Which one? The one about grouping items? That's fine and all, but it doesn't mean people would actually use the colored sand item. Piston systems take the place of gravity affected blocks because gravity affected blocks are a pain to reset and sometimes revert to item form. Dye blocks could take the place of colored sandstone variants and double as dye storage in the solid block form.
It's not really a big deal regarding item IDs, but more of a "Why bother?"
colored sand would also be able to produce colored sandstone > colored halfblocks > colored sandstone steps. These potential new items could add another dimension of creativity to organic shape making, roofing etc.
Also, if we had another set of color blocks it wouldn't make sense to use the same exact hues as the wool. The colored sand would be different variations of the wool colors. It would give pixel artists and builders alike more flexibility and range of color.
This is genius! But what this really needs is a Seperation Table. If you place Coloured Glass in the Seperation table, it would be sperated into Sand and Dye. this way, we could also put Obsidian in there and it would be sperated into Black Sand and a Bucket of Lava. It would also work with Coloured Wool. but anyway, great idea! +1 and s for you!!!
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Excuse me, but that was my comment you just read there, bub.
Also, if we had another set of color blocks it wouldn't make sense to use the same exact hues as the wool. The colored sand would be different variations of the wool colors. It would give pixel artists and builders alike more flexibility and range of color.
Like I said, sandstone doesn't necessarily need to fulfill this purpose. You could make blocks out of solid dye and then slabs and stairs from those.
You might want a very generic looking block instead of one that's all sandy.
Genius! I admire your idea and I love your diagrams and how descriptive you are in how it should work. It all sounds very plausible.
You have my support!!
We do have lapis lazuli blocks, though. Ink sacs might be a little weird, but the other blocks are fairly sane.
Lapis lazuli makes sense because it's a type of stone found in Afghanistan and blocks or large chunks of it are actually cut from the Limestone quarries there. But red die is based off an oil paint made from rose pigment and the other dies are just powders or liquids as well. Expecting players to be able to discover that combining flower pigment together would make a color block, is much less realistic than expecting a player to discover that some porous blocks in MC soak up pigments such as wool (or sand). At least I think so
I really think stained glass and stained glass panes should be added to Minecraft, colored lighting would be nice too but it's not a deal breaker for me.
That said hasn't this been suggested before? Like a ton? This post was made this year and the idea has been around for The only difference I see is the creation of colored sand to make panes and unfortunate that's where I take issue with this implementation. Ideally we want to create only colored glass blocks and panes, but with this idea now we have a bunch of colored sand too and I think I'm not the only one who will find a problem with this. Do we really need colored sand? Yes it's an component to make the glass, but now your adding a plethora of colored blocks that have no unique properties other than minor aesthetics.
That's a lot of additional blocks, especially when you consider that your adding the rainbow of glass blocks and glass panes as well. You should cut out the middle process, make it a direct dye solution like wool. Now I know that isn't very realistic, which I'm going to assume is the reason why you did it this way. But dying wool with powders isn't realistic either. If you want a realistic solution. How about this for an idea. Clarification - I am not advocating that this process be implemented; I'm proposing an alternative that keeps the crafting process semi-realistic and makes it so a player can't make stained glass with just dye, glass, and a crafting grid.
Redo how dyes are handled all together by giving cauldrons a purpose; making dye into a liquid form
Cauldrons containing water can be right clicked with powdered dye to color the water (a tint of water won't require new block types)
3 objects can be dyed by right clicking the cauldron of dye whilst holding them. In this case, wool blocks, glass blocks, and glass panes (you can still take stained glass blocks of the same color and craft panes)
This solves the realistic problem with dying glass with a powder. It also gives Cauldrons a useful role. You can take the process further by being able to bottle dye from the cauldron but that would require potions to be stack-able and even though it's more efficient it's cumbersome to mass produce. For the purpose of this topic, this is all I need to talk about.
It's not the best solution either, but it solves the issue with colored sand while having a semi-realistic dying process analogous to real life. The optimal solution I'm advocating for is to simply just craft the dye and the glass blocks and glass panes together like you already do with wool. I really want Stained glass added, but I'm concerned that the method you proposed would not appeal to the programers who would want to the crafting process simple.
Redo how dyes are handled all together by giving cauldrons a purpose; making dye into a liquid form
Cauldrons containing water can be right clicked with powdered dye to color the water (a tint of water won't require new block types)
3 objects can be dyed by right clicking the cauldron of dye whilst holding them. In this case, wool blocks, glass blocks, and glass panes (you can still take stained glass blocks of the same color and craft panes)
This solves the realistic problem with dying glass with a powder. It also gives Cauldrons a useful role. You can take the process further by being able to bottle dye from the cauldron but that would require potions to be stack-able and even though it's more efficient it's cumbersome to mass produce. For the purpose of this topic, this is all I need to talk about.
That could definitely be a solution, yes ^ I certainly like it a lot better than just simply adding dye to glass as some people suggested... some kind of liquid solution that stains the glass makes sense. And I also like how it adds more use to cauldrons.
The main reason I had colored sand is because it would also make color sandstone, color steps, and color halfblocks (which is something I have also always wanted) along with colored glass. I just haven't added that detail to the diagram yet.
I like the idea, and now maybe village churches can have stained glass.
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I'm going to mash signature stuff together: I tested 100% positive for MC addiction, I'm a black knight, support crappy trees, my color is red, and microsoft destroys to a cactus.
Amazing idea!!! Now I won't have to use wool and pretend I looks like stained glass. If notch or jeb adds this the yogscast can change mistral city (if it's rebuilt or they need to make a flashback).
I would just prefer coloring lamps with dye.
Also, if we had another set of color blocks it wouldn't make sense to use the same exact hues as the wool. The colored sand would be different variations of the wool colors. It would give pixel artists and builders alike more flexibility and range of color.
~Epic Space Milk Muffin
You might want a very generic looking block instead of one that's all sandy.
Mostly moved on. May check back a few times a year.
~Epic Space Milk Muffin
Mostly moved on. May check back a few times a year.
You have my support!!
~Epic Space Milk Muffin
DISCO BALL!
lol Sure
Paste this into your sig:
~Epic Space Milk Muffin
~Epic Space Milk Muffin
That said hasn't this been suggested before? Like a ton? This post was made this year and the idea has been around for The only difference I see is the creation of colored sand to make panes and unfortunate that's where I take issue with this implementation. Ideally we want to create only colored glass blocks and panes, but with this idea now we have a bunch of colored sand too and I think I'm not the only one who will find a problem with this. Do we really need colored sand? Yes it's an component to make the glass, but now your adding a plethora of colored blocks that have no unique properties other than minor aesthetics.
That's a lot of additional blocks, especially when you consider that your adding the rainbow of glass blocks and glass panes as well. You should cut out the middle process, make it a direct dye solution like wool. Now I know that isn't very realistic, which I'm going to assume is the reason why you did it this way. But dying wool with powders isn't realistic either. If you want a realistic solution. How about this for an idea. Clarification - I am not advocating that this process be implemented; I'm proposing an alternative that keeps the crafting process semi-realistic and makes it so a player can't make stained glass with just dye, glass, and a crafting grid.
It's not the best solution either, but it solves the issue with colored sand while having a semi-realistic dying process analogous to real life. The optimal solution I'm advocating for is to simply just craft the dye and the glass blocks and glass panes together like you already do with wool. I really want Stained glass added, but I'm concerned that the method you proposed would not appeal to the programers who would want to the crafting process simple.
That could definitely be a solution, yes ^ I certainly like it a lot better than just simply adding dye to glass as some people suggested... some kind of liquid solution that stains the glass makes sense. And I also like how it adds more use to cauldrons.
The main reason I had colored sand is because it would also make color sandstone, color steps, and color halfblocks (which is something I have also always wanted) along with colored glass. I just haven't added that detail to the diagram yet.
~Epic Space Milk Muffin
I would speak further, but I fear I will ruin the awesomeness of this thread.
GitHub: dalapo | Minecraft/Curseforge: ProfessorLucario
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