I used the search, and found some topics with a kind of similar idea but not the same kinds of thing, and in any case I'm certain beyond any doubt this has been thought of before. So since I already know it has, consider this just my support for an idea i couldn't find anymore.
I know that Emeralds are used as trade items between Villagers and players. That's great and all except for a couple things. Players use them a lot too, some use other things on their own servers. I would like there to be a standard currency option in the game in the form of coins you can make out of bars. Just put one bar of a particular metal into the crafting table and it pops out with 8 or 6 coins, Put the coins in either the standard "box" shape" in the crafting table to make it back into a bar or do a 2x3 layer if it gives only 6. Another option would be to put a bar back into the furnace to make coins, and have them remade back in the same way as stated before.
This would give an option for how players would trade for other items. It would be nice to include with that a few more "coinable" ores, that may or may not have use outside of coins right away. Such as adding copper or tin to make low value coins, and that may open the option to have bronze, to make tools/armor out of as a bridge between leather (who honestly ever uses leather armor anymore anyway?) and iron armor.
Sorry if this seemed a bit long winded or hard to read, i was just typing as i was thinking of ideas.
I'm thinking no to the idea of adding new ores specifically for low value coins. I think INSTEAD, the most common ore would be used as a low-value coin. Coal coins. Also, iron coins and gold coins.
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Adding new ores for the sake of coins is probably gonna be a big "no". If another ore is added, it should give more uses like the other ones. With the exception of Lapis. Yes, Emeralds do only have one use, but they can be obtained by trading rather than just the ore.
In singleplayer, it's completely not needed as Emeralds fill that spot quite nicely. Emeralds are a nice original way of currency rather than the overused coin systems most other games have. In multiplayer, it may have a bit more use, but unless Mojang gave an organized trade GUI between players, players can just trade with other materials.
We already have bloody emeralds as a bloody currency you bloody fools. If you can't just trade two emerald for two bread or whatever with other players, then your just being uncreative. We don't need a whole new currency just to trade with people, use the one we already have. Sorry if I'm coming off as a bit of a jerk, but we honestly do not need two different currencies in the game.
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"You don't honestly care if your new Crystal Meta-Sword is going to clash with your Elite Boss Clogs! It's about the numbers! You want the items with the best numbers so you can use your numbers to decrease the enemy numbers until your numbers are the best in the land!" -ZeroPunctuation
I didn't think adding new ores just for coins was good either, which is why i suggested being able to take copper and tin bars and make bronze out of it for a variety of uses.
The main reason I made the suggestion was because in one of my SSP games, i explored two maps worth of terrain and area and never found a single NPC. Not one. So the only chance I would have to do any trading at all would be on an online game, in which i would have liked a more standard method of trade anyway.
So aside from hunting down Extreme Hills biomes in my one game to even try to obtain emeralds (only found one area near the edge of one of my maps) I have no way of getting any unless i roam really far afield to find an npc village.
I have no problem with the emerald trading system, i think it works great. It would be nice to have a little variety, and a little more things to do with gold bars than make bad tools, bad armor, and powered rails. Who needs that many clocks anyway?
Emeralds are very hard to come by without an NPC village handy, and some maps generate without one for a VERY far distance from spawn. Lapis is mostly useless, and i would be in full support of Lapis coins too.
Coal is also a bit of a fragile material. Wouldnt hold up well against the use coinds can tend to get.
Also as an addition, maybe paper money as well, combine a piece of paper with a certain number of other coins of different types to make bills for that value? Say a piece of paper with 5 iron coins makes a 5 Iron bill, or the same for gold.
There's a good reason why emeralds are so hard to get: Inflation. As people collect more money, things are sold at higher prices because everyone can afford more. As things become more expensive, people have to work harder and harder to get more money. If everyone only has about ten emeralds on a regular basis, the stores won't have any reason to sell things at high prices, and people won't have to work as hard to be able to buy anything.
And for those who are having trouble with finding NPC villages, remember that once you find one your pretty much set for life. You gain a steady income from your work, so you won't have to worry to much about money troubles anymore.
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"You don't honestly care if your new Crystal Meta-Sword is going to clash with your Elite Boss Clogs! It's about the numbers! You want the items with the best numbers so you can use your numbers to decrease the enemy numbers until your numbers are the best in the land!" -ZeroPunctuation
Emeralds is a currency and only so we can interact with villagers. The barter systems works just fine for everything else. I need 3 stacks off wood, someone else has that but needs 7 stacks of cobble. We haggle if necessary, an agreement is made, and a trade commences.
Coins would be hard to trade with unless there was a dedicated trade GUI. You wouldn't be able to readlily tell how many coins were dropped on a ground. I'm also against a player to player trading GUI because I like designing trading mechanisms. Trading items is also a good use for the Allocator Block, a device I'm very keen on seeing added.
Leave coin currency and trading GUI to the MMO's Minecraft is small enough that it doesn't need such things.
Small games make great use of trading between players. It isnt hard to imagine a trading UI between players, and honestly i would like one to be put in even without coins. Just so you can be sure of what you're getting in a trade.
I know that Emeralds are used as trade items between Villagers and players. That's great and all except for a couple things. Players use them a lot too, some use other things on their own servers. I would like there to be a standard currency option in the game in the form of coins you can make out of bars. Just put one bar of a particular metal into the crafting table and it pops out with 8 or 6 coins, Put the coins in either the standard "box" shape" in the crafting table to make it back into a bar or do a 2x3 layer if it gives only 6. Another option would be to put a bar back into the furnace to make coins, and have them remade back in the same way as stated before.
This would give an option for how players would trade for other items. It would be nice to include with that a few more "coinable" ores, that may or may not have use outside of coins right away. Such as adding copper or tin to make low value coins, and that may open the option to have bronze, to make tools/armor out of as a bridge between leather (who honestly ever uses leather armor anymore anyway?) and iron armor.
Sorry if this seemed a bit long winded or hard to read, i was just typing as i was thinking of ideas.
In singleplayer, it's completely not needed as Emeralds fill that spot quite nicely. Emeralds are a nice original way of currency rather than the overused coin systems most other games have. In multiplayer, it may have a bit more use, but unless Mojang gave an organized trade GUI between players, players can just trade with other materials.
"Coal coins"? What the hell?
"You don't honestly care if your new Crystal Meta-Sword is going to clash with your Elite Boss Clogs! It's about the numbers! You want the items with the best numbers so you can use your numbers to decrease the enemy numbers until your numbers are the best in the land!" -ZeroPunctuation
Yes, they would be extremely low value. Like, 1 gold coin = 200 coal coins.
The main reason I made the suggestion was because in one of my SSP games, i explored two maps worth of terrain and area and never found a single NPC. Not one. So the only chance I would have to do any trading at all would be on an online game, in which i would have liked a more standard method of trade anyway.
So aside from hunting down Extreme Hills biomes in my one game to even try to obtain emeralds (only found one area near the edge of one of my maps) I have no way of getting any unless i roam really far afield to find an npc village.
I have no problem with the emerald trading system, i think it works great. It would be nice to have a little variety, and a little more things to do with gold bars than make bad tools, bad armor, and powered rails. Who needs that many clocks anyway?
Uhhh, one does make coins out of coal. I mean it's been done, but it makes way more sense with iron and gold because of their malleability.
Also as an addition, maybe paper money as well, combine a piece of paper with a certain number of other coins of different types to make bills for that value? Say a piece of paper with 5 iron coins makes a 5 Iron bill, or the same for gold.
Getting complicated, but it could work.
And for those who are having trouble with finding NPC villages, remember that once you find one your pretty much set for life. You gain a steady income from your work, so you won't have to worry to much about money troubles anymore.
"You don't honestly care if your new Crystal Meta-Sword is going to clash with your Elite Boss Clogs! It's about the numbers! You want the items with the best numbers so you can use your numbers to decrease the enemy numbers until your numbers are the best in the land!" -ZeroPunctuation
Coins would be hard to trade with unless there was a dedicated trade GUI. You wouldn't be able to readlily tell how many coins were dropped on a ground. I'm also against a player to player trading GUI because I like designing trading mechanisms. Trading items is also a good use for the Allocator Block, a device I'm very keen on seeing added.
Leave coin currency and trading GUI to the MMO's Minecraft is small enough that it doesn't need such things.
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