This is an absolutely must have feature. The chest thief problem explained before is simple and elegant.
I've never played multiplayer but I do know that sometimes you'll break a chest to grab certain items but you end up with the rest of the garbage instead, forcing you to dump stuff to make space. I really don't know how this can add up with the suggestion
Another must have that will eventually be in libraries for game development involving inventories!
I just wanted to post in an epic-thread saying that I successfully used all the tools on this forum to find out this suggestion was already posted! :biggrin.gif:
(Also, just popping into say that yet another person... had this thread not been here... was going to post about it)
Unlike the last guy I only found this after posting a new topic. But it did have some new stuff. Not to downplay the importance of specialized techniques like shift clicking to move stuff from one section to another but I think there's a group of people who have been working on a similar problem for a lot longer. Inventory management in games is very similar to file management on computers.
Think about it, In a file browser you select stuff, can drag it around, and generally have a lot of freedom. Modifier keys like control and shift are one of the things that allow all of this to happen. Stop for a second and try it out, right here in your browser. Hold the control key and select a snippet of text. Then select another. You can select two snippets at the same time. even if they're not connected. Shift allows you to revise the last selection. (I only found out that applied to text selection today)
These modifiers are used nearly everywhere. Anywhere you work with text or any kind of file browser has them (very unusual not to for mainstream apps). So what does selection have to do with game inventory management, especially when you can't copy paste?
well the copy paste stuff isn't too useful, but the modifier keys like shift and control could be.
in general the CTRL key add new selections to the already selected group (This is true from windows explorer to the C&C game series). the shift key is a bit less standardized but usually changes the last selection (I'm not going to deal with that one)
(Here's where the idea actually starts)
What I propose is to, rather than select or highlight a group of items, instead allow you to hold multiple items in a queue attached to your cursor. holding down the control key modifies any clicks so that they add whatever you are clicking to the end of the queue without replacing it with the thing you are holding
a normal left click would place the thing you click at the back of the queue and replace it with the thing tat the front of the queue. a control left click doesn't replace the object you click on with the one at the front of the queue it just sticks it at the end of the queue
right clicking would work exactly the way it does now.when the object you are holding and the moused over object are of the same type and stackable it fills the former with one object from the latter otherwise it works like a left click
Remember that the CTRL modifier adds whatever is selected to the current selection. I think in this case we could say that the selection is what the player is holding. Thus CTRL-left clicking would add the object or stack to the queue of stuff the player is holding while CTRL right click adds half (rounded up) of the stuff in the moused over slot to the queue.
so let's say you wanted to move a bunch of stacks of wood from your inventory to a chest
-the player holds down the ctrl key
-he clicks on each of the stacks of wood
//each time you click on a stack it is placed at the end of the queue (again it's like a line. They each go to the end)
-he lets go of the ctrl key
-he clicks on each of the empty slots putting a stack of wood from the queue in each of them
//every time he clicks on an empty slot the object at the front of the queue gets placed in that slot and all the other objects or stacks in the queue advance by 1 (Kind of like a line going forward, object in 2nd place goes to front of the line, object in 3rd place goes to 2nd place, 4th goes to 3rd...)
Also, if there is anything in the slots where he puts the wood, those would be placed at the end of the queue and he can deal with those after he puts the wood stacks where he wants them, no shuffling.
A couple more features that would be nice
-scrolling through the queue - moving the object at the front of the queue to the back or vice versa. this would allow you to scroll to a section of the queue while preserving it's order. It would be nice if this worked with the scroll wheel like the hot bar does now. (this is in my opinion essential for this idea to be user friendly)
-displaying the items in the queue - when holding ctrl the stuff in the queue is shown (as opposed to just the first or first few items.
-shift clicking- to select multiple items in a rectangular area (not too complicated)
-Shift clicking- to replace/pick up blocks of items (very complicated, drag/drop of multiple items W/O the queue is likely better)
PS- deep down I'm wondering if this modification to the original system (File management with highlighting and moving) will be at all workable? It may work for smaller scale stuff and that's great but what happens when you are holding 100 stacks of stuff in you hand? The queue doesen't conserve placement like dragging and dropping can and that's the huge strength of visual organization, it uses humans' exceptional visuo-spatial memory. I really don't know. please share your feedback. Also, sorry for the block of text but This is the best I could do, it started out much longer, next time I need to use more pictures
Shift-Click to jump items from your inventory to the first available chest slot and back, and Shift-Click to craft the maximum number of items... this suggestion has my full support.
I agree with this. Today I started working on my library. It will consist of 300 bookcases. Lets look at how much clicking this takes.
Part of the proposal has been added in 1.5. You can now shift-click items to transfer them between a chest and your inventory. Unfortunately other containers such as workbenches do not support this.
I would still like to see this addition. It would be very convenient when crafting multiple tools or e.g. several stacks of torches.
Rollback Post to RevisionRollBack
Support the Allocator! Find my inventions such as my pressure plate removal detector on the About Me page of my profile.
I'm still looking for more feedback on my configurable Redstone Gate mod. All gates and common circuits (such as e.g. clocks, edge detectors, latches and Flip-Flops) in a single block.
Part of the proposal has been added in 1.5. You can now shift-click items to transfer them between a chest and your inventory. Unfortunately other containers such as workbenches do not support this.
I would still like to see this addition. It would be very convenient when crafting multiple tools or e.g. several stacks of torches.
oh really COOL!!!
Rollback Post to RevisionRollBack
Watch how I beat the living lights out of a creeper
Part of the proposal has been added in 1.5. You can now shift-click items to transfer them between a chest and your inventory. Unfortunately other containers such as workbenches do not support this.
I would still like to see this addition. It would be very convenient when crafting multiple tools or e.g. several stacks of torches.
Definitely. I would love to have some of the aforementioned additional things like if I put the torch recipe in the crafting menu and shift click the Torch it makes an entire stack.
Rollback Post to RevisionRollBack
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
I was going to post about this (THANKS SEARCH OPTION), but Bump For +1 Epicness
This is needed.
Cut down so much Point and Click adventure time
I was thinking about posting this!
OP: Excellent idea!
I would suggest more ideas but I don't want the game to get too "convenient" next thing we will have is free teleports back to our base at death, and not losing our items. Don't forget when the game hits multiplayer that things such as how long it takes to loot a chest, player, or w/e would be a feature not an inconvenience.
Lol now its 2011 and there are beds which supply a new spawn point.
I've never played multiplayer but I do know that sometimes you'll break a chest to grab certain items but you end up with the rest of the garbage instead, forcing you to dump stuff to make space. I really don't know how this can add up with the suggestion
Just my 2cents
I just wanted to post in an epic-thread saying that I successfully used all the tools on this forum to find out this suggestion was already posted! :biggrin.gif:
(Also, just popping into say that yet another person... had this thread not been here... was going to post about it)
Think about it, In a file browser you select stuff, can drag it around, and generally have a lot of freedom. Modifier keys like control and shift are one of the things that allow all of this to happen. Stop for a second and try it out, right here in your browser. Hold the control key and select a snippet of text. Then select another. You can select two snippets at the same time. even if they're not connected. Shift allows you to revise the last selection. (I only found out that applied to text selection today)
These modifiers are used nearly everywhere. Anywhere you work with text or any kind of file browser has them (very unusual not to for mainstream apps). So what does selection have to do with game inventory management, especially when you can't copy paste?
well the copy paste stuff isn't too useful, but the modifier keys like shift and control could be.
in general the CTRL key add new selections to the already selected group (This is true from windows explorer to the C&C game series). the shift key is a bit less standardized but usually changes the last selection (I'm not going to deal with that one)
(Here's where the idea actually starts)
What I propose is to, rather than select or highlight a group of items, instead allow you to hold multiple items in a queue attached to your cursor. holding down the control key modifies any clicks so that they add whatever you are clicking to the end of the queue without replacing it with the thing you are holding
a normal left click would place the thing you click at the back of the queue and replace it with the thing tat the front of the queue. a control left click doesn't replace the object you click on with the one at the front of the queue it just sticks it at the end of the queue
right clicking would work exactly the way it does now.when the object you are holding and the moused over object are of the same type and stackable it fills the former with one object from the latter otherwise it works like a left click
Remember that the CTRL modifier adds whatever is selected to the current selection. I think in this case we could say that the selection is what the player is holding. Thus CTRL-left clicking would add the object or stack to the queue of stuff the player is holding while CTRL right click adds half (rounded up) of the stuff in the moused over slot to the queue.
so let's say you wanted to move a bunch of stacks of wood from your inventory to a chest
-the player holds down the ctrl key
-he clicks on each of the stacks of wood
//each time you click on a stack it is placed at the end of the queue (again it's like a line. They each go to the end)
-he lets go of the ctrl key
-he clicks on each of the empty slots putting a stack of wood from the queue in each of them
//every time he clicks on an empty slot the object at the front of the queue gets placed in that slot and all the other objects or stacks in the queue advance by 1 (Kind of like a line going forward, object in 2nd place goes to front of the line, object in 3rd place goes to 2nd place, 4th goes to 3rd...)
Also, if there is anything in the slots where he puts the wood, those would be placed at the end of the queue and he can deal with those after he puts the wood stacks where he wants them, no shuffling.
A couple more features that would be nice
-scrolling through the queue - moving the object at the front of the queue to the back or vice versa. this would allow you to scroll to a section of the queue while preserving it's order. It would be nice if this worked with the scroll wheel like the hot bar does now. (this is in my opinion essential for this idea to be user friendly)
-displaying the items in the queue - when holding ctrl the stuff in the queue is shown (as opposed to just the first or first few items.
-shift clicking- to select multiple items in a rectangular area (not too complicated)
-Shift clicking- to replace/pick up blocks of items (very complicated, drag/drop of multiple items W/O the queue is likely better)
PS- deep down I'm wondering if this modification to the original system (File management with highlighting and moving) will be at all workable? It may work for smaller scale stuff and that's great but what happens when you are holding 100 stacks of stuff in you hand? The queue doesen't conserve placement like dragging and dropping can and that's the huge strength of visual organization, it uses humans' exceptional visuo-spatial memory. I really don't know. please share your feedback. Also, sorry for the block of text but This is the best I could do, it started out much longer, next time I need to use more pictures
I like this idea and the shift-click idea this thread is about.
Sounds ****ing brilliant.
NOTCH PLEASE IMPLEMENT PLOX
/thread
I agree with this. Today I started working on my library. It will consist of 300 bookcases. Lets look at how much clicking this takes.
Items required:
300 bookcases=900 books and 1800 planks
900 books (~14 stacks) = 2700 paper (~42 stacks) = 2700 sugarcane (~42 stacks)
1800 planks (~28 stacks) = 450 logs (~7 stacks)
Even if I couldn't shift click to finish each stack, shift clicking to auto move it into my inventory would be very helpful.
I would still like to see this addition. It would be very convenient when crafting multiple tools or e.g. several stacks of torches.
I'm still looking for more feedback on my configurable Redstone Gate mod. All gates and common circuits (such as e.g. clocks, edge detectors, latches and Flip-Flops) in a single block.
oh really COOL!!!
Definitely. I would love to have some of the aforementioned additional things like if I put the torch recipe in the crafting menu and shift click the Torch it makes an entire stack.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
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Wait it has?
Lol now its 2011 and there are beds which supply a new spawn point.