Currently, when any player decides to turn off mob griefing it effects all mobs, from creepers to villagers. This doesn't seem to be ideal for players who want some features but not others. For example, most players first think of creepers being the main issue and decide to turn off mob griefing to preserve their builds/areas, but the gamerule also effects other mobs that they might want to use, such as snowgolems for producing snow layers or villagers being able to farm/breed (breeding is affected because villagers cannot pick up items).
My suggestion is to have selective mobgriefing,
/gamerule mobgriefing minecraft:creeper false (only effects creeper)
/gamerule mobgriefing hostile false (effects creepers, ghasts, etc.)
/gamerule mobgriefing neutral false (effects zombified piglins so they cannot pickup items, etc.)
/gamerule mobgriefing peaceful false (effects peaceful mobs such as villagers or snowgolems)
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Currently, when any player decides to turn off mob griefing it effects all mobs, from creepers to villagers. This doesn't seem to be ideal for players who want some features but not others. For example, most players first think of creepers being the main issue and decide to turn off mob griefing to preserve their builds/areas, but the gamerule also effects other mobs that they might want to use, such as snowgolems for producing snow layers or villagers being able to farm/breed (breeding is affected because villagers cannot pick up items).
My suggestion is to have selective mobgriefing,
/gamerule mobgriefing minecraft:creeper false (only effects creeper)
/gamerule mobgriefing hostile false (effects creepers, ghasts, etc.)
/gamerule mobgriefing neutral false (effects zombified piglins so they cannot pickup items, etc.)
/gamerule mobgriefing peaceful false (effects peaceful mobs such as villagers or snowgolems)
I approve!
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out