I propose to, within about one and half or two years, to add a new tool/vehicle/weapon to minecraft - driveable mecha / walking machine.
Basic properties:
*Vehicle entity, boat controls
*Built from multiple blocks, akin to Iron Golems, just larger and from pricier materials
*3 blocks wide and long, 5 blocks tall
*80 HP
Utilities:
+Internal chest storage;
+Tool/weapon modes switchable with right click;
+Piston arm mode to push blocks like a piston or hit mobs for huge knockback and low damage;
+Dispenser mode to fire items at rapid rate, including high-velocity potions, fire charges, firework rockets;
+Grabber arm mode to pick up a single passive or tamed mob that is not currently used as a mount, or most kinds of blocks (exceptions are the ones immune to creeper explosions) including a container block with items inside;
+Automatically steps up single blocks;
+Top speeds of a sprinting player;
+Deflects arrows, tridents, immune to cacti;
+Can crush something it lands on like an anvil, but is not lethal most of the time, and heights that cause lethality heavily damage mech;
+Instead of blaze rod fuel, a nether star may be used as constant fuel source;
Flaws:
-Maintenance hog, needs to be fueled with use of blaze rods, takes a lot of copper ingots to repair any damage;
-Double damage from falling, each bit of fall damage immobilizes the machine, repaired by using a spare piston on it;
-While fueling is done from inside, repairs are done from outside and take time;
-Double damage from explosions;
-Production takes up netherite, tons of copper, pistons, dispenser, chest, glass, blast furnace, block of redstone. Shortly, expensive;
-Very cumbersome to transport due to size - needs extra big nether portals, very tall tunnels;
-Submerged in water equal or deeper than 4 blocks becomes inoperable, and is very hard to recover;
-If destroyed, a fraction of resources spent on it are lost, 50/50 chance to lose nether star used as fuel;
-Destroyed by lava rapidly, only some leftover netherite ingots are left;
-Not possible to directly build, mine, strike or shoot out of mech;
-Restricted vision;
-Turns around slowly;
-30/30 horizontal camera rotation through mouse;
-Slow acceleration to reach top speed, needs about twelve seconds;
-Below 40HP limps slowly and cannot use tools;
-Below 20HP cannot be driven and drops the player out;
-Not as deadly with arrows as fully enchanted bow;
-Can't truly jump (no easy crushing);
-Much slower and more limited than other forms of transport, most notably horses;
-Cannot switch from grabber to other modes when holding something;
-Player can right-click on a mech with pickaxe to stick it in a leg to make rotation and movement impossible till repairing. Pickaxe is bound to a mech and drops as item when repairs are done;
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
The idea itself seems pretty well balanced, but it doesn't seem that vanillaesque- that is, I can't see Mojang adding something like this in the default game. Still, this is an interesting suggestion- I for one would definitely like to see more variation to iron golems in general.
...with pseudo-electricity, rocket launchers and, with enough expertise, planes, industrial grinders, brewers, smelters and even tanks on fully articulated treads in vanilla.
With proper steampunk/magitek looks it should look decently.
I thought of it being support to infantry, not vice versa.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I don't see any 747s or Abram tanks rolling around minecraft. You're referring to contraptions people built, but not actual vehicles. And by "rocket launchers", you mean dispensers, right? Made from cobblestone and... a wooden bow? That shoots fireworks?
Scifi vehicles would fit even less than modern industrially produced vehicles.
I'm not going to comment on whether or not this fits the game, to me the idea has enough issues that whether or not it fits is not relevant. To summarize my thoughts on the idea: You tried so hard to make it balanced that using it seems worse than not using it. The only thing that really sounds beneficial is being able to launch potions further and riding something with tons of bonus health. Everything else listed as a benefit is either not a big deal to an experienced player or a minor convenience.
But to make this, it requires a lot of expensive resources, tons of fuel, tons of upkeep, it's bulky, it can't go in water, if it breaks you lose tons of investment, it's slow and clumsy and restrictive, and a dozen other things that makes using it sound more like a chore than a fun gameplay mechanic.
I'm not really all that opposed to the concept of a rideable mech (though I think a way to mind control an Iron Golem would be better as they are already kind of Mech-like), but it needs to be fun to use and it needs to be balanced. This sounds like neither.
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I don't see any 747s or Abram tanks rolling around minecraft. You're referring to contraptions people built, but not actual vehicles. And by "rocket launchers", you mean dispensers, right? Made from cobblestone and... a wooden bow? That shoots fireworks?
Scifi vehicles would fit even less than modern industrially produced vehicles.
Abrams is much better designed, as well as being dedicated killing machine with gunpowder weapons developed over 5 centuries.
Mecha is wasteful by having legs instead of superior treads, taller profile with thinner, less advanced armor from inferior materials, many more weakspots, and relatively low level of weapon advancement - a simple coaxial machine gun of Abrams would be way more lethal than dispenser with fire charges.
And abrams is not build around coaxial MG, it's built around 120mm gun.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I'm not going to comment on whether or not this fits the game, to me the idea has enough issues that whether or not it fits is not relevant. To summarize my thoughts on the idea: You tried so hard to make it balanced that using it seems worse than not using it. The only thing that really sounds beneficial is being able to launch potions further and riding something with tons of bonus health. Everything else listed as a benefit is either not a big deal to an experienced player or a minor convenience.
But to make this, it requires a lot of expensive resources, tons of fuel, tons of upkeep, it's bulky, it can't go in water, if it breaks you lose tons of investment, it's slow and clumsy and restrictive, and a dozen other things that makes using it sound more like a chore than a fun gameplay mechanic.
I'm not really all that opposed to the concept of a rideable mech (though I think a way to mind control an Iron Golem would be better as they are already kind of Mech-like), but it needs to be fun to use and it needs to be balanced. This sounds like neither.
If it's not useful or too expensive, it may be made cheaper and cheaper to fuel (charcoal,coal) for more restricted utility and lower health, with options to customize it with applique netherite armor, stronger blaze rod fuel, and perhaps deadlier weapon, such as axe arm mode.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
So, if you're going to argue that tanks are better designed than mechs, making mechs somehow having a place in the game, then that overlooks the massive engineering requirements for functionable mechanical legs. There's a reason the wheel was invented first, why tanks were invented way before we could ever make mechanical legs,, and why you don't see mechs ever in daily life. They're technologically demanding.
And, I still don't see how any of this makes a frickin' mech fit in a medieval fantasy game with swords and potions...
So, if you're going to argue that tanks are better designed than mechs, making mechs somehow having a place in the game, then that overlooks the massive engineering requirements for functionable mechanical legs. There's a reason the wheel was invented first, why tanks were invented way before we could ever make mechanical legs,, and why you don't see mechs ever in daily life. They're technologically demanding.
And, I still don't see how any of this makes a frickin' mech fit in a medieval fantasy game with swords and potions...
Many fantasy themed games have magitek/steampunk/hybrid vehicles, especially built by dwarves, and manage to balance them out. To name a few, Glest, WoW and multiple Wesnoth add-ons.
You can think of the mech as of a controllable golem with a weird crossbow strapped to it.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Many fantasy themed games have magitek/steampunk/hybrid vehicles, especially built by dwarves, and manage to balance them out. To name a few, Glest, WoW and multiple Wesnoth add-ons.
You can think of the mech as of a controllable golem with a weird crossbow strapped to it.
Yes, they do, but they actually fit in the world's that they are in. You would have to make major changes to Minecraft's style and themes for steampunk or magitek additions to not feel utterly out of place.
Yes, they do, but they actually fit in the world's that they are in. You would have to make major changes to Minecraft's style and themes for steampunk or magitek additions to not feel utterly out of place.
Aren't pistons a sort of magitek?
The mech might, if that's needed for aesthetics, be repaired primarily with redstone components and not incorporate copper except for a handiful of parts.
A machine walking on a set of pistons with framed cobblestone main material and redstone dust sticking out would fit minecraftian style and themes.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Aren't pistons a sort of magitek?
The mech might, if that's needed for aesthetics, be repaired primarily with redstone components and not incorporate copper except for a handiful of parts.
A machine walking on a set of pistons with framed cobblestone main material and redstone dust sticking out would fit minecraftian style and themes.
Aren't pistons a sort of magitek?
The mech might, if that's needed for aesthetics, be repaired primarily with redstone components and not incorporate copper except for a handiful of parts.
A machine walking on a set of pistons with framed cobblestone main material and redstone dust sticking out would fit minecraftian style and themes.
All redstone components are sort of magitech to me.
It's true that redstone behaives very simular to electricity but we have no clue jet, what redstone realy is.
We all know how to power a piston. But what IS this redstone power?
I like the grabber arm mode of your mech. I've seen many redstone robots and flying machines,
but non of them was designed to pick up mobs. I would absolutly support this single component.
Rollback Post to RevisionRollBack
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
My opinion: Instead of adding dedicated mechs, add new blocks to make it easier and smaller to make complex piston flying machines.
The problem is that they cannot be pressed into precise services I want my mech to be used for, like grabbing mobs, shooting dispenser munitions or pushing only certain blocks. Also, slimeblock machines have a hard time moving in multiple directions.
On the other hand, one has to deal with the entity machine needing refueling and being vulnerable to mobs.
These two are completely different in terms of use and functionality.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I propose to, within about one and half or two years, to add a new tool/vehicle/weapon to minecraft - driveable mecha / walking machine.
Basic properties:
*Vehicle entity, boat controls
*Built from multiple blocks, akin to Iron Golems, just larger and from pricier materials
*3 blocks wide and long, 5 blocks tall
*80 HP
Utilities:
+Internal chest storage;
+Tool/weapon modes switchable with right click;
+Piston arm mode to push blocks like a piston or hit mobs for huge knockback and low damage;
+Dispenser mode to fire items at rapid rate, including high-velocity potions, fire charges, firework rockets;
+Grabber arm mode to pick up a single passive or tamed mob that is not currently used as a mount, or most kinds of blocks (exceptions are the ones immune to creeper explosions) including a container block with items inside;
+Automatically steps up single blocks;
+Top speeds of a sprinting player;
+Deflects arrows, tridents, immune to cacti;
+Can crush something it lands on like an anvil, but is not lethal most of the time, and heights that cause lethality heavily damage mech;
+Instead of blaze rod fuel, a nether star may be used as constant fuel source;
Flaws:
-Maintenance hog, needs to be fueled with use of blaze rods, takes a lot of copper ingots to repair any damage;
-Double damage from falling, each bit of fall damage immobilizes the machine, repaired by using a spare piston on it;
-While fueling is done from inside, repairs are done from outside and take time;
-Double damage from explosions;
-Production takes up netherite, tons of copper, pistons, dispenser, chest, glass, blast furnace, block of redstone. Shortly, expensive;
-Very cumbersome to transport due to size - needs extra big nether portals, very tall tunnels;
-Submerged in water equal or deeper than 4 blocks becomes inoperable, and is very hard to recover;
-If destroyed, a fraction of resources spent on it are lost, 50/50 chance to lose nether star used as fuel;
-Destroyed by lava rapidly, only some leftover netherite ingots are left;
-Not possible to directly build, mine, strike or shoot out of mech;
-Restricted vision;
-Turns around slowly;
-30/30 horizontal camera rotation through mouse;
-Slow acceleration to reach top speed, needs about twelve seconds;
-Below 40HP limps slowly and cannot use tools;
-Below 20HP cannot be driven and drops the player out;
-Not as deadly with arrows as fully enchanted bow;
-Can't truly jump (no easy crushing);
-Much slower and more limited than other forms of transport, most notably horses;
-Cannot switch from grabber to other modes when holding something;
-Player can right-click on a mech with pickaxe to stick it in a leg to make rotation and movement impossible till repairing. Pickaxe is bound to a mech and drops as item when repairs are done;
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
The idea itself seems pretty well balanced, but it doesn't seem that vanillaesque- that is, I can't see Mojang adding something like this in the default game. Still, this is an interesting suggestion- I for one would definitely like to see more variation to iron golems in general.
Cooking with Mindthemoods ~ Biomes ~ Archeology
---
~ My Portfolio ~ Skindex ~ Test ~ Discs ~
A mech really doesn't belong in Minecraft Vanilla. It would be an interesting mod.
It's a sandbox medieval fantasy game...
...with pseudo-electricity, rocket launchers and, with enough expertise, planes, industrial grinders, brewers, smelters and even tanks on fully articulated treads in vanilla.
With proper steampunk/magitek looks it should look decently.
I thought of it being support to infantry, not vice versa.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I don't see any 747s or Abram tanks rolling around minecraft. You're referring to contraptions people built, but not actual vehicles. And by "rocket launchers", you mean dispensers, right? Made from cobblestone and... a wooden bow? That shoots fireworks?
Scifi vehicles would fit even less than modern industrially produced vehicles.
I'm not going to comment on whether or not this fits the game, to me the idea has enough issues that whether or not it fits is not relevant. To summarize my thoughts on the idea: You tried so hard to make it balanced that using it seems worse than not using it. The only thing that really sounds beneficial is being able to launch potions further and riding something with tons of bonus health. Everything else listed as a benefit is either not a big deal to an experienced player or a minor convenience.
But to make this, it requires a lot of expensive resources, tons of fuel, tons of upkeep, it's bulky, it can't go in water, if it breaks you lose tons of investment, it's slow and clumsy and restrictive, and a dozen other things that makes using it sound more like a chore than a fun gameplay mechanic.
I'm not really all that opposed to the concept of a rideable mech (though I think a way to mind control an Iron Golem would be better as they are already kind of Mech-like), but it needs to be fun to use and it needs to be balanced. This sounds like neither.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Abrams is much better designed, as well as being dedicated killing machine with gunpowder weapons developed over 5 centuries.
Mecha is wasteful by having legs instead of superior treads, taller profile with thinner, less advanced armor from inferior materials, many more weakspots, and relatively low level of weapon advancement - a simple coaxial machine gun of Abrams would be way more lethal than dispenser with fire charges.
And abrams is not build around coaxial MG, it's built around 120mm gun.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
If it's not useful or too expensive, it may be made cheaper and cheaper to fuel (charcoal,coal) for more restricted utility and lower health, with options to customize it with applique netherite armor, stronger blaze rod fuel, and perhaps deadlier weapon, such as axe arm mode.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
So, if you're going to argue that tanks are better designed than mechs, making mechs somehow having a place in the game, then that overlooks the massive engineering requirements for functionable mechanical legs. There's a reason the wheel was invented first, why tanks were invented way before we could ever make mechanical legs,, and why you don't see mechs ever in daily life. They're technologically demanding.
And, I still don't see how any of this makes a frickin' mech fit in a medieval fantasy game with swords and potions...
Many fantasy themed games have magitek/steampunk/hybrid vehicles, especially built by dwarves, and manage to balance them out. To name a few, Glest, WoW and multiple Wesnoth add-ons.
You can think of the mech as of a controllable golem with a weird crossbow strapped to it.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Yes, they do, but they actually fit in the world's that they are in. You would have to make major changes to Minecraft's style and themes for steampunk or magitek additions to not feel utterly out of place.
Aren't pistons a sort of magitek?
The mech might, if that's needed for aesthetics, be repaired primarily with redstone components and not incorporate copper except for a handiful of parts.
A machine walking on a set of pistons with framed cobblestone main material and redstone dust sticking out would fit minecraftian style and themes.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Well now that just sounds like a mess of blocks.
All redstone components are sort of magitech to me.
It's true that redstone behaives very simular to electricity but we have no clue jet, what redstone realy is.
We all know how to power a piston. But what IS this redstone power?
I like the grabber arm mode of your mech. I've seen many redstone robots and flying machines,
but non of them was designed to pick up mobs. I would absolutly support this single component.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
My opinion: Instead of adding dedicated mechs, add new blocks to make it easier and smaller to make complex piston flying machines.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
The problem is that they cannot be pressed into precise services I want my mech to be used for, like grabbing mobs, shooting dispenser munitions or pushing only certain blocks. Also, slimeblock machines have a hard time moving in multiple directions.
On the other hand, one has to deal with the entity machine needing refueling and being vulnerable to mobs.
These two are completely different in terms of use and functionality.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out