I am the bone of my sword
Steel is my body, and fire is my blood
I have created over a thousand blades
Unknown to death, Nor known to life
Have withstood pain to create many weapons
Yet, those hands will never hold anything
So as I pray, Unlimited Blade Works
When I play minecraft I play the role of a miner who has to mine/build/fight to protect myself against monsters.
do you feel better now that you have intentionally misunderstood the use of the term RPG as the context here implies it?
I think he should, because everything described in the original post was by and large not a criteria of roleplaying games but a criteria of mass produced computer games with the label "roleplaying game" slapped onto it.
Roleplaying Games still exist, and are still quite popular. They don't have linear storylines, hell the term "Sandbox" in regards to gaming COMES FROM Roleplaying games.
World of Warcraft is not a roleplaying game, its a MMO game, but the RPG is just tacked on there to give it some kind of label (much like how the first RPG's were called boardgames for some time, even though they aren't)
You obviously have no idea what your talking about.
If you actually read the first post properly you'll delete that comment and stop disrespecting the Yogcast by linking it with your ignorance.
?
so your only argument to your retarded accusation is that i didn't even read the first post? why? because you weren't sitting next to me when i read it? wow, talk about ignorance. . .
anywho, moving on... an entire half of her argument against RPG's in Minecraft—classes, civilization, npc's & humans, and currency— were all subtly addressed and resolved in the Yogscast vids. The issue with her argument is that there is no issue. all it takes is a hella lot of time, imagination, and a laissez-faire type attitude and let each server society develop on their own unique way.
I don't need Minecraft to be an RPG, but I would like more intelligent mobs and bases to assault and destroy. Also a dungeon with both traps and treasure to explore would just plain rock. Finding caves in Minecraft is fun, but could be so much more interesting.
When I play minecraft I play the role of a miner who has to mine/build/fight to protect myself against monsters.
do you feel better now that you have intentionally misunderstood the use of the term RPG as the context here implies it?
I think he should, because everything described in the original post was by and large not a criteria of roleplaying games but a criteria of mass produced computer games with the label "roleplaying game" slapped onto it.
Roleplaying Games still exist, and are still quite popular. They don't have linear storylines, hell the term "Sandbox" in regards to gaming COMES FROM Roleplaying games.
World of Warcraft is not a roleplaying game, its a MMO game, but the RPG is just tacked on there to give it some kind of label (much like how the first RPG's were called boardgames for some time, even though they aren't)
Quote from peu »
term RPG as the context here implies it
If the context does not qualify "RPG" sufficiently for you or him to understand she is alluding to the vast amounts of games with leveling systems, incremental skills, etc, and does not allude to the fact that you are playing a role (since almost every single video game in existence is technically an RPG: you play the main character, an imagined personality, and not necessarily yourself) then I am led to believe you and him are merely argumentative.
Ignoring the obvious context and going by title, means that Mario World is an RPG, Kirby is an RPG, Contra is an RPG . . . World of Warcraft IS an RPG, since you're not playing yourself but some creature or person who is not yourself. The restrictions in gameplay set up by the developers and the game engine are the equivalent of a dungeon master in any actual RPG.
I still have Vampire Masquerade on my bookshelf among others. This is just a matter of a term being used for multiple things, which, I'm afraid, you have to accept since it is popularly used, and therefore a part of the language.
Distinctions between RPG as it's used and RPG as it was invented have to be specified for clarity. Nothing to do with what I believe, it's just what you have to do to not be misunderstood.
It is also SHAMEFUL that mods send me a warning because I bumped a suggestion of mine (the trade shop) to let people give opinion of it, and just tell "it has been suggested a lot". I don't think they even read it! Your "already posted topics" topic has two shop suggestions, that suggest to use CURRENCY to buy things, when my system is different!
It also shameful that mods let troll topics and obscenely obvious joke topics float around and sink many suggestions that users put effort on them. I am not telling mine is actually perfect or anything like that, but lots of suggestions get lost in 10th+ pages and far.
So, for Tl,dr people: Actually look which suggestions are a joke and which are not. If people don't like them for features in the game, they can be made mods if someone wants to. Just let people live and suggest things. Minecraft is a game centered in freedom, right? Then let people be free and make their Spaceships, Magics and whatever. If not for the main game, for mods. That is MY opinion. That includes RPGs.
I think it's you who aren't reading and are instead passing judgement. This thread is not a suggestion.
Sounds like you are just bitter.
edit: also, people can certainly suggest all those things, like spaceships . . . but that sort of suggestion is more fitting to a MOD suggestion, not a suggestion for vanilla, which is what this section is for.
If the context does not qualify "RPG" sufficiently for you or him to understand she is alluding to the vast amounts of games with leveling systems, incremental skills, etc, and does not allude to the fact that you are playing a role (since almost every single video game in existence is technically an RPG: you play the main character, an imagined personality, and not necessarily yourself) then I am led to believe you and him are merely argumentative.
Ignoring the obvious context and going by title, means that Mario World is an RPG, Kirby is an RPG, Contra is an RPG . . . World of Warcraft IS an RPG, since you're not playing yourself but some creature or person who is not yourself. The restrictions in gameplay set up by the developers and the game engine are the equivalent of a dungeon master in any actual RPG.
I still have Vampire Masquerade on my bookshelf among others. This is just a matter of a term being used for multiple things, which, I'm afraid, you have to accept since it is popularly used, and therefore a part of the language.
Distinctions between RPG as it's used and RPG as it was invented have to be specified for clarity. Nothing to do with what I believe, it's just what you have to do to not be misunderstood.
World of Warcraft is most certainly not a roleplaying game. Nor would every game be a roleplaying game because you play a role (implied or otherwise) in the game.
To be a roleplaying game, is to be a game ABOUT roleplaying. 5 minutes on a world of warcraft server and it becomes very very obvious the game is not about roleplaying. There are puzzles, and combats and explorations, but the average handle of "stickroller98" or "CoolGuy_69" makes it pretty clear this is just a game. No more a roleplaying game than billiards or halo. The point of the game is not to play a role but to overcome challenges.
Yes they often call MMO's an RPG because they don't have a proper label. The first copies of Dungeons and Dragons labelled it as a wargame alongside RISK. Why? They didn't know what else to call it. So too in 5 to 10 years time after the genre has matured will they stop calling World of Warcraft and games like it a roleplaying game, once they find a proper term for it. Much as they stopped calling Dungeons and Dragons a wargame and stocking it beside RISK.
To make minecraft an RPG would require none of the conventions described in the original post. That does not mean I think minecraft should be made into an RPG, but to turn it into an actual RPG does not require classes or levels, or god forbid grinding . I can't think of a single actual RPG that has grinding, the presence of grinding is how you know something is not an actual RPG by definition. Once your actions stop being about the role you are playing and start being about metagame number crunching the point of the game has stopped being about the role you are playing and started being about a math and number puzzle to solve.
How to make minecraft an RPG (multiplayer).
Grant server admin the ability to float around as a ghost and build and spawn anything he wants as an invisible force. Let the players roam around and deal with that.
Done, no grinding, classes or levels (which are not trademarks of RPG's, as many do not have them)
The only part about RPGs I like is that you get better at what you like doing best, but you are often limited by classes and equipment.
It would be okay if there was a proficiency thing, like in the game Borderlands. You wouldn't be excluded from using other items, you just need to use them in order for you to get better at them, or like in TES4: Oblivion.
The only part about RPGs I like is that you get better at what you like doing best, but you are often limited by classes and equipment.
It would be okay if there was a proficiency thing, like in the game Borderlands. You wouldn't be excluded from using other items, you just need to use them in order for you to get better at them, or like in TES4: Oblivion.
Other wise; I agree completely.
I think proficiency encourages grinding over seeking and gathering a resource
It won't shut them up...
About fifty people a day.
Underexageration! (Your only thinking about the people that post suggestions on the suggestion forum, there are a lot more, bigger idiots)
I will be using them soon
I'm Starting to be known as a Balancer, A.K.A. I'm starting to become pessimist
This is a long, detailed, and very well-thought out post rationally explaining the downsides of RPG elements in Minecraft.
And it's exactly the kind of post the RPG fanatics will respond to with "tl;dr".
Still, I think this should be stickied for the sake of those few who do read the directions.
Everything in Minecraft should be explored but nothing overdone.
Sitting In Minecraft:http://www.minecraftforum.net/viewtopic.php?f=1&t=214552
Lapis Vases:http://www.minecraftforum.net/viewtopic.php?f=1&t=195330
IP: 203.17.62.36
When I play minecraft I play the role of a miner who has to mine/build/fight to protect myself against monsters.
do you feel better now that you have intentionally misunderstood the use of the term RPG as the context here implies it?
yes
I am the bone of my sword
Steel is my body, and fire is my blood
I have created over a thousand blades
Unknown to death, Nor known to life
Have withstood pain to create many weapons
Yet, those hands will never hold anything
So as I pray, Unlimited Blade Works
I think he should, because everything described in the original post was by and large not a criteria of roleplaying games but a criteria of mass produced computer games with the label "roleplaying game" slapped onto it.
Roleplaying Games still exist, and are still quite popular. They don't have linear storylines, hell the term "Sandbox" in regards to gaming COMES FROM Roleplaying games.
World of Warcraft is not a roleplaying game, its a MMO game, but the RPG is just tacked on there to give it some kind of label (much like how the first RPG's were called boardgames for some time, even though they aren't)
she's obviously has never seen BlueXephos' Minecraft RPG 'Israphel' series
?
so your only argument to your retarded accusation is that i didn't even read the first post? why? because you weren't sitting next to me when i read it? wow, talk about ignorance. . .
anywho, moving on... an entire half of her argument against RPG's in Minecraft—classes, civilization, npc's & humans, and currency— were all subtly addressed and resolved in the Yogscast vids. The issue with her argument is that there is no issue. all it takes is a hella lot of time, imagination, and a laissez-faire type attitude and let each server society develop on their own unique way.
If the context does not qualify "RPG" sufficiently for you or him to understand she is alluding to the vast amounts of games with leveling systems, incremental skills, etc, and does not allude to the fact that you are playing a role (since almost every single video game in existence is technically an RPG: you play the main character, an imagined personality, and not necessarily yourself) then I am led to believe you and him are merely argumentative.
Ignoring the obvious context and going by title, means that Mario World is an RPG, Kirby is an RPG, Contra is an RPG . . . World of Warcraft IS an RPG, since you're not playing yourself but some creature or person who is not yourself. The restrictions in gameplay set up by the developers and the game engine are the equivalent of a dungeon master in any actual RPG.
I still have Vampire Masquerade on my bookshelf among others. This is just a matter of a term being used for multiple things, which, I'm afraid, you have to accept since it is popularly used, and therefore a part of the language.
Distinctions between RPG as it's used and RPG as it was invented have to be specified for clarity. Nothing to do with what I believe, it's just what you have to do to not be misunderstood.
I think it's you who aren't reading and are instead passing judgement. This thread is not a suggestion.
Sounds like you are just bitter.
edit: also, people can certainly suggest all those things, like spaceships . . . but that sort of suggestion is more fitting to a MOD suggestion, not a suggestion for vanilla, which is what this section is for.
World of Warcraft is most certainly not a roleplaying game. Nor would every game be a roleplaying game because you play a role (implied or otherwise) in the game.
To be a roleplaying game, is to be a game ABOUT roleplaying. 5 minutes on a world of warcraft server and it becomes very very obvious the game is not about roleplaying. There are puzzles, and combats and explorations, but the average handle of "stickroller98" or "CoolGuy_69" makes it pretty clear this is just a game. No more a roleplaying game than billiards or halo. The point of the game is not to play a role but to overcome challenges.
Yes they often call MMO's an RPG because they don't have a proper label. The first copies of Dungeons and Dragons labelled it as a wargame alongside RISK. Why? They didn't know what else to call it. So too in 5 to 10 years time after the genre has matured will they stop calling World of Warcraft and games like it a roleplaying game, once they find a proper term for it. Much as they stopped calling Dungeons and Dragons a wargame and stocking it beside RISK.
To make minecraft an RPG would require none of the conventions described in the original post. That does not mean I think minecraft should be made into an RPG, but to turn it into an actual RPG does not require classes or levels, or god forbid grinding . I can't think of a single actual RPG that has grinding, the presence of grinding is how you know something is not an actual RPG by definition. Once your actions stop being about the role you are playing and start being about metagame number crunching the point of the game has stopped being about the role you are playing and started being about a math and number puzzle to solve.
How to make minecraft an RPG (multiplayer).
Grant server admin the ability to float around as a ghost and build and spawn anything he wants as an invisible force. Let the players roam around and deal with that.
Done, no grinding, classes or levels (which are not trademarks of RPG's, as many do not have them)
It would be okay if there was a proficiency thing, like in the game Borderlands. You wouldn't be excluded from using other items, you just need to use them in order for you to get better at them, or like in TES4: Oblivion.
Other wise; I agree completely.
I think proficiency encourages grinding over seeking and gathering a resource