Took the "follow" script from the hostile AI, and then removed the "attack" part.
Attacking an enemy forces that enemy to do 0 damage to all friendly wolves, which triggers the self-defense script that was already being used for... everything...
Took the "teleport" script that was already in the game and added a trigger to it, when distance is greater than 30 blocks.
The taming could be handled by a secondary "damage" modifier
The changing of skins was already around for the ghasts.
The "sit" is just a toggle on the AI along with a half second animation.
The only thing that really needed to be added for wolves would be the animations model and 3 textures, but it only has 63 polygons and anyone can make a texture of the required size.
It could have been accomplished with about 45 minutes of copy-pasting, maybe a half hour to get the model looking right, about 20 minutes for the animation (there simply aren't that many points that need to move), and another 45 or so to get the textures right (very little changes between the three) and perhaps 10-20 minutes to compile it all (I don't know what compiler they are using).
Maybe throw in another two hours or so for quality control, but there really isn't all that much that could even possibly mess up.
So it would only take about a day's work. (Day being defined as work day - generally 8 hours or less)
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(all numbers below refer to the numbers in the OP)
#1 could probably be done rather easily - the "light level detect" is already in the code for mob spawning purposes, but I do not know what is meant by "change logic flow" but I assume that means whether or not it sends a power signal - which would be easy enough to do.
This would probably only take about an hour (maybe 2 for quality) to make. Add another 10 or 15 minutes for the texture.
#2 (if confined in a single block) would require a block to change form multiple times - from solid to non solid - from a block with no flowing water or lava to a block with any of the 8 levels of water or 6 levels of lava.
This would probably take about 4 hours to get to work properly, not including the time for the textures.
However, pistons will be added eventually and they aren't nearly that complicated and yet perform all of the same general functions.
#3+4 would obviously be the easiest things to add, as #3 is essentially a half-door (which, by the way can already be obtained by using an inventory editor or the /give command) and #4 is essentially a re-skinned Redstone torch with a higher light level.
This would take maybe 10 minutes to do both of them, including a texture.
#5 would definitely require new code for the visual aspects of it, but I a uncertain if it would require new code for the mechanics of it, as it could be done either through LOS (which may or may not be used - it's hard to tell with the AI) or through a coordinate check, but I'm not sure if any of the current code relating to coordinates checks to see if anything is on the same x/y/z line.
I don't know how long this would take, but probably a max of 5 hours.
#6 would be like having 6 or 8 different blocks that could "freeze" using a script from ice generation, and could simply have the redstone current trigger that change automatically rather than use time as a trigger.
maybe an hour and a half, including texture.
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It's really hard to say which would take more time to make, as it really depends on how much code needs to be created.
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On a side note, I can't believe I just spent about 15 minutes replying to a post that probably doesn't belong in this section. This probably belongs in discussion, as it is more of a forum game than anything else.
1. Effing multiplayer nether support (Bukkit already has it, shouldn't be THAT hard)
2. Fuses (One time redstone wires that disappear when a current passes over them, also the current moves at the speed of flowing water)
3. Player emoticons (Wave, cry, crouch etc, and some of them could affect gameplay)
4. Vehicles that can be made from blocks so multiple people can get on them + you can give them any shape you want + you can put furnaces, chests etc. (Think of Movecraft, not boats/minecarts)
5. "Demon blood" [A liquid similar to the concrete that flows like lava but has regular block physics so you cant swim in it, only walk over it, and when its redstone'd whole connecting demon bloods turn into lava and back to demon blood when the current is off (it could look like obsidian or netherrack)]
6. Finite water
7. Better fire! Darn, i hate fire as it is right now, it could be improved IMO
Rollback Post to RevisionRollBack
I don't judge people by their usernames, grammar or comments.
I judge them by their avatars.
I personally think overworld only needs some more mechanical (which people have already posted) features and maybe a plant/mob or 2
so my suggestions will focus more on the nether, and before you say "omg nether improvements belong in other thread!" these are more geared towards easy coding (I think) and are strictly blocks
1: nether wood (better name pending) Pillars of wood that would only spawn in very dark areas and would continue until it hits the ceiling (and usually the only dark areas in the nether are caves they wont have to go very far) dark brown color and fairly long time to cut atleast compared to regular wood
2: firestone, powerful, fragile, and firey, an ore mineable by any pickaxe although the time it takes varies largely and firestone would have attributes of fire in that it sets nearby blocks on fire so if you have an iron pickaxe it would take you about 6 seconds to mine it, wouldn't you feel a whole lot safer that way then if you were mining with a wood pickaxe and sitting there for 20 seconds. Mines as fast as diamond and lasts as long as stone. Spawns in large clusters near lava-sea level. Mining it takes 4 uses. spawns in the nether.
not sure if this would count as a block or not
3: Vines: these would act like grass but on vertical smoothstone and would give 2-3 sticks and a 5% chance 0-1 rope. possibly Climbable?
4: Light Crystals: as common as redstone, and found at the same level lightcrystals when mined are reduced to a powder, like redstone, light crystala can be placed like redstone but creates light that is in between that of a coal torch and that of a redstone torch. light crystals can be combined with a bucket of water to make glowing water has the same light as redstone torches but the same reach as a torch. (not sure if that is possible)
I'm starting to run out of good ideas I think
5:Fossils: an ore as common as coal and give you, well fossils(and cobble), which are different then bones in which they can be used in crafting in place of wood, crafting a fossil and 3 cobble in a square gives you a fossil ore block which can be kept as decoration or crafted with a torch to make a skull light in the shape of a wolf head
6: watermelon, like cake but worse, and found in the wild and contains water melon seeds
Ok so I lied, most of my suggestion weren't about the nether
TL;DR 1 wood pillars in dark nether caves 2 a nether ore sets stuff on fire and makes good tools 3 vines that make ropes 4 powerless red stone that is bright and can be combined with water 5 craftable bones in the ground 6 watermelons
Seeing as I have no coding experience I don't really know exactly what would be hard to do or not so I'm sorry if any of these are dificult to implement, Although I would appreciate brief explanations as to why they would be dificult just so I can understand this kinda stuff better in the future.
Things I left out because I thought they might be too complicated
Phantom sand: looks the same as soul sand but after .5sec of being stepped on it will dissapear for 5 seconds and then reapear suffacating the player. Spawns with soulsand and in clusters of atleast 3 vertically
Light crystals can be combined with sand and smelted to make a light orb that can be used to craft lanterns that can be hung from rope, or orbs can be used to make a staff that can attack with the power of a wooden sword and can be placed on the ground as a somewhat of a beacon which apears like a torch but 2 blocks tall
Firestone when used to create tools the tools also can be used as flint and steel, can create a staff that when placed acts like the sun and starts nearby zombies and skeletons on fire
vines give grapes to make grape juice or even combine with flour(kinda like yeast) to create wine, and drink it out of a bowl just to be original
It wasn't. You just bumped an arrogant, random thread that had been dead for 20 days.
That was uncalled for. not everyone goes on the forum every day, I personally check it maybe once a month, sometimes more often if I'm bored/frustrated with minecraft.
Btw great mod also if you want people to keep going on this I would suggest you comment on peoples ideas
That was uncalled for. not everyone goes on the forum every day, I personally check it maybe once a month, sometimes more often if I'm bored/frustrated with minecraft.
Btw great mod also if you want people to keep going on this I would suggest you comment on peoples ideas
Yeah, sorry, I've had that bottled up for a while, and it cam out harsh. Still, it was a pointless bump.
Took the "follow" script from the hostile AI, and then removed the "attack" part.
Attacking an enemy forces that enemy to do 0 damage to all friendly wolves, which triggers the self-defense script that was already being used for... everything...
Took the "teleport" script that was already in the game and added a trigger to it, when distance is greater than 30 blocks.
The taming could be handled by a secondary "damage" modifier
The changing of skins was already around for the ghasts.
The "sit" is just a toggle on the AI along with a half second animation.
The only thing that really needed to be added for wolves would be the animations model and 3 textures, but it only has 63 polygons and anyone can make a texture of the required size.
It could have been accomplished with about 45 minutes of copy-pasting, maybe a half hour to get the model looking right, about 20 minutes for the animation (there simply aren't that many points that need to move), and another 45 or so to get the textures right (very little changes between the three) and perhaps 10-20 minutes to compile it all (I don't know what compiler they are using).
Maybe throw in another two hours or so for quality control, but there really isn't all that much that could even possibly mess up.
So it would only take about a day's work. (Day being defined as work day - generally 8 hours or less)
-----------------------------------
-----------------------------------
(all numbers below refer to the numbers in the OP)
#1 could probably be done rather easily - the "light level detect" is already in the code for mob spawning purposes, but I do not know what is meant by "change logic flow" but I assume that means whether or not it sends a power signal - which would be easy enough to do.
This would probably only take about an hour (maybe 2 for quality) to make. Add another 10 or 15 minutes for the texture.
#2 (if confined in a single block) would require a block to change form multiple times - from solid to non solid - from a block with no flowing water or lava to a block with any of the 8 levels of water or 6 levels of lava.
This would probably take about 4 hours to get to work properly, not including the time for the textures.
However, pistons will be added eventually and they aren't nearly that complicated and yet perform all of the same general functions.
#3+4 would obviously be the easiest things to add, as #3 is essentially a half-door (which, by the way can already be obtained by using an inventory editor or the /give command) and #4 is essentially a re-skinned Redstone torch with a higher light level.
This would take maybe 10 minutes to do both of them, including a texture.
#5 would definitely require new code for the visual aspects of it, but I a uncertain if it would require new code for the mechanics of it, as it could be done either through LOS (which may or may not be used - it's hard to tell with the AI) or through a coordinate check, but I'm not sure if any of the current code relating to coordinates checks to see if anything is on the same x/y/z line.
I don't know how long this would take, but probably a max of 5 hours.
#6 would be like having 6 or 8 different blocks that could "freeze" using a script from ice generation, and could simply have the redstone current trigger that change automatically rather than use time as a trigger.
maybe an hour and a half, including texture.
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------------------------
It's really hard to say which would take more time to make, as it really depends on how much code needs to be created.
-----------------------
On a side note, I can't believe I just spent about 15 minutes replying to a post that probably doesn't belong in this section. This probably belongs in discussion, as it is more of a forum game than anything else.
2. Fuses (One time redstone wires that disappear when a current passes over them, also the current moves at the speed of flowing water)
3. Player emoticons (Wave, cry, crouch etc, and some of them could affect gameplay)
4. Vehicles that can be made from blocks so multiple people can get on them + you can give them any shape you want + you can put furnaces, chests etc. (Think of Movecraft, not boats/minecarts)
5. "Demon blood" [A liquid similar to the concrete that flows like lava but has regular block physics so you cant swim in it, only walk over it, and when its redstone'd whole connecting demon bloods turn into lava and back to demon blood when the current is off (it could look like obsidian or netherrack)]
6. Finite water
7. Better fire! Darn, i hate fire as it is right now, it could be improved IMO
I judge them by their avatars.
Coming in 1.6 and this isn't a multiplayer mod.
Not a multiplayer mod.
Been done.
so my suggestions will focus more on the nether, and before you say "omg nether improvements belong in other thread!" these are more geared towards easy coding (I think) and are strictly blocks
1: nether wood (better name pending) Pillars of wood that would only spawn in very dark areas and would continue until it hits the ceiling (and usually the only dark areas in the nether are caves they wont have to go very far) dark brown color and fairly long time to cut atleast compared to regular wood
2: firestone, powerful, fragile, and firey, an ore mineable by any pickaxe although the time it takes varies largely and firestone would have attributes of fire in that it sets nearby blocks on fire so if you have an iron pickaxe it would take you about 6 seconds to mine it, wouldn't you feel a whole lot safer that way then if you were mining with a wood pickaxe and sitting there for 20 seconds. Mines as fast as diamond and lasts as long as stone. Spawns in large clusters near lava-sea level. Mining it takes 4 uses. spawns in the nether.
not sure if this would count as a block or not
3: Vines: these would act like grass but on vertical smoothstone and would give 2-3 sticks and a 5% chance 0-1 rope. possibly Climbable?
4: Light Crystals: as common as redstone, and found at the same level lightcrystals when mined are reduced to a powder, like redstone, light crystala can be placed like redstone but creates light that is in between that of a coal torch and that of a redstone torch. light crystals can be combined with a bucket of water to make glowing water has the same light as redstone torches but the same reach as a torch. (not sure if that is possible)
I'm starting to run out of good ideas I think
5:Fossils: an ore as common as coal and give you, well fossils(and cobble), which are different then bones in which they can be used in crafting in place of wood, crafting a fossil and 3 cobble in a square gives you a fossil ore block which can be kept as decoration or crafted with a torch to make a skull light in the shape of a wolf head
6: watermelon, like cake but worse, and found in the wild and contains water melon seeds
Ok so I lied, most of my suggestion weren't about the nether
TL;DR 1 wood pillars in dark nether caves 2 a nether ore sets stuff on fire and makes good tools 3 vines that make ropes 4 powerless red stone that is bright and can be combined with water 5 craftable bones in the ground 6 watermelons
Seeing as I have no coding experience I don't really know exactly what would be hard to do or not so I'm sorry if any of these are dificult to implement, Although I would appreciate brief explanations as to why they would be dificult just so I can understand this kinda stuff better in the future.
Things I left out because I thought they might be too complicated
Phantom sand: looks the same as soul sand but after .5sec of being stepped on it will dissapear for 5 seconds and then reapear suffacating the player. Spawns with soulsand and in clusters of atleast 3 vertically
Light crystals can be combined with sand and smelted to make a light orb that can be used to craft lanterns that can be hung from rope, or orbs can be used to make a staff that can attack with the power of a wooden sword and can be placed on the ground as a somewhat of a beacon which apears like a torch but 2 blocks tall
Firestone when used to create tools the tools also can be used as flint and steel, can create a staff that when placed acts like the sun and starts nearby zombies and skeletons on fire
vines give grapes to make grape juice or even combine with flour(kinda like yeast) to create wine, and drink it out of a bowl just to be original
Thanks for all the suggestions guys!
It wasn't. You just bumped an arrogant, random thread that had been dead for 20 days.
That was uncalled for. not everyone goes on the forum every day, I personally check it maybe once a month, sometimes more often if I'm bored/frustrated with minecraft.
Btw great mod also if you want people to keep going on this I would suggest you comment on peoples ideas
Yeah, sorry, I've had that bottled up for a while, and it cam out harsh. Still, it was a pointless bump.
Also, it's pretty much a wishlist.
Locked. Go check out the mod instead, folks.