These Feature id love to have in minecraft see im build a Super Gaunlet battle arena and the would Help so much cuase some my old arena people steal from the dispencers and spam spawn the enemies its annoying to deal with anyways. you have all my support.
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Hey man, great idea. I am a new adventure map maker and I really need these commands in minecraft. Having a dispenser just sitting right out of no where is so ugly and dumb, how are you planning on letting Mojang know about this topic?
-/spawnmob (Mob) (Number) Spawner Minecarts are already capable of doing this much better than a command ever could.
-/mobaggression (Mob) vs. (Mob) (Radius) I'd suggest it instead be /Mobaggression (Target Mob) [true/false] [Radius] [Selector for mob/player to be attacked]
If the true/false box is blank, then it just toggles on/off. This would require lots of changes to the mob's code, but I can see this being useful both as this command and a NBT tag. Anyways, I support this.
-/mobsunlight (Radius) [Currently Debatable] One can simply put a zombie head on a zombie and they will not burn; same for skeletons.
-/mobarmor (Mob) (Armor Type) (Tier) (Limit) (Radius) This can be accomplished through mob spawners that spawn the armor with the mob.
-/mobpower (Potion Effect) (Limit) (Mob) (Tier) (Radius) Again... this can already be accomplished through mob Spawners.
-/mobweapon (Sword Or Bow) (Mob) (Radius) (Limit) Same as above.
/mobstay (Mob) (Radius) I'd prefer this to be a NBT tag that can be applied to mobs through a third-party editor.
/mobattack (Mob) vs (Mob) (Radius) Redundant as you already suggested /Mobaggression.
/mobrepel (Mob) (Radius) Does this make them run away or despawn altogether? Either way I can't see a purpose for this.
I would love to see this, particularly for eliminating mob spawn within' a radius. I really despise making large villages / cities / any place with a park, and needing to light it up like the Las Vegas strip to keep mobs from spawning. It feels very unnatural for a town to need torches every 15 feet to keep zombies from popping out of the ground.
Save for one, these are all unnecessary and/or useless.
Your solution is an all or none for the server, the OP's suggestion is limiting it to a radius. (Multiple of his suggestions are actually location based) There are a number of reasons to implement that.
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Sorry if I missed it, but is there a command that kills a certain mob type? I'm setting up a small arena on my private server, with command blocks. Pretty much, I want to set it up so that it will spawn Iron Golems if the player gets overwhelmed/dies and wants to get their stuff back. Problem is, I need a command that would remove the Iron Golems.