This new mob could be a Dragonfly. I was thinking it could look something like this (see image provided) but maybe a bit different. It could drop dragonfly wings and the wings could be used for making glass objects (yes it's ridiculous) such as bottles and just regular glass. Overall I think this would be a great mob to add to the game as it has a lot of features and looks really cute :).
Doesn't make sense to me at all.
Dragonflies attack insects, not vertebrates.
Making glass items out of animal wings makes no logical sense at all, it's not even the same atoms, glass is basicly molten and cooled silicon oxide slag and chitin is a carbohydrate composed mostly out of oxygen, carbon and hydrogen. No support, opposition.
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Totalitarian architecture. Angular, defensible masonry over sleek, sloped carpentry.
Taking it slow. Provoking into attack typically does better rushing.
Underground engineering. Well-lit tunnels are much safer and often cheaper than any surface construct.
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Farmability. One of primary concerns relating to any feature.
Practical mobs. No annoyances taking up space and processor power.
Generalism and simplicity. Overly complicated and specialized concepts hardly ever come into fruition.
This new mob could be a Dragonfly. I was thinking it could look something like this (see image provided) but maybe a bit different. It could drop dragonfly wings and the wings could be used for making glass objects (yes it's ridiculous) such as bottles and just regular glass. Overall I think this would be a great mob to add to the game as it has a lot of features and looks really cute :).
Omg sick
Doesn't make sense to me at all.
Dragonflies attack insects, not vertebrates.
Making glass items out of animal wings makes no logical sense at all, it's not even the same atoms, glass is basicly molten and cooled silicon oxide slag and chitin is a carbohydrate composed mostly out of oxygen, carbon and hydrogen.
No support, opposition.
Totalitarian architecture. Angular, defensible masonry over sleek, sloped carpentry.
Taking it slow. Provoking into attack typically does better rushing.
Underground engineering. Well-lit tunnels are much safer and often cheaper than any surface construct.
-----
Farmability. One of primary concerns relating to any feature.
Practical mobs. No annoyances taking up space and processor power.
Generalism and simplicity. Overly complicated and specialized concepts hardly ever come into fruition.