The Meaning of Life, the Universe, and Everything.
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Boston, MA.
Join Date:
6/12/2013
Posts:
245
Location:
Boston, MA.
Minecraft:
_Clock_
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xxlClocklxx
PSN:
Epic_Clock
Member Details
This is vague, although it doesn't need much detail, try specifying what you want,
So far... there have been no comments on support,
So i will be a pioneer! Support
To all of you people who think Notch is still working on the game, he stopped working on Minecraft in late 2011. Get your facts straight and stop spamming his twitter about Minecraft updates.
Fire spread IMHO should potentially be more serious like this:
We have rainy weather and stormy weather.
We should also have "dry" weather. In those days, the sun is a bit bigger, the sky color more bright and yellowish, heck the entire biome colors are shifted a bit toward "this is a realy hot day" heck we could even hear crickets sing for al I care.
In cold biomes, snow and Ice will tend to melt, nothing more.
In other biomes, fire will spread more according to the hotness + dryness values. So yeah it's hot in the jungle but it's damp too so fire will spread a bit more than normal but not too much, etc. Still, that is enough to make fires spread much more.
However, when it is raining or during a storm, fire gets put out REALLY easily.
So the only biome which would face the "everything burns forever until nothing left" situation would be the desert biome. But ther ain't much trees there anyway and the NPC villges are mostly sandstone so even there the damage would be limited.
Also, neutral and friendly mobs should ALWAYS flee panickingly from any fire.
We could have something like this:
/gamerule doFireTick false <- Does what it does now.
/gamerule doFireTick min <- Firespread we have now, this is the default.
/gamerule doFireTick max <- Infinite firespread.
Rollback Post to RevisionRollBack
The problem with the truth, is that it never lies.
gladly everyone corrected those who didn't understand for me<3
I didn't need another infraction for insults anyways hahaha.
glad to see this sparked some thought. but yes I only want the fire spread like from alpha where you could burn an entire forest to the ground with one wrong click of flint and steel.
like back in alpha.
I know there's one to make fire not spread at all
/gamerule doFireTick false ?
Honestly, I don't understand you.
He wants a gamerule for the alpha fire spread where fire doesn't burn out until after spreading I believe.
The suggestion is to have a gamerule that makes fire spread forever until there is nothing left to burn.
I like it.
No. He wants ALPHA firespread. If there is nothing left to burn it leaves logs burning forever.
But he said:
So far... there have been no comments on support,
So i will be a pioneer!
Support
Support.
That would just break the game. "Take bucket of water. Put on top of mountain".
Lol.
We have rainy weather and stormy weather.
We should also have "dry" weather. In those days, the sun is a bit bigger, the sky color more bright and yellowish, heck the entire biome colors are shifted a bit toward "this is a realy hot day" heck we could even hear crickets sing for al I care.
In cold biomes, snow and Ice will tend to melt, nothing more.
In other biomes, fire will spread more according to the hotness + dryness values. So yeah it's hot in the jungle but it's damp too so fire will spread a bit more than normal but not too much, etc. Still, that is enough to make fires spread much more.
However, when it is raining or during a storm, fire gets put out REALLY easily.
So the only biome which would face the "everything burns forever until nothing left" situation would be the desert biome. But ther ain't much trees there anyway and the NPC villges are mostly sandstone so even there the damage would be limited.
Also, neutral and friendly mobs should ALWAYS flee panickingly from any fire.
/gamerule doFireTick false <- Does what it does now.
/gamerule doFireTick min <- Firespread we have now, this is the default.
/gamerule doFireTick max <- Infinite firespread.
I didn't need another infraction for insults anyways hahaha.
glad to see this sparked some thought. but yes I only want the fire spread like from alpha where you could burn an entire forest to the ground with one wrong click of flint and steel.