I had this really simple idea for a inventory system.
I thought the fact that you could hold 99 piles of stone was a little ridiculous.
Well, the good news is, is that Minecraft counts your blocks, so it's already halfway there. You could add a changeable variable with a limit of 10 or something.
So you can have 4 stone and 6 wood, or 2 shrooms, 3 pig meat, and 5 wood. When you pick up something, it will check the max and current count; if the current count exceeds or is equal to the max, it will give an error and not pick up the block.
A crafting system could allow for making a backpack, which expands your inventory another 5.
Also, a quick idea for engraving and smoothing (Which I loved to do to my dwarf fortresses), you could either use just use a 'paint block' feature like what some servers have, or if you wanted to make the engraving face specific, you could make it similar to grass, with an 'engraved' texture on the top, side, bottom only.
Some engraved textures could be:
RIP
A cleaner stone texture.
Symbols like Ankhs, etc.
Different resource representations like a mushroom, wood planks, letters for minerals like G for gold, C for coal (or Carbon).
Example textures:
Yeah, but your RP server has certain races that can only hold a certain amount of blocks (maybe ask Mail about this with his script also), this'd be pretty helpful?
Yeah, but your RP server has certain races that can only hold a certain amount of blocks (maybe ask Mail about this with his script also), this'd be pretty helpful?
Engraving I have no problem with, assuming that supporting it doesn't cripple the performance.
Inventory limits are trickier....
I would set the limits based upon the mode. No limits for Creative, since that's the "freedom" mode and would kill the fun.
For Survival, yes, I could see some limits imposed, but not a hard limit, and don't make it too low. You don't want to make it annoying. 50 total blocks (IMHO) would be sufficient. I know when you think about 50 rocks, that's pretty heavy, but this is Minecraft not the army....realism doesn't have to be 100%. But I agree with makaroni, that the Fallout3 route would work well, where maybe the speed is cut in half if you're overburdened.
This issue has already been sorted out: Servers can set the block limits for the users. If some creative mode server feels there should be a limit hey, it's their sucky server. Although I don't underestimate the number of rp maps that won't use survival mode due to some systems within it. So yeah, just let the server decide.
Although one needs to ask Notch if it would be possible to handle this differently from how he handles ore blocks.
Engraving is a brilliant idea. Perhaps using an engraving tool on stone would bring up a menu, allowing you to choose a design to engrave or to write some text. And if the images that could be engraved were simply a part of the ingame texture files, then phallus spam would be impossible. Engraving should definitely have a cooldown time, though (to prevent people from simply engraving pictures of mushrooms everywhere).
The inventory limit is also a great idea. Maybe for every 30-ish blocks you are carrying, you take a -10% penalty to jumping and attack speed? That way, people hauling stone out of a mine are less capable of defending themselves than people who ignore building in favor of fighting. (Note that large penalties to movement speed are a bad idea, since we already move at the speed of a snail chained to Xeno's Paradox and sprinting will likely be hard to come by.)
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Quote from karwee86 »
maplestory scardy place is dungeon u all go will trap
I like the idea of engraving, but I think your inventory limits need to be much higher. I find 99 of each resource to be annoying as it is, because when tunneling your inventory fills up super quickly and you have nowhere to store all that rock when you come across something useful.
Engraving is cool. Quickie idea, nonetheless, but cool. It'd probably be best to implement this by bringing up a miniature Paint-style editor with a chisel instead of a brush, and a Browse feature, meaning you could have some saved engravings on your storage device and bring them up to apply to a block face.
As for limits...
I'd actually suggest that rather than a static value alone, you also have weight values for each block type.
So, say your static backpacking maximum is a hardy 50. You could set each block type at a certain percentage:
Dirt could probably be set to 1 (i.e. 100%, implies you can carry a max of 50 dirt blocks if you're carrying nothing else).
Stone: 1.5
Planks: 0.75
Seedlings: 0.2
Mushrooms/Meat: 0.05
Ores: 2, 2.5, and 3, depending on type (Whatever takes the longest has the 300% weight)
The static max and each individual percentage could be alterable in the server's files, and there could be a default setting that correlates each block's weight percentage to its mine time. And obviously the whole shebang would be on a toggle.
I thought the fact that you could hold 99 piles of stone was a little ridiculous.
Well, the good news is, is that Minecraft counts your blocks, so it's already halfway there. You could add a changeable variable with a limit of 10 or something.
So you can have 4 stone and 6 wood, or 2 shrooms, 3 pig meat, and 5 wood. When you pick up something, it will check the max and current count; if the current count exceeds or is equal to the max, it will give an error and not pick up the block.
A crafting system could allow for making a backpack, which expands your inventory another 5.
Also, a quick idea for engraving and smoothing (Which I loved to do to my dwarf fortresses), you could either use just use a 'paint block' feature like what some servers have, or if you wanted to make the engraving face specific, you could make it similar to grass, with an 'engraved' texture on the top, side, bottom only.
Some engraved textures could be:
RIP
A cleaner stone texture.
Symbols like Ankhs, etc.
Different resource representations like a mushroom, wood planks, letters for minerals like G for gold, C for coal (or Carbon).
Example textures:
I'd love to see this impimented.
While I don't think we're that worse of without it.. I would still love to see it.
:biggrin.gif:
[ The engraving that is... ]
I'm not that fond of limits...
Limits would be good for rp though
General Survival Mode would suck with limited slots, but RP would definitely benefit from a block limit.
Naw.
:happy.gif:
I hate limits.
See that full stop?
:happy.gif:
Hate 'em.
REALLY hate 'em.
They just dampen creativity.
Tru dat..
Hmm..
To the Mail!
Nanananana.
Inventory limits are trickier....
I would set the limits based upon the mode. No limits for Creative, since that's the "freedom" mode and would kill the fun.
For Survival, yes, I could see some limits imposed, but not a hard limit, and don't make it too low. You don't want to make it annoying. 50 total blocks (IMHO) would be sufficient. I know when you think about 50 rocks, that's pretty heavy, but this is Minecraft not the army....realism doesn't have to be 100%. But I agree with makaroni, that the Fallout3 route would work well, where maybe the speed is cut in half if you're overburdened.
Voyager of the Seas WIP ~~~~~ Big Book of Alchemy ~ Crafting Tech Tree
Although one needs to ask Notch if it would be possible to handle this differently from how he handles ore blocks.
I vote this in!
The inventory limit is also a great idea. Maybe for every 30-ish blocks you are carrying, you take a -10% penalty to jumping and attack speed? That way, people hauling stone out of a mine are less capable of defending themselves than people who ignore building in favor of fighting. (Note that large penalties to movement speed are a bad idea, since we already move at the speed of a snail chained to Xeno's Paradox and sprinting will likely be hard to come by.)
[bookshelf] [bookshelf] [bookshelf] [bookshelf] [bookshelf] [bookshelf] [bookshelf] [bookshelf] [bookshelf] [bookshelf] [bookshelf] [bookshelf] [bookshelf] [bookshelf]
As for limits...
I'd actually suggest that rather than a static value alone, you also have weight values for each block type.
So, say your static backpacking maximum is a hardy 50. You could set each block type at a certain percentage:
Dirt could probably be set to 1 (i.e. 100%, implies you can carry a max of 50 dirt blocks if you're carrying nothing else).
Stone: 1.5
Planks: 0.75
Seedlings: 0.2
Mushrooms/Meat: 0.05
Ores: 2, 2.5, and 3, depending on type (Whatever takes the longest has the 300% weight)
The static max and each individual percentage could be alterable in the server's files, and there could be a default setting that correlates each block's weight percentage to its mine time. And obviously the whole shebang would be on a toggle.
Anyhow, yeah.