This post also includes a change to the wither effect, but that doesn't really matter because it's just for the sake of making one of the potions in this thing useful. The change in question is that instead of just doing a poison effect, the wither effect takes off the max health of the player, forcing them to make a special potion that can bring back their lost hearts. Only applicable to hard mode because admittedly this is a pretty broken buff to the effect.
Another concept is potions that take 3 ingredients to be able to make, instead of just 2 like the harming potion or invisibility. There will be a few in this post.
1. Potion of wither, this time actually makeable in vanilla. Awkward potion + Wither Rose = Potion of Wither
This is self explanatory, you can extend or enhance it just as you would a normal potion, but as I stated the wither effect would be buffed in my ideal version of the game so even the expended version would have a very short duration and would only take away 2.5 hearts max, with either the extended or enhanced version.
2. Life potion. Potion of Wither + Ghast Tear = Life Potion.
Practically this is not a very useful potion, but it is more a middle-man to the third potion on this post. It has the effect that when you throw it, you put a large bonemeal effect onto any plants it hits, which will also instantly grow any trees as well, despite light level. This potion is also not really intended for human consumption, so when you drink it you will get a speed and regeneration effect, but also a nasty nausea effect that will make the other benefits of the potion mostly useless. This potion can only be extended, and not enhanced. Also, you cannot use an enhanced wither potion to make this potion.
3. Health Boost Potion. Life Potion + glistering melon = Health Boost Potion.
This is self explanatory, but it also has a timer. If you are below 10 hearts when you use this, the health boost you get from it is permanent, but if you are above 10 hearts you will go back down to 10 once the effect runs out. When you get these extra hearts, they will be empty and you will have to use saturation or a regeneration effect to fill them, just to balance it out a little. This effect does not stack. The normal potion gives you 2 extra hearts, while the enhanced gives you 3. Since this is so hard to make, needing to kill the Wither in order to make it, it should also be included in some nether fortress or ruined portal chests.
4. Potion of Fire. Potion of Fire Resistance + Fermented Spider Eye = Potion of Fire. This is a negative potion, and when you drink it you will burst into flames and have to deal with this status effect for a duration equal to if you had fallen into lava. When you turn this into a splash potion, you can throw it and set a large amount of area on fire. This potion can also be thrown much farther than any other potion. You also cannot extend or enhance this, and it cannot be turned into a lingering potion.
5. Explosive Concoction. Potion of Fire + Blaze Powder = Explosive Concoction.
This potion will create an explosion with a power of 2 (in-between a ghast and creeper explosion) when thrown or drank, and it will leave a pit of fire along with it. Whenever you drink this potion (for whatever reason) you will die immediately, bursting from the inside out, like you swallowed a grenade. Maybe you could survive this with blast protection armor, possibly. You are not able to extend or enhance it, and you cannot turn it into a lingering potion.
This is the most basic potion, and it pretty much just acts as a Chorus fruit that teleports the player by a much longer distance than before, maybe around 60-80 blocks. This cannot be extended, but you can turn it into a slash or lingering potion, making it possible to mess with people by teleporting them against their will into a random location far away. It can also be used for quick escapes in tense moments.
1. Too cheap. Netherite scrap as ingredient would be much, much better.
2. Bone meal can be obtained easily in industrial amounts as long as you have a composter, two chests and two hoppers, I don't think it's going to be useful besides of drinking it directly. Which is not intended.
3. Sounds good on paper, but may shatter balance. Eiche seems to confirm. So no.
4. Molotov cocktail? Sounds good, and can be interesting alternative to standard potions of harming and be effective in area denial. Actually, it may even be made lingering to act as more persistent area denial, re-igniting the blocks whenever someone is trying to extenguish them.
5. Might become abusable or be a griefing tool, as it can destroy blocks, possibly screwing up anti-griefing mechanics, and we can explode entire battalions of mobs with use of firework rockets from crossbows. And it kinda doesn't match typical potion behavior, even compared to harming and health potions... they can't be made lingering properly.
6. Way too abusable potion for trolling.
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Totalitarian architecture. Angular, defensible masonry over sleek, sloped carpentry.
Taking it slow. Provoking into attack typically does better rushing.
Underground engineering. Well-lit tunnels are much safer and often cheaper than any surface construct.
Farmability. One of primary concerns relating to any feature.
Practical mobs. No annoyances taking up space and processor power.
Generalism and simplicity. Overly complicated and specialized concepts hardly ever come into fruition.