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Adventure Mode
Poll: Add?
Ended May 15, 2014
Poll: In "Single Adventure" the dungeons should be Infinite?
Ended May 15, 2014
Poll: Should villagers give you items if completed a certain Adventure
Ended May 15, 2014
Theres Creative, Normal, Hardcore and then will be Adventure.
in Adventure the world options will be: Free Play and Single Adventure.
You can't place or remove any blocks.
However you can use items such as levers, torches and food
Single Adventure
In single dungeon you spawn in a random generated Dungeon, Stronghold, Abandoned Mineshaft or a extensive Cave (Of course jeb will need to improve some things in the dungeon generator) they have no real objective (however you can find food and equipment in chests).
Free Play
The world will generate with lots of villages, abandoned villages, cave Entrances, Above Ground Stronghold entrances, Mineshafts entrances, etc. The rest will be normal (Day and Night, Village sieges, can't place or remove blocks) You can find Equipment inside Dungeons or you can loot villages.
You begin with an stone sword and leather armor.
Adventure Gamemode
Brings the old armor and food symtem back and you can't place or remove blocks
Good for custom adventure maps
It is a GAMEMODE so can be changed from creative or survival to adventure gamemode
Creating a Custom Adventure
In Creative Mode you can place a special mob or villager that can give quests
You write what he says
If certain conditions are met or if given a certain item they will give rewards chosen by the creator
There will be a button named "Finish Adventure" that will turn on ADVENTURE GAMEMODE, backup the save folder and transfer you to the main screen
To play a custom adventure you need to press the button "Create a New Woerld" then "Select Adventure" it will show you the adventures you have installed, pressing one will create a save file to go back and play the rest anytime, you can have multiple save files of a adventure
If my post helped you, please click the (+) at the bottom right!
1) Dungeon adventure, where you spawn at a complex system of dungeons, caves, ravines and mineshafts
2) Village adventure, where you spawn at a village and the villagers give you quests.
Actually, the first one you said can happen in Free Play
And the second one is preety much useless as you can find items in chests or you can loot vilagges, but adding a poll
Because it's already likely to be implemented.
I like your ideas, though!
What I would like to see, rather than generated adventure maps, is a toolset for those that CREATE adventure maps. Minecraft has so much personality because it allows for players to be creative, to make their own fun rather than going through the same old stale RPG, running through quests until their eyes cross. A computer can't possibly generate an adventure as colorful as some of the maps made by people on the forums.
What I would like, personally:
Customizable NPCs - You can change their skins, give them text, have them do or say something once triggered, etc
More control over blocks - Right now, one of the most frustrating things about map making is coming up with creative ways to fool people. We all know what triggers redstone. We all know what walking into an obsidian tomb means (obvious TNT trap is obvious). Sand floors? We know what's coming. It would be nice if we could "program" certain blocks or give them properties they wouldn't normally have, such as making a block of obsidian trigger a redstone circuit-- not ALL obsidian blocks in the map, just that one that you want to be the trigger. Other things I've thought would be nice is the ability to make blocks invisible, or change their weight (so cobblestone floors can collapse in the same way that sand does). But these are all pipe dreams.
GUI for things like text and quests - probably one of my biggest pet peeves in adventure maps is having to tab out to read a note just to tab back in and find that I've been blown away by a stray creeper.
A way to detect if you've completed a quest/achievement - I know this is possible with redstone, but it's a real pain in the ass to do if your quest is far away from your target.
Exchange/Reward system - Let's say you have a quest to obtain one gold ingot, one cobblestone, and two coal. As a reward you would get a diamond. A system like this would allow you to "turn in", or exchange, the above items in order to get the diamond.
Some improvements on the redstone and rail systems - Not strictly an "adventure mode" feature, but I think it's relevant because it would enrich adventure mode. A lot of the improvements I'd like to see are currently in mods such as railcraft and redpower, but it would be nice to see them in vanilla minecraft.
I could really go on and make a massive wall of text, but that's a general idea of what *I* would like to see with adventure mode. I guess I see it as more of an opportunity to present a new set of tools to minecraft for map creators than a generated RPG. Of course, there would be a 'creator' end and a 'player' end, so players wouldn't be able to break any blocks that they're not supposed to.
It will cover your third option. I suggest that if you want the other features in the game for sure that you seek able modders willing to make them or find an existing mod that works. Then we'll combine them into a gamemode and send the product to Jeb.
http://www.minecraftforum.net/viewtopic.php?f=1&t=155932
Crates
http://www.minecraftforum.net/viewtopic.php?f=1&t=239467
Item Scrolling
http://www.minecraftforum.net/viewtopic.php?f=1&t=174539
I imagine what you're suggesting would work somewhat like worldedit in that you could select a block, or cluster of blocks, and apply a command such as //set trigger. Of course there's always the option of a GUI instead of commands...would work nicely, I think. Very user friendly.
It was, but we haven't heard anything else about it in a long time. Instead of the 'adventure mode' we got the 'adventure update'...I'm a little afraid that maybe they scrapped it.
Notch wanted it in the game. Jeb abandoned it I think.
Sadface.
Perhaps one day, Adventurecraft will be multiplayer friendly...
i think your exactly right