Recently, when playing Minecraft, I've noticed that slimes have a very small part in the game. I'm not here to change that; I simply wish to introduce, for lack of a better term, an Easter Egg. Not unlike zombies and skeletons, slimes would have the ability to wear scaled headgear. Of course, according to the size of the slime in question, any helmet to be worn would have to be stretched, either larger or smaller.
I think a helmet on a slime is relatively reasonable. Here's why:
Effect on Slimes - Slimes would be another 'customizable' mob in the game, meaning they could be given specific helmets to make them appear different than normal slimes. Of course, they could spawn naturally with helmets on, with the same rates as zombies for these.
They would be uncommon, as slimes go. Slimes are already uncommon. Therefore, slimes with helmets would be a rare occurance. This would up the slime's health at the normal rate, and all slimes produced when their 'parent' slime is killed would NOT have the helmet of their parent. The chance of the 'child' slime having a helmet is the normal rate. If a slime were to pass over a helmet item, like if it were to kill a player holding or wearing a helmet, it would have a chance at picking it up and wearing it for itself.
Why Do I Want This In The Game? - My reasoning behind this is that it just adds one more fun thing into the game. Slimes would be considered just that little bit cooler. Currently, they don't do much. They drop slimeballs, yes, but they are only used in three crafting recipes. Not that I don't like them, I just think they deserve that extra push toward being an icon in Minecraft.
Slimes having helmets would add another whimsical, funny thing into the game. Mojang has proven that Minecraft is full of these, from the splashes on the title screen to 'Minceraft' and mobs being flipped upside-down by naming them Dinnerbone or Grumm.
Spawning - Only naturally spawned slimes would have a chance to be spawned with a helmet on. These chances for slimes to spawn with helmets are similar to those chances of skeletons or zombies to spawn with a helmet; in short, it wouldn't happen a lot. Skulls on the slimes would never naturally spawn - it's only in Creative Mode and for mapmaking purposes. Same with pumpkins; no slimes can spawn with pumpkins on their heads.
Rendering - In the picture shown at the top of the post, the helmet appear to be sunken in to the slime's head. This is not how it would appear in-game; it was simply convenient when I was creating the image. Perhaps the helmet, when worn by the slime, would have small bits of green ooze on it.
Skulls would be rendered similarly to the way they are on the player - a box enveloping the slime would be home to the texture of the skull or pumpkin.
Occasional Behavior - Besides there being the possibility of slimes wearing helmets, skulls are another variable. Skulls can be worn directly by the slime, similar to helmets. It's really quite funny - a slime wearing a skull is portrayed as a giant skull that hops around. Useful for adventure maps, but mostly for laughs.
Pumpkins and Skulls - Slimes also would have the ability to put on pumpkins, but would not naturally spawn with pumpkins on them. Getting a slime to wear a pumpkin is only obtainable through one legitimate method - throwing a pumpkin of your own onto the slime. Of course, for mapmaking purposes, NBT tags could be edited to give the slime a pumpkin or skull appearance. The vanilla pumpkin texture is used, apart from using the slime's face. A slime cannot spawn naturally with a pumpkin on its head.
These are slimes, but with skulls covering their entire bodies. They look no different from vanilla skulls, apart from the face of the vanilla slime.. The size the skull is stretched to depends on the size of the slime. Observe, a few models I've made of slimes wearing skulls or pumpkins, their faces overriding the vanilla skull/pumpkin face.
Figure A
NBT Tags - This suggestion is quite NBT intensive, considering nearly everything in it would require the use of new or existing NBT tags. When a slime picks up a helmet, the use of an existing NBT tag would be used, obviously to check if the slime has a helmet on. This applie for helmets, skulls, and pumpkins alike.
One new NBT tag would have to be added to the game if this suggestion were to be implemented. This NBT tag would apply to all naturally spawned slimes, giving them the ability to wear helmets. This applies to both underground and swamp slimes. The tag would be triggered if the slime is being spawned in one of the two scenarios listed above, henceforth giving the slime the potential to wear headwear.
Drops - Slimes with naturally spawning helmets would have a small chance to drop them, similar to zombies and skeletons. Perhaps if a 'parent&' slimes doesn't drop their helmet (only occurs naturally) one of the children would take the trait of the parent's helmet. Of course, if you were to give a slime a helmet, they would have boosted chances of dropping it if they died, so as to give back your resources.
Modifications to Solidity - If a slime were to have a helmet, skull, or pumpkin on, they would become 'solid.' This means that you can jump on top of them, as they are a surface. In this case, you could use them as an entrance to a secret passageway, ride on them, and even make a floor out of them (not endorsed.) In the event that you do mount a slime with headgear, the slime will continue its vanilla behavior and jiggle around, jumping occasionally.
Support - Do you support this? Do you want this in vanilla Minecraft? If you like this idea, and the cute pictures of the slime models I made, use this banner to show your support!
Though, if it is so as explained, the developers would just add an NBT tag to represent whether the slime is wearing the helmet or simply storing it internally. People who mess around with NBT tags, occasionally mapmakers, would want to change that id to make it appear as if the slime was wearing the skull (not in survival). Helmets cover half a zombie's head, while skulls cover the whole head. The same would apply to slimes giving you a huge head that has taken life form. This is not a bad thing, but rather hilarious and makes it have even more customization. I'd love it.
Though, if it is so as explained, the developers would just add an NBT tag to represent whether the slime is wearing the helmet or simply storing it internally. People who mess around with NBT tags, occasionally mapmakers, would want to change that id to make it appear as if the slime was wearing the skull (not in survival). Helmets cover half a zombie's head, while skulls cover the whole head. The same would apply to slimes giving you a huge head that has taken life form. This is not a bad thing, but rather hilarious and makes it have even more customization. I'd love it.
Thanks for the input. I may change the post so that slimes would just make giant skulls.
Just the first idea is already cool enough. The second would be overkill and provide a too easy way to farm skulls (because I guess like zombies wearing armor, there would be say 5% odds to actually getting the worn item). So no support there.
As for slimes carrying stuff, come on that is too much and if you have fast graphics instead of fancy graphics like MANY players you wouldn't see anything anyway and wonder weirdly why you don't see your dropped iten anymore (especially if you are mnot in a kill-all-mobs mood at that particular moment). given that baby slimes tend to follow you around without giving damage especially.
Finally, only the NATURALLY spawned slimes should have a chance for helmet. Baby slimes should either NEVER spawn with those, or only and EXACTLY one baby should spawn with the exact same helmet (and the parent doesn't drop as an item drop it in that particular case) (Heheheh.)
If the headgear is added, then so will this feature. It would be like zombies of today. The developers would add tags that are only editable using an NBT editor, but you won't see these slime figures in survival at all.
If the headgear is added, then so will this feature. It would be like zombies of today. The developers would add tags that are only editable using an NBT editor, but you won't see these slime figures in survival at all.
Just the first idea is already cool enough. The second would be overkill and provide a too easy way to farm skulls (because I guess like zombies wearing armor, there would be say 5% odds to actually getting the worn item). So no support there.
As for slimes carrying stuff, come on that is too much and if you have fast graphics instead of fancy graphics like MANY players you wouldn't see anything anyway and wonder weirdly why you don't see your dropped iten anymore (especially if you are mnot in a kill-all-mobs mood at that particular moment). given that baby slimes tend to follow you around without giving damage especially.
Finally, only the NATURALLY spawned slimes should have a chance for helmet. Baby slimes should either NEVER spawn with those, or only and EXACTLY one baby should spawn with the exact same helmet (and the parent doesn't drop as an item drop it in that particular case) (Heheheh.)
Alright, thank you for your perspective.
The skulls would never spawn naturally. I should probably include that in the main post. It's mainly for creative mode and mapmakers. I'm going to remove the items inside of slimes - that was for something to happen to skulls when interacted with.
Only naturally spawned slimes do have helmets. I should have specified a little more.
These are slimes, but with skulls covering their entire bodies. They look no different from vanilla skulls, apart from the face of the vanilla slime.. The size the skull is stretched to depends on the size of the slime.
Figure C Figure D
Please post your ideas/comments/criticism in the comments, and leave a +1 if you like the idea!
With Squirtdude's mechanic of making a potion ride a mob, this would be perfect for slimes. Sticking a wither potion on the wither skulls slime so when you kill it you might get hit with the potion would be great for mapmakers. Also, can you put pumpkins on them?
With Squirtdude's mechanic of making a potion ride a mob, this would be perfect for slimes. Sticking a wither potion on the wither skulls slime so when you kill it you might get hit with the potion would be great for mapmakers. Also, can you put pumpkins on them?
Thanks! I'm adding a picture of a slime with a pumpkin on it right now.
Aaah i already have a idea how to use this in a adventuremap.
Imagine your fighting a Skelettonboss and he summons slimes wearing skeleton heads. Amazing
This would however require that the baby slimes have the same apperance as their parents.
Now gimme! o3o
Support
I suppose an NBT tag could be set to have "child" slimes inherit traits of their "parent." It would have to be off by default, though.
I love Easter Eggs, so I support fully. It'd be cool. You know how some people keep the mini slimes as pets? Well, you could use name tags on them, and then toss them helmets, skulls, or a pumpkin, and then they'd be custom little slime pets.It's just funny, and that's what Easter Eggs are usually about. So, as stated before, Full Support.
Recently, when playing Minecraft, I've noticed that slimes have a very small part in the game. I'm not here to change that; I simply wish to introduce, for lack of a better term, an Easter Egg. Not unlike zombies and skeletons, slimes would have the ability to wear scaled headgear. Of course, according to the size of the slime in question, any helmet to be worn would have to be stretched, either larger or smaller.
I think a helmet on a slime is relatively reasonable. Here's why:
Effect on Slimes - Slimes would be another 'customizable' mob in the game, meaning they could be given specific helmets to make them appear different than normal slimes. Of course, they could spawn naturally with helmets on, with the same rates as zombies for these.
They would be uncommon, as slimes go. Slimes are already uncommon. Therefore, slimes with helmets would be a rare occurance. This would up the slime's health at the normal rate, and all slimes produced when their 'parent' slime is killed would NOT have the helmet of their parent. The chance of the 'child' slime having a helmet is the normal rate. If a slime were to pass over a helmet item, like if it were to kill a player holding or wearing a helmet, it would have a chance at picking it up and wearing it for itself.
Why Do I Want This In The Game? - My reasoning behind this is that it just adds one more fun thing into the game. Slimes would be considered just that little bit cooler. Currently, they don't do much. They drop slimeballs, yes, but they are only used in three crafting recipes. Not that I don't like them, I just think they deserve that extra push toward being an icon in Minecraft.
Slimes having helmets would add another whimsical, funny thing into the game. Mojang has proven that Minecraft is full of these, from the splashes on the title screen to 'Minceraft' and mobs being flipped upside-down by naming them Dinnerbone or Grumm.
Spawning - Only naturally spawned slimes would have a chance to be spawned with a helmet on. These chances for slimes to spawn with helmets are similar to those chances of skeletons or zombies to spawn with a helmet; in short, it wouldn't happen a lot. Skulls on the slimes would never naturally spawn - it's only in Creative Mode and for mapmaking purposes. Same with pumpkins; no slimes can spawn with pumpkins on their heads.
Rendering - In the picture shown at the top of the post, the helmet appear to be sunken in to the slime's head. This is not how it would appear in-game; it was simply convenient when I was creating the image. Perhaps the helmet, when worn by the slime, would have small bits of green ooze on it.
Skulls would be rendered similarly to the way they are on the player - a box enveloping the slime would be home to the texture of the skull or pumpkin.
Occasional Behavior - Besides there being the possibility of slimes wearing helmets, skulls are another variable. Skulls can be worn directly by the slime, similar to helmets. It's really quite funny - a slime wearing a skull is portrayed as a giant skull that hops around. Useful for adventure maps, but mostly for laughs.
Pumpkins and Skulls - Slimes also would have the ability to put on pumpkins, but would not naturally spawn with pumpkins on them. Getting a slime to wear a pumpkin is only obtainable through one legitimate method - throwing a pumpkin of your own onto the slime. Of course, for mapmaking purposes, NBT tags could be edited to give the slime a pumpkin or skull appearance. The vanilla pumpkin texture is used, apart from using the slime's face. A slime cannot spawn naturally with a pumpkin on its head.
These are slimes, but with skulls covering their entire bodies. They look no different from vanilla skulls, apart from the face of the vanilla slime.. The size the skull is stretched to depends on the size of the slime. Observe, a few models I've made of slimes wearing skulls or pumpkins, their faces overriding the vanilla skull/pumpkin face.
Figure A
NBT Tags - This suggestion is quite NBT intensive, considering nearly everything in it would require the use of new or existing NBT tags. When a slime picks up a helmet, the use of an existing NBT tag would be used, obviously to check if the slime has a helmet on. This applie for helmets, skulls, and pumpkins alike.
One new NBT tag would have to be added to the game if this suggestion were to be implemented. This NBT tag would apply to all naturally spawned slimes, giving them the ability to wear helmets. This applies to both underground and swamp slimes. The tag would be triggered if the slime is being spawned in one of the two scenarios listed above, henceforth giving the slime the potential to wear headwear.
Drops - Slimes with naturally spawning helmets would have a small chance to drop them, similar to zombies and skeletons. Perhaps if a 'parent&' slimes doesn't drop their helmet (only occurs naturally) one of the children would take the trait of the parent's helmet. Of course, if you were to give a slime a helmet, they would have boosted chances of dropping it if they died, so as to give back your resources.
Modifications to Solidity - If a slime were to have a helmet, skull, or pumpkin on, they would become 'solid.' This means that you can jump on top of them, as they are a surface. In this case, you could use them as an entrance to a secret passageway, ride on them, and even make a floor out of them (not endorsed.) In the event that you do mount a slime with headgear, the slime will continue its vanilla behavior and jiggle around, jumping occasionally.
Support - Do you support this? Do you want this in vanilla Minecraft? If you like this idea, and the cute pictures of the slime models I made, use this banner to show your support!
Ah, an excellent question.
I'll answer that shortly in the main post.
Thanks!
I suppose this could apply to Magma Cubes. I suppose they wouldn't store helmets inside of them, though, seeing as they're made of lava.
Though, if it is so as explained, the developers would just add an NBT tag to represent whether the slime is wearing the helmet or simply storing it internally. People who mess around with NBT tags, occasionally mapmakers, would want to change that id to make it appear as if the slime was wearing the skull (not in survival). Helmets cover half a zombie's head, while skulls cover the whole head. The same would apply to slimes giving you a huge head that has taken life form. This is not a bad thing, but rather hilarious and makes it have even more customization. I'd love it.
Thanks for the input. I may change the post so that slimes would just make giant skulls.
Thanks for the support!
Well, it's up to the developers to actually decide making this a tag at all, but it doesn't hurt adding that.
Slimes wearing skulls: no support.
Slimes carrying stuff inside them: no support.
Just the first idea is already cool enough. The second would be overkill and provide a too easy way to farm skulls (because I guess like zombies wearing armor, there would be say 5% odds to actually getting the worn item). So no support there.
As for slimes carrying stuff, come on that is too much and if you have fast graphics instead of fancy graphics like MANY players you wouldn't see anything anyway and wonder weirdly why you don't see your dropped iten anymore (especially if you are mnot in a kill-all-mobs mood at that particular moment). given that baby slimes tend to follow you around without giving damage especially.
Finally, only the NATURALLY spawned slimes should have a chance for helmet. Baby slimes should either NEVER spawn with those, or only and EXACTLY one baby should spawn with the exact same helmet (and the parent doesn't drop as an item drop it in that particular case) (Heheheh.)
If the headgear is added, then so will this feature. It would be like zombies of today. The developers would add tags that are only editable using an NBT editor, but you won't see these slime figures in survival at all.
Thank you for clearing that up.
Alright, thank you for your perspective.
The skulls would never spawn naturally. I should probably include that in the main post. It's mainly for creative mode and mapmakers. I'm going to remove the items inside of slimes - that was for something to happen to skulls when interacted with.
Only naturally spawned slimes do have helmets. I should have specified a little more.
With Squirtdude's mechanic of making a potion ride a mob, this would be perfect for slimes. Sticking a wither potion on the wither skulls slime so when you kill it you might get hit with the potion would be great for mapmakers. Also, can you put pumpkins on them?
I like it, but I don't like some of them...
75% Support!
OLD USERNAME WAS HOWBABYSRBRN!!!! I AM THE SAME PERSON
ヽ(*・ω・)ノ Be Happy
Thanks! I'm adding a picture of a slime with a pumpkin on it right now.
Could you specify on that? Which ones do you like?
I suppose an NBT tag could be set to have "child" slimes inherit traits of their "parent." It would have to be off by default, though.
Thanks, I tried to make them look cute. :]
Yes, the skulls/helmets would just be stretched like the vanilla slime texture.
I believe I removed that already. . .
I'll check again, though.
That has already been removed.
I like the idea of slimes wearing helmets, but I think only small slimes should be able to wear helmets.
http://www.minecraftforum.net/topic/1882276-pigman-villager-nether-villages/