So far, all the new minecraft stuff was pretty awesome, though one thing bugs me, and it's gui.
I understand, that gui is irreplaceable for inventory, chests, dispensers and trading, though gui for the potions seemed a bit obsolete, since adding one ingredient could be done perfectly via right-clicking (and I still don't understand why weren't cauldrons good enough, but oh well).
What worries me, is the appearance of the second example of this - the beacon.
"But gui there is needed to select the effect!", some of you will say instantly, on which I can only answer - I't not minecraft any more, if what we get is "insert fuel and press the button". My idea is that minecraft was a perfect example of stuff, made without gui, unless it was absolutely required, and potions system along with the beacon (and enchanting to some degree, since it's completely random) are not that kind of stuff, and could probably be redone in a better, or at least simpler way, utilizing simple right-click mechanic.
These examples be seen as an improvement, though I do hope some of you will share my opinion on this.
Thank you for your time.
I don't agree. I think the GUI makes things easier. In brewing, you can stack multiple ingredients so that you can just swap out the base potion with a water bottle to speed things up. Enchanting also needs it. While the outcomes of enchantments are random, it gives you the option of selecting different levels of enchantment. I don't always want to use my full EXP on one item, especially if it isn't something good. In the early parts of a game I will split 18 levels of EXP between 2 iron items just to give them a little boost.
I just don't see how this isn't Minecraft anymore with the GUI's....
Beacons... Eh, I don't really care about them. They're not something i'm going to use. Either way, a GUI is handy for them.
I liked cauldrons better than brewing stands, but for different reasons. Cauldrons gave many more potion effects and were simple to use (though hard to master). In contrast, brewing stands give few ingredients and are simple to use and master (though harder to get). The GUI makes the brewing stands easier to use, but in my opinion the brewing stands are still inferior (once again for reasons other than the GUI).
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
Babadoc, that's exactly what scares me. throwindwn, That's why I stated enchantments only as "maybe".
Personally for me, they break the feeling of minecraft, just like any of the redstone mods, that turn "build that and hope it'll work" into "put a tick here and go do something else"... There is a thing, called KISS principle (which, I hope, you know about), and in those two cases GUI doesn't fall under them. You could perfectly use the cauldrons with adding the same ingredients via right-click, and you would never think of adding a clunky GUI to it, unless for saving that little bit of time, and the beacon would fit more if it was simple "click with ingredient to make it do this" rather than "insert ingot in the slot and push the button for the effect", though then again, it's only my humble opinion, and there's not much else to it rather than "bells and whistles are bad" Kholdstare, I could stop caring about them, though, as babadoc stated, minecraft is what the devs make it, and such tendencies give me chills.
I understand, that gui is irreplaceable for inventory, chests, dispensers and trading, though gui for the potions seemed a bit obsolete, since adding one ingredient could be done perfectly via right-clicking (and I still don't understand why weren't cauldrons good enough, but oh well).
What worries me, is the appearance of the second example of this - the beacon.
"But gui there is needed to select the effect!", some of you will say instantly, on which I can only answer - I't not minecraft any more, if what we get is "insert fuel and press the button". My idea is that minecraft was a perfect example of stuff, made without gui, unless it was absolutely required, and potions system along with the beacon (and enchanting to some degree, since it's completely random) are not that kind of stuff, and could probably be redone in a better, or at least simpler way, utilizing simple right-click mechanic.
These examples be seen as an improvement, though I do hope some of you will share my opinion on this.
Thank you for your time.
(terrain/mobs/armor)
I am ninja'd far too often.
I just don't see how this isn't Minecraft anymore with the GUI's....
Beacons... Eh, I don't really care about them. They're not something i'm going to use. Either way, a GUI is handy for them.
I liked cauldrons better than brewing stands, but for different reasons. Cauldrons gave many more potion effects and were simple to use (though hard to master). In contrast, brewing stands give few ingredients and are simple to use and master (though harder to get). The GUI makes the brewing stands easier to use, but in my opinion the brewing stands are still inferior (once again for reasons other than the GUI).
throwindwn, That's why I stated enchantments only as "maybe".
Personally for me, they break the feeling of minecraft, just like any of the redstone mods, that turn "build that and hope it'll work" into "put a tick here and go do something else"... There is a thing, called KISS principle (which, I hope, you know about), and in those two cases GUI doesn't fall under them. You could perfectly use the cauldrons with adding the same ingredients via right-click, and you would never think of adding a clunky GUI to it, unless for saving that little bit of time, and the beacon would fit more if it was simple "click with ingredient to make it do this" rather than "insert ingot in the slot and push the button for the effect", though then again, it's only my humble opinion, and there's not much else to it rather than "bells and whistles are bad"
Kholdstare, I could stop caring about them, though, as babadoc stated, minecraft is what the devs make it, and such tendencies give me chills.
(terrain/mobs/armor)