They should add a kraken boss that rarely spawns in the ocean at night. It should be about as big as the enderdragon and it should have 400 health. It would attack using it's tentacles and it could also try to suck you into it's mouth. When it dies it should drop kraken scales which could be used to make kraken armor.
They should add a kraken boss that rarely spawns in the ocean at night. It should be about as big as the enderdragon and it should have 400 health. It would attack using it's tentacles and it could also try to suck you into it's mouth. When it dies it should drop kraken scales which could be used to make kraken armor.
this sounds like nothing like vanilla minecraft
is anything this sounds like it would be a mod
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"I thought what I'd do was, I'd pretend I was one of those deaf-mutes. Or should I?" - The Laughing Man.
I support, and i have something to add! sharks! Are a more useful mob, and look cool! NOW, they'd eat fish, but also try to attack you.
+1 from me!maybe not a kracken, but more of a bigger squid? I'd attack you, can be more of the size of a wither. I like the idea of it dropping something useful, or a trophy.
Ok, I read through about 10 pages of the thread, but decided to skip the last 18 because the OP seems to be updating the thread with viable suggestions. If my ideas aren't original to the forums, I apologize; as best I can tell they are new to this thread at the very least.
Oceans could be reintroduced as a quartet of biomes. They occupy a significant portion of our worlds, so it seems they should generate in a variety of ways.
1) Deep Sea: Drop the depth of the ocean floor, basically into a glorified ravine. Allow existing caverns and tunnels to intersect with the missing chucks and open to the water. When tunneling, coming across a flooded corridor could be fun. And when diving, these provide interest along the walls of the biome. I don't imagine Ocean Monuments would spawn in these regions as the pillars to the sea floor would be HUGE.
2) Reef: I know a few reef suggestions have been made. In order to simplify the potential complication of block generation, perhaps treat the "coral" material like wool and allow it to be colored. They could generate in large flowing forms, like land bridges, with arches and craggy sides. Or perhaps they could have growth potential. i.e. when placed, they expand to x number of blocks either vertically or horizontally - growing at random. Kinda like a tree but slower. I guess they could work like every tick has a 1/x chance to produce another block of coral. Each submerged block to the sides and above existing coral has the chance to generate a block, making growth exponential. I don't really understand coding, so maybe that won't work. But hey, it's a thought. Maybe the flowing forms could be limestone or similar material while the Coral blocks and sponge generate on its surface to provide another level of detail. In which case, the coral could generate naturally in a few colors (same material, different color) and its growth would be the same color.
3) Sand Bar: Shallow ocean (1-4 blocks deep) similar to swamps but with dirt above water level. Generate the ocean floor as sand. Increased probability of spawning between land-biomes and other ocean biomes. Decreased probability when land-locked.
4) Kelp Forest: New "crop"(?) plant similar to sugar cane. When a block of it is placed beneath water, it begins to grow to the surface or 7-15 blocks up whichever occurs first. The material could be cooked or crafted down to Soda Ash (Sodium Carbonate - a compound that absorbs moisture) and used as a building block for sponge.
It would be cool to see the sunken ships and various mobs already proposed used in conjunction with these biomes. Like pods of whales in the kelp forrest, fish in the reef and sand bar. etc.
I recognize that some of these ideas have been posted here, and the basis for my thought process was sparked by the individuals who originally posted those sections (i.e. Kelp forest and Limestone). Since 1.8 was just released, and I'm sure the next big update is already well into the designing process. any of these additions would obviously take massive time.
back on the ocean ideas, I support 1, 3, 4 D, and 5. good ideas
could you explain a bit more?
this sounds like nothing like vanilla minecraft
is anything this sounds like it would be a mod
"And so I go fast. Not because I want to, because no one else will."
-Sanic Hegehog
+1 from me!maybe not a kracken, but more of a bigger squid? I'd attack you, can be more of the size of a wither. I like the idea of it dropping something useful, or a trophy.
thanks. honestly its one of my Fav mob in this whole thread. its one of the Few i could see in vanilla minecraft without to much of a update.
Oceans could be reintroduced as a quartet of biomes. They occupy a significant portion of our worlds, so it seems they should generate in a variety of ways.
1) Deep Sea: Drop the depth of the ocean floor, basically into a glorified ravine. Allow existing caverns and tunnels to intersect with the missing chucks and open to the water. When tunneling, coming across a flooded corridor could be fun. And when diving, these provide interest along the walls of the biome. I don't imagine Ocean Monuments would spawn in these regions as the pillars to the sea floor would be HUGE.
2) Reef: I know a few reef suggestions have been made. In order to simplify the potential complication of block generation, perhaps treat the "coral" material like wool and allow it to be colored. They could generate in large flowing forms, like land bridges, with arches and craggy sides. Or perhaps they could have growth potential. i.e. when placed, they expand to x number of blocks either vertically or horizontally - growing at random. Kinda like a tree but slower. I guess they could work like every tick has a 1/x chance to produce another block of coral. Each submerged block to the sides and above existing coral has the chance to generate a block, making growth exponential. I don't really understand coding, so maybe that won't work. But hey, it's a thought. Maybe the flowing forms could be limestone or similar material while the Coral blocks and sponge generate on its surface to provide another level of detail. In which case, the coral could generate naturally in a few colors (same material, different color) and its growth would be the same color.
3) Sand Bar: Shallow ocean (1-4 blocks deep) similar to swamps but with dirt above water level. Generate the ocean floor as sand. Increased probability of spawning between land-biomes and other ocean biomes. Decreased probability when land-locked.
4) Kelp Forest: New "crop"(?) plant similar to sugar cane. When a block of it is placed beneath water, it begins to grow to the surface or 7-15 blocks up whichever occurs first. The material could be cooked or crafted down to Soda Ash (Sodium Carbonate - a compound that absorbs moisture) and used as a building block for sponge.
It would be cool to see the sunken ships and various mobs already proposed used in conjunction with these biomes. Like pods of whales in the kelp forrest, fish in the reef and sand bar. etc.
I recognize that some of these ideas have been posted here, and the basis for my thought process was sparked by the individuals who originally posted those sections (i.e. Kelp forest and Limestone). Since 1.8 was just released, and I'm sure the next big update is already well into the designing process. any of these additions would obviously take massive time.