Quick suggestion for your suggestion: If you simply take the egg, the gryphon's mom, or possibly both parents, would attack you. To get them to not sense something is off, you have to replace with a dragon egg. BUT since you only get one dragon egg, and you need two gryphons to breed, you could just tank the Gryphon parents and kill them. Or something.
Quick suggestion for your suggestion: If you simply take the egg, the gryphon's mom, or possibly both parents, would attack you. To get them to not sense something is off, you have to replace with a dragon egg. BUT since you only get one dragon egg, and you need two gryphons to breed, you could just tank the Gryphon parents and kill them. Or something.
Support!
Thanks for your support =D
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Well... It should be slightly stubborn and hard to steer no matter what. I agree with that part.
As for having to spam the space bar... I liked Papertiger's suggestion for being able to hold the space bar down to glide, once you already gained altitude from hitting the space bar several times. Which also goes hand in hand with Droideka30's suggestion of being able to hold the space bar to hover. Same basic concept.
I guess i just imagined the player hitting the Egg block with a mining pick or something. And honestly, i have yet to see the enderdragon or it's egg yet... So i'm afraid i don't know what you mean =(
To retrieve the dragon egg a player has to have a piston push it instead of breaking it with his/her fist.
Another thing. Instead of having you just go up when you hit space, you can do this:
The Griffon can pitch up and down(and rolls a bit to turn, but that's mostly visual). It loses speed pitched up(and less so straight, but still there) and gains it going down. The amount you can pitch up depends on speed, so if you go without flapping for too long, you will have to pitch down eventually(no stall, though).
Pressing space flaps the wings, which speeds you up in the direction you're facing. So you speed up your descent if you flap while pitched down but you still can pitch up afterward while retaining speed, though.
Furthermore, flapping takes away from your griffon's hunger. So you'll be forced to land when your griffon gets puckered out.
Oh geez sorry bebe33. I had gotten a ton of replies in a short period of time.
These ideas all makes sense. And i like the thought of the Gryphon rolling a bit while turning for visual effect. Especially because birds do actually roll as they turn irl a little bit. I'll add that to the supporter suggestion part of the original post.
Ty for your suggestions!
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Thanks for adding part of mine.
I just thought that the rest of the system I detailed would allow soaring without specific programming, while imposing more skill for a pilot: They have to be aware of their speed, especially when trying to outmaneuver another gryphon.
As to the egg: I think it would be best if you would need to push/drop it like with the dragon egg, just without the teleporting thing.
Okay, the following is a detailed description of flight mechanics, I may reiterate some things already posted, for completion sake. . .
Once you place a saddle on the gryphon it will be tied to your player, no other player can ride it, and it will go offline when you do (so people don't kill it to grief you). At this point you can do three thing: Right click it with meat to feed it, right click it with anything else to toggle sit/stand (like a wolf, it follows when standing, but it walks slowly), or right click on the saddle to mount it. If you allow it to follow you, it will walk behind you, and fly if if it falls behind.
So, you right click the saddle, what now? You are sitting on the back of your gryphon, arrow keys will let you walk around slowly, double tap W too jump forward (combine with a flap to get more distance).
But really, you want to fly.
Flapping: When you press down the space bar your gryphon will spread its wings and flap them down, it will continue the downward motion only while the space bar is held, releasing it will allow your gryphons wings to raise up. You must hold it through the whole flap to get maximum thrust.
Gliding: If you held the spacebar after a flap, the wings will only raise up half way, and they will stretch out wide. If you have enough speed/altitude this will let you glide, if you are launching from a high place you can simply glide downwards, rather than flapping a bunch to gain speed.
Falling: If you are not on the ground, and not holding space, your gryphon will raise its wings high. This allows air to pass by slowly, and you will fall gently towards the ground. Your gryphon is not stupid, so it will not let you crash unless you do something stupid.
Thrust: Thrust comes from flapping, but a single flap is not going to get you as much thrust as you need to take off. You will need to keep flapping, and optimize your timing. Since holding space bring the wings down, and then back up to the sides, you must press and hold space until the flap is complete to get the full possible thrust. Then, you need to release space, and allow the wings to raise up into the "falling" position, and then flap again. While this is not a requirement, you will get far more thrust if you do full flaps. Half flaps (from flapping from glide position) are a good way to keep up momentum during a glide, but you will need the full flaps to take off from the ground.
Wing angle: Space bar controls flapping, the W A S D keys control the angle of the wings. W angles them down/forward, S andgles back, A and D angle them opposite each other (A: left down, right up. D: left up, right down). This causes role/banking, witch lets you turn, basically A and D let you turn. Flapping while holding one of the W A S D keys will cause thrust in that direction. With W flapping will thrust you forward (no keys basically only gives you upwards thrust), accelerating you. S will cause the flap to come forward, giving reverse thrust, to slow you down (or fly slightly in reverse when taking off). Flapping with A or D will tighten the turn.
Mouse control: If, and only if, the W key is held you gryphon will fly in the direction you are pointing the mouse. Like a boat, the turning will not be instant, in fact it will be much slower. Pointing up or down will cause you to climb or dive (respectively), left or right turning. Mouse control only works with the W key is held, this is so that you can look around freely (use a bow perhaps) while flying.
Turning: I have already mentioned two ways to turn, but here is the in depth part. Holding W and looking will cause a very slow turn, holding A or D (whatever direction you wish to turn) will cause you to bank in that direction, this makes the turn much tighter. Using both turning methods at the same time is even better, and causes you to bank much more. If, once you have banked to the maximum level, then flap the wings you will turn drastically in that direction, though you will lose a lot more speed than you would in a normal turn.
Tucking the wings: By holding shift your gryphon will tuck its wings, you will now lose a lot of altitude, while gaining a lot of speed. This can be used to dive at enemies, or simply to increase accelerate quickly. You have very little control when doing this, basically limited to looking up to minimize falling, or down to maximize it. Turning is not very good. Note: When you release shift the wings will return to the "falling" position, unless you hit space to flap. Continuing to hold space through the tuck, or simply beginning to held it before releasing shift will let the wings return to "glide" position, without performing a flap.
So, what dose this all mean? Lets look at a few common situation:
Take off: You will press and hold space until your wings have gone down, and raised back part way (you are now a meter or two up), then release it to allow them to raise fully. You now repeat this until you reach the desired height. Now you will press W, and continue flapping to gain speed. If you also want more altitude, you can aim up, and continue to flap. For more speed you can angle down, and gravity will assist you.
Diving/Attacking: The only way for your gryphon to attack is with a head on melee at high enough speed. The obvious way to do this is to dive at the opponent. From high in the air, you will hold W and Space, line up your attack, then angle down. Then you will hold shift, causing you to descend rapidly, when you are near the ground/opponent release shift and angle your mouse even to the horizon (still holding space) and your wings will spread wide. This causes a great amount of lift, due to your speed, and with your angle at the horizon you will level out mostly. At this point you will collide with the opponent, and you will be rapidly losing speed, and also lift. You will now begin flapping and angle upward, to regain altitude. You may need to circle around and attack again to kill the opponent.
Evasive Maneuvers: For whatever reason, you are about to hit something, and you need to turn now. All you need to do is Hold W + A or D depending on direction, and point the mouse that way. Then, at the optimal moment to turn, you will flap once.
Emergency landing: You just realized that you are very close to where you wish to land, but you are going far too fast! Simply hold S, and flap, this will slow you down, and allowing extra delay between flaps will also let you descend. Once you are slow enough, simply allow yourself to fall.
Archery: So diving is risky, so why not use your bow? Simply Hold space to glide, but do not hold W. You will not be able to accelerate very much, as flapping without W just gets you more altitude, but you can glide for a good distance like this. A and D can be used to turn left/right. You are now free to look around and shoot arrows, but you can not adjust your pitch, as that can only be done with the mouse (holding W). If you do hold down W, your gryphon will begin to turn wherever you are looking, which could mean that its head would get in the way of your shot (you would shoot your friend!).
Air combat: So the enemy is flying too? Well you can do three things:
- Charge at them, and inflict melee. This may work, but remember that if you hit each other head on you both take damage. The knock back also has a chance of dismounting the player, possibly resulting in death-by-falling.
- Archery
- Use your sword! You can fly up next to them, and smack the enemy/their gryphon with your sword. Knockback again may dismount them.
This is just some of the things you could do, if you have any specific situations in mind, I can try to describe the method you would use.
As to the egg: I think it would be best if you would need to push/drop it like with the dragon egg, just without the teleporting thing.
Okay, the following is a detailed description of flight mechanics, I may reiterate some things already posted, for completion sake. . .
WOW. I can tell you have really gotten into the spirit of Minecraft Gryphons!
I took my time and carefully read over your ideas... They all fit very well with eachother. One might not work without the other.
And i liked the example situations!
The idea that stuck out to me most was the flap thrust levels. Timing it right for full thrust flaps, half flaps for maintaining momentum, etc... That being said, i liked your entire post in general.
bebe33 had suggested something similar about being able to pitch up and down with your mouse... It's good to know people are on the same page about how Gryphons might work.
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Please support us on Reddit. There is a link in the original post.
WOW. I can tell you have really gotten into the spirit of Minecraft Gryphons!
I took my time and carefully read over your ideas... They all fit very well with eachother. One might not work without the other.
And i liked the example situations!
The idea that stuck out to me most was the flap thrust levels. Timing it right for full thrust flaps, half flaps for maintaining momentum, etc... That being said, i liked your entire post in general.
bebe33 had suggested something similar about being able to pitch up and down with your mouse... It's good to know people are on the same page about how Gryphons might work.
Yes, and I tweeted @Dinnerbone and @Jeb_ links to it, they probably won't really look from just the one tweet, but if a few people all start mentioning it they may check it out.
Oh man. I sure hope they do look lol. Shortly after i really started getting into Minecraft, and my brother and i came up with the Gryphon idea, i actually sent Notch an email. Shortly after, i did some research, watched the "Minecraft: The story of Mojang" documentary and learned how famous (and rich!) he had become. So i don't blame him for not responding. He must have been getting thousands of emails from fans.
We couldn't give up the idea of Gryphons though, so we decided to post on here. I'm happy to see all the support you guys have been giving!
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I have actually seen Dinnerbone around the forum before. Perhaps something like this could help. . .
Dinnerbone Dinnerbone Dinnerbone! *nondescript chanting* I summon thee!
*burns incense
But on a serious note, I wish they would look at this. I often feel as if this forum section is simply ignored, as if all the great ideas are just floating in the ether. I really hope that isn't true. . .
Oh and a point on adult wild gryphons: I think it would be best if they were in fact mobs, that you could attack. They would be passive unless attacked, or unless you get to near a nest. They would only fly around very high up unless you agro them.
I have actually seen Dinnerbone around the forum before. Perhaps something like this could help. . .
Dinnerbone Dinnerbone Dinnerbone! *nondescript chanting* I summon thee!
*burns incense
But on a serious note, I wish they would look at this. I often feel as if this forum section is simply ignored, as if all the great ideas are just floating in the ether. I really hope that isn't true. . .
Oh and a point on adult wild gryphons: I think it would be best if they were in fact mobs, that you could attack. They would be passive unless attacked, or unless you get to near a nest. They would only fly around very high up unless you agro them.
Yeah i wish they'd take a look. Maybe we can get them to.
I plan on tweeting them as well.
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So I was thinking about the health/food mechanic. I think we all agree that the gryphon needs to eat, and it could die. So how would we track that? Dogs have the tail thing, but that seems a little hard to do with the gryphon, plus we are tracking two stats. There could be a health bar, but where would you put it?
Quick suggestion for your suggestion: If you simply take the egg, the gryphon's mom, or possibly both parents, would attack you. To get them to not sense something is off, you have to replace with a dragon egg. BUT since you only get one dragon egg, and you need two gryphons to breed, you could just tank the Gryphon parents and kill them. Or something.
Support!
Thanks for your support =D
Ok, sounds good.
http://www.minecraft...orld-version-3/
To retrieve the dragon egg a player has to have a piston push it instead of breaking it with his/her fist.
Aaaand no one responds to this.
These ideas all makes sense. And i like the thought of the Gryphon rolling a bit while turning for visual effect. Especially because birds do actually roll as they turn irl a little bit. I'll add that to the supporter suggestion part of the original post.
Ty for your suggestions!
I just thought that the rest of the system I detailed would allow soaring without specific programming, while imposing more skill for a pilot: They have to be aware of their speed, especially when trying to outmaneuver another gryphon.
It's a well thought out idea!
Ah yeah it might be cool as a mod, but in a perfect world, i'd like to see official Mojang Gryphons =D
Okay, the following is a detailed description of flight mechanics, I may reiterate some things already posted, for completion sake. . .
Once you place a saddle on the gryphon it will be tied to your player, no other player can ride it, and it will go offline when you do (so people don't kill it to grief you). At this point you can do three thing: Right click it with meat to feed it, right click it with anything else to toggle sit/stand (like a wolf, it follows when standing, but it walks slowly), or right click on the saddle to mount it. If you allow it to follow you, it will walk behind you, and fly if if it falls behind.
So, you right click the saddle, what now? You are sitting on the back of your gryphon, arrow keys will let you walk around slowly, double tap W too jump forward (combine with a flap to get more distance).
But really, you want to fly.
Flapping: When you press down the space bar your gryphon will spread its wings and flap them down, it will continue the downward motion only while the space bar is held, releasing it will allow your gryphons wings to raise up. You must hold it through the whole flap to get maximum thrust.
Gliding: If you held the spacebar after a flap, the wings will only raise up half way, and they will stretch out wide. If you have enough speed/altitude this will let you glide, if you are launching from a high place you can simply glide downwards, rather than flapping a bunch to gain speed.
Falling: If you are not on the ground, and not holding space, your gryphon will raise its wings high. This allows air to pass by slowly, and you will fall gently towards the ground. Your gryphon is not stupid, so it will not let you crash unless you do something stupid.
Thrust: Thrust comes from flapping, but a single flap is not going to get you as much thrust as you need to take off. You will need to keep flapping, and optimize your timing. Since holding space bring the wings down, and then back up to the sides, you must press and hold space until the flap is complete to get the full possible thrust. Then, you need to release space, and allow the wings to raise up into the "falling" position, and then flap again. While this is not a requirement, you will get far more thrust if you do full flaps. Half flaps (from flapping from glide position) are a good way to keep up momentum during a glide, but you will need the full flaps to take off from the ground.
Wing angle: Space bar controls flapping, the W A S D keys control the angle of the wings. W angles them down/forward, S andgles back, A and D angle them opposite each other (A: left down, right up. D: left up, right down). This causes role/banking, witch lets you turn, basically A and D let you turn. Flapping while holding one of the W A S D keys will cause thrust in that direction. With W flapping will thrust you forward (no keys basically only gives you upwards thrust), accelerating you. S will cause the flap to come forward, giving reverse thrust, to slow you down (or fly slightly in reverse when taking off). Flapping with A or D will tighten the turn.
Mouse control: If, and only if, the W key is held you gryphon will fly in the direction you are pointing the mouse. Like a boat, the turning will not be instant, in fact it will be much slower. Pointing up or down will cause you to climb or dive (respectively), left or right turning. Mouse control only works with the W key is held, this is so that you can look around freely (use a bow perhaps) while flying.
Turning: I have already mentioned two ways to turn, but here is the in depth part. Holding W and looking will cause a very slow turn, holding A or D (whatever direction you wish to turn) will cause you to bank in that direction, this makes the turn much tighter. Using both turning methods at the same time is even better, and causes you to bank much more. If, once you have banked to the maximum level, then flap the wings you will turn drastically in that direction, though you will lose a lot more speed than you would in a normal turn.
Tucking the wings: By holding shift your gryphon will tuck its wings, you will now lose a lot of altitude, while gaining a lot of speed. This can be used to dive at enemies, or simply to increase accelerate quickly. You have very little control when doing this, basically limited to looking up to minimize falling, or down to maximize it. Turning is not very good. Note: When you release shift the wings will return to the "falling" position, unless you hit space to flap. Continuing to hold space through the tuck, or simply beginning to held it before releasing shift will let the wings return to "glide" position, without performing a flap.
So, what dose this all mean? Lets look at a few common situation:
Take off: You will press and hold space until your wings have gone down, and raised back part way (you are now a meter or two up), then release it to allow them to raise fully. You now repeat this until you reach the desired height. Now you will press W, and continue flapping to gain speed. If you also want more altitude, you can aim up, and continue to flap. For more speed you can angle down, and gravity will assist you.
Diving/Attacking: The only way for your gryphon to attack is with a head on melee at high enough speed. The obvious way to do this is to dive at the opponent. From high in the air, you will hold W and Space, line up your attack, then angle down. Then you will hold shift, causing you to descend rapidly, when you are near the ground/opponent release shift and angle your mouse even to the horizon (still holding space) and your wings will spread wide. This causes a great amount of lift, due to your speed, and with your angle at the horizon you will level out mostly. At this point you will collide with the opponent, and you will be rapidly losing speed, and also lift. You will now begin flapping and angle upward, to regain altitude. You may need to circle around and attack again to kill the opponent.
Evasive Maneuvers: For whatever reason, you are about to hit something, and you need to turn now. All you need to do is Hold W + A or D depending on direction, and point the mouse that way. Then, at the optimal moment to turn, you will flap once.
Emergency landing: You just realized that you are very close to where you wish to land, but you are going far too fast! Simply hold S, and flap, this will slow you down, and allowing extra delay between flaps will also let you descend. Once you are slow enough, simply allow yourself to fall.
Archery: So diving is risky, so why not use your bow? Simply Hold space to glide, but do not hold W. You will not be able to accelerate very much, as flapping without W just gets you more altitude, but you can glide for a good distance like this. A and D can be used to turn left/right. You are now free to look around and shoot arrows, but you can not adjust your pitch, as that can only be done with the mouse (holding W). If you do hold down W, your gryphon will begin to turn wherever you are looking, which could mean that its head would get in the way of your shot (you would shoot your friend!).
Air combat: So the enemy is flying too? Well you can do three things:
- Charge at them, and inflict melee. This may work, but remember that if you hit each other head on you both take damage. The knock back also has a chance of dismounting the player, possibly resulting in death-by-falling.
- Archery
- Use your sword! You can fly up next to them, and smack the enemy/their gryphon with your sword. Knockback again may dismount them.
This is just some of the things you could do, if you have any specific situations in mind, I can try to describe the method you would use.
WOW. I can tell you have really gotten into the spirit of Minecraft Gryphons!
I took my time and carefully read over your ideas... They all fit very well with eachother. One might not work without the other.
And i liked the example situations!
The idea that stuck out to me most was the flap thrust levels. Timing it right for full thrust flaps, half flaps for maintaining momentum, etc... That being said, i liked your entire post in general.
bebe33 had suggested something similar about being able to pitch up and down with your mouse... It's good to know people are on the same page about how Gryphons might work.
Yes, and I tweeted @Dinnerbone and @Jeb_ links to it, they probably won't really look from just the one tweet, but if a few people all start mentioning it they may check it out.
We couldn't give up the idea of Gryphons though, so we decided to post on here. I'm happy to see all the support you guys have been giving!
Dinnerbone Dinnerbone Dinnerbone!
*nondescript chanting*
I summon thee!
*burns incense
But on a serious note, I wish they would look at this. I often feel as if this forum section is simply ignored, as if all the great ideas are just floating in the ether. I really hope that isn't true. . .
Oh and a point on adult wild gryphons: I think it would be best if they were in fact mobs, that you could attack. They would be passive unless attacked, or unless you get to near a nest. They would only fly around very high up unless you agro them.
Yeah i wish they'd take a look. Maybe we can get them to.
I plan on tweeting them as well.