- Same size as Classic Spider
- Uses original brown spider texture
- Drops 1 - 3 Mushrooms, and the same drops as the normal spider.
- Spawn conditions almost exactly the same as a normal spider.
- Spawns on Mycelium (Mushroom Grass), and Giant Mushroom block parts
- Neutral (Passive until attacked) in light level the same as Spider
- Can climb walls like spider.
- Causes 1 less damage, or half a heart of damage less, than normal spiders considering it's "mushroominess".
- Has 14 health, or 7 hearts of health, from the normal spider's 16 HP/8 hearts, for same reason as slightly weaker attack.
Original Spider Texture/Mushroom Spider
2. Jungle Slime Note: for those who may think, this does NOT refer to Terraria's Jungle Slime
- Jungle Slimes are somewhat similar to normal slimes.
- Spawn only in the Jungle Biome, but may travel a distance away, a notify that a Jungle Biome is somewhat near.
- Can jump 3 blocks instead of 1 block, helping it travel across the Jungle's terrain.
- Appears in size as Tiny Slimes (0.6 blocks), and Small Slimes (1.2 blocks). Only the larger variant may cause damage, like the normal slime.
- Uses the original Slime Texture (displayed a bit below).
- Does not have to spawn in a Slime chunk.
- Does not have to spawn near to bedrock.
- Both jungle slime sizes have 20 HP/10 hearts of health.
- Tiny Jungle Slimes deal no damage, Larger ones deal damage equivalent to a zombie (1.5 hearts on easy, 2 Hearts on Normal, 3 Hearts on Hard)
Original Slime Texture/Jungle Slime
3. Ender Ghast (Saw that one coming, didn't you?)
- Appears as a Black Ghast.
- Spawns only in "The End".
- Attacks by shooting a Fireball (Fire Charge), like a Ghast, but then teleports to another location in the sky.
- When killed, drops, like a normal Ghast, 0 - 2 Gunpowder and 0 - 1 Ghast Tears, but also will drop 1 - 2 Ender Pearls, and 0 - 1 Eyes of Ender.
- Mostly to make fighting the Ender Dragon more difficult.
- If arrows are shot at an Ender Ghast, the Ghast will teleport away to another location in the sky, but will take damage from the arrow.
- Will not teleport away from an arrow shot from a bow enchanted with Flame.
- Has 20 health, or 10 hearts of health, double that of a normal ghast.
- Slightly smaller than a normal ghast. About 1x1x1 blocks smaller.
- Spawns in a 4x4x4 space in the Sky.
- When preparing to shoot, instead of the normal red mouth and red eyes, the Ender Ghasts have it purple. Ender-like.
- Damage from fireball varies by proximity. The max damage done is double that of a Ghast (max 17 damage/8.5 hearts of damage), at a very powerful 34 damage, 17 hearts of damage, so be prepared with armor!
- In order to block the blast from an Ender Ghast's fireball, the block must have a resistance of 40.34. The weakest block that will resist is End Stone.
- Unlike Ghasts, Ender Ghasts can see through any block it can destroy, and can target the player, like the Ghast, from 100 blocks away.
- Overall, this is a force to be reckoned with.
I appreciate it that you took the time to get pictures and format it out nicely, but these are just clones of their original, and are redundant. They aren't in any way special, only with different textures. If you re-read it, and you'll realize that everything is "like normal slimes", "the same of spiders", etc.
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I haven't even bought MineCraft, I don't have the money...
I appreciate it that you took the time to get pictures and format it out nicely, but these are just clones of their original, and are redundant. They aren't in any way special, only with different textures. If you re-read it, and you'll realize that everything is "like normal slimes", "the same of spiders", etc.
Yet with differences. Just a different version of them. I find them nice to be added.
We already have variations of both the slime and the spider. They are called magma cubes and cave spiders.
If you want more prefix mobs, select mobs that don't have a variation yet.
Here's a list of things that already have a prefix mob/variation.
Creeper (charged creeper)
Cow (mooshroom)
Slime (magma cube)
Spider (cave spider)
You can pick any mob, except those four, for variations. But the variations must be more than a simple reskin of the mob. Slightly different behaviour, different spawning conditions and increased difficulty are the norm for hostile mob variations.
We already have variations of both the slime and the spider. They are called magma cubes and cave spiders.
If you want more prefix mobs, select mobs that don't have a variation yet.
Here's a list of things that already have a prefix mob/variation.
Creeper (charged creeper)
Cow (mooshroom)
Slime (magma cube)
Spider (cave spider)
You can pick any mob, except those four, for variations. But the variations must be more than a simple reskin of the mob. Slightly different behaviour, different spawning conditions and increased difficulty are the norm for hostile mob variations.
I don't HAVE to. And my variations are not completely different from the original ones I chose, but not completely the same. I do know that Magma Cubes and Cave Spiders are already variations, but what is there a problem of multiple variations? I chose the Mushroom Spider and Jungle Slime, as I really like the original textures, and thought they should be brought back as a new mob, and not replace the current textures.
- Same size as Classic Spider
- Uses original brown spider texture
- Drops 1 - 3 Mushrooms, and the same drops as the normal spider.
- Spawn conditions almost exactly the same as a normal spider.
- Spawns on Mycelium (Mushroom Grass), and Giant Mushroom block parts
- Neutral (Passive until attacked) in light level the same as Spider
- Can climb walls like spider.
- Causes 1 less damage, or half a heart of damage less, than normal spiders considering it's "mushroominess".
- Has 14 health, or 7 hearts of health, from the normal spider's 16 HP/8 hearts, for same reason as slightly weaker attack.
Original Spider Texture/Mushroom Spider
2. Jungle Slime
Note: for those who may think, this does NOT refer to Terraria's Jungle Slime
- Jungle Slimes are somewhat similar to normal slimes.
- Spawn only in the Jungle Biome, but may travel a distance away, a notify that a Jungle Biome is somewhat near.
- Can jump 3 blocks instead of 1 block, helping it travel across the Jungle's terrain.
- Appears in size as Tiny Slimes (0.6 blocks), and Small Slimes (1.2 blocks). Only the larger variant may cause damage, like the normal slime.
- Uses the original Slime Texture (displayed a bit below).
- Does not have to spawn in a Slime chunk.
- Does not have to spawn near to bedrock.
- Both jungle slime sizes have 20 HP/10 hearts of health.
- Tiny Jungle Slimes deal no damage, Larger ones deal damage equivalent to a zombie (1.5 hearts on easy, 2 Hearts on Normal, 3 Hearts on Hard)
Original Slime Texture/Jungle Slime
3. Ender Ghast (Saw that one coming, didn't you?)
- Appears as a Black Ghast.
- Spawns only in "The End".
- Attacks by shooting a Fireball (Fire Charge), like a Ghast, but then teleports to another location in the sky.
- When killed, drops, like a normal Ghast, 0 - 2 Gunpowder and 0 - 1 Ghast Tears, but also will drop 1 - 2 Ender Pearls, and 0 - 1 Eyes of Ender.
- Mostly to make fighting the Ender Dragon more difficult.
- If arrows are shot at an Ender Ghast, the Ghast will teleport away to another location in the sky, but will take damage from the arrow.
- Will not teleport away from an arrow shot from a bow enchanted with Flame.
- Has 20 health, or 10 hearts of health, double that of a normal ghast.
- Slightly smaller than a normal ghast. About 1x1x1 blocks smaller.
- Spawns in a 4x4x4 space in the Sky.
- When preparing to shoot, instead of the normal red mouth and red eyes, the Ender Ghasts have it purple. Ender-like.
- Damage from fireball varies by proximity. The max damage done is double that of a Ghast (max 17 damage/8.5 hearts of damage), at a very powerful 34 damage, 17 hearts of damage, so be prepared with armor!
- In order to block the blast from an Ender Ghast's fireball, the block must have a resistance of 40.34. The weakest block that will resist is End Stone.
- Unlike Ghasts, Ender Ghasts can see through any block it can destroy, and can target the player, like the Ghast, from 100 blocks away.
- Overall, this is a force to be reckoned with.
Possibly more to come...
Yet with differences. Just a different version of them. I find them nice to be added.
If you want more prefix mobs, select mobs that don't have a variation yet.
Here's a list of things that already have a prefix mob/variation.
I don't HAVE to. And my variations are not completely different from the original ones I chose, but not completely the same. I do know that Magma Cubes and Cave Spiders are already variations, but what is there a problem of multiple variations? I chose the Mushroom Spider and Jungle Slime, as I really like the original textures, and thought they should be brought back as a new mob, and not replace the current textures.