As anti -greifing, I would suggest having it so that you can have inital players(new players, as tracked) have a restriction that makes it so that placed blocks are not on the real map, just visible to them and admins(something like JTE's mute). The ops can make the changes real, get rid of them. When the player quits, he changes go with him.
Rollback Post to RevisionRollBack
I disagree with you, therefore you are wrong.
Quality of output = Skill * Effort
As anti -greifing, I would suggest having it so that you can have inital players(new players, as tracked) have a restriction that makes it so that placed blocks are not on the real map, just visible to them and admins(something like JTE's mute). The ops can make the changes real, get rid of them. When the player quits, he changes go with him.
Sounds kind of cumbersome. I'm no expert, but won't ghost copies of blocks need to be added to display all of these temporary creations? If so, this suggestion has the same problem as sloped blocks.
Eliminating grief is impossible for now; measures taken to counteract it all generally help to some degree or another. I personally don't want to infect capable minds with apathy when they could otherwise come up with something viable.
In short, I think that brainstorming on new and improved anti-grief methods is only productive. Suggestions do not have downsides.
And this does not prevent people from building, it just isolates them until the admin aproves the changes. So if the admin sees a lack of deletions, then they get approved can can countiue building stuff. This even will help against subtle griefers, if the admin sandboxes them long enough.
The idea is to give possible griefers freedom without allowign them to damage others.
Rollback Post to RevisionRollBack
I disagree with you, therefore you are wrong.
Quality of output = Skill * Effort
Quality of output = Skill * Effort
What happens when I build in the same place?
EDIT:
Actually, having the blocks shown as a ghost block might help.
Quality of output = Skill * Effort
Relic of a bygone age.
In short, I think that brainstorming on new and improved anti-grief methods is only productive. Suggestions do not have downsides.
Relic of a bygone age.
And this does not prevent people from building, it just isolates them until the admin aproves the changes. So if the admin sees a lack of deletions, then they get approved can can countiue building stuff. This even will help against subtle griefers, if the admin sandboxes them long enough.
The idea is to give possible griefers freedom without allowign them to damage others.
Quality of output = Skill * Effort