So, while I was playing and testing out this new breeding system, I had a few ideas. I really enjoyed the idea that holding wheat makes animals come towards you - that was well thought out. But there seemed to be some things missing.
I like the idea of domesticating animals, so you have food, fenced-in animals to maintain, and plenty of resources. But, do they not need to eat? Wild animals can find food on their own, but don't other animals need food? That's when I got to thinking... domesticated animals need to eat, and we need some way to feed them. There are benefits and disadvantages to this of course, it would take time, maybe be a hassle. But, since you need to feed yourself, why not feed your animals? I'm really indifferent on whether or not I like this idea, so some community response would be appreciated.
1. Grass, the animals could eat grass, tall grass, grass on dirt, any kind of grass. This way, raising animals in a desert environment is counterproductive (as it would be in the real world).
2. Water, the animals could "eat" water out of either a pool, or, a cauldron. This would give cauldrons another use and make the application of them into the game more viable.
3. Hay. Hay blocks. Made by putting 2x2 (or 3x3) wheat in a crafting grid, the animals could eat this. And maybe when placed on the ground, it attracts wild animals to them which will domesticate them and keep them in a nearby area.
Now, even if this idea isn't grand, which I'm not saying it is, I'm just saying it was something that came to mind and I wouldn't mind one way or another, there is one thing that should be considered. The Hay. Hay blocks, whether or not they serve a purpose, would be a lot of fun to decorate with, perhaps set up a farming shack with some hay piles near it? Just for decoration sake, maybe it's not practical, but it could be used just for decoration (like wool or paintings). Or perhaps you could find a use for it I haven't thought of, but, like I said, if not, it'd still be fun for decoration and an additional use for wheat.
I think it's a good idea and probably something that should be considered already since farming seems to be a bigger part of future updates. Also, I like the idea simply for an art aspect even if it had no functional purpose (my in-game barns are too plain at the moment).
Suggestions to your suggestion.
Only eat tall grass we would prefer a pretty world.
Hay is a good idea but heres another thing. It's way to cheap for it to attract animals so how about you place a jukebox and soround it with wood. This creates a feeding area where you can place fill a chest full of wheat and put a song on infinitly... this would attract them.
As for the hay. Perhaps hay was to prevent them from leaving so that means if they are already near they hay or they happen to get there, >:smile.gif:)))) They stay there.
In the immortal words of Bit from Tron: YES! YES! YES! YES! YES! YES! YES! YES!
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I think the 2 first idea's would be unhelpful, as the eating of grass would mean there was no grass on an animal abundant world, and the cauldron would look out of place in the middle of a paddock. But the hay block is perfect. Allowing the hay to attract animals would simplify trapping animals in a pen with a block as bait. Although if this becomes a funtion of the block it will limit its decorative use. You could add a hay pile out the front of your barn, leave for a day or 2 and then return too find your barn swarming with wild sheep, cows and pigs.
I acctually love this idea, hay blocks are one of the few items that I personally see needing to be added to the game... as for the drawing animals toward it idea... I'm not as keen on... I would rather my animals roam free than converge around a single block...
butaside from that minor point, I fully agree with your other suggestions!
Animals have to eat, or what? They die? Sure, just kill off everyone's livestock if they're using any farm built before this is implemented.
Sheep eat grass to regrow their wool. Other animals eat for... what, exactly? Maybe cows should have to eat grass before you can milk them again. Maybe they can eat mycelium and become mooshrooms. But what about pigs and chickens, animals that don't graze? What do they eat? And what happens when your animals run out of water? This whole thing would make keeping livestock too difficult.
Hay blocks, on the other hand, make it too easy. You don't even need a fence anymore! Just put the hay block out of reach, and all the animals will flock toward it. What should be changed is how well animals follow you when you're holding wheat (or carrots or seeds, for pigs and chickens). And what do you mean, the hay block will "domesticate them"? The only animals that need to be domesticated are wolves and ocelots, neither of which eats wheat.
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This is very simmilar to antother topic I posted. However I thought that wheat blocks (what I called them) could also be used to breed animals automatically if they are left with it. Also it could be right clicked with either seeds or carrots, in order to feed either chickens, pigs, or if it was not right clicked, cows and sheep. Also this has a huge asthetic purpose because it would look like thatch if used on a roof. I fully support your idea (+1).
p.s. I guess great minds think alike...
If they breed by eating grass then the world is practically self-greifing. Either make the chance of breeding like this very low, or make it so unhealthy animals (dont get food or water to drink) drop less stuff when killed. Making animals require food like grass or wheat would add a lot to the realism of the game. Also, since bonemeal is nerfed as of 13w05a, the hay blocks could have 2 or 3 uses. If animal hunger is added, they should be able to survive on just grass but are not well-fed enough to breed often or drop lots of meat.