Well, spelunking would be more fun if the cave systems were rarer, no? You'd feel more excited when finding and exploring a tunnel system because theyre harder to find.
I remember before the adventure update I constantly kept trying to find caves, but I couldnt. When I finally did, I got excited. Now, theyre nothing but a nuisance because of the fact that they are more common than holes in swiss cheese.
Caves are quite common; but that is one of the points of the game; I mean it is MineCraft. Still, it can get annoying having to build over caves all the time.
Caves are so common now that I rarely get excited about them like I used to. Also they seem to get in the way too much cause they are too common. Makes it hard to build anything of actual structure underground. In my current world our household is playing on a server and we ran into a giant ravine and like 6-8 giant cave entrances all within sea level. We were doing a massive land flattening and obviously building around those is super annoying. Would be not so bad if it wasn't so extremely common.
I definitely support this idea. It would be awesome if running into caves got me all excited again. Now I'm just like, crap a giant crazy hole in the ground!
I actually support this, although only partially. I agree large cave systems might be a bit too common, but as others have said, this is a game about mining. I belong in the "spelunking camp" myself, though, I prefer to explore, secure and mine existing tunnels rather than make my own, and admittedly I do get a little frustrated when there's just so many caves in my vicinity that I just can't seem to get through them all.
Could a working compromise be to reduce them somewhat, but implement some kind of fesature that made at least a little easier to find them? Like, make them correlate with villages or some other feature so that you know that when you're near one, you are close to a cave system as well?
Not to go completely off-topic, but I think the best solution here would be to give us users more options on worldgen. Dwarf Fortress lets you input how many caves and other Fun features you want there to be, if I recall correctly. Would be nice if MC had such features, too. Being able to choose cave frequency, starting biome, rate of villages, etc. would be really, really welcome.
..maybe 75% is too extreme? I'd rather more like 25-30%
Agreed. Maybe reduce a tiny bit (if at all...the game is called MINEcraft...not GoFindACavecraft) but not to much. Exploring caves is so fun and having to dig them yourself? That would just be a drag and take a lot of time and a lot of people would lose interest.
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100% support. Mining is just to easy nowadays. I found nearly 20 diamonds in this double ravine! Which is a good thing, but mining diamonds should feel more like an accomplishment, not another chore.
I think the caves are fine. Block off caves you don't want. I think caves could be a bit rarer and a bit bigger, with big room-like caves being more common.
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Hate to necro post but I saw another thread that was closed by an Admin linking to this thread about the same topic. I haven't actually done any mining in this game in a long time because of the insane amount of caves. Have almost stopped playing. I can;t dig 5 blocks without falling into a ravine or some other massive cave system. I used to build large structures underground but now I find myself having to make a cobblestone generator to FILL IN all of the voids that caves leave behind as I build. This stopped being Minecraft about 1.8 and started being Cave Quest. It's gotten worse and worse with every new World Gen revision. Please give us control over caves and ravines like you did other structures, Mojang.
To me, the hyper abundant cave system, which I call the "infinite Swiss cheese maze of caves & tunnels", is like, I like caves, just like I like pizza, but please don't force me to eat 20 pizzas in a row, I'm getting indigestion!
It's obvious when you look at the average distance between surface entrances to the cave system: not even 100 blocks. So that means that if you pillar jump to a good height, within your field of vision you will probably see something like 3 to 8 cave entrances. That's way too much! One or at most two would be more than enough, heck maybe requiring you to explore a bit until you find one would be cool too. So the average distance between entrances should be from 2 to 4 times bigger than it is now.
2 to 4 times the distance would mean a cave system density from 4 to 16 times lower. Lots of ways this could be done without screwing up royally the cave systems.
For one thing, we could have much longer tunnels that twist on themselves a lot less. currently, most tunnels seem like worms painfully twisted on themselves as if they were in their death throes. Some twisting tunnels is fine, but some straight very long tunnels would be cool too. Tunnels that seem to actually *go* somewhere.
Second, a bigger range of caves and tunnels *sizes*. Some caves could litteraly be humongously big, with large stalagtites and stalagmites.
Raise up the surface from 64 to 128 high elevation, scaling linearly the depth of every ore.
Mineshafts should also get the same treatment, I always find it crazy how the 3-wide mineshaft corridors are separated from each other by walls only often 1 or 2 thick. That's ridiculous. Abandoned mines areas actually contain more AIR than STONE. Not all mineshafts should be built like super weird mazes that constantly twist and turn with no sense at all.
Underground cave systems should exist in all sizes, and of all types. One entrance leading to a straight 600 blocks long tunnel exiting somewhere else, without any intersection. A group of entrance all very close together on the side of a mountain, all or nearly all connected together, but not leading to the depths. Huge underground lake staggered amongst several wide low caves, with natural falls between each, and wide pillars in the sides and middle, with underground gravel "beaches". Mushroom caves. Crystal caves. Ore rich caves. Wide areas with nothing but rock, too! Whatever! Just not always the same swiss cheese infinite maze please...
100% agree. Caves are like velvet plush carpeted walkways down to silver platters of coal, iron, diamonds, and other things. Caves should be MUCH less common, and the ones that still exist should be much more dangerous and interesting, with features like mushroom forests, underground rivers, and bigger lava tubes. For those of you saying: LAWL ITZ MINECRAFT DUN REMOOVE CAVEZ U MINE IN DEM! It's Minecraft not Cavecraft. The rare-ification of caves will encourage more mines to be started.
I also think the world should be made WAAAY deeper, allowing for bigger (in size, still rare), deeper, and more dangerous caverns the deeper you go, but that's sorta off topic.
Having a lot of caves helps me find ores easier, so I don't support.
It's called "challenge". Would you rather have everything handed to you on a silver platter and breeze through the game to diamond-tier OR have to wrench each and every ingot from the cold, unforgiving grasp of Minecraftia's subterranean with your pickaxe, feeling an immense sense of pride and victory when you return from a long mining trip, your inventory laden with metallic spoils?!
I enjoy mining in strips, but when I find a cave, I set off to explore every nook and cranny of it... and quite often I'll find another cave before I'm done.
Caves need to not span so far, and be less common.
I agree. Whenever I go exploring and find a cave I just ignore it, because if I try to explore the whole thing it will take me two sets of armor, 4 stacks of torches, and 6 hours. Part of the issue is that caves try to connect to one another a bit too much.
So I think cave spawn rate should be reduced by maybe, 30-40%, mineshaft and ravine spawn rate cut by 50%, and make caves want to connect to the surface rather than other caves.
Somebody at Mojang apparantly read this thread because in the new snapshots they have reduced the generation of caves, especially the biggest cave systems, as discussed in this thread. I confirmed the suspected changes by comparing the source code, which incidentally appears to have been unchanged since the earliest Beta versions (at least). I also posted a suggestion that caves be made a custom generation option, so people who don't like them can make them smaller or even completely disabled and vice-versa, perhaps also ravines and mineshafts (I modded the current release to make caves and ravines bigger and more varied and will do the same to 1.7 when it comes out, luckily they didn't change much so I can basically just copy+paste).
I agree with this.
I definitely support this idea. It would be awesome if running into caves got me all excited again. Now I'm just like, crap a giant crazy hole in the ground!
Could a working compromise be to reduce them somewhat, but implement some kind of fesature that made at least a little easier to find them? Like, make them correlate with villages or some other feature so that you know that when you're near one, you are close to a cave system as well?
Not to go completely off-topic, but I think the best solution here would be to give us users more options on worldgen. Dwarf Fortress lets you input how many caves and other Fun features you want there to be, if I recall correctly. Would be nice if MC had such features, too. Being able to choose cave frequency, starting biome, rate of villages, etc. would be really, really welcome.
I support gas pockets in MC (see thread in Suggestions)!
Agreed. Maybe reduce a tiny bit (if at all...the game is called MINEcraft...not GoFindACavecraft) but not to much. Exploring caves is so fun and having to dig them yourself? That would just be a drag and take a lot of time and a lot of people would lose interest.
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It's obvious when you look at the average distance between surface entrances to the cave system: not even 100 blocks. So that means that if you pillar jump to a good height, within your field of vision you will probably see something like 3 to 8 cave entrances. That's way too much! One or at most two would be more than enough, heck maybe requiring you to explore a bit until you find one would be cool too. So the average distance between entrances should be from 2 to 4 times bigger than it is now.
2 to 4 times the distance would mean a cave system density from 4 to 16 times lower. Lots of ways this could be done without screwing up royally the cave systems.
For one thing, we could have much longer tunnels that twist on themselves a lot less. currently, most tunnels seem like worms painfully twisted on themselves as if they were in their death throes. Some twisting tunnels is fine, but some straight very long tunnels would be cool too. Tunnels that seem to actually *go* somewhere.
Second, a bigger range of caves and tunnels *sizes*. Some caves could litteraly be humongously big, with large stalagtites and stalagmites.
Raise up the surface from 64 to 128 high elevation, scaling linearly the depth of every ore.
Mineshafts should also get the same treatment, I always find it crazy how the 3-wide mineshaft corridors are separated from each other by walls only often 1 or 2 thick. That's ridiculous. Abandoned mines areas actually contain more AIR than STONE. Not all mineshafts should be built like super weird mazes that constantly twist and turn with no sense at all.
Underground cave systems should exist in all sizes, and of all types. One entrance leading to a straight 600 blocks long tunnel exiting somewhere else, without any intersection. A group of entrance all very close together on the side of a mountain, all or nearly all connected together, but not leading to the depths. Huge underground lake staggered amongst several wide low caves, with natural falls between each, and wide pillars in the sides and middle, with underground gravel "beaches". Mushroom caves. Crystal caves. Ore rich caves. Wide areas with nothing but rock, too! Whatever! Just not always the same swiss cheese infinite maze please...
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I also think the world should be made WAAAY deeper, allowing for bigger (in size, still rare), deeper, and more dangerous caverns the deeper you go, but that's sorta off topic.
Every world:
...and you want more?
It's called "challenge". Would you rather have everything handed to you on a silver platter and breeze through the game to diamond-tier OR have to wrench each and every ingot from the cold, unforgiving grasp of Minecraftia's subterranean with your pickaxe, feeling an immense sense of pride and victory when you return from a long mining trip, your inventory laden with metallic spoils?!
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I enjoy mining in strips, but when I find a cave, I set off to explore every nook and cranny of it... and quite often I'll find another cave before I'm done.
Caves need to not span so far, and be less common.
So I think cave spawn rate should be reduced by maybe, 30-40%, mineshaft and ravine spawn rate cut by 50%, and make caves want to connect to the surface rather than other caves.
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Mining=/=Spelunking
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?