And finally, for the idea any five dyes idea, this would make it much too easy to make a palette. All you must do is find a bone, a red flower, and a yellow flower, and craft it like this:
]" title="-<->" />
Where is is much harder for a dessert-spawner to do the same.
First off, it's 'desert', not 'dessert' :smile.gif:
Why should a palette be difficult to craft anyway? The difficulty comes from the actual painting itself. Anyway, if an 'any 5 dyes makes a palette' recipe was implemented, it would tie in nicely with my suggestion of having to use dyes for paint, and replenishing your supplies. Why? Because a palette is simple to make, but if you're serious about creating a nice painting, you need to hunt down the dyes you want for it.
Just brainstorming, thinking of alternatives on the same idea.
Yes but you see, that's, that's... that's actually a good point.
In fact, I have a new idea! Pallets are just crafted like this:
[] [] []
]" title="-<->" /> [] []
And then when you go to edit a painting, you only have the colors you have in your inventory, and the more you use each one, the more it becomes damaged. Wait no... damage is already used for color. Thinking as I write.
Anyways, that still doesn't help the limited color option thing. But my mind has been opened.
Oh and sorry about the dessert vs. desert, just so hungry...
First off, it's 'desert', not 'dessert' :smile.gif:
Why should a palette be difficult to craft anyway? The difficulty comes from the actual painting itself. Anyway, if an 'any 5 dyes makes a palette' recipe was implemented, it would tie in nicely with my suggestion of having to use dyes for paint, and replenishing your supplies. Why? Because a palette is simple to make, but if you're serious about creating a nice painting, you need to hunt down the dyes you want for it.
Just brainstorming, thinking of alternatives on the same idea.
Yes but you see, that's, that's... that's actually a good point.
In fact, I have a new idea! Pallets are just crafted like this:
[] [] []
]" title="-<->" /> [] []
And then when you go to edit a painting, you only have the colors you have in your inventory, and the more you use each one, the more it becomes damaged. Wait no... damage is already used for color. Thinking as I write.
Anyways, that still doesn't help the limited color option thing. But my mind has been opened.
Oh and sorry about the dessert vs. desert, just so hungry...
How's this: lose the damage idea altogether. When you click a painting with your palette, you get the GUI as above, with the 16 dye colours. If you don't have any of a particular colour on you, that colour is greyed out (or has a big X through it or something). You can use the colours as much as you like, but when you quit the painting, you lose one of each dye you used on the painting.
eg, if I had 3 2 4 4 1 dyes on me, they'd appear unmarked in the GUI. I paint with only and , then when I'm done, I have:
2 , 1 , 3 , 4 , and no pink.
Of course, that doesn't address the limited palette, since I'm still in favour of using the dyes/colours in game..
That was pretty much what I was thinking. But it should scale with the usage in the painting. Let's say, for every 256 dots of one color you would lose one dye.So with your example, if I use a lot of , some , some , and some , but no , I would end up with 2 0 3 3 1 . See what I mean?
But still, I'm in favor of the subtractive color mixing single-craft palette idea used in the OP, but maybe that just means I'm a stubborn idiot.
And finally, for the idea any five dyes idea, this would make it much too easy to make a palette. All you must do is find a bone, a red flower, and a yellow flower, and craft it like this:
]" title="-<->" />
Where is is much harder for a dessert-spawner to do the same.
How about only primary colours? Then if you have all the dyes except for lapis and you find a dungeon and it has cocoa beans, you wont say "Oh crap I have to mine more".
That was pretty much what I was thinking. But it should scale with the usage in the painting. Let's say, for every 256 dots of one color you would lose one dye.So with your example, if I use a lot of , some , some , and some , but no , I would end up with 2 0 3 3 1 . See what I mean?
But still, I'm in favor of the subtractive color mixing single-craft palette idea used in the OP, but maybe that just means I'm a stubborn idiot.
That could definitely work. You'd have to be careful about where you painted - there'd be no way to reclaim a paint 'dot', even if you painted over it in another colour.
I'm very much open to the colour mixing original idea, but I think personally I would prefer even that to have some basis in what dyes you own. Quite how that would work I'm not sure, and would undoubtedly be quite complicated. Basically I don't like the idea of being able to pull colours out of the ether, as it were.
Perhaps put it to a vote between the two methods:
1) Limited palette based on in-game dyes;
2) Broader palette with no link to dyes.
Also options for the palette crafting:
3) The five specific colours in the OP;
4) Any five dyes;
5) No dyes (blank palette in conjunction with suggestion 1 above).
I'll work on some images for the blank palette option, and put up a poll between the two. I don't think the second poll is necessary.
Also, you're not pulling colors out of the ether as you put it, but rather "Mixing" the colors on your palette.
Quote from machornbeck »
Quote from llama66613 »
And finally, for the idea any five dyes idea, this would make it much too easy to make a palette. All you must do is find a bone, a red flower, and a yellow flower, and craft it like this:
]" title="-<->" />
Where is is much harder for a dessert-spawner to do the same.
How about only primary colours? Then if you have all the dyes except for lapis and you find a dungeon and it has cocoa beans, you wont say "Oh crap I have to mine more".
Still, it wouldn't explain how you get blue out of white, black, red, yellow, and brown. The only ideas I would like is arirish's idea of painting with whatever colors you have, and the original idea of a single craft palette.
IMPORTANT NOTE: I will be gone for 7 hours on a plane flight. Please take good care of this thread. When I return, I will have the two painting idea options and will set up the poll.
This is a fantastic idea, and I totally support it for a reason not even mentioned yet. This allows you to draw a map of a place and even maybe put a "you are here" dot, and then plop it on the wall.
Pretty much any colour can be made with white, black, red, yellow and blue - so these are the dyes that need to be used to make a palette. I hardly ever use green paint, especially since I rarely paint natural landscapes.
Lapis is tricky to acquire, but I don't think it matters since it gives more of an incentive for players to get lapis (I usually just ignore it) and painting is just an extra feature - plus it will mostly be used for multiplayer, where it's easier to get lapis because you can all work together for it.
Since basically any colour can be made from the primary colours as well as black and white, a broad selection of colours could be offered to the player. I would be annoyed if I had a very limited selection of colours to work with, so as many as possible should be included - preferably it should be at least 8-bit colour, but I would prefer 16-bit or truecolour.
By the way, a paint bucket should be included for filling large areas, and a grid that can be turned on and off would also be nice. Importing images from files on a computer would be pretty cool, but it could be argued that this would destroy the creative aspect of the painting featuer.
In any case, I really want this idea to be implemented. for you.
I get your point about white, black, red, yellow, and blue, but I have already stated that I am using the light mixing method:
Quote from My past self »
I was indeed using light color mixing on purpose. Just look at the secondary colors.
Why?
MONOLOG TIME!
On of the things I love about minecraft is how it is linked to both the real world and the digital world. It has grass and dirt and animals, but a subtle hint of computerieness is there. Everything is perfect cubes, we craft and stack in powers of two, and we can even build our own programs using redstone. Computers use RBG color mixing, and so, just to add to the small trend of the cyber world, minecraft should use it too.
Also, for a more practical reason, use yellow instead of green would unbalance it. Then, because red and yellow dye are found in the same area, people who spawn in desserts would find it much harder to make a palette then those in a grassy biome.
Also, we don't need many colors to make a cool painting, and the more we have, the harder it is for notch to code.
I personally prefer the second, "blank" version...but I do have a random suggestion. How about replacing the large colored blocks you choose from in the current version with a large image of the actual palette. Then you could list the dye's available (from their inventory) alongside it and player's could choose the individual colors they want and drop them onto the palette - taking away a single item of that dye from their inventory and placing a splotch of paint in the spot they selected, which would slowly decrease in size as they used that color.
This version seems a bit more fun to me, and also seems like it would enforce the "even 1 dot of color removes a dye from your inventory" aspect in peoples minds if they already had to sacrifice the dye before trying to actually place it on the picture.
Would also be nice if dyes placed onto a palette this way could mix with other colors when placed on top of or near another color - basically allowing players to mix desired amounts of other colors on the palette without having to use a whole item of rarer mixed dye if they don't need to.
I personally prefer the second, "blank" version...but I do have a random suggestion. How about replacing the large colored blocks you choose from in the current version with a large image of the actual palette. Then you could list the dye's available (from their inventory) alongside it and player's could choose the individual colors they want and drop them onto the palette - taking away a single item of that dye from their inventory and placing a splotch of paint in the spot they selected, which would slowly decrease in size as they used that color.
This version seems a bit more fun to me, and also seems like it would enforce the "even 1 dot of color removes a dye from your inventory" aspect in peoples minds if they already had to sacrifice the dye before trying to actually place it on the picture.
Would also be nice if dyes placed onto a palette this way could mix with other colors when placed on top of or near another color - basically allowing players to mix desired amounts of other colors on the palette without having to use a whole item of rarer mixed dye if they don't need to.
Meh... minecraft isn't really a fan of fancy GUIs, and this would just be un-needed and much hard to code.
could be interesting, and so far I prefer option 2. But what if you craft dye with slime or with eggs to make paint which is non-stackable and has a durability that wastes away while you paint
could be interesting, and so far I prefer option 2. But what if you craft dye with slime or with eggs to make paint which is non-stackable and has a durability that wastes away while you paint
Glad to have your support, but I don't think this is needed. Remember, these paintings are made of wool, and we already use dye to color wool.
Oh my god. I turning away everyone's ideas. I sound evil.
Please don't think I'm evil! I'm just trying to keep it simple!
Simply have several windows next to the painting screen. Drag & Drop
a dye unit into the windows. Right-Click the dye to select it. The dye will lose
durability like a tool when you paint with it. You can only bring the dye back into the inventory
if you haven't used it yet. Not sure about the amount of uses though. Maybe depending on rarity...
Ex:
Rose red/Dandilion Yellow: Low uses
Cactus green/Black: Medium uses
Lapis Lazulli/Coco Beans: Plenty of uses
On crafting:
[] [] ]" title="-<->" />
[] []
Yes but you see, that's, that's... that's actually a good point.
In fact, I have a new idea! Pallets are just crafted like this:
[] [] []
]" title="-<->" /> [] []
And then when you go to edit a painting, you only have the colors you have in your inventory, and the more you use each one, the more it becomes damaged. Wait no... damage is already used for color. Thinking as I write.
Anyways, that still doesn't help the limited color option thing. But my mind has been opened.
Oh and sorry about the dessert vs. desert, just so hungry...
I assume you mean five colors.
And no, for now, you'd have to put in those five colors, but there are some who disagree.
But, I will say this idea is very cool.
I support, all the way across the sky.
Diamond for you.
That was pretty much what I was thinking. But it should scale with the usage in the painting. Let's say, for every 256 dots of one color you would lose one dye.So with your example, if I use a lot of , some , some , and some , but no , I would end up with 2 0 3 3 1 . See what I mean?
But still, I'm in favor of the subtractive color mixing single-craft palette idea used in the OP, but maybe that just means I'm a stubborn idiot.
How about only primary colours? Then if you have all the dyes except for lapis and you find a dungeon and it has cocoa beans, you wont say "Oh crap I have to mine more".
im a wolf tamer
Talk'in bout minecraft
I'll work on some images for the blank palette option, and put up a poll between the two. I don't think the second poll is necessary.
Also, you're not pulling colors out of the ether as you put it, but rather "Mixing" the colors on your palette.
Still, it wouldn't explain how you get blue out of white, black, red, yellow, and brown. The only ideas I would like is arirish's idea of painting with whatever colors you have, and the original idea of a single craft palette.
IMPORTANT NOTE: I will be gone for 7 hours on a plane flight. Please take good care of this thread. When I return, I will have the two painting idea options and will set up the poll.
What's up? I'm the proud co-owner of a little ClassiCube server called Minebuild.
Click here to go to the thread for it!
Sometimes, you just need a little more cave.
I get your point about white, black, red, yellow, and blue, but I have already stated that I am using the light mixing method:
Also, we don't need many colors to make a cool painting, and the more we have, the harder it is for notch to code.
Oh, you'll see... just a hint: Stamps. (Don't start raging until I post the next section.)
This version seems a bit more fun to me, and also seems like it would enforce the "even 1 dot of color removes a dye from your inventory" aspect in peoples minds if they already had to sacrifice the dye before trying to actually place it on the picture.
Would also be nice if dyes placed onto a palette this way could mix with other colors when placed on top of or near another color - basically allowing players to mix desired amounts of other colors on the palette without having to use a whole item of rarer mixed dye if they don't need to.
Using a Mob Spawner and a Stick to Master the Animal Kingdom
Meh... minecraft isn't really a fan of fancy GUIs, and this would just be un-needed and much hard to code.
But thanks for the support!
Glad to have your support, but I don't think this is needed. Remember, these paintings are made of wool, and we already use dye to color wool.
Oh my god. I turning away everyone's ideas. I sound evil.
Please don't think I'm evil! I'm just trying to keep it simple!
To solve the idea conflict, do this:
Simply have several windows next to the painting screen. Drag & Drop
a dye unit into the windows. Right-Click the dye to select it. The dye will lose
durability like a tool when you paint with it. You can only bring the dye back into the inventory
if you haven't used it yet. Not sure about the amount of uses though. Maybe depending on rarity...
Ex:
Rose red/Dandilion Yellow: Low uses
Cactus green/Black: Medium uses
Lapis Lazulli/Coco Beans: Plenty of uses
On crafting:
[] [] ]" title="-<->" />
[] []
User: GOODBYE.
Cleverbot: Tool.
User: What did you call me you piece of ****?
Cleverbot: I called you cheese.
User: Oh.
Cleverbot: Love You.
User: I... Love you too..
I was just thinking this.
BUT WHO THE HELL CARES?!?!