So I believe that you should be able to get exp from taking potions out of a brewing stand similar to the furnace. Now you may be thinking that there would be a huge exploit with simply putting the bottles in and out but I think there is a very simple work around to that.
I support the concept. Furnaces provide experience for smelting, so I don't see big problems with coding it all together.
Brewing even the simplest potions uses up blaze powder, which is way more expensive than most mundane furnace fuel types, so I'm not concerned with balance either.
And experimenting with multi-step alchemy seems like a logically consistent way of getting experience, or at least much more so than overseeing how a heater makes animal flesh denaturate.
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Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I've never noticed that that's not a thing because I never brew but yeah, if you know how to actually brew things I think certain potions should give experience.
Also, pretty sure that wouldn't be an issue. Just have a cooldown or a check on a bottle to see if it's been taken out of a brewing stand already. If true, give 0 exp.
Rollback Post to RevisionRollBack
The world's fate is in our hands, it's our responsibility to ensure that it's going in the right direction. We decide what to do now, and what we do now will affect everyone that comes after us. Our actions ripple through time, will we risk a worse future for everyone through pettiness, selfishness, and foolishness, or will we push for a better society for all? What I ask, do we peril, or do we prevail? Will we build this world from the ashes, will we further send it into ruins, or does fate have other plans for us?
So I believe that you should be able to get exp from taking potions out of a brewing stand similar to the furnace. Now you may be thinking that there would be a huge exploit with simply putting the bottles in and out but I think there is a very simple work around to that.
I support the concept.
Furnaces provide experience for smelting, so I don't see big problems with coding it all together.
Brewing even the simplest potions uses up blaze powder, which is way more expensive than most mundane furnace fuel types, so I'm not concerned with balance either.
And experimenting with multi-step alchemy seems like a logically consistent way of getting experience, or at least much more so than overseeing how a heater makes animal flesh denaturate.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I agree
making potions still counts as crafting an expensive item,
so should grant small XP gains per bottle made, one orb per bottle.
If splash potions are made, or if potency or duration is enhanced
then two orbs per bottle can be justified in my humble opinion.
Potions should have been counted as smelting from the beginning, it is a mystery why they weren't.
Farmable? yes, but not too easily, except for fire resistance potions, but the balancing issue with them
comes from how frequently Magma Cubes spawn in Basalt Deltas, not the potion system.
I've never noticed that that's not a thing because I never brew but yeah, if you know how to actually brew things I think certain potions should give experience.
Also, pretty sure that wouldn't be an issue. Just have a cooldown or a check on a bottle to see if it's been taken out of a brewing stand already. If true, give 0 exp.
The world's fate is in our hands, it's our responsibility to ensure that it's going in the right direction. We decide what to do now, and what we do now will affect everyone that comes after us. Our actions ripple through time, will we risk a worse future for everyone through pettiness, selfishness, and foolishness, or will we push for a better society for all? What I ask, do we peril, or do we prevail? Will we build this world from the ashes, will we further send it into ruins, or does fate have other plans for us?
Go try out my server, Andromedacraft!