I've been hearing that people find Minecraft too easy, while others find Minecraft to be too hard.
So if you know Left for Dead (if not, check it out ^^), theres a thing called the AI director.
Basically it analyzes how successful you're doing and then changes the mob spawn rate in accordance with that.
What if we put that in Minecraft?
If you laugh at puny creepers, then more monsters.
If spiders scare you, then less monsters.
The AI director can analyze how you're doing by looking at how much health and time it takes for you to take down a monster.
I think should put this as a difficulty
Questions and criticisms please
It's an interesting idea...But the Custom Difficulty thread is a better one. :unsure.gif:
Everyone has their own preferences :tongue.gif:
Heres a situation:
Its the middle of the night and you're badly wounded but don't want to put it to peaceful.
The AI director can prevent people from getting frustrated from dying and at the same time give a challenge.
Another situation is that you want hordes of monsters attacking your base, the AI director solves that
Spawn rate isn't changed in the other difficulties btw, just the damage
AI Director was in both games, and it got ****ing sadistic. I spent an entire level on mere scraps of ammo and the other three guys dead, and it still saw fit to throw a Boomer (and the resulting horde) at me. :dry.gif: Still...It'd be kinda badass.
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Quote from Baraq Hussein Osama »
Do you show children your phallus? Is that what you want them to see?
It'd be cool... But I think it would throw everything at me some days... I wonder how many monsters would spawn if you killed five creepers, three or four skeletons, eight to ten zombies, and two spiders with your bare hands (that was the funnest time I had ever had in Minecraft).
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The Isles, an arctic Sky Dimension that should be used along with the End.
It'd be cool... But I think it would throw everything at me some days... I wonder how many monsters would spawn if you killed five creepers, three or four skeletons, eight to ten zombies, and two spiders with your bare hands (that was the funnest time I had ever had in Minecraft).
At that point, it'd spawn a ghast. >.>
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Quote from Baraq Hussein Osama »
Do you show children your phallus? Is that what you want them to see?
LOL, well of course there'd be certain restrictions, and the AI Director will be a little (hah) nicer in Minecraft
Maybe it will be allowed to spawn ghasts when theres a Nether portal on the surface nearby the player and the player is extremely pro
Punching monsters isn't enough.
I think it should wait until you kill 50 monsters without getting hurt before spawning ghasts
I laugh at ghasts as well, mob traps supply me tons of and
:biggrin.gif:
LOL, well of course there'd be certain restrictions, and the AI Director will be a little (hah) nicer in Minecraft
Maybe it will be allowed to spawn ghasts when theres a Nether portal on the surface nearby the player and the player is extremely pro
Punching monsters isn't enough.
I think it should wait until you kill 50 monsters without getting hurt before spawning ghasts
I laugh at ghasts as well, mob traps supply me tons of and
:biggrin.gif:
As you should. All the mobs are fairly pathetic.
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Quote from Baraq Hussein Osama »
Do you show children your phallus? Is that what you want them to see?
nice idea... but how will it work?
if i kill lots of mobs, they will spawn more?
if i dont kill at all so no mobs?
think about it...
We don't really have to think too hard on it as it has already been used before in other games. Think of the current nighttime spawns as default. As soon as you go out at night and kick some ass, the director spawns harder mobs and more mobs at once. If you start getting beat on pretty hard, the director eases up and gives you some basic zombies until you start to kick more ass again.
The only thing I would severely suggest be implemented is make so mobs dying due to anything besides the player directly would lower the spawn rate. This would prevent a player from running out and beefing up the number of spawning mobs and running to a mob trap for more spoils.
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In left 4 dead (1 and 2) the Ai director takes up something like 1/8th of the total space of the game :/
Also not really related but the ai director only handles random horde events, random pathways (e.g. the graveyard in l4d2 bridge level) and other such things, it does not scale difficulty no matter how much it seems like it does
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We must stand tall, expand the herd.Stand tall expand for us all!STAND AND EXPAND!!
Whilst the guys discuss ponies, the girls discuss Call of Duty. IT BEGINS.
In left 4 dead (1 and 2) the Ai director takes up something like 1/8th of the total space of the game :/
Also not really related but the ai director only handles random horde events, random pathways (e.g. the graveyard in l4d2 bridge level) and other such things, it does not scale difficulty no matter how much it seems like it does
Idk, I think sending out enemies you have trouble killing when you mow down a dozen that you have no trouble killing is the definition of increased difficulty. But it doesn't have to be too complicated, I think even going as far as Ghasts is a bit much. It could go in stages of difficulty for each mob or it could be a bit more fluid but it is definitely doable.
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I never said i thought it was a good idea, i think its kinda bad, dynamic difficulty kinda ruins games for me, makes it easy when i dont try and therefore not a challenge.
I was just putting my 2 cents in about why it would be hard
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We must stand tall, expand the herd.Stand tall expand for us all!STAND AND EXPAND!!
Whilst the guys discuss ponies, the girls discuss Call of Duty. IT BEGINS.
I would like an AI director for one reason. when im going about building or farming i would really like the game to go 'clearly he aint looking for a creeper to come get him' and reduce spawn rates. when im exploring, harvesting trees and otherwise have doing unimportant crap it sends mobs a me.
perhaps being unarmed/armoured should reduce/increase spawn rates based on difficulty? i guess that would be down to balancing. another thing to think of would be direction of attack, on hard mode it would try and have you raped from behind where as easy would be more friendly with head on attacks.
So if you know Left for Dead (if not, check it out ^^), theres a thing called the AI director.
Basically it analyzes how successful you're doing and then changes the mob spawn rate in accordance with that.
What if we put that in Minecraft?
If you laugh at puny creepers, then more monsters.
If spiders scare you, then less monsters.
The AI director can analyze how you're doing by looking at how much health and time it takes for you to take down a monster.
I think should put this as a difficulty
Questions and criticisms please
Troll face
This is a great suggestion to add.
Thanks :biggrin.gif:
I pretty sure that the AI director was in the first game
Everyone has their own preferences :tongue.gif:
Heres a situation:
Its the middle of the night and you're badly wounded but don't want to put it to peaceful.
The AI director can prevent people from getting frustrated from dying and at the same time give a challenge.
Another situation is that you want hordes of monsters attacking your base, the AI director solves that
Spawn rate isn't changed in the other difficulties btw, just the damage
Troll face
That totally pissed me in Mod-nation racers
I wish I was in this :C
Lol, but it made it challenging, but a bit frustrating :tongue.gif:
Troll face
At that point, it'd spawn a ghast. >.>
LOL, probably...
LOL, well of course there'd be certain restrictions, and the AI Director will be a little (hah) nicer in Minecraft
Maybe it will be allowed to spawn ghasts when theres a Nether portal on the surface nearby the player and the player is extremely pro
Punching monsters isn't enough.
I think it should wait until you kill 50 monsters without getting hurt before spawning ghasts
I laugh at ghasts as well, mob traps supply me tons of and
:biggrin.gif:
Troll face
As you should. All the mobs are fairly pathetic.
Mhm, Notch has to bring the Giants back.
Troll face
if i kill lots of mobs, they will spawn more?
if i dont kill at all so no mobs?
think about it...
We don't really have to think too hard on it as it has already been used before in other games. Think of the current nighttime spawns as default. As soon as you go out at night and kick some ass, the director spawns harder mobs and more mobs at once. If you start getting beat on pretty hard, the director eases up and gives you some basic zombies until you start to kick more ass again.
The only thing I would severely suggest be implemented is make so mobs dying due to anything besides the player directly would lower the spawn rate. This would prevent a player from running out and beefing up the number of spawning mobs and running to a mob trap for more spoils.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Indeed, his sadly short answer is correct.
In left 4 dead (1 and 2) the Ai director takes up something like 1/8th of the total space of the game :/
Also not really related but the ai director only handles random horde events, random pathways (e.g. the graveyard in l4d2 bridge level) and other such things, it does not scale difficulty no matter how much it seems like it does
Idk, I think sending out enemies you have trouble killing when you mow down a dozen that you have no trouble killing is the definition of increased difficulty. But it doesn't have to be too complicated, I think even going as far as Ghasts is a bit much. It could go in stages of difficulty for each mob or it could be a bit more fluid but it is definitely doable.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
I was just putting my 2 cents in about why it would be hard
perhaps being unarmed/armoured should reduce/increase spawn rates based on difficulty? i guess that would be down to balancing. another thing to think of would be direction of attack, on hard mode it would try and have you raped from behind where as easy would be more friendly with head on attacks.