The idea is you can automatically climb up a block just by walking into it, but only up one block-level at a time.
example:
#
# __ ----\ _# ----\ __ # Presto! Never pressed spacebar!
# __| |__ ----/ __| |__ ----/ __| |__#
Repeatedly hammering the spacebar to climb up steps is annoying, implementing this feature would make general movement (especially stair climbing) much more fluid.
Edit: This could be controlled by a toggle
Sorry if this idea has been posted before, I looked around but didn't see anything.
I disagree. Most of the guardrails you can find on rooftops or stairs are 1 block tall walls. With autoclimbing you can run over them easily and fall off the stairs, rooftops, bridges, etc.
I disagree. Most of the guardrails you can find on rooftops or stairs are 1 block tall walls. With autoclimbing you can run over them easily and fall off the stairs, rooftops, bridges, etc.
Agree.
The player should only be able to climb some specified types of blocks.
I disagree. Most of the guardrails you can find on rooftops or stairs are 1 block tall walls. With autoclimbing you can run over them easily and fall off the stairs, rooftops, bridges, etc.
Agree.
The player should only be able to climb some specified types of blocks.
Agree.
Maybe stair or ramp blocks, or maybe you could just designate blocks as auto-climbable.
Would make it so that hills actually feel like hills instead of awkward stair-case mounds.
This plus stairs is the main reasoning behind the idea.
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I disagree. Most of the guardrails you can find on rooftops or stairs are 1 block tall walls. With autoclimbing you can run over them easily and fall off the stairs, rooftops, bridges, etc.
Agree.
The player should only be able to climb some specified types of blocks.
Agree.
Maybe stair or ramp blocks, or maybe you could just designate blocks as auto-climbable.
I see what you guys are saying, perhaps have auto-climbable be a predefined attribute like gravity. So alot of the "natural" tiles (dirt, sand, etc.) and a few of the "man-made" ones (for staircases, roads, etc.) would allow auto-climbing, but not all of them.
The only problem I have with a designated stair block is that it forces players to sacrifice some flexibility in their designs in order to gain functionality. They can't use the block that aesthetically matches their work without losing the auto-climb capability. You could implement the ability to designate preexisting blocks as auto-climbable, but that's introducing an entirely new game mechanic, property manipulation, that, at least for this feature, seems unnecessary.
Okay then, don't listen to me, but it's already on the suggestions list here
I saw the step block suggestion on there, but I'm more of a fan of an overall improvement in player mobility, which is why I linked to artician's post.
His doesn't sound quite the same, he wants to be able to climb sheer surfaces, where as you want a similar goal to me, no more jump-walk-jump-walk method of movement over one block increments. Hence the duplicate suggestion.
The core difference between our suggestions is the requirement of a specific type of block to achieve the functionality. I would have posted my suggestion within your thread, but it seemed focused on new blocks while I would like a change in the movement capabilities of the avatar. However, now that I've had a bit more time to think it over, I no longer completely agree with artician's suggestion. I don't think the in-game avatars were meant to have the ability to climb entire towers, and that ability could end up detracting from the overall experience.
My new proposal is this:
1.
A ladder block for climbing. I think a seperate block specifically is climbing is perfectly acceptable due to the utilitarian nature of ladders.
2.
My original suggestion for automatic one block increment climbing, with two additions borrowed from artician: climb speed is 1/2 walk speed and the release of the movement key results in a drop back to the original position. These two measures should prevent most mistakes. There should be, however, no delay to begin climbing and as originally stated, the maximum height that can be automatically climbed is one block.
Edit:
I suppose I should explain why I'm not a fan of step blocks, but fully support ladder blocks. The main difference, in my eyes, is the generally utilitarian nature of ladders versus the often decorative requirements of steps.
For Example:
If a player builds both a wooden house and a stone castle the same type of ladder will generally suffice for both, the stairs however will most likely differ in appearance to match aesthetically the blocks used in the design. Having a specific step block forces the player to use that block and possibly sacrifice the continuity of his/her design in order to achieve the one block climb/hop functionality.
I just think its too limiting. Plus, giving the player that auto-climbing ability would make general world movement more fluid, no more hopping up hills.
Alternate solution: Climbing is a toggle. Hold down a button and you climb over 1 tile tall hills, otherwise you don't.
Don't cut speed climbing up, that breaks the flow as much if not moreso than jumping, as why would you -ever- walk up a hill when you can jump up it twice as fast?
Don't cut speed climbing up, that breaks the flow as much if not moreso than jumping, as why would you -ever- walk up a hill when you can jump up it twice as fast?
Yes, you are correct. Cutting the speed doesn't really make sense. Toggling would be a good solution.
On the topic of "Players shouldn't be able to climb towers", I guess I pictured people just learning to build in overhangs on structures they didn't want mounted. Either way, I dig the hold-key-for-climbing suggestion too. Making it a key state would probably work for both suggestions.
On the topic of "Players shouldn't be able to climb towers", I guess I pictured people just learning to build in overhangs on structures they didn't want mounted. Either way, I dig the hold-key-for-climbing suggestion too. Making it a key state would probably work for both suggestions.
Cheers.
Durp. They can delete the overhangs.
As for auto climb, it's will be redundant and is not needed atm (it'd also hurt railings). Notch has mentioned ramp blocks in his blog, so I'd assume they are a feature that is coming. Just wait for those.
A toggle button for climbing sounds good too, although a little clunky. Think I'd call it an auto 'don't fall over that railing, low wall' type button.
Was thinking about this last night and figured you could just hold the space bar after a jump. If it's held down you'll climb whatever vertical surface you run up against.
How about an option for if you're still holding down the space button when you hit the ground, you jump again? that way you'd just have to hold space to climb stairs, and it wouldn't be that hard to include
example:
#
# __ ----\ _# ----\ __ # Presto! Never pressed spacebar!
# __| |__ ----/ __| |__ ----/ __| |__#
__ __
# |_ | ----\ #|_ | Oh no! I can't automatically jump something that high!
#__| |__ ----/ __#| |__
#
where # is your avatar.
Repeatedly hammering the spacebar to climb up steps is annoying, implementing this feature would make general movement (especially stair climbing) much more fluid.
Edit: This could be controlled by a toggle
Sorry if this idea has been posted before, I looked around but didn't see anything.
Would make it so that hills actually feel like hills instead of awkward stair-case mounds.
+1
Got my vote
Agree.
The player should only be able to climb some specified types of blocks.
Agree.
Maybe stair or ramp blocks, or maybe you could just designate blocks as auto-climbable.
This plus stairs is the main reasoning behind the idea.
I see what you guys are saying, perhaps have auto-climbable be a predefined attribute like gravity. So alot of the "natural" tiles (dirt, sand, etc.) and a few of the "man-made" ones (for staircases, roads, etc.) would allow auto-climbing, but not all of them.
The only problem I have with a designated stair block is that it forces players to sacrifice some flexibility in their designs in order to gain functionality. They can't use the block that aesthetically matches their work without losing the auto-climb capability. You could implement the ability to designate preexisting blocks as auto-climbable, but that's introducing an entirely new game mechanic, property manipulation, that, at least for this feature, seems unnecessary.
RHINOS!? OUR ENEMIES HIDE IN METAL BOXES!!
its here:
http://minecraftforum.net/viewtopic.php?id=350
I saw the step block suggestion on there, but I'm more of a fan of an overall improvement in player mobility, which is why I linked to artician's post.
The core difference between our suggestions is the requirement of a specific type of block to achieve the functionality. I would have posted my suggestion within your thread, but it seemed focused on new blocks while I would like a change in the movement capabilities of the avatar. However, now that I've had a bit more time to think it over, I no longer completely agree with artician's suggestion. I don't think the in-game avatars were meant to have the ability to climb entire towers, and that ability could end up detracting from the overall experience.
My new proposal is this:
1.
A ladder block for climbing. I think a seperate block specifically is climbing is perfectly acceptable due to the utilitarian nature of ladders.
2.
My original suggestion for automatic one block increment climbing, with two additions borrowed from artician: climb speed is 1/2 walk speed and the release of the movement key results in a drop back to the original position. These two measures should prevent most mistakes. There should be, however, no delay to begin climbing and as originally stated, the maximum height that can be automatically climbed is one block.
Edit:
I suppose I should explain why I'm not a fan of step blocks, but fully support ladder blocks. The main difference, in my eyes, is the generally utilitarian nature of ladders versus the often decorative requirements of steps.
For Example:
If a player builds both a wooden house and a stone castle the same type of ladder will generally suffice for both, the stairs however will most likely differ in appearance to match aesthetically the blocks used in the design. Having a specific step block forces the player to use that block and possibly sacrifice the continuity of his/her design in order to achieve the one block climb/hop functionality.
I just think its too limiting. Plus, giving the player that auto-climbing ability would make general world movement more fluid, no more hopping up hills.
Don't cut speed climbing up, that breaks the flow as much if not moreso than jumping, as why would you -ever- walk up a hill when you can jump up it twice as fast?
Yes, you are correct. Cutting the speed doesn't really make sense. Toggling would be a good solution.
Cheers.
Caps-lock off - no climb
This would be ideal IMO
Can be added to any Minecraft related website
Durp. They can delete the overhangs.
As for auto climb, it's will be redundant and is not needed atm (it'd also hurt railings). Notch has mentioned ramp blocks in his blog, so I'd assume they are a feature that is coming. Just wait for those.
Was thinking about this last night and figured you could just hold the space bar after a jump. If it's held down you'll climb whatever vertical surface you run up against.