As it stands today, sprinting in Minecraft is a very unrealistic experience. Where is the pounding pulse? The heavy breathing? The focused gaze? The solution is Sprinting Reenvisioned.
This would add immersion by progressively adding the following sounds/images in the following order:
Heavy breathing
Pounding pulse
Reduced FOV
After stopping, these effects would leave in the opposite order that they appeared, to simulate to cooldown effect after running. However, this is enough. If one runs at one's absolute fastest, holding a tool within the field of vision is impossible. Any item held by the player, even the fist, should bob in and out of the field of view. If it is the fist, both fists would bob in and out.
There is one final effect to add, exhaustion. If a player runs out of food whilst sprinting, then the camera should topple to the earth and bounce as the player tumbles down in exhaustion. It would add a great amount of immersion, and make eating all the more important.
You lose the ability to function if you run to point of that sort of exhaustion. Realistically, people would give up long before that, but this is Steve we're talking about. I like your idea, sir.
I don't want a bunch of extra sound effects while I'm sprinting. We don't hear Steve breathe during any other activites, and he does PLENTY that's strenuous to the average person.
And I don't know about most people, but I don't approach blindness when I run.
Sprinting with sufficient training will not wind the sprinter as grievously as proposed. If we make a safe assumption that Steve is physically fit; then a 5~7 second sprint will not exhaust him. Hell, when I sprint, I'm not exhausted unless coupled with an already worn run.
It's all a matter of proper breathing, pacing, and knowing one's self. The only way "Steve?" would be exhausted to the point of toppling to his knees is if he had sprinted for 30 seconds to 2 minutes continuously WHILE holding his breath.
As it stands today, sprinting in Minecraft is a very unrealistic experience. Where is the pounding pulse? The heavy breathing? The focused gaze? The solution is Sprinting Reenvisioned.
This would add immersion by progressively adding the following sounds/images in the following order:
Heavy breathing
Pounding pulse
Reduced FOV
After stopping, these effects would leave in the opposite order that they appeared, to simulate to cooldown effect after running. However, this is enough. If one runs at one's absolute fastest, holding a tool within the field of vision is impossible. Any item held by the player, even the fist, should bob in and out of the field of view. If it is the fist, both fists would bob in and out.
There is one final effect to add, exhaustion. If a player runs out of food whilst sprinting, then the camera should topple to the earth and bounce as the player tumbles down in exhaustion. It would add a great amount of immersion, and make eating all the more important.
-Duxwing
If you need your mod showcased, my channel is the very best place: http://www.youtube.com/user/Pealanor?feature=mhee
How often do people lose their vision will running?
Only curious where you got that.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
And I don't know about most people, but I don't approach blindness when I run.
It's all a matter of proper breathing, pacing, and knowing one's self. The only way "Steve?" would be exhausted to the point of toppling to his knees is if he had sprinted for 30 seconds to 2 minutes continuously WHILE holding his breath.
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-Duxwing
If you need your mod showcased, my channel is the very best place: http://www.youtube.com/user/Pealanor?feature=mhee