Ok, so in the latest snapshot, zombies break down doors on hard difficulty. Cool. "Hard" difficulty is still too easy. A few suggestions:
- Mobs have more health per difficulty. For example, on "Easy", they have the same amount they have now, on "Normal", they have 4-5 more hearts, and on "Hard", they have 8-10 hearts more than they have on "Easy".
- Mobs can see further on harder difficulties. For example, on "Easy", they would be able to see 16 blocks, on "Normal", they would be able to see you from 32 blocks away, and on "Hard", they would be able to see you from 64 blocks away.
- Less knockback on harder difficulties. For example, on "Easy", they would have the same amount/a little bit more knockback than they have now, on "Normal", they would have slightly less than they have now, and on "Hard" they would have little (if any) knockback.
- Mobs will rarely spawn wearing armor/using weapons. What I mean by this is in the newest snapshot, mobs have a chance of dropping rare items such as armor, tools, weapons, etc. Instead of just randomly dropping the items, mobs should rarely spawn using the items. So basically, you would be able to see zombies wearing chestplates (which would make them stronger, of course) and skeletons using enchanted bows occasionally. On harder difficulties, mobs would have a higher chance of spawning with these items, making them harder to fight on "Hard" and "Normal" but making their drops more rewarding. (Sorry if this part doesn't make sense, I wasn't sure how to explain it)
- Better AI on harder difficulties. Mobs would be able to try to dodge attacks/projectiles and sneak up behind players. Also, on "Hard" difficulty, skeletons would be able to shoot through glass and break it, and spiders would try to get onto your roof and pounce on you when you leave for the morning.
That's all that I could think of. Do you think this is too overpowered? Please respond!
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One of these days I'm gonna think of something clever to put in this signature. One of these days I tell you....
- Mobs have more health per difficulty. For example, on "Easy", they have the same amount they have now, on "Normal", they have 4-5 more hearts, and on "Hard", they have 8-10 hearts more than they have on "Easy".
- Mobs can see further on harder difficulties. For example, on "Easy", they would be able to see 16 blocks, on "Normal", they would be able to see you from 32 blocks away, and on "Hard", they would be able to see you from 64 blocks away.
- Less knockback on harder difficulties. For example, on "Easy", they would have the same amount/a little bit more knockback than they have now, on "Normal", they would have slightly less than they have now, and on "Hard" they would have little (if any) knockback.
- Mobs will rarely spawn wearing armor/using weapons. What I mean by this is in the newest snapshot, mobs have a chance of dropping rare items such as armor, tools, weapons, etc. Instead of just randomly dropping the items, mobs should rarely spawn using the items. So basically, you would be able to see zombies wearing chestplates (which would make them stronger, of course) and skeletons using enchanted bows occasionally. On harder difficulties, mobs would have a higher chance of spawning with these items, making them harder to fight on "Hard" and "Normal" but making their drops more rewarding. (Sorry if this part doesn't make sense, I wasn't sure how to explain it)
- Better AI on harder difficulties. Mobs would be able to try to dodge attacks/projectiles and sneak up behind players. Also, on "Hard" difficulty, skeletons would be able to shoot through glass and break it, and spiders would try to get onto your roof and pounce on you when you leave for the morning.
That's all that I could think of. Do you think this is too overpowered? Please respond!
I would definitely like to see some of this in a following update, and if not, in a mod.
but anyway no support. I think it might make mobs waay to OP
Ok, maybe not all of these features should be added, but I still think Hard is too easy.
I come from the dimension of being able to enchant diamond swords and becoming practically invincible.