Why bother, you could start walking in one direction for well over a year in real time before even needing to consider warping this, curving that. Just randomly build little "star gates" on the surface in pairs that link two points. One that is explored and one that is N+X distance away from the current location allowing you to find a warp gate (hell make it look like a big green sewer pipe with a piranha plant in it for shits and giggles) allowing a player to head into the really great unknown distance. we are getting Hell portals that are 16/1 ratio gates so even if it took 16 months real time to reach an edge you are still looking at 1 month of solid walking. No need. If my guess is right and Notch goes with N dimensional simplex noise rather then perlin and throws in a tweak or two into the cave generator terrain + biomes = no need to worry and better exploration at distances where the old generator had weaknesses. Throw in MC Mapper as a plug in for world generation and you'll have more then enough to do to keep busy before wrapping\warping\curving\etc ever becomes and issue...
Donut: Finite Map. North Edge of the map and south connect. East and West connect.
Ring: Finite Map. North Edge and South Edge Suddenly cut off. East and West connect.
Tube World: Infinite Map. North and South run forever. East and West are finite connect.
Tube worlds would make the most sense for lighting, and still allow for infinite map generation.
I am all for large number of finite worlds connected to a infinite nether/aether.
Donut/Ring: If one world is 10k x 10k, it would have a matching section of nether which is 1.25k x 1.25k. Leaving that section would take you to a nether section that is connected to a different world.
Tube: If one world is of width 8X, it would have a matching section of nether which is 1X. Going past that width would take you to a nether section connected to a different world.
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If you stack a Desert Temple on the top of a Jungle Temple which is on the top of two churches you get a megazord
Cube planets!
For the gravity, any time you crossed a diagonal plane, you would switch gravity. Yes this may create confution while mining, but I want a diagonal tower on the corner that you can climb up any side of! BOOYEAH!
Awesome idea. People will complain that there's "no infinite generation" when it really doesn't matter all that much considering that it would still take an enormous amount of time to reach point A from the east while traveling west. The world wouldn't be infinite, but it'd be huge enough not to matter. If you're not satisfied, just load a new ****ing world.
The world is on the outside face. This is the closest approximation to the world wrapping around without making the world a cube or a sphere. There's north and south on this as well, so that'll satisfy people who want equators and arctic conditions.
I like your picture, just would want north and south to continue infinitely...
Thus we would still have a infinite map and a wrapping map in one package.. Allowing someone to make a great wall of awesome wrap around the world, then work their way north and south.
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If you stack a Desert Temple on the top of a Jungle Temple which is on the top of two churches you get a megazord
If we were to go with finite planets, I do like the civ option of wrapping east to west, what could make that even more interesting is if the generator generates more colder biomes the further north or south you are, and warmer ones toward the middle.
Also, we should remember that the world is already effectively finite, as the physics engine starts to break down at around 500 kilometers from spawn (or so i've heard). Also the world is still limited by storage space on your computer (though moore's law fixes this aspect)
I like the idea. I've always wanted it myself (well, ever since I found out the world was finite,) and the idea to change the world size would be awesome, and I'm acually working on faking that for a survival map, and a sci-fi map. At the moment it looks like walking though the worldboarder, but still.
The Minecraft planet is cubicle or flat, but the only (in-game) reason against this is that all seeds are on the same planet. Seriously. Look up at the stars, they are the same on every seed. This means that not only are all the seeds on the same planet, but these seeds take up a small portion of the planet. Plus, we can do wrap around worlds with some simple teleport commands. Just do a few things in MCEdit, set a few borders, and presto.
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Shape, and then link corresponding edges and appropriate angles?
Hamumu.com, the site I should thank for helping me find minecraft.
I would love Donut, Ring, or tube Worlds.
Donut: Finite Map. North Edge of the map and south connect. East and West connect.
Ring: Finite Map. North Edge and South Edge Suddenly cut off. East and West connect.
Tube World: Infinite Map. North and South run forever. East and West are finite connect.
Tube worlds would make the most sense for lighting, and still allow for infinite map generation.
I am all for large number of finite worlds connected to a infinite nether/aether.
Donut/Ring: If one world is 10k x 10k, it would have a matching section of nether which is 1.25k x 1.25k. Leaving that section would take you to a nether section that is connected to a different world.
Tube: If one world is of width 8X, it would have a matching section of nether which is 1X. Going past that width would take you to a nether section connected to a different world.
Of course the limit to west and east could be huge. Earth huge.
im a wolf tamer
Talk'in bout minecraft
For the gravity, any time you crossed a diagonal plane, you would switch gravity. Yes this may create confution while mining, but I want a diagonal tower on the corner that you can climb up any side of! BOOYEAH!
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I like your picture, just would want north and south to continue infinitely...
Thus we would still have a infinite map and a wrapping map in one package.. Allowing someone to make a great wall of awesome wrap around the world, then work their way north and south.
Also, we should remember that the world is already effectively finite, as the physics engine starts to break down at around 500 kilometers from spawn (or so i've heard). Also the world is still limited by storage space on your computer (though moore's law fixes this aspect)
So basically, I'm stupid.
Life is a game, if you can't win don't play.
-Seto Kaiba
He scream