CTRL+F Can Search for the thing you want. Use it! THIS THREAD WILL BE GETTING A REVAMP SOON AND WILL CHANGE DRASTICALLY. BE SURE TO CHECK OUT THE LAST PAGE FOR MORE INFO.
Swingerzetta was the original creator/manager of this thread. Thank him for his hard effort in the past :smile.gif:
This is a list of all the topics that have already been suggested. It is recommended that posters check this list for topics before making a new thread, in case the topic has already been covered. I'll be adding more as I find them.
Newly added items are in Bold.
I've divided the suggestions into sections which are linked below. If I've omitted a thread that you believe is worth putting, feel free to pm me and I'll add it as soon as I do an update. I will try to update the list once a week, or more if needed.
This thread is meant to serve the community, not myself, so if there's something you'd like to see being done differently with this, feel free to discuss it with me. Many threads contain ideas that are simple to explain and don't generate much discussion, so I don't bother linking.
-Interface-
Bows showing how many arrows are left
Right click signs to alter text
being able to rotate blocks (like furnaces, stairs) Including a 'close' button on in-game menues Saving toolbar/hotbar layouts Repeat Last option for crafting recipies
Placing text on the side of boats
The ability to place floating materials directly on top of Water blocks
a "number of blocks mined" counter
A 'stats' page on the pause menu with counters for everything
For anyone that might be curious, this thread replaces Eztuzt's thread, since it hasn't been updated in nearly 6 months, and he seems to have vanished from the forums completely.
A small correction, my whale thread was about whales with small areas in their stomachs. Of course, houses are a possibility, but I feel it narrows the scope of the suggestion. I don't mean to nitpick, but I'd like to help ensure the accuracy of such a fantastic list!
Perhaps:
"whales, with small map areas inside them"
THIS THREAD WILL BE GETTING A REVAMP SOON AND WILL CHANGE DRASTICALLY. BE SURE TO CHECK OUT THE LAST PAGE FOR MORE INFO.
Natural Blocks/Items, Crafted Blocks/Machines/Items, New Workbenches, Minecart & Redstone Related
Mobs, Environmental/Geological, Redstone Related, Minecart Related, Gameplay and Game Modes
Gameplay, Physics, and Terrain Generation
Interface, Appearance Network, and more
If you have a dog/wolf idea, post it in this thread instead. There are way too many being posted for me to keep up with them (around 255 dog/wolf threads every day. I have counted.
This is a list of all the topics that have already been suggested. It is recommended that posters check this list for topics before making a new thread, in case the topic has already been covered. I'll be adding more as I find them.
Newly added items are in Bold.
I've divided the suggestions into sections which are linked below. If I've omitted a thread that you believe is worth putting, feel free to pm me and I'll add it as soon as I do an update. I will try to update the list once a week, or more if needed.
previous already-posted topics thread
coming soon: alphabetizing of the older topics?
This thread is meant to serve the community, not myself, so if there's something you'd like to see being done differently with this, feel free to discuss it with me. Many threads contain ideas that are simple to explain and don't generate much discussion, so I don't bother linking.
Acid
Amethyst
Cactus Spines
Charcoal and Sulfur - 2
Cloudcap Mushrooms, made into cloud-swimming boots
Cold-resistant Cloth
Coral collecting and fish tank building
Cotton
Decorative (placeable) armor
Desert sand
Different wood types
Dirty water
Flint Shrapnel Grenade
Flower seeds
Fruit: A way to fight off Scurvy - Fruit
Gems
Leftover Material Types
Lilly pads
Long grass that leaves paths when walked through
Loose Rocks
Herbs
Hot Water
Magma
Marble
Moldavite
Natural magnets and their uses
Naturally occurring magic crystals
Night-time only resources
Ocean water type, for oceans that flood caves
Oil
Placeable Cactus Spines
Quicksand
Salt
Shale
SLIMEBALL USES---
...As Poison
Sponge (Survival Options)
Sponge mechanics for Infdev- "pulling" streams forward
Straw
Thatch
Thermite: burns a shaft straight down into the ground when ignited
Tree roots
Underwater Resources etc
Uranium/Plutonium
Wet Sand - Wet (slightly sticky) sand
Craftable Materials/Blocks (Placeable Blocks/Machines)
Aperture Block (With Redstone becomes non-clipping, and it opens to let light/vision/entities/water through)
Arrow Signs
Barrels for holding water
Beacon
Buckets made from Different Materials
Buoy Block
Bugle (horn)
Burning sticks. Simple, temporary torch
Camoflaged Doors
Cannons - 2
Catapults
Ceiling Lights
Ceramics
Chains
Chairs
Coal Storage Blocks
Conveyor Belts
Corner Stairs
Decorative (placeable) armor
Decorative Flags
Decoy Dummy - bait
DF style Floodgates (flood gates) and Pumps
Display Cabinets
Draw Bridges
Explosives
Fences with Gates
Fireplace Campfire
Furniture (Dynamic Orientation-Placed)
Fuses ... of variable length
Grate/Filter Block - 2
Hemp-Based Rope
Integrated Circuit block
Iron Chests
Large Door/City Gate
Larger/Mergeable Signs
Mirror Block - 2
Octogon Block
Paper, like signs, but portable
Paint for Painting Blocks - 2
Paintable Pictures
Placeable Spawn Points
Planks That Extend Forward
Pipes
Pulleys
Reinforced Stone
Respawn Obelisks (Admin created)
Rope - Things that can be made with rope
Scarecrows for keeping away animals
Signal Balloons
Spotlight
Springs
Taller Doors
Telescope/binoculars
Tesla Coils
Trap doors - 2
Vaults with Combination Locks
Watergate (Gridded)
Water Pump (or screw pumps) 1 - 2
Wicker Blocks (for quick and easy scaffolding)
Window Block - 2
Zip lines
---
Equipment (Craftable Items)
Armor suits giving unique class-like bonuses
Backpacks - 2
Bell Tower Bell
Bling
Cameras for taking screenshots
Chains/Rope
Chainsaw
Colored Beds
Climbing Picks - 2
Cloak for anonymity
Cowbell (attracts animals)
Crossbow - 2
Crowns, Tophats and other Helm Retoolings
Dowsing rod
Dowsing Rods for detecting different resources
Enemy Tunneling Detection Drum
Fancy cloth clothes
Flail
Flares
Flippers, for fast swimming - 2
Fireworks
Glass Shards
Grappling Hook
Hammer (For flattening Grass and building parallel walls)
Hammer (One hit block breaking, with no item dropping, and cool-down)
....Hats?
Maps 1 - 2 - 3 - 4 - Maps that fill in the current area only when used
Metal / Mineral Detectors
Parachutes
Placeable Sticks
Pig Lure (bread on a stick)
Rings
Rope
Robes - Tabards
Rollerblades
Sacks, for stealing sheep/pigs
Saws
Scuba Diving Suits - 2 - 3
Sculpture blocks (custom made)
Shears (for harvesting wool from sheep, increased tree seeds, clipping wire fences)
Shields, and various ideas for their method of use - 2
Skiis
Slings
Sticky 'grappling hook'
Stilts
Whip / Cattle Prod / Shepherd Crook (Moves animals without hurting them)
Workstations (Blacksmithery, Mysticism, Chemistry, Alchemy and Carpentry)
Grinding Wheel
Toolbox for Automatic Tool Selection
A list of feasible workstations
Cauldron for soup/stew (and potions/poisons?)
Stove
Loom for crafting cloth - and spinning wheel
Anvil, Dying pot, Oven, and Distillery
Tables as interfaces (with examples) - Board Games
Large Furnace - 2
Factory workbench, or automated workbench
Cooking
Alters for magical effects
Rune system
Oven/Grill
String, cloth, and clothing crafting
Kitchen counter-top
Wisp-powered Magic
Alchemy
Boiling pitch
Another take on alchemy
Alloys: Copper, Tin, Bronze, Steel, and an Upgraded Furnace
large/advanced workbench
Elemental enchantment
item 'blessing' or enchantment
Rituals: action-based magic
Magic: spells and scrolls
Dynamic crafting
tech tree depth discussion
possible tech trees
-Minecart related-
Minecart Mk. II, Active Minecart Update
multiple ideas
Chain lifts
Stations for minecarts
Diagonal minecart tracks instead of alternating left/right elbows
Vertical, upsidedown tracks for loop-de-loops
A way for minecarts to activate redstone
Livestock-powered minecarts
Freestanding tracks
different track materials
Minecart Accelerator track pieces - 2
minecart 'stoppers'
'floating' railroad tracks, and others
Different sorts of minecarts, splitting tracks, minecart Trains 2
Handcars - 2 - 3
More complex minecart crafting
Minecarts divided into Chassis and something else (chest, furnace, etc) on top
Crafting a steam engine
wooden minecarts
terrace/trellis/scaffolding blocks for raising tracks
Tracks made from cobblestone
+ shaped four-way tracks
viewtopic.php?f=1&t=15833 -multiple ideas
-Redstone related-
Redstone blocks that are toggled using a key
"Logic Gate" blocks, compressing a redstone logic gate into a single block
Craftable or findable Blue redstone for non-interfering wiring systems - 2
Placeable Redstone block- can be activated by nearby torches, and have torches placed on them
have red torches still power the block Oposite the torch placement
Support blocks that dissapear when subjected to red current
Placing wires on the walls
Air Replenishing Blowfish
Ambiance-providing Critters
Army Ant Swarm
Bats
Bears
Beaver
Cats (Domesticated and Large Wild)
Chest Golems, protect your stuff with passwords
Chimera
Communally living barbarians
Creature from the ID
Creeper Queen (grows on rocks, spawns creepers)
Cthulu
Determined (player-hunting) monster
Dragons (Plus illustration)
Dragon (Easternized)
Different Cow breeds, and Selective Breeding
Fish
Ghosts (basic)
Ghost-like creatures
Ghosts and ghost hunting
Giants
Glutton
Goatmen
Grove Sprite
Gremlins
Grues
Harpy
Horses
Koobees: small goblin-like hording creatures
Ladder-weilding Goblins
Lava Golems - 2
Lightning God
Marlins: mountable water mobs
Mini-Creepers
Moa
Moles
Monster hives
Moose
Mountable Siege Shrimps
Obsidian Skeleton
Pets
procedurally generated 'abominations'
Raining creepers
Red (ranged attack) Slimes
Sandworms
Scorpions
Sea Creepers with illustration
Seals
Sharks (Hammerhead and Great White)
Sheep-protecting Rams
Slimes that Absorb and Mutate Friendly Mobs
Snow themed monsters
"Stalker"
Stalking block
Tough Monsters discussion
Tribalesque cannibals
Trickster Mobs
Vikings
Werewolf Knights
Wall breaking Golems
Walking tree
Wasps
Whales, with buildable areas inside
Witches
-Multi-monster threads-
viewtopic.php?f=1&t=17821
viewtopic.php?f=1&t=17238
More scary monsters
viewtopic.php?f=1&t=16728
viewtopic.php?f=1&t=15749
viewtopic.php?f=1&t=15702
viewtopic.php?f=1&t=15654
Environmental/Geological (Weather, Biomes, Terrain, Seasons, Sky)
Gas Pockets 1 2 3 4
Monster in-fighting
Occasional massive caves
Uploader for custom terrain textures
Biom-specific tree shapes
Biomes, such as Ocean and Desert. Biom discussion
seasons and weather
different clay distribution
NPC towns
More cave types (with examples)
Terrain-spawned, non-crafted portals
randomly found signs with messages
Monster lairs appropriate to the monster
procedural dungeons
Different kinds of ruins - And more!
Sand dunes forming on beaches
Customizable world generator parameters - Terrain characteristics sliders - "4x" level generator options
"Hidden fun stuff"
More common resources for multiplayer
resources being more or less plentiful depending on surroundings
different ruins
Coastline terrain generating suggestion
More tree type discussion
Game Physics (Different Shapes, Gravity, Friction, In-Game Block Modifications)
Water Not decreasing in volume when flowing through Channels
waves crashing onto the shore from adjacent water
creepier cave effects: whispering, moving shadows, etc
Change the shape of sword-like weapons depending on material used
A scarrier zombie skin/model to match the new sounds
An option for turning off ambient cave noises
Waterfall spray effects
More sounds: a list of ideas for ambient and action-based sounds
chunk surface render-list for long-distance viewing
Choosing different skins for otherwise similarily crafted items
Shooting Stars
Green texturing on the sides of grassy hills
Automatically sloped hills
Rendering adjustments; vignetting change and mipmapping
Swapping skins in-game using Wardrobes
Foggy overlay while inside clouds
More/different sound effects
blocks being half a meter in length
Multiple, randomly chosen textures per block
Allowing some degree of transparency on skins
updated skin/mix-and-match player skin chooser
Reconsidering vertex offsets
Server-owned custom texture packs
Gamma correction/brightness and contrast
Lowering items after a period of unuse
(more) Ambient Noises - Ambient noises based on time-of-day
character model customizing
No white lines between two panes of glass - streaching the glass texture to fill the entire Plane that the blocks take up
Block rounding system for trees and leaves
String can Dock a Boat
Carryable light sources accomplished by changing air blocks near the player into "Light" blocks
Switches/buttons triggered by arrows
Wayward arrows behaving differently depending on the material they hit
The quantity of Obsidian determining how high an island floats
Glass enhancing crop growing time
Water currents of different strength depending on circumstances
Saplings automatically planting themselves
tracks being left in trodden snow
Snow drifts and deeper-snow physics
Limiting visibility while snowing
Icicles, ice caves, and frozen rivers
Have skeletons shoot over walls
"Block health" blocks retaining their half-brokenness, multiple people breaking blocks quickly
Water Reflections
Wind
Loose, rolling boulders
Hybrid of Volumized water and Flowing water for more realistic water behavior
trees falling sideways when cut down
Interacting with clouds
minecart motion physics tweaks
Extended physics
lightning-caused fires/dry, flamable grass
extra strength for brick and metal walls
Geysers that also act as elevators
handheld torches 1 - 2 - Mining helmet (With mounted light)
different TNT behavior
The Behavior of Seasons
Heat
Climate based on surroundings
Cooled lava making random minerals
Slippery (non-ice) blocks
Phases of the Moon
TNT reducing stone to sand (rather than air)
Gradual sunsets to save on updating times
Structural Integrity Physics (cave-ins) - 2 - a system for making obsidian-less floating islands fall - unsupported floors collapsing when stood on
Mixing old and new trees, growing trees
Storms 1 - 2
Water dynamics
water dynamics with multiple water levels contiuned here, with displacement
'flowing' sand or Gravel - 2
Water table simulation - 2
water-based erosion
structural weakening from moss
automatically-forming paths
Lights being visible from long distances
Gear behavior
Gameplay (GUIs, Menus, Game Options, Adapters)
Minecart Mk. II, Active Minecart Update
Magic System
Farming expansion discussion
Sickness/Diseases
Fishing discussion
Carrying small slimes in buckets
Monster Weaknesses
in game, optional Challenges
Acheivements brainstorm
monsters attacking wildlife
Tapping arrow keys to Influence the movement of saddled pigs
throwing items as an attack
Higher tier tools providing extra resources
Block damage remaining instead of resetting, and repairing with a hammer
Bonus starting items as Acheivement Awards
Requiring a flint/stick hatchet to cut down trees (with leaves dropping sticks
sneaking
flint tools
Clan spawn points, claims, etc
Stack limit changing depending on item weight/size
Ladder (and other) crafting streamlining
Food spoiling
Dashing by double-tapping direction buttons
Meteors/meteorites/comets/asteroids
"Inventory tetris": inventory items take up differing amounts of space, requiring clever arrangement for maximum efficiency
Poison and antidotes
Fatigue/stamina and sprinting, with an interface suggestion
Status conditions
cold damage/Freezing in cold weather, with cloth armor protection - 2 - 3
caryable Lockbox: allows you to put some items in when you die, floats, and doesn't despawn until found again
Vendors
cold damaging unclothed players and unwool'ed sheep
Monsters spawning only on specific tile types
Attracting enemies with meat
Placing gunpowder on the ground like redstone for fuses
Using tools for limited block breaking in Adventure mode
Various status effects
Slower arrow firing OR drawing back the bowstring by holding the mouse button
Findable Blueprints/schematics to teach players crafting recipes as they play - blueprints/schematics 'unlocking' crafting possibilities
Vampirism
Digging too deep makes you fall into Hell (instead of into endless lava or an abyss)
Resmelting metals for durability bonuses
extra damage with headshots
Transmutation ideas
A discussion on death
Fishing, adjusted farming, and the attractiveness of the poster's girlfriend
sword "charging" by holding mouse button
Tombstones - Tombstones (Possibly being placed when a player dies, to contain the player's stuff) - Drop bags that hold items and are dropped upon death
"Reverse engineering" determining crafting recipe by examining a tool
Animal befriending interface
Crafting with Components
Discussion on hunger, sleep, and 'player needs' - Hunger and stamina - Hunger-like system of losing health steadily over time - Hunger and heat/cold
Lightning
Waterwheels+waterfalls as power for minecarts (and possibly other things)
Gold Panning
ore vein scattering
More uses for Cloth
different player physical abilities
A well-balanced mushroom farming system
A more in-depth fighting system
melting down old tools for scrap/unsmelting - Dismantling general items into their original parts
Gold plating
Lifting and (slowly) carrying entire chests
Hirable/buildable NPCs, especially Guards - 2 - Golems - "Serfs" as demons, imps, goblins, crafted golems, or kobolds -
Continued here
beer/Alcohol/getting drunk
Using scrap wood (like tools) as furnace fuel
Tool discussion: handles for durability, heads for efficiency - Different handles
Recycling crafted items - Repairing crafted items
Difficulty Isobars
Power sources (waterwheels, steam boilers, generators, pipes etc)
Reduced fall damage on soft surfaces
lost resources depending on tool quality
eating delay or stackable food - 2 - 3
stackable food in inventory but Not hotbar continued in a thread about Sickness
Stamina and food types
Natural disasters, etc
Re-using redstone and gunpowder sprites and textures for a variety of powder types
How to get minecraft on steam
Crafted Item Suggestion Form on the minecraft page
Bug tracker
A bonus/trophy for alpha and beta users
A training 'town' in multiplayer Or island
Guild system, using 'crowns'
wrap-around worlds
Suicide button, for surviving glitches
Broken furnaces dropping the items inside
Map visualizer suggestions
Demo mode for the payed version of minecraft
Adjustable spawning ammounts
game-pad support (And other various console suggestions)
No ore on the bottom level of the map
Creative competition for building a new Map Feature design
Magic number for NBT format
Clan tags on the end of player names
more payment methods
Physics-less water in creative mode
Uploading indev maps into inf during multiplayer
Archive of old minecraft versions
adjustable character stats
Mobile Minecraft
Including a 'close' button on in-game menus
Saving toolbar/hotbar layouts
Repeat Last option for crafting recipies
remapping mouse buttons as well as keys
The ability to place any item as a block, or placing items on specific display blocks (tables, shelves, etc)
Item names in inventory
"Blueprints." Player-designed building guides for multi-person projects - pre-designed blueprints for making boats
Clipboard for copy-pasting creations in Creative
A system for sprinting without stamina limitations
Shift-clicking stacks for instant inventory swapping - Instant inventory placement while crafting
Automated, single-click crafting for items already made
depleated items replaced automatically in inventory
An interface for adding monsters/weapons to creative
Choosing mobs for mob spawners
In-game encyclopedia or Alminac
an exit button in the menu
Discussion about the ladder interface
Clans on multiplayer
Planting seeds and torches by throwing - 2
throwing objects into chests
A "Deposit all" button for chests
some interface shortcuts for crafting/storage, plus discussion on wheat
Smaller inventories, more use for carts or possibly backpacks
different half-block placing system
Inter-player communication methods in survival mp
Ladder behavior adjustments
worn-out tools flashing
long-distance trading terminal
place-able, selectable spawn points - 2
vertically selecting different selection bars
Left hand usage - 2
Multiple item bar switching
Healing others with food
Leaning left or right (like crouching, and for shooting/hiding):
tooltips on chests
tidal movement
local 'audible' talking - 2 - Local talking in speach bubbles
trades/trading - A mockup
npc Shops - Wandering traders
log-in lobby
friends list
Game Modes (Hardcore Mode, Zombie Siege, Realism, Creative Mode)
Hardcore mode (Death is permanent)
Aracnophobia Mode
Overlord mode
Zombie Siege
Get to the top
Hunt mode: Play as monsters or players
Gold Rush mode
Build to the Moon
Seige mode
RPG
Appocolypse game mode
Volcano Mode
Desert game type, with earthquakes and sandstorms
Transportation (Vehicles, Air Travel, Teleportation)
Hanggliders
Two-people vehicles
Sleds
Airships/air ships
Placing components onto basic boats
Lifts (Elevators)
Interdimensional (inter-server) portals
Boats, crafted at a 'Dock' workstation - 2 - larger ship
player-designed boats made of block-shaped entities 1 - 2 - 3 - 4 (using only wood, with hammers to turn it into entities) - 5 (With buoyancy simulation) - 6
steam-powered boats
Misc transportation
Minecart tracks as entities (obselete)
mounts
Trains
Hot Air Balloons
Multiplayer Gameplay
-In-game security-
Locked, unbreakable chests can't be placed next to eachother (to prevent unbreakable walls)
Motion Detectors
Metal wall-shields for base reinforcement
Bounty Hunting
Protected (hard-to-break) blocks are easier to break in the first few seconds after placing
player-dependant locks
Fortification blocks that strengthen blocks to the side of it
Protection of spawn points, and temporary immortality
anti-greifing and land claims 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 -
player killer labeling
Guard npcs
block ownership in creative for anti-greifing
Deeds: Strict land claims bought from a merchant, overruled by buying a Vandalism license
land ownership in creative
Player entities rendering at any distance for mods in Creative
-Terrain generator-
different clay distribution
sunken cities
Snow on mountain tops
Deeper maps
NPC towns
More cave types (with examples)
Terrain-spawned, non-crafted portals
randomly found signs with messages
Monster lairs appropriate to the monster
procedural dungeons
Different kinds of ruins - And more!
Sand dunes forming on beaches
Customizable world generator parameters - Terrain characteristics sliders - "4x" level generator options
"Hidden fun stuff"
More common resources for multiplayer
resources being more or less plentiful depending on surroundings
different ruins
Coastline terrain generating suggestion
More tree type discussion
Scenery and Sounds
waves crashing onto the shore from adjacent water
creepier cave effects: whispering, moving shadows, etc
not hearing monsters through walls
Tree growth sound
Lava giving off an orange glow
being able to rotate or drag chests
Chest opening/closing animation
music intensifying when near monsters
Howling wind in snow biomes
Change the shape of sword-like weapons depending on material used
A scarrier zombie skin/model to match the new sounds
An option for turning off ambient cave noises
Waterfall spray effects
More sounds: a list of ideas for ambient and action-based sounds
'digging fragments', aka particles, remaining on the ground
chunk surface render-list for long-distance viewing
Choosing different skins for otherwise similarily crafted items
Shooting Stars
Green texturing on the sides of grassy hills
Automatically sloped hills
Rendering adjustments; vignetting change and mipmapping
Swapping skins in-game using Wardrobes
Foggy overlay while inside clouds
More/different sound effects
blocks being half a meter in length
Multiple, randomly chosen textures per block
Allowing some degree of transparency on skins
updated skin/mix-and-match player skin chooser
Reconsidering vertex offsets
Server-owned custom texture packs
Gamma correction/brightness and contrast
Lowering items after a period of unuse
(more) Ambient Noises - Ambient noises based on time-of-day
character model customizing
Wet (shiny and slippery) tiles when it rains
No white lines between two panes of glass - streaching the glass texture to fill the entire Plane that the blocks take up
Bows showing how many arrows are left
Right click signs to alter text
being able to rotate blocks (like furnaces, stairs)
Including a 'close' button on in-game menues
Saving toolbar/hotbar layouts
Repeat Last option for crafting recipies
Placing text on the side of boats
The ability to place floating materials directly on top of Water blocks
a "number of blocks mined" counter
A 'stats' page on the pause menu with counters for everything
remapping mouse buttons as well as keys
Friends-lists
The ability to place any item as a block, or placing items on specific display blocks (tables, shelves, etc)
Item names in inventory
"Blueprints." Player-designed building guides for multi-person projects - pre-designed blueprints for making boats
have Stair blocks face the builder when placed
Clipboard for copy-pasting creations in Creative
A system for sprinting without stamina limitations
Shift-clicking stacks for instant inventory swapping - Instant inventory placement while crafting
Automated, single-click crafting for items already made
depleated items replaced automatically in inventory
An interface for adding monsters/weapons to creative
Choosing mobs for mob spawners
In-game encyclopedia or Alminac
an exit button in the menu
Discussion about the ladder interface (Making it so that right clicking 'locks' you to the ladder)
Clans on multiplayer
Planting seeds and torches by throwing - 2
throwing objects into chests
A "Deposit all" button for chests
some interface shortcuts for crafting/storage, plus discussion on wheat
Smaller inventories, more use for carts or possibly backpacks
different half-block placing system
Inter-player communication methods in survival mp
Ladder behavior adjustments
worn-out tools flashing
long-distance trading terminal
place-able, selectable spawn points - 2
vertically selecting different selection bars
Left hand usage - 2
Multiple item bar switching
Healing others with food
Leaning left or right (like crouching, and for shooting/hiding):
tooltips on chests
tidal movement
local 'audible' talking - 2 - Local talking in speach bubbles
trades/trading - A mockup
npc Shops - Wandering traders
log-in lobby
friends list
Crawling
-Network and File Systems-
More than 5 save slots for inf
Saving and Save As
Bittorrent-style serverless multiplayer system
Server space to store saved game files online
Multiplayer servers that link together in the same world, each controlling one area
LAN hosting capabilities
Infinite Multiplayer servers, with clients doing most of the work
A request for servers that host many people
Motto of the Day style message for servers
Choosable player names separated from account names
disk space conservation by generating with seeded numbers, saving only the changes made - Saving only Modified chunks
Voice chat
sql backend
Opening indev maps in infdev, with inf terrain still generating beyond the map
-Game/server Options-
Sam And Max style "Warp Drive" option
server options for everything
Day/night lengths being adjustable through a config file
caves being optional - Expanded on here
-Misc-
disabling transparency in block reskins in multiplayer to prevent x-ray vision
arrow characters for signs
Re-using redstone and gunpowder sprites and textures for a variety of powder types
How to get minecraft on steam
Crafted Item Suggestion Form on the minecraft page
Bug tracker
A bonus/trophy for alpha and beta users
A training 'town' in multiplayer Or island
Guild system, using 'crowns'
wrap-around worlds
Suicide button, for surviving glitches
Broken furnaces dropping the items inside
Map visualizer suggestions
Demo mode for the payed version of minecraft
Animation for door opening/closing
Minecraft on other systems (wii, DS, etc)
attacking animation for monsters
A log-in function on the home page of minecraft.net, rather than being in its own log-in page.
merchandise
A link to Infdev on minecraft.net's homepage
Adjustable spawning ammounts
game-pad support (And other various consol suggestions)
Sheep/pigs not spawning unless there's Sunlight--NOT torchlight
No ore on the bottom level of the map
Creative competition for building a new Map Feature design
Magic number for NBT format
Clan tags on the end of player names
more payment methods
Physics-less water in creative mode
Uploading indev maps into inf during multiplayer
Archive of old minecraft versions
ancient ruins
adjustable character stats
Mobile Minecraft
Clans in multiplayer
Playing as monsters
npcs
For anyone that might be curious, this thread replaces Eztuzt's thread, since it hasn't been updated in nearly 6 months, and he seems to have vanished from the forums completely.
Looks great so far!
Voyager of the Seas WIP ~~~~~ Big Book of Alchemy ~ Crafting Tech Tree
Perhaps:
"whales, with small map areas inside them"
Great job on the list! Keep it up!
In any case. My blueprints idea should be somewhere on there. Thank you :smile.gif:Just kiddin yo. I is bad at reading :biggrin.gif:
You rock all our socks!
You should put a link to the wishlists thread somewhere near the top, label it something along the lines of Extremely Long Suggestions :smile.gif:.
Quicksand's on it already. viewtopic.php?f=1&t=15371
"I am a floating tree with limbs living in Antarctica. Screw logic."-floatingmagictree
WOW
Heh. I rather agree. I didn't know there could be this many different unique suggestions for one game!
trust me, there will be A LOT more.
Permission to get cracking on a new one?