Ever been in the situation where you have too much XP to go mining in dark caves full of creepers and lava but not enough to enchant your items with the level you want? I have.
The idea is pretty simple. You craft an empty bottle and enchant it. You will recieve an Empty Bottle of Enchanting. When you right click while holding it you can store your XP in the bottle and put it in your chest.
Additionally there could be levels to the enchant itself. a level I Empty Bottle of Enchanting could hold a certain amount of XP while a level V would hold a lot more. Obviously when you throw the bottle on the ground to get your XP back you lose the bottle so the ratio between the amount of XP required to make the bottle and the amount which it can store needs to be really small for it to be usefull.
This could have a use in adventure maps aswell. Some things would reward you with little XP while bigger tasks would give you much more. The current XP bottles are a bit awkward for that since they only give so little.
Ever been in the situation where you have too much XP to go mining in dark caves full of creepers and lava but not enough to enchant your items with the level you want? I have.
The idea is pretty simple. You craft an empty bottle and enchant it. You will recieve an Empty Bottle of Enchanting. When you right click while holding it you can store your XP in the bottle and put it in your chest.
Additionally there could be levels to the enchant itself. a level I Empty Bottle of Enchanting could hold a certain amount of XP while a level V would hold a lot more. Obviously when you throw the bottle on the ground to get your XP back you lose the bottle so the ratio between the amount of XP required to make the bottle and the amount which it can store needs to be really small for it to be usefull.
Thoughts?
nice idea! I hate when im in that situation.... there should be a different way to craft the xp bottle other than just a potion bottle any way i like your idea and i think it should be added in the game
I think this sounds awesome.
The cost for the bottle (experience required to enchant) would ensure more balance; if you could fill a bottle whenever, you could just keep filling bottles whenever you got any bit of experience, but the cost makes you retain your experience until certain benchmark levels.
The idea is pretty simple. You craft an empty bottle and enchant it. You will recieve an Empty Bottle of Enchanting. When you right click while holding it you can store your XP in the bottle and put it in your chest.
Additionally there could be levels to the enchant itself. a level I Empty Bottle of Enchanting could hold a certain amount of XP while a level V would hold a lot more. Obviously when you throw the bottle on the ground to get your XP back you lose the bottle so the ratio between the amount of XP required to make the bottle and the amount which it can store needs to be really small for it to be usefull.
Thoughts?
That's true
Great idea
The cost for the bottle (experience required to enchant) would ensure more balance; if you could fill a bottle whenever, you could just keep filling bottles whenever you got any bit of experience, but the cost makes you retain your experience until certain benchmark levels.
This should be added, in my opinion.