Plus, there should be no worry about griefers if lava is already everywhere in the nether, like so many people are saying.
And also, it would make survival maps more interesting. And the creator of the map could decide whether lava would be renewable or not by choosing the number of lava source blocks.
I really can't think of any reason why lava shouldn't be renewable.
Plus, there should be no worry about griefers if lava is already everywhere in the nether, like so many people are saying.
And also, it would make survival maps more interesting. And the creator of the map could decide whether lava would be renewable or not by choosing the number of lava source blocks.
I really can't think of any reason why lava shouldn't be renewable.
The only problem is that people could also use that to combat the suggestion, saying that with all the lava in the nether there is no need to add this.
The only problem is that people could also use that to combat the suggestion, saying that with all the lava in the nether there is no need to add this.
If people do say that again, I would say, "So what do you have against adding this feature?"
I always wanted infinite lava in minecraft, then when 1.9 pre 5 (I think) I was like "YESH!" but in 1.9 pre 6 they removed it. So im thinking they should bring it back! But, not as easy as before. It would need FIVE lava sorces flowing into it, one on each side and one on top. This would make lava and obsidian a renewable resorce.
Well I think people are over-thinking the whole infinite lava.
Blaming griefers isn't a good reason, because griefers grief any way they can.
Even if it did help griefers, they would need plenty of buckets first, and then find a lava source, and then stay alive and grief. If they could spawn their own buckets, they surely could spawn lava as well, so who cares?
Also calling lava a useful-and-should-be-rare resource is a bit of a stretch.
You only need 1 bucket of lava for a cobblestone generator.
Also, unlimited obsidian is not a problem either, its not like several portals are overpowered, think about how long it would take!. Also most open servers, the ones griefers like, don't allow you to place blocks on certain areas, so placing obsidian isn't a problem.
Using lava as a barrier wont be affected because drops can be burned in lava, so lava barriers are pretty useless compared to normal trenches.
Also, when you fight with lava, by placing it, you only need one bucket. You will only ever need two or three tops, which isn't a problem.
Lastly, lava used as a furnace item wont really be affected. It's not like people worry about losing the lava, its about the bucket. The lava itself is pretty useless, and what will limit you from using too much from the unlimited source is your iron. The whole game wont be ruined when you have used 63 iron and 21 blocks of unlimited lava to make enough glass for a glass dome. If you are that far in the game to want to make a glass dome, you shouldn't worry about finding lava.
(note: your eyes were probably looking at the 63 iron more than the 21 blocks of lava when I mentioned them, since 21 lava is a tiny pool)
Lava moats are actually useful and look really cool. They destroy the mob drops, but the point is to make mobs that chase players fall into the lava and die almost instantly. Those require a lot of lava to make, and I think it shouldn't be as easy as just making an infinite spring then taking lava from it. Also, griefers with the Zombe ore-finding mod can easily get 3 iron in 30 seconds.
Lava moats are actually useful and look really cool. They destroy the mob drops, but the point is to make mobs that chase players fall into the lava and die almost instantly. Those require a lot of lava to make, and I think it shouldn't be as easy as just making an infinite spring then taking lava from it. Also, griefers with the Zombe ore-finding mod can easily get 3 iron in 30 seconds.
Couldn't you make a trench instead of a lava pit?
You could make it deep enough so the mobs would die, and you would get the items!
With lava moats, you are wasting time to get the lava, and you are not benefiting from killing the mobs.
If you leave a trench as it is, you can attract mobs into the pit, and if it isn't deep enough, kill them yourself to collect the drops.
If lava was only infinate in the Nether, then it would be impracticle for griefing, for you would have to take tons of trips back and forth and that there is already lava everywere.
Couldn't you make a trench instead of a lava pit?
You could make it deep enough so the mobs would die, and you would get the items!
With lava moats, you are wasting time to get the lava, and you are not benefiting from killing the mobs.
If you leave a trench as it is, you can attract mobs into the pit, and if it isn't deep enough, kill them yourself to collect the drops.
Mobs die from falling about 23 blocks. That is one deep pit. Also, it would have to be wide enough so that spiders wouldn't get out (and they'd still hit the walls and slow down so they don't die). Also, mobs avoid trenches but not lava. You'd have to line the inside with signs to fool them, which would be a pain. Plus, it would end up looking not as cool as a fiery lava pit. You can then harvest the very few items you get from having to lure every mob into the pit manually.
OR you just build near a lava source or get a lot of lava then pour it every 8 or so blocks in your 1x1 moat. In fact, if you're lucky, some of the mobs will catch on fire then move away and die away from the lava. Any mob that gets near your base will likely walk next to the lava and catch on fire.
If lava was only infinate in the Nether, then it would be impracticle for griefing, for you would have to take tons of trips back and forth and that there is already lava everywere.
Yeah, I agree with this. Nether lava should be infinite. The lava eddies get kind of annoying (like the water eddies in the overworld).
Since anybody can get more lava than they'll ever need if they want to, I completely support infinite lava.
It obviously can't be much more OP, since the Nether has almost unlimited supplies, but what renewable lava means is that it would be possible to get large amounts of lava/obsidian without tearing the environment apart. The same argument goes to sand (and to a lesser extent, gravel and dirt) being renewable, actually.
Furthermore, if one were to hypothetically build a ridiculously huge, elaborate base, and they had exhausted most practical lava sources, one might want to legitimately obtain lava without having to explore for some time.
And also, it would make survival maps more interesting. And the creator of the map could decide whether lava would be renewable or not by choosing the number of lava source blocks.
I really can't think of any reason why lava shouldn't be renewable.
The only problem is that people could also use that to combat the suggestion, saying that with all the lava in the nether there is no need to add this.
If people do say that again, I would say, "So what do you have against adding this feature?"
Lava shouldn't be so easy to get.
Lava moats are actually useful and look really cool. They destroy the mob drops, but the point is to make mobs that chase players fall into the lava and die almost instantly. Those require a lot of lava to make, and I think it shouldn't be as easy as just making an infinite spring then taking lava from it. Also, griefers with the Zombe ore-finding mod can easily get 3 iron in 30 seconds.
Couldn't you make a trench instead of a lava pit?
You could make it deep enough so the mobs would die, and you would get the items!
With lava moats, you are wasting time to get the lava, and you are not benefiting from killing the mobs.
If you leave a trench as it is, you can attract mobs into the pit, and if it isn't deep enough, kill them yourself to collect the drops.
Mobs die from falling about 23 blocks. That is one deep pit. Also, it would have to be wide enough so that spiders wouldn't get out (and they'd still hit the walls and slow down so they don't die). Also, mobs avoid trenches but not lava. You'd have to line the inside with signs to fool them, which would be a pain. Plus, it would end up looking not as cool as a fiery lava pit. You can then harvest the very few items you get from having to lure every mob into the pit manually.
OR you just build near a lava source or get a lot of lava then pour it every 8 or so blocks in your 1x1 moat. In fact, if you're lucky, some of the mobs will catch on fire then move away and die away from the lava. Any mob that gets near your base will likely walk next to the lava and catch on fire.
Yeah, I agree with this. Nether lava should be infinite. The lava eddies get kind of annoying (like the water eddies in the overworld).
It obviously can't be much more OP, since the Nether has almost unlimited supplies, but what renewable lava means is that it would be possible to get large amounts of lava/obsidian without tearing the environment apart. The same argument goes to sand (and to a lesser extent, gravel and dirt) being renewable, actually.
Furthermore, if one were to hypothetically build a ridiculously huge, elaborate base, and they had exhausted most practical lava sources, one might want to legitimately obtain lava without having to explore for some time.
Adding lava for only single player and not multiplayer would NOT be a good idea. (Few exeptions, but this is not that case.)