread to it. Where is the podzol going to go? No where, it will only spread if the player makes a deliberate decision to have it spread. It's all for gameplay and enjoyment for those who want to use the podzol block. Those of you who object to it's spread wouldn't even notice it spreading, because unless you let it, the natural world generation will prevent that.
And you were wrong.
Podzol is real.
It's soil.
That's like adding a new type of grass called "mushroom" (if mushrooms were hypothetically never added, and were not well-known fungi).
And "Minecraft isn't realistic" is no excuse to do this. There is no reason whatsoever to make podzol spread.
Podzol is meant to represent pineneedle fodder. Therefore it should be restricted to only the dirt under the spruce trees. It could even be made into something of an effect that occurs directly under pine trees, replacing the regular grass effect. This would make podzol more abundant, but silk touch enchantments aren't exactly early in the game.
I personally think podzol should function like grass and be collected in the same manner. But if this is something that can get more people to support the idea of some for of podzol spread I'm all for it.
Then play creative.
And this is why it spreading is just stupid. A layer of podzol in the real world takes thousands of years to develop.
Nice strawman.
Trying to compare trees - which are living - and spread through living means - to something which is dead and cannot possibly spread in the real world is being intellectually dishonest.
In fact there'd be no podzol without tree diversity in the first place - thus - you just shot your own argument in the foot.
Certain kinds of stone blocks that are found in Minecraft cannot be duplicated, created, or crafted aside from cheats or playing creative so why in the world would I want to support this?
That mechanic is necessary, it would make way less technical sense if buckets were the only thing you couldn't burn in lava just because you can carry lava in buckets.
I've already made my point that "not many people know about podzol" and "podzol sounds like a plant name" is no excuse to make it spread.
You're just trying to defend this idea because you don't want to change your mind.
In that case you might as well ask for obsidian to spread because it's rare and because not many people know about it in real life so who cares if it's solidified magma, why shouldn't it spread?
Not really. It just makes an ugly block spread for no real reason.
I'd support if it only spread to blocks directly under the leaves of the spruce trees. That accomplishes the same thing while making sense.
Besides, gameplay doesn't trump realism entirely in a game based on survival on Earth. Sure, you can add fictional creatures, fictional abilities, fictional metals, but bending something real in such a bizarre way is just illogical and blatantly an excuse for something.
If water was realistic there would be a whole system of evaporation and condensation. It would be hard to code and annoying to deal with.
The point is, once again, this is a small thing that can be dealt with in a much less annoying and much more sensible way, which you ignored. It's not a gameplay thing on the scale of water. It's just a rare block that looks like mud and leaves. Which shouldn't magically spread onto dirt and grass.
It's not important and there's no point in arguing that it should be able to magically spread onto dirt and grass because I already suggested that it only spread onto dirt/grass blocks underneath the trees' leaf blocks. It's moot.
I, for one, would love to see some sort of mechanic in the game to turn dirt, gravel, and sand into renewable resources in some fashion. It doesn't need to be easy, and I would agree that having a gravel block "spread" to some cobblestone or stone blocks with the same mechanic as grass spreads from one block to another is silly. But other kinds of mechanics for how that could be done can and IMHO should be introduced into the game as well.
For example, throwing vegetables (aka potatoes, carrots, even sugar cane) into a caldron and letting it "ferment" or "cook" for awhile and turn into compost would be a very useful way to create dirt in some situations. Besides, that would also make caldrons something useful as well. Cobblestone or stone could be "eroded" over time when moving water (not full source blocks) runs over those blocks and randomly turns cobblestone into gravel or possibly even into sand.
You can get creative here, and please read the rest of the thread if you really think this is just about making it easy to get tons of this block.
Version 2.1 now updated for MC 1.6.2
You realize podzol wouldn't spread to grass blocks, just like how mycelium can't spread to grass blocks. So this block that you think it ugly wouldn't spread much at all in natural gameplay. When you go to the mega taiga biomes you see that the podzol is surrounded by grass blocks, sometimes water or that dirt that is already set to be dirt, and grass doesn't spread to it. Where is the podzol going to go? No where, it will only spread if the player makes a deliberate decision to have it spread. It's all for gameplay and enjoyment for those who want to use the podzol block. Those of you who object to it's spread wouldn't even notice it spreading, because unless you let it, the natural world generation will prevent that.