The basic idea would be they would be a weapon you could duel wield, they do less damage than a sword, but have a way faster hit speed. Basically adding a different way to attack and would work well with the new fighting mechanics. It would be cool to use a dagger in each hand, swinging back and forth even though have less knockback and damage, you can still swing fast enough. Just a cool thought!
I'm not entirely opposed to the idea, but I think Mojang really needs to settle on a direction for the combat system & finish overhauling it before we start talking about weapons that fit into that system. I would like to see a system, though, where weapons are a bit more varied than just a sword or an axe.
Right now, Jeb is playing around with combat snapshots, so a Combat Update V2 is in the works. I doubt any weapon types will come of it, but I'd still like to see Wood-Netherite Daggers. Fast attack speed, low attack damage, and a built-in backstab mechanic that increases melee damage if striking from behind.
Fast attack speed, low attack damage, and a built-in backstab mechanic that increases melee damage if striking from behind.
Were daggers to be added, IMO this is how they should be. They should focus on quickly sneaking up behind someone and scoring a few critical hits before swapping to a stronger weapon like an Axe or a Sword to finish them off.
The basic idea would be they would be a weapon you could duel wield, they do less damage than a sword, but have a way faster hit speed. Basically adding a different way to attack and would work well with the new fighting mechanics. It would be cool to use a dagger in each hand, swinging back and forth even though have less knockback and damage, you can still swing fast enough. Just a cool thought!
I'm not entirely opposed to the idea, but I think Mojang really needs to settle on a direction for the combat system & finish overhauling it before we start talking about weapons that fit into that system. I would like to see a system, though, where weapons are a bit more varied than just a sword or an axe.
the dagger should also have less ataack range
it would be cool to have a "combat update" with all the weapons present in Minecraft Dungeons,
what would be the purpose of daggers outside combat tho?
That is a good idea. I can add it in my mod
Right now, Jeb is playing around with combat snapshots, so a Combat Update V2 is in the works. I doubt any weapon types will come of it, but I'd still like to see Wood-Netherite Daggers. Fast attack speed, low attack damage, and a built-in backstab mechanic that increases melee damage if striking from behind.
Constantly evolving, reaching further heights.
Were daggers to be added, IMO this is how they should be. They should focus on quickly sneaking up behind someone and scoring a few critical hits before swapping to a stronger weapon like an Axe or a Sword to finish them off.