Prepare to encounter undead hostiles rarer.
But they are more dangerous.
They never walk alone...
And never shoot their friends.
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Undead's Friendly Area.
B- any block, S - skeleton/zombie
Skeletons never shoot undead or spiders in this area.
If one undead was ever shot in this area, all friends in that area will turn hostile against the enemy.
The enemy, if undead is going to call a friendly area to revenge for his wounds.
Spiders and zombies(also skeletons) once made hostile cannot be reverted.
This works just like zombie pigman or zombies nowadays, but skeletons are also affecting zombies and spiders once hit, and zombies are also calling skeletons and spiders. Hurt spider is not calling anyone to help.
It also calls once they attack, that means any skeleton will also attack these villagers while zombies break doors. This is a lot more deadly and that's the reason for improved golems.
They follow very closely each other, almost using one as cover.
Sure, they are avoiding blind ends, TNT, fleeing from ignited creepers, keeping from corners rather than pursuing villagers.
They have their friend area within 7 blocks and are watching themselves not to shoot friends.
Friends are called allied skeletons and zombies, also spiders.
If they are alone, they are wandering until they encounter another undead mob.
This will make them follow any undead mob they encounter and helping them.
They will follow player's route while avoiding blind ends. They will complete mazes without erors, that means. And this means they are completing it fast.
And they have some common sense - for example, a snow golem is working as guard in player's house watch tower, so they will call some zombies against that snow golem. Zombies break doors, and both a skeleton and zombie climbs up a wall to kill snow golem. Sure, skeleton in this team is more careful because they know they need to shoot a player who is resting and eating in its balcony. skeleton fires an arrow, zombie punches the golem and he's gone. Then skeleton climbs up the ladder and will shoot the eating player, and zombie just guards that overtaken watchtower form melee attacks.
The reason they did not choose the main enterance is iron golem patrolling. That skeleton damages then iron golem from his watch tower and(as more undead spawn) they murder it, or at least cause him to flee with low health to hideout. then they enter the residence, break doors of player's room and assasinate the player.
I like the idea, especially with the traveling in groups but I just realized that the only other way of getting music discs besides dungeons is having a skeleton shoot and kill a creeper.
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War is great to those who have not experienced it - Pindar
Ο πόλεμος είναι μεγάλη για εκείνους που δεν έχουν βιώσει - Πίνδαρος
um, this is like making undead mobs like a swat team... at least they don't mount spiders... this would give undead the most advnced AI in minecraft, possibly more than some players. i doubt players would take over a tower to shoot an iron golem.
Well, apart from the obvious problem that the Mojangsters may have trouble coding this (I wouldn't know), I feel like undead wouldn't be very advanced, but maybe a rarely spawning mob, some sort of commando enderman (ok no, but something like that), that could be a jockey or ranged or a berserker explosion or a warrior, that would be dangerous, but uncommon
Rollback Post to RevisionRollBack
Minecraft is approximately 1/100 the volume of the sun, and approximately 100 times that of the earth.
But they are more dangerous.
They never walk alone...
And never shoot their friends.
BBBBBBB
BBBBBBB
BBBSBBB
BBBBBBB
BBBBBBB
Undead's Friendly Area.
B- any block, S - skeleton/zombie
Skeletons never shoot undead or spiders in this area.
If one undead was ever shot in this area, all friends in that area will turn hostile against the enemy.
The enemy, if undead is going to call a friendly area to revenge for his wounds.
Spiders and zombies(also skeletons) once made hostile cannot be reverted.
This works just like zombie pigman or zombies nowadays, but skeletons are also affecting zombies and spiders once hit, and zombies are also calling skeletons and spiders. Hurt spider is not calling anyone to help.
It also calls once they attack, that means any skeleton will also attack these villagers while zombies break doors. This is a lot more deadly and that's the reason for improved golems.
Sure, they are avoiding blind ends, TNT, fleeing from ignited creepers, keeping from corners rather than pursuing villagers.
They have their friend area within 7 blocks and are watching themselves not to shoot friends.
Friends are called allied skeletons and zombies, also spiders.
If they are alone, they are wandering until they encounter another undead mob.
This will make them follow any undead mob they encounter and helping them.
They will follow player's route while avoiding blind ends. They will complete mazes without erors, that means. And this means they are completing it fast.
And they have some common sense - for example, a snow golem is working as guard in player's house watch tower, so they will call some zombies against that snow golem. Zombies break doors, and both a skeleton and zombie climbs up a wall to kill snow golem. Sure, skeleton in this team is more careful because they know they need to shoot a player who is resting and eating in its balcony. skeleton fires an arrow, zombie punches the golem and he's gone. Then skeleton climbs up the ladder and will shoot the eating player, and zombie just guards that overtaken watchtower form melee attacks.
The reason they did not choose the main enterance is iron golem patrolling. That skeleton damages then iron golem from his watch tower and(as more undead spawn) they murder it, or at least cause him to flee with low health to hideout. then they enter the residence, break doors of player's room and assasinate the player.
War is great to those who have not experienced it - Pindar
Ο πόλεμος είναι μεγάλη για εκείνους που δεν έχουν βιώσει - Πίνδαρος
Math FTW