I'm up to building an adventure map. It it, I've planned a steep accent using ice blocks. Since ice blocks are slippery the higher you ascend the greater the tension builds for a miss-step.
However, you don't actually slip off of an ice block. I've tried it over and over. You can walk off, or run off. But you don't slip off. Items, on the other hand, will slip to the edge of a block and - if going fast enough - will slip off the block it's on and onto the next.
It would be nice if the player did the same thing. Of course, this would make moving on ice more difficult but come on! It's ice! It isn't supposed to be easy!
You shouldn't be able to shift on the edge of an ice block.
Oh! I like that idea as well!
If ice block were like this you could build really excellent jumping puzzles! You could also add ice hazards to spleefing arenas - where a player could slip off an edge to his death!
I'm up to building an adventure map. It it, I've planned a steep accent using ice blocks. Since ice blocks are slippery the higher you ascend the greater the tension builds for a miss-step.
However, you don't actually slip off of an ice block. I've tried it over and over. You can walk off, or run off. But you don't slip off. Items, on the other hand, will slip to the edge of a block and - if going fast enough - will slip off the block it's on and onto the next.
It would be nice if the player did the same thing. Of course, this would make moving on ice more difficult but come on! It's ice! It isn't supposed to be easy!
Just a suggestion! Anyone agree?
D
One chants out between two worlds: "Fire - Walk with me."
Oh! I like that idea as well!
If ice block were like this you could build really excellent jumping puzzles! You could also add ice hazards to spleefing arenas - where a player could slip off an edge to his death!
I like it! HEY NOTCH!!! GOOD IDEA OVER HERE!!!!
D